Base movement speed isn't really solving anything, design wise, on its own.
I dont see why it has to be 'sprint' a fast enough base movement would be the better solution as far as im concerned.
It's all relative to the scale of the game and movement of the enemies. Base movement speed isn't really solving anything, design wise, on its own.
That's where you are wrong. If Halo was just the campaign they could do whatever they wanted but with multiplayer included, the main overall feel of the game needs to translate across both modes.
In multiplayer, base movement speed, jump height, gravity and momentum are vitally important. Level design can be instantly broken if they aren't tweaked quite right (remember the jump in the centre water circle of Powerhouse during the Beta?).
Reach doesn't feel like regular Halo and it wasn't meant to feel that way. It was deliberate but the tweaking done after the Beta was to meet fans halfway between expectations and the designer's intent. You were a Spartan III not a Spartan II and the differences were intended.
Going back to Halo 4 should mean a return to Spartan II's in the multiplayer and single player. The Chief wouldn't even blink at the powerhouse jump. Nailing base movement is nailing the feel of Halo and it needs to be done.
I don't think there's much chance of them including a feature in Singleplayer but excluding it for multiplayer. I think they want both modes to co-exist and not present separate interpretations of how Halo plays. They want to nail that Halo feel, and show people they're good custodians to that extent, how would it look if they've two modes that, to an extent, do not play the same.Strafing to dodge isn't as exciting as switching on the turbo at the last second to dodge a quick projectile.
And this would only be for campaign
I don't think there's much chance of them including a feature in Singleplayer but excluding it for multiplayer. I think they want both modes to co-exist and not present separate interpretations of how Halo plays. They want to nail that Halo feel, and show people they're good custodians to that extent, how would it look if they've two modes that, to an extent, do not play the same.
Change that to pre-Halo 3 levels of movement and we'll talk. People always seem to forget that you were just as much of a snail in that game. Reach was not the main offender in that regard - at least I have the option to move faster than a Floridian retiree playing shuffleboard.I'd be content with a hit scan BR and a return to pre-Reach levels of gravity, movement speed and jump height. .
Halo covers have gone from in your face Man-tank in pastel colors, to a mechanical gunslinger in a subdued yet more electric color scheme (and see no guns on halo 4 placeholder, probably as to not stir controversy reagarind AR/BR and dual holding)
[Nintex];34184236 said:You are the Controller, Masterchief is the Gun.
Why did I come into this thread and read "QTE's"
Christ that's turrible.
I was thinking that it would be used more for dodging.
Coming back to a "Boost" option, it made remember the Guilty Gear gameplay where you could boost both on the ground and mid-air. It was fun and it can be done in a FPS as long as its a straightforward motion.
Strafing to dodge isn't as exciting as switching on the turbo at the last second to dodge a quick projectile.
And this would only be for campaign
What does it have to do with the part of my post you quoted?
sudden boost like evade is pretty binary theres not much to it, you press a button and suddently your out of harms way. I just dont see where the excitement comes from considering how easy it is.
Risk/reward with cooldown and recovery time?
I always found the regular halo 3 box cover to be rather boring and a bit too simple, halo 1's is the best one not just for nostalgia but it's overall style.
Halo 3 has that "yellow< >blue" boxart and I never liked it that much. But I absolutely adore the ODST boxart, which I am sure most of you guys find rather boring![]()
Halo covers have gone from in your face Man-tank in pastel colors, to a mechanical gunslinger in a subdued yet more electric color scheme (and see no guns on halo 4 placeholder, probably as to not stir controversy reagarind AR/BR and dual holding)
People can't handle the concept of dual wielding AR starts this early.
Discussion on colors. I delved more into it at first but the post was too long so I posted the boxarts which all, I think, are reflective of the changes made to the game engine along the way.What does it have to do with the part of my post you quoted?
People can't handle the concept of dual wielding AR starts this early.
The cover doesnt mean anything. Halo: Reach has a really colorful cover but at the end the game isn't that colorful. I hope I understood Frankie right and that the cover isn't the final one. I don't really like it.Discussion on colors. I delved more into it at first but the post was too long so I posted the boxarts which all, I think, are reflective of the changes made to the game engine along the way.
People can't handle the concept of dual wielding AR starts this early.
It is. Especially the strange mix of orange, yellow and blue-type colors. Just compare the Halo: Reach cover with ODST's or Halo 2's cover.I know nothing about halo 4 and have limited knowledge on color spectrum so please be advised I'm mostly talking shit but I'll remember not to quote you seeing how litlle you like it.
Anyways, "really colorful"? really? then your eyes are probably popping out their sockets from the colors on Halo CE cover...
Reach has a late afternoon summer sun obscured by dark clouds and a covenant ship, mud, debris and its characters poses are more reflective of getting ready for an ambush than finishing the fight.
It's been said to death the cover ain't final. The final one will probably be more focused on the Chief's giant crotch suggestively aligned with the massive hole from the trailer.
Maybe Frankie will change Halo 4 ending so that it ends with the Chief removing his helmet and a close-up on his rosy (colors!) cheeks.
That fad was so Halo 3. It's all about dual wielding pro-pipes now.
It is. Especially the strange mix of orange, yellow and blue-type colors. Just compare the Halo: Reach cover with ODST's or Halo 2's cover.
Edit.: You are talking about the mood that the cover delivers. I was just talking about the color pattern. Halo: Reach cover has a bigger range of colors than Halo 2 and Halo 3: ODST's ones. There are many colors on the cover. So it is colorful.
Edit: For understanding: Color pattern of the cover =/= overall artistic style of the game. mood of the cover = mood of the game
I always found the regular halo 3 box cover to be rather boring and a bit too simple, halo 1's is the best one not just for nostalgia but it's overall style.
I always preferred the original Halo 3 boxart (before they replaced it with the "emotion" promo art)
![]()
Looks like it's based off the concrete armor from E3 2006.
Yeah, I remember it was used as the promotional art in some Samsung Campaign/Sweepstakes.I recall conflicting information on what that image was to be used for. It briefly showed up as cover art at retailer sites, then was quickly replaced with the final one. My understanding is it was promotional art that was mistakenly sent out as cover art. But I've also heard it was cover art that got a very poor reception and was swapped out.
Remember the problems people had with replacement disc in the collectors edition? I don't know about anywhere else, but people in the uk got a replacement disc with an alternative cover, whilst I can't find the actual cover itself, the picture was of master chief holding a turret (the exact one that can be seen on the left below). It was pretty cool.
![]()
Crap. That looks nice. I'm jealous that you americans got always the great posters. :/Could be. Here's a better image:
http://www.flickr.com/photos/28079428@N05/2621710589/
Edit: that art of Halo 3 book is so, so good. <3
Yep. It was.Wasn't that turret picture on the instruction manual? (Collector's Edition)
Wasn't that turret picture on the instruction manual? (Collector's Edition)
I have that launch poster framed on my den wall.
I recall conflicting information on what that image was to be used for. It briefly showed up as cover art at retailer sites, then was quickly replaced with the final one. My understanding is it was promotional art that was mistakenly sent out as cover art. But I've also heard it was cover art that got a very poor reception and was swapped out.
I prefer the final, myself, but after disliking this one initially it grew on me a bit.
Can't wait to see the dual AR's as the franchise's new signiature weapons.
Can't wait to see it.It's "key art" designed to generally rperesent the franchise. Retailers will often 9and are sort of encouraged to) use this as temp box art while they create their preorder campaigns and so on.
Often the key art evolves and changes throughout the campaign, often leading to a specific event (like the launch or the boxart etc). We are working on the Halo 4 key art now, which started obviously with the stuff from E3 last year. the direction we are heading is very interesting, and it's already looking very cool. Definitely Halo, 100%, but tonally a bit of a change.
the direction we are heading is very interesting, and it's already looking very cool. Definitely Halo, 100%, but tonally a bit of a change.
It's crazy that Frankie has given us more info on Halo 4 in this thread, with his double speak, than we've gotten anywhere else.Can't wait to see it.
CAN'T WAIT TO SEE IT SOON! SOOOOOOOOOOOON!
People can't handle the concept of dual wielding AR starts this early.
It's crazy that Frankie has given us more info on Halo 4 in this thread, with his double speak, than we've gotten anywhere else.
Biggest-Geek-Ever©®™;34197387 said:It's crazy that Frankie©®™ has given us more info on Halo 4©®™ in this thread, with his double speak, than we've gotten anywhere else.
Whoa dude!In the past few days Frankie©® has delivered earth shattering news right here, exclusively on NeoGAF©®*.
Frankie©® NeoGAF©® exclusives this week include;
- - definitive confirmation that has Halo 4©® will use "graphics©®"
- - unparelled insight into the marketing of Halo 4©® with the reveal that Halo 4©® will be using "art©®"
*Exclusive details may only be viewable by NeoGAF©® Gold©® members. NeoGAF©® Gold©® is a preimium paid service, and disclosure of membership details may be legally prohibited in the US, UK, China, Voi and XF-063©®.
It's crazy that Frankie has given us more info on Halo 4 in this thread, with his double speak, than we've gotten anywhere else.
In the past few days Frankie©® has delivered earth shattering news right here, exclusively on NeoGAF©®*.
Frankie©® NeoGAF©® exclusives this week include;
- - definitive confirmation that has Halo 4©® will use "graphics©®"
- - unparelled insight into the marketing of Halo 4©® with the reveal that Halo 4©® will be using "art©®"
*Exclusive details may only be viewable by NeoGAF©® Gold©® members. NeoGAF©® Gold©® is a preimium paid service, and disclosure of membership details may be legally prohibited in the US, UK, China, Voi and XF-063©®.