Nintendo Wii U Controller Demo from CES 2012

How do you know they aren't/won't be? It really just seems your arguing from ignorance: 'I can't imagine slide-pad tech has gotten better than 3DS/as good as analogue sticks, therefore these are no good.'
Do you have any examples of slide pads that are preferable compared to the traditional analog stick(as in hugely popular and accepted)?
 
Did anyone say the 3DS was uncomfortable during previews?

During previews, everyone was jizzing over everything 3DS.

Sound familiar?

I'm reserving judgement. Again, I hope it's comfortable. But a bunch of press people claiming it's comfortable doesn't mean shit to me.
 
During previews, everyone was jizzing over everything 3DS.

Sound familiar?

I'm reserving judgement. Again, I hope it's comfortable. But a bunch of press people claiming it's comfortable doesn't mean shit to me.

Just be sure that you don't convince yourself it's uncomfortable before you actually get to try it, and be extra sure you don't stick to a bullheaded notion that it's unpleasant if it turns out to be a perfectly fine controller.

Cuz you know, it sounds like you might...and that'd be dumb.
 
Yes. At E3 2011, Nintendo showcased a Wii U Experience called "Measure Up." In that demo, you had to draw a figure based on an example given or an instruction on the screen like, "Draw a 2.5 in. line."

The stylus used in that game was white, thin, and fairly short, and much like a DSi XL stylus. Not long, fat, and pen-like, like the styli you'd find on a modern tablet with an active digitizer.

I always felt the length seemed fine.

wiiu-03.jpg
 
Just be sure that you don't convince yourself it's uncomfortable before you actually get to try it, and be extra sure you don't stick to a bullheaded notion that it's unpleasant if it turns out to be a perfectly fine controller.

Cuz you know, it sounds like you might...and that'd be dumb.

nah I wouldn't do that


but this discussion is null if they keep the circle pads. If they stay, it's the worst controller evar.
 
...isn't cut the rope on dsiware?

DSiWare had cut the Rope? I didn't know that, but what I meant to say is I don't think it's that big a deal for Wii U to not have multi-touch. And re:the slide pad, I've been pleasantly surprised at the 3DS one, so I guess that's a non-issue for me as well.
 
The problem with the 3DS slide pad is that is requires slight downward pressure to actually make the thing move without your thumb slipping off. You are always having to squeeze it slightly to keep the thing under your thumb. No problem most of the time. Until you're on hour three of OoT and the very slight squeezing over that period of time leads to major cramping.

The WiiU version seems a little more substantial, and slightly more convex, which should help a bit, but the essential mechanical relationship between your thumb and the pad is the same, which is worrying.

the difference between tilting a stick in the desired direction and sliding your thumb along a fixed plane (while squeezing) seems miniscule, but in my experience equates to pretty glaring differences in long term usability.
 
I'm annoyed by the slidepads, but certainly prefer the dual-stick console controller + DS bottom screen approach to the Wiimote. I loved a lot of the functionality the bottom screen of the DS provided. Sure, hud elements could be more convenient on the main screen, but DS games also would often save you the trouble of going into the menu for things like stat screens, maps, monster info, etc (all metroidvania examples). I am a little surprised by the accusations of ripping off the iPad, it seems so much more obviously an advancement of their concepts on the DS.

I do think it looks comfortable, and the size is just right.
 
I'm going to give the Wii U's slidepads a chance. I've only spent less than five minutes with a the 3DS at a retail store demo station, and while it took a minute to get used to, it seemed to do its job well enough. Although, the game was Nintendogs+Cats.
 
Dat lighting. Every time. DAT. LIGHTING!
Ohhhhhhh yeah!

Has this been answered yet: If a game requires the two screens to be used simultaneously to be playable, how will you play the game on your WiiU controller alone if someone is watching something else on the TV?
I imagine any game that wanted to be able to support tv-less playing would just have a HUD for those instances.

1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items
.

You mean for pinch zooming because that's the only practical use I can think of? Remember you have buttons and sticks. Just zoom in and out with the sliders or buttons.

This is yet another reason why stylii rock. Pixel perfect drawing. Adds a lot more options to the system than multi-touch IMO. While I would prefer the resistive screens that Nintendo use to be more sensitive like capacitive screens, I would never give them up on a console if I had to sacrifice a stylus.


I'm going to give the Wii U's slidepads a chance. I've only spent less than five minutes with a the 3DS at a retail store demo station, and while it took a minute to get used to, it seemed to do its job well enough. Although, the game was Nintendogs+Cats.
The only real problem I have with the pads on the 3DS is that I find them slippery. A bit of grip on the Wii U ones and I imagine they would be fine.
 
Has this been answered yet: If a game requires the two screens to be used simultaneously to be playable, how will you play the game on your WiiU controller alone if someone is watching something else on the TV?
This is a very good point. If devs make games that heavily use the touchscreen for pressable buttons etc. a lot of games just won't translate well at all when you have to play them solely via the controller screen. You'll either end up with a cluttered screen showing the game and buttons, games having to cram some controls on proper buttons, or maybe even a button that brings up the 2nd screen, which sounds like even more of a clusterfuck.
 
The only real problem I have with the pads on the 3DS is that I find them slippery. A bit of grip on the Wii U ones and I imagine they would be fine.

I believe the Wii U controller Circle/Slide Pads actually have a grippy ring on them, kinda similar to the analog sticks on the Nunchuk and Classic Controller/Pros.
 
FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.

italiatopgames_pXpx7t0decjEOY4ML7dg43PEt36z28soZiHHjvCf.jpg


Compared to THIS:

right_content.png


3 things that immediately are visibly apparent:

- rubber circle for the ability to grip that isn't present on the 3DS pad

- protrudes from the unit MUCH more than the 3DS pad, offering better leverage

- wider recessed circle surrounding the pad, providing greater accuracy and range of motion than the 3DS pad


So let's please please PLEASE stop acting like it's the same god-damn thing when it's clearly, even just from VISUAL INSPECTION, leaps and bounds better.
 
I believe the Wii U controller Circle/Slide Pads actually have a grippy ring on them, kinda similar to the analog sticks on the Nunchuk and Classic Controller/Pros.
Great news if that's the case!


FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.

italiatopgames_pXpx7t0decjEOY4ML7dg43PEt36z28soZiHHjvCf.jpg


Compared to THIS:

right_content.png


3 things that immediately are visibly apparent:

- rubber circle for the ability to grip that isn't present on the 3DS pad

- protrudes from the unit MUCH more than the 3DS pad, offering better leverage

- wider recessed circle surrounding the pad, providing greater accuracy and range of motion than the 3DS pad


So let's please please PLEASE stop acting like it's the same god-damn thing when it's clearly, even just from VISUAL INSPECTION, leaps and bounds better.
I guess it is great news then! Thanks for that.
 
i don't mind the sliders but whats nintendos reason to go with them? on the 3DS its clear but on the Wii-U? do they think those are superior?
 
i don't mind the sliders but whats nintendos reason to go with them? on the 3DS its clear but on the Wii-U? do they think those are superior?

I've said this a couple times now, but my hypothesis is that they believe it's easier for you to move your thumb to hit the to touch screen and go back to the slider than it is with a standard analog stick.
 
Nintendo need to be more direct with there Market approach as Im still confused with the Wii U, the controller - the Name and system features have me muddled.

also that controller looks uncomfortable, cant see myself holding and enjoying a long session with that design. controller redesign or a conventional designed aftermarket controller will ease me to get interested

Im having a hard time finding a reason why im considering purchasing this other than its a "Nex Gen Console"


Nintendo need to do something big at E3 and prove us doubters why we need it
 
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items

2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.

to 1. With capacitive you also get lowered precision, no ability to determine pressure at all, thus making it complete and utter shit for almost all drawing applications (unless you consider the shit that goes for drawing applications on IPads and Android tablets to be enough... shudders)

2. Analog sticks are dinousaurs anyway. The 3DS circle pad is far from perfect, but with added resistance it would be more than enough to replace sticks. As for the aiming, seen as analog sticks are the worst alternative available on the Wii U (with Wiimote, WiiU Pad gyro and touchscreen aiming being infinitely more precise by default of mechanical precision) I really don't see that as much of a negative.
 
To echo, apart from pinch to zoom (which would not work for most games) what advantages does it have for gaming? I know, the OS/web applications seem nice, but I have a laptop, phone, 3DS, and (possibly, soon) an Ipad for that - is it worth the extra expense for the mutli-touch screen to gaming?
Most ipad games use multi-touch, but that's because the ipad has no buttons. I don't see it being that useful for the wii u controller which has plenty of buttons.
 
I'm looking forward to play the chase-mii game from the demos.
Hopefully it will be included with the system.

I always liked the premise of balanced play with different view-points and powers and here is the possibility to have that right out of the box and local. The few seconds in which the one player takes the role of an outpost and you see "mario" running in the backround is almost epic ;)
 
FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.

italiatopgames_pXpx7t0decjEOY4ML7dg43PEt36z28soZiHHjvCf.jpg
A few things I dislike about it:
  • Why are the buttons below the second circle pad?? That's shitty.
  • The D-Pad could be bigger.
  • I don't like the button layout, I can't play Smash without the GCN layout (true story)
  • The buttons are small.

Things I like:
  • Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)
  • The second triggers are in the back, I have been asking for this shit for years; with other controllers you can't use your middle finger because it gets cramped.
  • It's the ultimate social/multiplayer traditional controller, cameras, speakers, microphones, etc.
  • It has an HDMI port, that means the Wii U itself doesn't have to be plugged to the screen, I'll definitely install it without TV.
  • The ultimate in house portable system that plays true real console games (take that PSP/VITA!)
  • You can stream games to the controller, I can't say enough how freaking awesome this is, no more TV sharing, happy wife, happy me.
 
A few things I dislike about it:
  • Why are the buttons below the second circle pad?? That's shitty.
  • The D-Pad could be bigger.
  • I don't like the button layout, I can't play Smash without the GCN layout (true story)
  • The buttons are small.

Things I like:
  • Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)
  • The second triggers are in the back, I have been asking for this shit for years; with other controllers you can't use your middle finger because it gets cramped.
  • It's the ultimate social/multiplayer traditional controller, cameras, speakers, microphones, etc.
  • It has an HDMI port, that means the Wii U itself doesn't have to be plugged to the screen, I'll definitely install it without TV.
  • The ultimate in house portable system that plays true real console games (take that PSP/VITA!)
  • You can stream games to the controller, I can't say enough how freaking awesome this is, no more TV sharing, happy wife, happy me.

Dont see what wrong with circle pad being over buttons maybe you just use to see it worked fine for N64 C buttons where where more or less the game use

SsTh1.jpg


and look how far the A and B buttons are I would say N64 one of my most comfortable pads
 
i don't mind the sliders but whats nintendos reason to go with them? on the 3DS its clear but on the Wii-U? do they think those are superior?

They said traditional sticks protruded too much and didn't fit the overall aesthetic of the controller. They wanted a clean, flat-looking tablet.

Makes sense, but I'd still prefer sticks.
 
I don't mind the 3DS circle pads so it won't be a problem for me with the Wii.

Dont see what wrong with circle pad being over buttons maybe you just use to see it worked fine for N64 C buttons where where more or less the game use

SsTh1.jpg


and look how far the A and B buttons are I would say N64 one of my most comfortable pads

I always liked the N64 controller, gets a lot of hate all round. I remember thinking what the hell when I first saw it but that changed once I had it in my hands.

Probably the most revolutionary controller.
 
A few things I dislike about it:
  • Why are the buttons below the second circle pad?? That's shitty.
  • The D-Pad could be bigger.
  • I don't like the button layout, I can't play Smash without the GCN layout (true story)
  • The buttons are small.
I think it's only a matter of getting used to the layout. Aside from that, it also allows for perfect symetry allowing for perfect right and lefthanded control symetry.

I agree about the dpad, but as long as it is precise and high quality the size seems appropriate.

Again Layouts can be adapted to.

The buttons seem rather small, but then again, the tiny buttons on the Vita are still comfortable as well, and they are considerably bigger on the WiiU Pad.

Things I like:
  • Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)


  • This more than anything is something that I personally hate the most about the debate between capacitive versus resistive. The idea that capacitive screens are even remotely able to achieve the precision of resistive screens is ridiculous. Let alone that resistive screens have the added ability of pressure sensitive inputs, and that alone disqualifies capacitive screens from drawing apps.

    Sure, Nintendo could use inductive screens, but then the Wii U pad would probably cost around 300 to 400 bucks, and each stylus 50 bucks each. But you'd get around 5200 dpi at the very least and about 1000 levels of pressure recognition (drool)
 
Dont see what wrong with circle pad being over buttons maybe you just use to see it worked fine for N64 C buttons where where more or less the game use

SsTh1.jpg


and look how far the A and B buttons are I would say N64 one of my most comfortable pads
The A and B buttons are to the side, and they are bigger, and they are only two...

The problem with what I posted, is that the buttons take the same place as the D Pad, and that could be bad.

I have never held the controller, so I might be wrong, but if the CCPro is anything to go by (why the fuck does that have the analog below the DPad?, I HATE that...), that's a shitty placement for buttons, and the second analog stick may be even less important than before...
 
boris feinbrand said:
Sure, Nintendo could use inductive screens, but then the Wii U pad would probably cost around 300 to 400 bucks, and each stylus 50 bucks each. But you'd get around 5200 dpi at the very least and about 1000 levels of pressure recognition (drool)
Hehehe. I'm OK with not having 5200 dpi on a 163 dpi screen, and only 64 (?) levels of pressure :)
 
This controller looks fantastic and I can't wait to get one.
I can see the possibilities already and I am confident Nintendo are one step ahead of me.
With all of the VC games and then playing them on the controller it already becomes a fantastic handheld and it's no wonder they give us 3DS.
 
A few things I dislike about it:
  • Why are the buttons below the second circle pad?? That's shitty.
  • The D-Pad could be bigger.
  • I don't like the button layout, I can't play Smash without the GCN layout (true story)
  • The buttons are small.

Things I like:
  • Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)
  • The second triggers are in the back, I have been asking for this shit for years; with other controllers you can't use your middle finger because it gets cramped.
  • It's the ultimate social/multiplayer traditional controller, cameras, speakers, microphones, etc.
  • It has an HDMI port, that means the Wii U itself doesn't have to be plugged to the screen, I'll definitely install it without TV.
  • The ultimate in house portable system that plays true real console games (take that PSP/VITA!)
  • You can stream games to the controller, I can't say enough how freaking awesome this is, no more TV sharing, happy wife, happy me.

Wait the controller itself has an HDMI port?
 
Did you guys know the new ford mustang has Sync built right in???

Wrong thread or a joke I'm not getting?

edit:
What I really don't get is the hate for the buttons being lower than the analog stick. The controller design is perfect for the FPS crowd: your thumbs are always on the analog sticks and triggers anyway. Some game designs are definitely more button-centric, but I'd probably end up using the D-pad for those too. I doubt it's really as bad as people are expecting.
 
They said traditional sticks protruded too much and didn't fit the overall aesthetic of the controller. They wanted a clean, flat-looking tablet.

Makes sense, but I'd still prefer sticks.

I remember reading this and thinking "wtf." It's still a video game controller. There is no reason that they should sacrifice functionality/comfort for a slightly improved aesthetic. Unless these slide pads end up being perfectly on par with (or better than) current joysticks, I'm of the opinion that it was a bad decision.
 
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