It was done by EAD's Zelda team.Any idea who works on this Zelda demo? They always talk about it as "how Zelda could look".
It was done by EAD's Zelda team.Any idea who works on this Zelda demo? They always talk about it as "how Zelda could look".
Do you have any examples of slide pads that are preferable compared to the traditional analog stick(as in hugely popular and accepted)?How do you know they aren't/won't be? It really just seems your arguing from ignorance: 'I can't imagine slide-pad tech has gotten better than 3DS/as good as analogue sticks, therefore these are no good.'
Did anyone say the 3DS was uncomfortable during previews?
Literally every impression of the controller I've read has said it's comfortable. Every. Single. One.So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.
During previews, everyone was jizzing over everything 3DS.
Sound familiar?
I'm reserving judgement. Again, I hope it's comfortable. But a bunch of press people claiming it's comfortable doesn't mean shit to me.
Yes. At E3 2011, Nintendo showcased a Wii U Experience called "Measure Up." In that demo, you had to draw a figure based on an example given or an instruction on the screen like, "Draw a 2.5 in. line."
The stylus used in that game was white, thin, and fairly short, and much like a DSi XL stylus. Not long, fat, and pen-like, like the styli you'd find on a modern tablet with an active digitizer.
I always felt the length seemed fine.
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Just be sure that you don't convince yourself it's uncomfortable before you actually get to try it, and be extra sure you don't stick to a bullheaded notion that it's unpleasant if it turns out to be a perfectly fine controller.
Cuz you know, it sounds like you might...and that'd be dumb.
...isn't cut the rope on dsiware?
It needs to be fatter!
It's not the size that matters but how you use it.
Nah, size definitely matters.It's not the size that matters but how you use it.
Nah, size definitely matters.
I guess I'll have to use my tablet PC's stylus.
Thanks!!! Will do! The only problem is that there will be no holder on the controller for this kind of stylus.or you can get one of the large XL Stylus , the blue one looks awesome
Ohhhhhhh yeah!Dat lighting. Every time. DAT. LIGHTING!
I imagine any game that wanted to be able to support tv-less playing would just have a HUD for those instances.Has this been answered yet: If a game requires the two screens to be used simultaneously to be playable, how will you play the game on your WiiU controller alone if someone is watching something else on the TV?
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items
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This is yet another reason why stylii rock. Pixel perfect drawing. Adds a lot more options to the system than multi-touch IMO. While I would prefer the resistive screens that Nintendo use to be more sensitive like capacitive screens, I would never give them up on a console if I had to sacrifice a stylus.
The only real problem I have with the pads on the 3DS is that I find them slippery. A bit of grip on the Wii U ones and I imagine they would be fine.I'm going to give the Wii U's slidepads a chance. I've only spent less than five minutes with a the 3DS at a retail store demo station, and while it took a minute to get used to, it seemed to do its job well enough. Although, the game was Nintendogs+Cats.
This is a very good point. If devs make games that heavily use the touchscreen for pressable buttons etc. a lot of games just won't translate well at all when you have to play them solely via the controller screen. You'll either end up with a cluttered screen showing the game and buttons, games having to cram some controls on proper buttons, or maybe even a button that brings up the 2nd screen, which sounds like even more of a clusterfuck.Has this been answered yet: If a game requires the two screens to be used simultaneously to be playable, how will you play the game on your WiiU controller alone if someone is watching something else on the TV?
The only real problem I have with the pads on the 3DS is that I find them slippery. A bit of grip on the Wii U ones and I imagine they would be fine.
Great news if that's the case!I believe the Wii U controller Circle/Slide Pads actually have a grippy ring on them, kinda similar to the analog sticks on the Nunchuk and Classic Controller/Pros.
I guess it is great news then! Thanks for that.FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.
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Compared to THIS:
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3 things that immediately are visibly apparent:
- rubber circle for the ability to grip that isn't present on the 3DS pad
- protrudes from the unit MUCH more than the 3DS pad, offering better leverage
- wider recessed circle surrounding the pad, providing greater accuracy and range of motion than the 3DS pad
So let's please please PLEASE stop acting like it's the same god-damn thing when it's clearly, even just from VISUAL INSPECTION, leaps and bounds better.
Great news if that's the case!
I guess it is great news then! Thanks for that.
i don't mind the sliders but whats nintendos reason to go with them? on the 3DS its clear but on the Wii-U? do they think those are superior?
They're probably cheaper to manufacture.i don't mind the sliders but whats nintendos reason to go with them? on the 3DS its clear but on the Wii-U? do they think those are superior?
Nintendo need to do something big at E3 and prove us doubters why we need it
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items
2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.
Most ipad games use multi-touch, but that's because the ipad has no buttons. I don't see it being that useful for the wii u controller which has plenty of buttons.To echo, apart from pinch to zoom (which would not work for most games) what advantages does it have for gaming? I know, the OS/web applications seem nice, but I have a laptop, phone, 3DS, and (possibly, soon) an Ipad for that - is it worth the extra expense for the mutli-touch screen to gaming?
Dat lighting. Every time. DAT. LIGHTING!
A few things I dislike about it:FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.
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A few things I dislike about it:
- Why are the buttons below the second circle pad?? That's shitty.
- The D-Pad could be bigger.
- I don't like the button layout, I can't play Smash without the GCN layout (true story)
- The buttons are small.
Things I like:
- Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)
- The second triggers are in the back, I have been asking for this shit for years; with other controllers you can't use your middle finger because it gets cramped.
- It's the ultimate social/multiplayer traditional controller, cameras, speakers, microphones, etc.
- It has an HDMI port, that means the Wii U itself doesn't have to be plugged to the screen, I'll definitely install it without TV.
- The ultimate in house portable system that plays true real console games (take that PSP/VITA!)
- You can stream games to the controller, I can't say enough how freaking awesome this is, no more TV sharing, happy wife, happy me.
i don't mind the sliders but whats nintendos reason to go with them? on the 3DS its clear but on the Wii-U? do they think those are superior?
Dont see what wrong with circle pad being over buttons maybe you just use to see it worked fine for N64 C buttons where where more or less the game use
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and look how far the A and B buttons are I would say N64 one of my most comfortable pads
I think it's only a matter of getting used to the layout. Aside from that, it also allows for perfect symetry allowing for perfect right and lefthanded control symetry.A few things I dislike about it:
- Why are the buttons below the second circle pad?? That's shitty.
- The D-Pad could be bigger.
- I don't like the button layout, I can't play Smash without the GCN layout (true story)
- The buttons are small.
Things I like:
- Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)
The A and B buttons are to the side, and they are bigger, and they are only two...Dont see what wrong with circle pad being over buttons maybe you just use to see it worked fine for N64 C buttons where where more or less the game use
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and look how far the A and B buttons are I would say N64 one of my most comfortable pads
They're probably cheaper to manufacture.
Hehehe. I'm OK with not having 5200 dpi on a 163 dpi screen, and only 64 (?) levels of pressureboris feinbrand said:Sure, Nintendo could use inductive screens, but then the Wii U pad would probably cost around 300 to 400 bucks, and each stylus 50 bucks each. But you'd get around 5200 dpi at the very least and about 1000 levels of pressure recognition (drool)
A few things I dislike about it:
- Why are the buttons below the second circle pad?? That's shitty.
- The D-Pad could be bigger.
- I don't like the button layout, I can't play Smash without the GCN layout (true story)
- The buttons are small.
Things I like:
- Resistive screen (finally someone that understands!, capacitive is horrible with anything requiring any kind of precision)
- The second triggers are in the back, I have been asking for this shit for years; with other controllers you can't use your middle finger because it gets cramped.
- It's the ultimate social/multiplayer traditional controller, cameras, speakers, microphones, etc.
- It has an HDMI port, that means the Wii U itself doesn't have to be plugged to the screen, I'll definitely install it without TV.
- The ultimate in house portable system that plays true real console games (take that PSP/VITA!)
- You can stream games to the controller, I can't say enough how freaking awesome this is, no more TV sharing, happy wife, happy me.
Did you guys know the new ford mustang has Sync built right in???
They said traditional sticks protruded too much and didn't fit the overall aesthetic of the controller. They wanted a clean, flat-looking tablet.
Makes sense, but I'd still prefer sticks.
Wait the controller itself has an HDMI port?
It was done by EAD's Zelda team.