Barack Lesnar
Banned
This has been a great thread. I love talking and reading about graphics and the future
Its Pranay btw
credits go to aldro from nd forum who took these screenshots.
Also he posted some multiplayer screenshots , though im pretty sure they are done through cinema mode, characters models are crap though
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Take UC3, run it at the same resolution and IQ as TW2, re-texture everything to the same resolution textures. Fuck, UC3 blows TW2 away lol![]()
I just don't understand when IQ started to trump artistic design, production value and actual motion fidelity.
These look much better than the last batch.
I disagree. They might be a bit more flattering in terms of aliasing (thanks mostly to the very heavy depth of field), but have extremely flat lighting.
Singleplayer has significantly better lighting than multiplayer.
Never? Poor IQ can do a fantastic job of completely destroying those things though.
Not with those soupy textures it wouldn't.
Naw, it'd be down to what style you prefer.
I do agree UC3 at 1080/60 with all the bells and whistles would be a stunning game, though.
Take Mario 64 run it at the same resolution and IQ as Sunshine, re-texture everything to the same resolution textures...and Sunshine blows it away.
Take UC3, run it at the same resolution and IQ as TW2, re-texture everything to the same resolution textures. Fuck, UC3 blows TW2 away lol![]()
Take UC3, run it at the same resolution and IQ as TW2, re-texture everything to the same resolution textures. Fuck, UC3 blows TW2 away lol![]()
The problem here is people are comparing previous generations to the current generation. That's somewhat unfair. Technology just hasn't evolved nearly as quickly in the past 5 years as it has before that.
Like I've been saying, people are going to be very disappointed once next-gen actually does roll out.
TW2 has great texture work and art, but yeah, it's not what I expect of a next-gen title. The shadows, in particular, are quite horrendous.
Crysis / Crysis 2 (not necessarily the games themselves, but what the engines are capable of) is about what I expect of next generation.
Say what you will about Crysis, but CryEngine can produce some ridiculous results.
It's looking like 2014 might be a real possibility for at least one of the two consoles. If that's the case we're gonna be blown away.
Witcher 2 art and textures and brilliant brilliant brilliant color scheme combined with crisis 1 motion blur (I'm just kidding fuck motion blur) and battlefield 3 shadows and cryengine terrain and the AO from bf3 as well please.
Oh and with MSAA support pretty please (that doesn't crap on the framerate).
It would be so amazing.
The problem here is people are comparing previous generations to the current generation. That's somewhat unfair. Technology just hasn't evolved nearly as quickly in the past 5 years as it has before that.
Like I've been saying, people are going to be very disappointed once next-gen actually does roll out.
That's um. . . what? I understand liking Xenoblade as a better game, but what exactly are you seeing that could possibly assert that?
Geometry? Oh lordy.
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Heh, if it makes it to 2014, possibly. That's a 9 year generation though.
It's looking like 2014 might be a real possibility for at least one of the two consoles. If that's the case we're gonna be blown away.
Really, soupy textures?
Here's what the textures look like when released from the shackles of 720p:
Look at all dat soup
I fully recognize the chance that next-generation is simply not a leap like any previous generation. It will take some ridiculous power to create another paradigm shift. In that case, then all games released will simply be "steps" and not "leaps".
wow i haven't played ff13 in a while...looking back xenoblade is way more detailed.
for shame Square-Enix...for shame.
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That's Dungeon Siege III. Just like your screens, the textures look great when you're zoomed out from them, it's when you get close that you see the difference.
I think FF 13 looked great even though it was linear
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That's not a native 1080p shot, FYI. Clearly upsampled.
>.>
It's FXAA, I was playing around with different settings at the time. I have some SSAA shots without FXAA but most of them are zoomed in.
The dithering hurts my eyes. ;_;
I don't recall the game having bad dithering like that.
Which is more than fine with me. Besides I want to see more physics and animations improvement than anything else.
wow i haven't played ff13 in a while...looking back xenoblade is way more detailed.
for shame Square-Enix...for shame.
Physics, hit detection, animation...these areas have huge amounts of room for improvement. I want a game where nothing clips into my main character...not his hair, not his glove, not the hilt of his sword, not another player character during an embrace. No clipping. I want all vegetations to move away realistically, bend in a believable manner as I walk past it. I want waves to crash on a shore in a realistic, simulated way (no scripted animation). If I walk into the surf, the water reacts realistically to my presence. And all of this in a completely and utterly open world, go anywhere...do anything. Many games achieve better graphics by corralling you into a pre-determined area. This area is a known quantity and allows for these kinds of flourishes...yeah I would be impressed if it was an open world.
Yeah, just realized it might have been bad post process AA. That's definitely one of the worst FXAA applications I've seen to date.
Either way, Dungeon Siege is a very unremarkable game on any system.
Physics, hit detection, animation...these areas have huge amounts of room for improvement. I want a game where nothing clips into my main character...not his hair, not his glove, not the hilt of his sword, not another player character during an embrace. No clipping. I want all vegetations to move away realistically, bend in a believable manner as I walk past it. I want waves to crash on a shore in a realistic, simulated way (no scripted animation). If I walk into the surf, the water reacts realistically to my presence. And all of this in a completely and utterly open world, go anywhere...do anything. Many games achieve better graphics by corralling you into a pre-determined area. This area is a known quantity and allows for these kinds of flourishes...yeah I would be impressed if it was an open world.
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That's Dungeon Siege III. Just like your screens, the textures look great when you're zoomed out from them, it's when you get close that you see the difference.
Physics, hit detection, animation...these areas have huge amounts of room for improvement. I want a game where nothing clips into my main character...not his hair, not his glove, not the hilt of his sword, not another player character during an embrace. No clipping. I want all vegetations to move away realistically, bend in a believable manner as I walk past it. I want waves to crash on a shore in a realistic, simulated way (no scripted animation). If I walk into the surf, the water reacts realistically to my presence. And all of this in a completely and utterly open world, go anywhere...do anything. Many games achieve better graphics by corralling you into a pre-determined area. This area is a known quantity and allows for these kinds of flourishes...yeah I would be impressed if it was an open world.
Might as well ask for magical ponies too.
That looks like dogshit, I have nothing else to add really.
You should totally check out the Wolfire games vlog:
Their animation techniques are awesome.
http://www.youtube.com/watch?v=ta5SYgh5kDw
Yeah, no effin' way (for me at least). Sorry that's not gonna do it.
That Witcher 2 posted above by iam220 does NOT look like a gen'l leap to me whatsoever and it blows my mind that so many think it is. The environment looks like it could be out of Gears of War, like a higher res GoW. And the ground textures are crap. Are you guys serious.... http://i.minus.com/ibxuQXVLGUkrF5.jpg <-- this pic is a gen'l leap???? turn in your graphics whore cards if you truly believe that.
These look much better than the last batch.
I did not specifically state that that screenshot is a generation leap. (Although I do believe it is given diminishing returns and all that). What that screen shot was supposed to show is the importance of IQ in video games (the better looking the game, the more important the IQ). Ironically you seem to agree with me in post 754 where you stated:
In regards to UC3 bullshots vs direct captures.
I did not specifically state that that screenshot is a generation leap. (Although I do believe it is given diminishing returns and all that). What that screen shot was supposed to show is the importance of IQ in video games (the better looking the game, the more important the IQ). Ironically you seem to agree with me in post 754 where you stated:
In regards to UC3 bullshots vs direct captures.
they are direct captures
Yeah, they do look much better but the thread is about a generational leap.
they are direct captures
Yeah, they do look much better but the thread is about a generational leap.