how much is it in $?
Not sure, was around £17 I think though.
how much is it in $?
.Can anyone link youtube links on PSP games running on Vita, especially Crisis Core or Twisted Metal.
Multiple videos please.
The loading is likely due to the way things are stored. Old cartridge systems were all memory mapped so the systems had instant access to the data required. That is not the case here.
Same deal with 3DS, really, as many games have pretty significant loading times. Still faster than a disc in most cases (though Ridge Racer 3D loads slower than Ridge Racers from UMD).
woah, high five man
Secretive GP fan *hides Canoo*![]()
Yup, it's good for fans to judge Vita by a high standard. Multi account support would be idea though i can see why it hasn't happened.
I tried to get a couple of PSP games on my Vita using my UK account but it can't see them. Is this normal? Do you think this will be sorted at launch?
I presume the Japanese Vita can see PSP games purchased on the Japanese Store?
That's... weird. CVXfreak tried visiting Secondapps/neogaf day 1 but couldn't and was redirected to the regular site. I'm even sure he was on 1.5 since it was a day 1 prompt.Neogaf on the vita is pretty cool!
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Alright thanks. Looks like I'll be importing more Vita games.
I read that it was possible in another forum. Here are the steps he gave:
*steps*
Sorry for the Off-topic, but even though I'm aware this is the main reason for the typical mistyping of the "r" and the "l" in Japanese - Chinese - Korean language speakers I've always thought it's BS. When you learn a word, you should learn its written form exactly as it is. So when there is an "l", type an "l" and not an "r" even though you can't tell the difference by sound. I feel something is not going well in the way most Asian people learn foreign languages, because this kind of (otherwise simple) errors are commonplace.
I swear I'll never understand this problem.
Many people write things down they way they hear it, not they way they read it. Otherwise you wouldn't have tons of a american speakers write 'shouldn't of' and others 'definitaly'.
Many people write things down they way they hear it, not they way they read it. Otherwise you wouldn't have tons of a american speakers write 'shouldn't of' and others 'definitaly'.
Don't think it works yet -- I was trying to transfer US PSP games from my PS3 to my Vita and it wasn't working, sent a tweet to @yosp, he said US games aren't supported until US launch. I'm assuming the same is true for UK games.
Whether or knot yew use a spell chequer hardly insures a propriate spelling. The simplest solution, of course, would be to have a native Anglo-speaker edit the translation before it's coded... certainly, most spelling and grammer mistakes would be found in a simple review of the text.There is no excuse for the wrong spelling of anything, you have things called 'Spell checkers". I have heard they can be quite useful.
There is no excuse for the wrong spelling of anything, you have things called 'Spell checkers". I have heard they can be quite useful.
Finally had that "Eureka moment" while playing with the interface, went ahead and created some preliminary theme tools.
I even went ahead and threw together a quick test theme. Quite literally, THREW together, from the old MGS4 theme. The only issue now being it is fairly tedious to put things into place, however it DOES allow for nice, progressively changing themes, since each "page" can be skinned separately.
I suppose this could be a 'hello world' of sorts.
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I would kill to edit those icons. Good lord.
When you write code, there is no spell checker.
Actually eclipse do spell checking
When you write code, there is no spell checker.
When you write code, there is no spell checker.
You don't write the text on code, text is usually in a external database.
Unless you are Notch and code Minecraft, of course...
When you write code, there is no spell checker.
Just about all source code editors have spell checkers these days. You're behind the times.
That's awesome man! Can't wait to see what you make when you have plenty of time.Finally had that "Eureka moment" while playing with the interface, went ahead and created some preliminary theme tools.
I even went ahead and threw together a quick test theme. Quite literally, THREW together, from the old MGS4 theme. The only issue now being it is fairly tedious to put things into place, however it DOES allow for nice, progressively changing themes, since each "page" can be skinned separately.
I suppose this could be a 'hello world' of sorts.
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I would kill to edit those icons. Good lord.
I've read that the Vita supports 720P video, is this correct?
So in theory the rips I've made of my own movies on my NAS that play on the PS3 should also play on the Vita?
I've read that the Vita supports 720P video, is this correct?
So in theory the rips I've made of my own movies on my NAS that play on the PS3 should also play on the Vita?
It depends on what formats the Vita can decode. Also, does it support DLNA?
Finally had that "Eureka moment" while playing with the interface, went ahead and created some preliminary theme tools.
I even went ahead and threw together a quick test theme. Quite literally, THREW together, from the old MGS4 theme. The only issue now being it is fairly tedious to put things into place, however it DOES allow for nice, progressively changing themes, since each "page" can be skinned separately.
I suppose this could be a 'hello world' of sorts.
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I would kill to edit those icons. Good lord.
Excellent means i dont have to rerip Vita specific versions. Thanks.Vita supports mpeg4 profile 3 at max 320x240 and mpeg4avc/h.264 profile 3.1at max 720p. I watched the new Louis c.k. video bought from his webpage on vita at 720p so those work just fine.
I code in C using notepad. Yes, I know.
The loading is likely due to the way things are stored. Old cartridge systems were all memory mapped so the systems had instant access to the data required. That is not the case here.
Same deal with 3DS, really, as many games have pretty significant loading times. Still faster than a disc in most cases (though Ridge Racer 3D loads slower than Ridge Racers from UMD).
I don't doubt that, and when we are writing "tongue in cheek" like we are doing here now, it's not a problem. Hell, I am quite prone to commit typing errors, especially when I'm writing in a foreign language for me.
Anyway, when you're actually writing something that's going to be released to the public, well, then there's no excuse for bad grammar.
mattfab, japanese keyboards have "r" and "l" as well. I think people just doesn't read anymore so they don't know how to write properly. Anyway, no more ranting from me.
Sony is surely going to put out a new firmware before western release. There are a few nagging things I have currently.
- The browser is currently very limited because there is not a lot of support for even the basic stuff. Even videos posted on sony blogs don't work so not going to read those from Vita. Update clearly needed.
- There are some random, but luckily rare glitches when booting a software. Sometimes Vita says "the file is corrupted" and doesn't start e.g. Minna to isshoni, or twitter app. Booting the device removed that problem. Only has appeared twice during the week of testing.
- There are no controls for video sizes, so my mis-rendered, 4:3 or other videos cannot be blown to fullscreen size. No creation of movie frame for the video, if it doesnt have one. No looping of a single video, only play everything once.
- Live spaces show progress in game, but it doesn't show all of them, just recent ones, so you can't backtrack on everything you did.
- When downloading stuff from PSN store, and you don't have enough space on the memory card, Vita shows a random error screen instead of telling "not enough space".
- The wifi power saving makes it confusing to know when you are online and when not.
- You can accidentally put the usb cable upside down on the Vita.
- Vita takes over the PS3 totally when connected via USB so no using the PS3 which is not convenient. I would like to transfer stuff, and do something else on the ps3 during that time.
Not all very important but needs to be cleared. I still love the device a lot and I can see this being a hit in the west easily, but these small things need to be fixed.
This list is pretty telling. You should send it to someone just in case. Post it on JP site/blog or the Beta forum.Sony is surely going to put out a new firmware before western release. There are a few nagging things I have currently.
- The browser is currently very limited because there is not a lot of support for even the basic stuff. Even videos posted on sony blogs don't work so not going to read those from Vita. Update clearly needed.
- There are some random, but luckily rare glitches when booting a software. Sometimes Vita says "the file is corrupted" and doesn't start e.g. Minna to isshoni, or twitter app. Booting the device removed that problem. Only has appeared twice during the week of testing.
- There are no controls for video sizes, so my mis-rendered, 4:3 or other videos cannot be blown to fullscreen size. No creation of movie frame for the video, if it doesnt have one. No looping of a single video, only play everything once.
- Live spaces show progress in game, but it doesn't show all of them, just recent ones, so you can't backtrack on everything you did.
- When downloading stuff from PSN store, and you don't have enough space on the memory card, Vita shows a random error screen instead of telling "not enough space".
- The wifi power saving makes it confusing to know when you are online and when not.
- You can accidentally put the usb cable upside down on the Vita.
- Vita takes over the PS3 totally when connected via USB so no using the PS3 which is not convenient. I would like to transfer stuff, and do something else on the ps3 during that time.
Not all very important but needs to be cleared. I still love the device a lot and I can see this being a hit in the west easily, but these small things need to be fixed.
- You can accidentally put the usb cable upside down on the Vita.
- Vita takes over the PS3 totally when connected via USB so no using the PS3 which is not convenient. I would like to transfer stuff, and do something else on the ps3 during that time.
That's more than likely a PS3 limitation.