Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

I have a bad feeling about Halo 4. The obvious being no Bungie but i think they are going to casualize it.

Halo is already very "casualized". It has been that since the first one, it wouldn't be that popular otherwise. Just like CoD is casual. There's different kinds of casual, not everything is Wii Sports.
 
Halo is already very "casualized". It has been that since the first one, it wouldn't be that popular otherwise. Just like CoD is casual. There's different kinds of casual, not everything is Wii Sports.

No the way it plays at least now won't really be cool with casuals. See jacks post for example.
 
After Reach there's nowhere to go but up. They would really need to try hard and on purpose to output a worst multiplayer game than reach.

I think Bungie just wanted to finish and get it over with. Already 343 seemed to ruin the way chief looks but we have to wait and see.
 
Halo has been ultra casual since the first game. That was the entire appeal, you could pick it up and play it instantly, but if you took the time you could master some the advanced nuances of the combat and learn how to formidably use pretty much all of the weapons, with the Magnum being a reliable center. Halo 1 was as casual as an FPS has ever been.

The problem is they've been slowly breaking away from the simplicity of the design for every game after the original. Dual wielding in Halo 2 & 3 was fun, but it left a pretty big stain on Halo's combat design that Halo: Reach tried to fix, but with the loadout crap it's still a much more complex game than Halo 1 ever was, and in that complexity it loses a lot of its charm.

The sprinting and rolling maneuvers are the best things that Halo: Reach brought to the table. Other than that the old Halo formula has been bled dry. Bring back the difficulty and depth and for Gods sake stop trying to balance every weapon to a T. They've proven that it doesn't work, nor does it make for a better game in the end. It just sucks out any feeling of personal skill progression and with it any long-term satisfaction.
 
Didn't they do that already with Halo 3?

.

Kidding.

But I don't think Reach is 'casualized'. It's actually more complex than any of the other Halo games, and mechanics like bloom are anything but casual. A lot of HaloGAF doesn't like some of the MP design decisions that Bungie made with Reach, but I don't think the game was catered to casuals more than any other Halo game.
 
The fuck is this conversation? This casual/hardcore nonsense needs to die, because it does not give incentive to people to actually think about games at a deeper level.
 
People overuse the word "casual", to the point of using it in places and comparions where it doesn't work at all. Reach is every bit as "casual" as Halo CE. They're either both too casual for you, or neither are.
 
A casual is not going to like halo now like in the past. Go see videos and stuff they will say it's too slow or something. You guys are telling me if a casual plays halo CE now that they will like it?
 
A casual is not going to like halo now like in the past. Go see videos and stuff they will say it's too slow or something. You guys are telling me if a casual plays halo CE now that they will like it?

From my personally experience, people that I know that I would consider 'casual' gamers like Halo CE much more than the last couple because it is much simpler and the potential kill times in CE are much faster than in the sequels.
 
One of the most casual things about Reach was the credit system. Its not performance based at all. I could have the game of my life and only get a few more credits than someone who had 20 deaths and 5 kills.

It is also dumbed down in the way they gimped precision weapons to give the spray and pray people more of a chance.
 
I'm okay with Halo 4 being more casual. Bigger population = better community = better experience. As long as that doesn't mean they need things like ARMOR LOCK to do it. I'm talking about gunplay that is more accessible to anyone. Make the guns fun to shoot, don't drown us down with bloom, and the population will grow.

The DMR is a pain in the ass to deal with. Make the starting gun an amazing weapon and put everyone on the same foot once again (no loadouts)
 
Halo has always been about casual fun, especially its multiplayer, so I see no issue here. It's always been one of the easiest games to pick up and enjoy, and that's why everyone continues to play it today.

Only thing I ask for is a great story and continuation of what made the mythos so great. I'm looking at you, Eric Nylund and Brandon Boran.
 
I just want Firefight with big scale vehicle battles. Scarab equivalent.

I think they could learn a thing or two from Horde 2.0 to make things a little more interesting. (Fortifications, bonus objectives)

The first thing that came to mind for Halo 4 wishes: an assault rifle that can hit people from more than 20 feet away.

They'll just make the pistol a handcannon with a secondary automatic fire.
... with a 10x scope.
 

So I take it you have more fun staring at a matchmaking screen for hours on end, rather than playing a game? Or when you do get a game, the small population is such a hindrance that matchmaking can't function properly and puts players of different skills in the same game. That in-turn makes the more talented players board because there's no challenge and makes the less talented players angry because they're getting destroyed. But nope, smaller community is better to you? More power to you.
 
So I take it you have more fun staring at a matchmaking screen for hours on end, rather than playing a game? Or when you do get a game, the small population is such a hindrance that matchmaking can't function properly and puts players of different skills in the same game. That in-turn makes the more talented players board because there's no challenge and makes the less talented players angry because they're getting destroyed. But nope, smaller community is better to you? More power to you.

I apologize; my one word answer does not convey enough information in order to fully voice my opinion, although my overall answer is still no. Of course, how you extrapolated all of that garbage from a "no", anyways, is impressive.

A bigger community is not necessarily a better one. So his logic equation falls apart from there. And Reach's population is not so small to keep you in matchmaking limbo for any unreasonable stretch of time (I'm talking about more than 45 seconds). The top tier talented players are playing each other, and even in a small community, it would be so focused that novices would be few and far between, and also much more likelier to learn the game instead of reinforcing bad habits amongst other scrubs. Matchmaking should be a curve, so the player has a sense of progression, though I do not see how you can argue that a much larger community would produce a more desirable learning environment on intrinsic values alone.

My ultimate opinion is for H4 to be a well made game, mechanically, with a community that provides a stimulating growth incentive, and skill plateuas that lend well to both novices and great players.
 

Yes.

It can be casual and competetive.

The DMR is a pain in the ass to use for casual players because of bloom and that its single shot.

The right move here for the precision weapon is to bring back the BR. The burst fire means its more fun to shoot and a bit easier to handle. But it also has a good skill gap assuming they accelerate the player speed and strafe.

Halo 2 and 3 were good for this. Casual players could use the BR without getting frustrated and good players could enjoy awesome BR battles.
 
Yes.

It can be casual and competetive.

The DMR is a pain in the ass to use for casual players because of bloom and that its single shot.

The right move here for the precision weapon is to bring back the BR. The burst fire means its more fun to shoot and a bit easier to handle. But it also has a good skill gap assuming they accelerate the player speed and strafe.

Halo 2 and 3 were good for this. Casual players could use the BR without getting frustrated and good players could enjoy awesome BR battles.

Point and click gameplay dominating everything has been boring to me since Halo 3. And the defensive options of player speed and strafing alone is shallow.

It could still be fun I suppose, but I can play that game now. I want something better.
 
I just want Firefight with big scale vehicle battles. Scarab equivalent.

I think they could learn a thing or two from Horde 2.0 to make things a little more interesting. (Fortifications, bonus objectives)

They'll just make the pistol a handcannon with a secondary automatic fire.
... with a 10x scope.

Stop it Al! :P that is gonna be absolutely crazy and I haven't thought about such a thing till now...O_O

BTW guys wasn't supposed to be a preview for the game this week or am I dreaming/imagining things? where the hell is my damn Halo 4 awesomeness? this is getting sadistic Frankie. :(
 
I'm okay with Halo 4 being more casual. Bigger population = better community = better experience. As long as that doesn't mean they need things like ARMOR LOCK to do it. I'm talking about gunplay that is more accessible to anyone. Make the guns fun to shoot, don't drown us down with bloom, and the population will grow.

The DMR is a pain in the ass to deal with. Make the starting gun an amazing weapon and put everyone on the same foot once again (no loadouts)

You are so wrong sir.
 
I was stating my opinion, i don't care about others.

lol

Do you suffer some kind of post New Year hangover?

It's not that, there's a reason I play halo ,there isn't anything out there like it. The game has a specific feel to the gameplay.

Redeemed!

I'm okay with Halo 4 being more casual. Bigger population = better community = better experience.

You sure? it seems to me the more, the harder to please. I'll take a tight fit but motivated community over a big yet random community anyday.
Reach did try to appeal to the COD community. I think it's a mistake and Halo is its own thing. i'd rather pay more or get a little less to keep Halo being Halo, rather than see it become a cloned experience.
And changes to the gameplay in Reach were made, first to try evolve the franchise (in a not so disguised COD direction), second because bungie could not touch Halo too much anymore and wanted to try a few things with MS money.

EDIT : came here to see if Primordium may have had an early kindle release. Keep up the bashing boys, Reach is so horri..wait, Reach is more than ok.
 
lol

Do you suffer some kind of post New Year hangover?



Redeemed!



You sure? it seems to me the more, the harder to please. I'll take a tight fit but motivated community over a big yet random community anyday.
Reach did try to appeal to the COD community. I think it's a mistake and Halo is its own thing. i'd rather pay more or get a little less to keep Halo being Halo, rather than see it become a cloned experience.
And changes to the gameplay in Reach were made, first to try evolve the franchise (in a not so disguised COD direction), second because bungie could not touch Halo too much anymore and wanted to try a few things with MS money.

EDIT : came here to see if Primordium may have had an early kindle release. Keep up the bashing boys, Reach is so horri..wait, Reach is more than ok.
lol. I feel sorry that you took Tunavi's post serious. Edit.: Why do people not quote the whole post? Mistake by me. I should read tunavi's post first and not only the quoted stuff.

Goddammit, every time I see this thread pop up, I'm getting all excited :(
If there were some new Halo 4 news, there would be a new thread for it.
 
I think Bungie just wanted to finish and get it over with. Already 343 seemed to ruin the way chief looks but we have to wait and see.

343 have done nothing wrong. Your judging them on what? A port of a game from 2001 (that was brilliant) a few shots of armour and some map packs they didnt even make?

At least let H4 come out.
 
lol. I feel sorry that you took Tunavi's post serious.


If there were some new Halo 4 news, there would be a new thread for it.

Oh?!
as stated I came in for Primordium news, then browsed Down to Top and found a few nice comments.

Then all is well.

I thought he wanted new people to come into Halo, which is, in my humble opinion, hardly possible anymore unless Halo gets the movie treatment and actually move some until then not Halo fans unto the franchise.

Maybe halo4 will be more cinematic in its presentation (not gameplay, i'm not talking about COD set pieces here but rather a stronger focus on presenting its story and world) and charm some people over.

Also, so far every 343 Halo design has been great, ven the new Chief. i'm just a tad worried, 343 won't know how to handle the lightness of Halo (grunts, purple etc...) and makes a drastic shift towards something more dramatic (ala Empire Stikes Back, although it turned out fine). I still want colors. i can hardly see ennemies in others FPS games sometimes.
 
Yeah, I know but when I'm skimming over the gaming side and see something with Halo 4, I just can't help myself :P

Well, for now it's mostly news that Halo is doomed.
But tomorrow Primordium comes out.
And give it a month or two and something substantial is gonna come out, and we'll all be weeping tears of joys. Right Frankie? Tears of joy at the second coming of the mighty crotched Chief.
 
I'm okay with Halo 4 being more casual. Bigger population = better community = better experience. A
The DMR is a pain in the ass to deal with.
The MOBA community says hi hahaha. Also I thought the DMR was much easier to handle than the BR
 
[Nintex];33938685 said:
The same people who don't want it to be a next-gen game I suppose.

Halo already has a big community. More people does increase the chance of trolls for the community. What do you mean by next gen? lol casual is next gen to you?
 
I'm good with big online populations if properly managed and if offered the right choices.

But reach sort of tried to cater the masses out of the box, and now that MP population has diminished, I think its MP is fucked up, it feels like an empty house somehow.

And if getting more people to Halo means convincing COD players, then no.
Grabbing a few players who play stuff like Skyrim or TF2 is a hard catch and I'm not sure those who don't already play Halo make for a substantial increase in population.
 
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