The Bookerman
Member
Vita Needs games... same problem 3ds had when it launched.
I posted that as a light hearted poke at the discussion.
I think your high horse has given you a wedgie.
For serious discussion:
Nintendo and Sony have probably lost, and will have a tough time regaining (if possible), people who only play games for a few minutes at a time. Time wasters. The same people who use Pogo.
The 3DS and PSP probably won't see the same success as the pervious iterations because of this. They will continue to maintain those interested in the more in-depth portable titles (Pokemon) and sell units to those people.
I don't think portable systems are going to disappear, but they won't have the same success as the DS had.
I'm subscribing to the theory that portable gaming devices will die. everyone has a cell phone, cell phones can play games, therefore a second portable device is unnecessary.
but of course it will be a gradual transition. cell phones need to get more powerful and virtualization software like Java needs to be improved so titles don't have to be rewritten for the hundreds of different models of cell phones. but in ~5 years Nintendo et al may find themselves writing software for cell phones.
I'm subscribing to the theory that portable gaming devices will die. everyone has a cell phone, cell phones can play games, therefore a second portable device is unnecessary.
but of course it will be a gradual transition. cell phones need to get more powerful and virtualization software like Java needs to be improved so titles don't have to be rewritten for the hundreds of different models of cell phones. but in ~5 years Nintendo et al may find themselves writing software for cell phones.
I'm subscribing to the theory that portable gaming devices will die. everyone has a cell phone, cell phones can play games, therefore a second portable device is unnecessary.
I'm subscribing to the theory that portable gaming devices will die. everyone has a cell phone, cell phones can play games, therefore a second portable device is unnecessary.
but of course it will be a gradual transition. cell phones need to get more powerful and virtualization software like Java needs to be improved so titles don't have to be rewritten for the hundreds of different models of cell phones. but in ~5 years Nintendo et al may find themselves writing software for cell phones.
For serious discussion:
Nintendo and Sony have probably lost, and will have a tough time regaining (if possible), people who only play games for a few minutes at a time. Time wasters. The same people who use Pogo.
The 3DS and PSP probably won't see the same success as the pervious iterations because of this. They will continue to maintain those interested in the more in-depth portable titles (Pokemon) and sell units to those people.
I don't think portable systems are going to disappear, but they won't have the same success as the DS had.
I disagree with you, and I'll counter your argument with an analogy.I'm subscribing to the theory that portable gaming devices will die. everyone has a cell phone, cell phones can play games, therefore a second portable device is unnecessary.
but of course it will be a gradual transition. cell phones need to get more powerful and virtualization software like Java needs to be improved so titles don't have to be rewritten for the hundreds of different models of cell phones. but in ~5 years Nintendo et al may find themselves writing software for cell phones.
Vita Needs games... same problem 3ds had when it launched.
That's why some people mentioned PS Suite and PSPPhone above. Sony want to court these people via those platforms.
Vita is targeted at the core gamers and their other entertainment needs.
Jim Ryan has hinted at some contents for the casuals. If so, I think those contents may be more interesting on PS Suite with some Vita extension.
"Can I play Mario on it?"
There, that second portable device instantly became necessary,
Plinko said:It has the best launch lineup in ages. Games aren't the problem.
Yes they are. And it's awesome that some of you come with a straight face comparing launch lineups when the truth is when the 3DS launched there was no VITA, and when VITA launched the 3DS was a monster.It has the best launch lineup in ages. Games aren't the problem.
Is there any reason why Sony didn't put the Android store directly on the Vita? Is this something they could patch in the future? As a revenue stream having a .99 app store obviously isn't going to make everyone jump for joy, but as a reason to pick up the hardware it would be a huge plus. I just think having so many marketplaces on a portable device (PSOne classics, PSP Mini, PS Suite, PS Vita DL, and PSP DL) is a fucking mess that's already more fragmented than what's available on 360/PS3 (XBLA, GoD, XBL Indy, XBL Classics).
When you boot up an iOS device or Steam, it's nice to have all of your games right there in front of you in a neat little list.
Yes, 3DS launch lineup was crap, but that doesn't matter because when VITA launched, 3DS lineup was a thousand times better.
I disagree with you, and I'll counter your argument with an analogy.
Let's take the example of cellphones and cameras.
In the past cellphone cameras were crap (no discussion there), so if people wanted a portable camera that took "fine" photos, you bought a slim camera, and if people wanted to take great photos, they bought big ass cameras.
Now phone cameras are very good, so cellphones took the "casual" photo market or the "fine" photo market, but the market for big cameras is intact, because cellphones will never be able to replicate those cameras, it's impossible.
With gaming it's the same, Nintendo benefited from the underserved casual gaming market, so it sold lots and lots of systems to people that are not dedicated gamers, they wanted good quality titles, "fine" games to pass the time. Now cellphones are taking that market, because there is no way Nintendo or Sony can effectively retain those markets and they are not interested in competing against $1 games.
But there is no possible way that the cellphone market can bite into the dedicated gamer market, because if they tried, the phones themselves loose the appeal of being practical phones (no battery, extremely expensive, bad controls, etc), so even though the phone market effectively took a big share of the handheld market, there is no way for it to take more of it.
The portable market is probably reduced, although I do believe that the "core" market expanded due to game companies efforts during this generation, so it now may be a 100 million person market instead of 200 millions, it is a drastic difference, but it still is much bigger than the 70 million GBA market.
My problem with idea of making of videogame systems multimedia devices is that the specs on the smartphone business side evolves almost every six months. Gaming hardwares can't get revisions as often as smartphones which makes them outdated as fast as they come out. Keeping the hardware specs steady for more than a year makes gaming systems bad multimedia platforms.I agree, that would have been optimal. Or, they could give up on convergence devices and blaze their own trail, as I suggested earlier. That might mean a renewed focus on consoles, as the console space has become less intense as the world has moved portable. Or maybe Sony can come up with something totally different -- perhaps hardware built in to their TVs that made their TVs a game machine/TV simultaneously, in one form factor.
I don't really know, I'm just throwing stuff out there off the top of my head. My real point is this: the race for convergence is so intensely competitive that it is not something one can do half heartedly. You cannot make a game machine, then throw extra stuff in there and call that your convergence device -- even if you do the "extra stuff" very well, as it seems Vita has done. It's not going to out-compete a very intelligent company like Google or Apple who is putting 100% of their effort in to this "convergence device" process. Sony has to also be in 100%, or they should get out and find oceans that are at least slightly less red.
PSP and GBA proved that there is a huge market to complete gaming experiences on handheld form, and no, current cellphones can never replace those. Maybe if future cellphones changed significantly, then sure, they can destroy portable gaming, but you can't even emulate Mario correctly on a cellphone and cellphones will not morph just to try and take all of the portable gaming market.While your post makes a lot of sense, I think it applies more to why phones will never replace home consoles but not to whether phones will replace portable consoles.
Portable consoles were always designed to give a more streamlined, convenient, cheap and quality gaming experience on the go, as opposed to the more complete experiences you get in home consoles. Cellphones directly challenge portable systems because they offer increasingly more streamlined, convenient, cheap and quality games themselves, therefore making portables obsolete.
I agree.While that's true, it doesn't change the design intention. No one at Sony is fooling themselves into thinking this is going to be the next big (ho-ho) generalist pocket device.
They've needed Playstations to help carry extra functionality and agendas in the past, but their 'smart' device agenda is being served by Playstation in a different way now, and that has left Vita practically untouched by those concerns, and has given SCE the license to just make a games machine. There is no other agenda evident, at least in any particularly strong way, or in any way that compromises the games side.
I would say Vita is the most focused Playstation yet, at least since the first.
It has the best launch lineup in ages. Games aren't the problem.
My problem with idea of making of videogame systems multimedia devices is that the specs on the smartphone business side evolves almost every six months. Gaming hardwares can't get revisions as often as smartphones which makes them outdated as fast as they come out. Keeping the hardware specs steady for more than a year makes gaming systems bad multimedia platforms.
Because then Android would compete with Sony on it's own platform that is designed to be subsidized by software sales.
I just think having so many marketplaces on a portable device (PSOne classics, PSP Mini, PS Suite, PS Vita DL, and PSP DL) is a fucking mess that's already more fragmented than what's available on 360/PS3 (XBLA, GoD, XBL Indy, XBL Classics).
My problem with idea of making of videogame systems multimedia devices is that the specs on the smartphone business side evolves almost every six months. Gaming hardwares can't get revisions as often as smartphones which makes them outdated as fast as they come out. Keeping the hardware specs steady for more than a year makes gaming systems bad multimedia platforms.
Well, Sony seems very motivated to force their "premium" corporate philosophy into the Playstation brand which as played a great part in it's recent demise. If they're not charging the premium factor through multimedia, they'll do so through other means (the proprietary memcards).I don't disagree -- in fact, I believe this is in large part why the successful convergence devices are coming from other industries first and foremost. Rather than being game players first and other things second, they are phones first, or tablets first, and gaming second.
So if gaming systems are bad multimedia platforms (as you say here), then Sony should abandon their persistent attempts to push the Playstation brand in that direction, and reuse that capital for gaming purposes. Find a new venue that their products can more successfully compete in.
Is there any reason why Sony didn't put the Android store directly on the Vita? Is this something they could patch in the future? As a revenue stream having a .99 app store obviously isn't going to make everyone jump for joy, but as a reason to pick up the hardware it would be a huge plus. I just think having so many marketplaces on a portable device (PSOne classics, PSP Mini, PS Suite, PS Vita DL, and PSP DL) is a fucking mess that's already more fragmented than what's available on 360/PS3 (XBLA, GoD, XBL Indy, XBL Classics).
When you boot up an iOS device or Steam, it's nice to have all of your games right there in front of you in a neat little list.
You're avoiding my point. How often we've seen new specifications & technologies being introduced for mobile related tech the past 3 years? I'm talking about OS and hardware related changes.And how often does media change it's requirements? How long did it take to go from 480p to 1080p? How long before XHD? 320Mbps MP3 has been standard for how long? This is a ridiculous claim because the time scales are much, much slower for media.
My problem with idea of making of videogame systems multimedia devices is that the specs on the smartphone business side evolves almost every six months. Gaming hardwares can't get revisions as often as smartphones which makes them outdated as fast as they come out. Keeping the hardware specs steady for more than a year makes gaming systems bad multimedia platforms.
More than anything, Vita needs to be released. It's currently losing ground to the 3DS and will be contending directly with the Ipad 3 in February. Sony picked the worst rollout date possible.
More than anything, Vita needs to be released. It's currently losing ground to the 3DS and will be contending directly with the Ipad 3 in February. Sony picked the worst rollout date possible.
Anyone who is shocked by this or disagrees with it needs to get out of their basement and face reality. Most people don't give a shit about dedicated portable game systems anymore, especially ones that command the price of the Vita. Yes, the market is in decline, and will continue to be. The appeal is non-existant beyond the hardcore.
Yeah, not exactly the ideal launch window for Vita. It'll be the hot new gadget for like a month, then everyone will be fawning over the iPad 3 with retina display in March.
The flipside of the phone gaming market is it might get more people interested in games... I see quite a few people playing stuff like angry bird who have never been into games...fair enough, that will be as far as the majority go...but it might spark interest in others.
the main roadblock is actually on the software end as they don't appear to be competent enough to make their own general operating system or apps so unless they acquire the expertise
Also, there is some decadence in the iOS gaming.
Kinda-sorta unrelated, but given that the article starts off with a comparison between the price of the PSV and that of the Kindle Fire, what is your feeling about 1) the pricing of the system, 2) the price of dedicated (or near-dedicated) handheld gaming systems? For instance, can you imagine, in today's context, a situation where the pricing of the PSV won't be much of a hurdle?
In other words, can dedicated gaming handhelds still propose $150-250 worth of utility today, or will people in general really start to compare them to similarly-priced convergent devices like the Kindle Fire?
The value must come entirely from the games library, but yes, absolutely -- given enough high quality games I think prices in excess of 200 dollars are sustainable.
The problem is that getting to that point (where you have a massive library of games) requires high sales to begin with (so that developers will develop games), and getting there typically requires low prices.
Interestingly, I actually believe a system is worth more money in the fifth year of its existence than it is in its first -- but it's extremely difficult to convince consumers of that if you've already sold the system for 130.
Interestingly, I actually believe a system is worth more money in the fifth year of its existence than it is in its first -- but it's extremely difficult to convince consumers of that if you've already sold the system for 130.
Interestingly, I actually believe a system is worth more money in the fifth year of its existence than it is in its first -- but it's extremely difficult to convince consumers of that if you've already sold the system for 130.
You could always do what Nintendo did with the DS - release new versions at a higher price point.