I then put it in my pocket and approach her. What's the big deal?
Why put it in your pocket? It's socially acceptable, right?
I then put it in my pocket and approach her. What's the big deal?
The fact you see that and agree with that, you are also part of the reason why that stigma exists. Break the stigma and just play whenever you want to, and stop giving a fuck what others think.
Any reason to believe the Vita will do better?
Why put it in your pocket? It's socially acceptable, right?
Because why have something in my hand when I'm not paying attention to it? Thats what pockets are for.
.....Because that's where I put everything when I'm not using them.But why? It's socially acceptable, right? She shouldn't care, right? If I were texting on my iPhone I wouldn't quick pocket that, I'd have it near me.
Say she's sitting next to you in a coffee shop. I'd put my phone on the table, would you neatly close the 3DS and leave it out?
Honest questions.
I couldn't see myself flirting with someone with a PSP in my hand.
Be proud of your hobby. She shouldn't judge you.
.....Because that's where I put everything when I'm not using them.
I don't carry my phone around in my hand. I put it in my pocket. Please tell me what that says about my personality and dating chances.
Bad comparison to what they're talking about. First of all, it's a book and that's less stigmatized than a 3DS/PSP. Second, the odds of someone knowing what that particular book is about is very small.I was reading The Tipping Point when I saw my wife. I closed the book and approached her. Does that mean that I'm suddenly insecure about her perception of a book on sociological change, or that I would prefer to give her the attention I feel she deserves?
This is so stupid :lol :lol. But whatever, if my pockets suddenly filled up, I would hold it.What if your pocket is full, you have to hold it.
A better question would be:
1) You're playing 3DS, in the middle of something, and an attractive girl sits next to you.
2) You have your phone in your hand, in the middle of something, and an attractive girl sits next to you.
Honestly:
Would you rather #1 or #2 happen? (of course this discussion has gotten a little silly, but bear with it since we're on it)
What if your pocket is full, you have to hold it.
What if your pocket is full, you have to hold it.
Number 2, because you see, 3ds has no games so I wouldn't be in the middle of anything.Come on, I'm curious!
A better question would be:
1) You're playing 3DS, in the middle of something, and an attractive girl sits next to you.
2) You have your phone in your hand, in the middle of something, and an attractive girl sits next to you.
Honestly:
Would you rather #1 or #2 happen? (of course this discussion has gotten a little silly, but bear with it since we're on it)
To end this silliness, where do you live anyway?
Come on, I'm curious!
Bad comparison to what they're talking about. First of all, it's a book and that's less stigmatized than a 3DS/PSP. Second, the odds of someone knowing what that particular book is about is very small.
The point is that I chose to put away [ie. 'hide' in SeanR's mind] an item lacking any supposed social stigma, which not coincidentally is exactly what I'd do with the item he feels would [or should] embarrass me to be seen carrying.
I believe that socially, #1 is enough of a problem that most people actively avoid it altogether.By that same hypothetical token, you are not always ready when an 'attractive' person comes around and gets your attention, you may be doing something silly or have something unusual in your hands at the time, how you play it off is life and shows how cool you are and can be used to impress someone.
This person is correct about the things that he has said.I think some people are being a little bit disingenious here. I play my handhelds in public and don't worry too much however i don't think there is any question that there is a stigma attached to it. That same stigma is not associated with phones, if anything i think it's more considered the norm to be using your phone in public.
Edit: Sean isn't saying you personally should stop playing your handhelds in public. He is saying that people will look at you differently if you're playing a gaming handheld rather than say an iphone. This may not bother you personally but there are people who are turned off by this.
You put a book in your pocket?
You can't be for real. This is such a stupid discussion...
You put a book in your pocket?
Should have never engaged this guy and his initial stupid comment, now we got near two pages of him flailing about. Please just let it die.
To be fair, in your case though (being from Philadelphia) this time of year always has great weather so you don't require such things as jackets or back pockets.Outside Philadelphia.
I keep my iPhone and wallet in my right pocket and my keys in my left. No room left in my right, don't want my keys to scratch anything in my left.
But who doesn't have pocket space, right?
Acknowledging the problem is one thing, but what do you plan to do about it, if anything. You can just go on and play and not care or continue that stigma by playing along. Then we're entering a territory not just about handheld gaming, but one's perception about self and how people see them... if you are so self-conscience, obviously we can't help and you won't change no matter how many times we say it's ok.I believe that socially, #1 is enough of a problem that most people actively avoid it altogether.
That's really the only point I'm after. That there's a real, strong social stigma attached to bringing a handheld out with you. I'm not saying I agree with it, I'm just saying that it's there.
To be fair, in your case though (being from Philadelphia) this time of year always has great weather so you don't require such things as jackets or back pockets.
Have you never watched a prank/social experiment show before? Most people are this way by nature. It's not a philosophical standpoint anymore than what position you tend to sleep in.I will. I simply can't imagine anyone being this sensitive about what people supposedly think of him based on this or that activity, though. It's crazy.
I don't think it's fair to call it self-conscious, I'd rather say that it's being socially sensitive or something. I'm fine with myself, but I do care about how people perceive me. Either way, I am that way and so are most people- many of them wish they weren't. Also, you're right, it's not something that you can change. I don't know why we're discussing this though, lol.Acknowledging the problem is one thing, but what do you plan to do about it, if anything. You can just go on and play and not care or continue that stigma by playing along. Then we're entering a territory not just about handheld gaming, but one's perception about self and how people see them... if you are so self-conscience, obviously we can't help and you won't change no matter how many times we say it's ok.
.Sony Gives No Comment on PlayStation Vita Sales
Following a debut of 325,000 units, PlayStation Vita sales dropped 78% in the system's second week. With 72,000 units sold, the system placed below all other active systems, including the system it's supposed to replace, the PlayStation Portable.
Meanwhile, the 3DS saw its best week ever, selling 482,200 units, taking it above the four million mark in domestic sales. Nintendo CEO Satoru Iwata had previously forecast that the system would reach four million by its first anniversary. It managed the feat two months in advance of that.
So what does Sony Computer Entertainment have to say about what appears to be a slow start for the Vita? Nothing at present, it seems. Bloomberg Japan asked for comment on the Vita's second week performance and was given the old "no comment" from SCE PR head Satoshi Fukuoka.
Perhaps we'll hear something once business returns to normal following the New Years break.
How reliant was the PSP on Monster Hunter in Japan?
People may also be thinking that this might be another PSP Go in the making. I'd pick up a Vita if it bombs and is offered for a $100 in a year or two.I probably could nitpick a few errors with the Vita, but for the most part, I feel the Vita's core problems are problems which developed over the 5 years preceding it, not a consequence of the Vita's design and production specifically.
It's not unfair, it is apt, you can call it whatever you want. You say it's socially sensitive, it's not hurting anyone except your peceived notion that someone will think less of you because you are gaming in public. If it doesn't hurt anyone than you are being self-conscious.I don't think it's fair to call it self-conscious, I'd rather say that it's being socially sensitive or something. I'm fine with myself, but I do care about how people perceive me. Either way, I am that way and so are most people- many of them wish they weren't. Also, you're right, it's not something that you can change. I don't know why we're discussing this though, lol.
Sorry to interrupt your argument with constructive discussion, but I thought I'd discuss what I felt Vita's problem areas are.
Most of Vita's problems, in my opinion, are forced errors; that is, errors that exist because of problems which existed before the PSVita came in to existence, but continue to cause problems for Sony. Examples:
1) Third party support. Specifically, the PS3/PSP rocked the notion many third parties had, which was that Sony was the obvious automatic winner of a generation. This significantly improved the support they received before those generations even began. Not having this advantage significantly hurts the Vita and it's essentially the first system launching without the "Sony is invincible" aura in place.
2) PSP system specs left little room for growth. That is, improving on the PSP essentially mandated PS3-esque graphics, but this has a huge downside; most companies (particularly Japanese ones, where most handheld support comes from) do not want to invest HD budgets in to handhelds games. This was an extremely difficult problem to avoid. This also mandated fairly high production costs for the system, at least to start with.
3) Sony failed to cultivate any strong, 1st party handheld IPs. This is something they again could have solved with the PSP, but the PS3 proved to be so resource intensive (as a consequence of its bad start) that Sony's own first party support for the system was not especially strong.
Again, most of these are per-existing problems which the Vita itself cannot be blamed for. The design team, I feel, did about as good a job as one can expect to mitigate these problems: they provided a variety of development paths for developers (PS Suite, PSN, actual PSVita 40 dollar games); they made the system apparently much easier to develop for; they used off the shelf parts to improve their cost reduction curve; they have invested more strongly in first party IPs, at least so far.
I probably could nitpick a few errors with the Vita, but for the most part, I feel the Vita's core problems are problems which developed over the 5 years preceding it, not a consequence of the Vita's design and production specifically.