Wait, I thought he was a joke character?
Pretty much but it's a good way to call out a phoney and see if someone else's respond to my actual concern.
Wait, I thought he was a joke character?
I don't see many disadvantages of the Wii U controller. And I don't understand why people are acting like it's extra features hurt anything.
The positives include:
+6" touch screen
+Standard controller layout
+Motion Controls
+Speakers
+Ability to play a game and watch TV at the same time
+It's very comfortable to hold
The negatives (which will hopefully be fixed by E3):
-Could use analogue triggers, Nintendo did it first with the GC. I don't know why they stopped using them.
-Possibly clickable analogues?
On the topic of the Zelda demo, it's very impressive. I'm at a loss on how exactly that Tokyo demo was filmed though.
I disagree.
Really?
Aw shit, coming from such a respectable gaffer like JWong, I'm definitely down on the WiiU Controller.![]()
So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.
Lots of people say the 3DS is comfortable, whereas I can't play the damn thing for more than 45 minutes without my hands cramping up. The layout of the controller is garbage, right analog (or slide pad...ugh) should be under the buttons, and I don't consider watching TV at the same time as a plus. So that leaves... the screen?
This controller looks fucking horrible. I really hope I'm wrong, and it gets an update at E3, but right now... ugh.
Don't let me down Nintendo.
'So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.
So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.
Lots of people say the 3DS is comfortable, whereas I can't play the damn thing for more than 45 minutes without my hands cramping up. The layout of the controller is garbage, right analog (or slide pad...ugh) should be under the buttons, and I don't consider watching TV at the same time as a plus. So that leaves... the screen?
This controller looks fucking horrible. I really hope I'm wrong, and it gets an update at E3, but right now... ugh.
Don't let me down Nintendo.
Not a single person who has held it has said the Wii-U controller is uncomfortable, but many people have said it is comfortable.So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.
Not a single person who has held it has said the Wii-U controller is uncomfortable, but many people have said it is comfortable.
I'm sort of happy that Nintendo went back to a scheme that at least LOOKS more accessible to certain genres (fighters, etc.).I would rather the gamecube button layout instead of the tired "second dpad" set up, but I know that won't have a chance in hell of happening.
Not a single person who has held it has said the Wii-U controller is uncomfortable, but many people have said it is comfortable.
I held it at E3 last year. It was quite comfortable indeed.
that Wii U controller is fucking huge
I would rather the gamecube button layout instead of the tired "second dpad" set up, but I know that won't have a chance in hell of happening.
I don't see many disadvantages of the Wii U controller. And I don't understand why people are acting like it's extra features hurt anything.
The positives include:
+6" touch screen
+Standard controller layout
+Motion Controls
+Speakers
+Ability to play a game and watch TV at the same time
+It's very comfortable to hold
The negatives (which will hopefully be fixed by E3):
-Could use analogue triggers, Nintendo did it first with the GC. I don't know why they stopped using them.
-Possibly clickable analogues?
On the topic of the Zelda demo, it's very impressive. I'm at a loss on how exactly that Tokyo demo was filmed though.
-resistive single touch screen
-circle pads instead of true analog sticks
-digital shoulder/triggers instead of analog ones
I've had zero problems playing Mario Land on 3DS with the circle pad, and that game is about as intensive as you are going to find in requiring precision 3D movements and distances outside of Mario games on consoles and what not. Do you just not like the circle pad, or is it really that inferior to the analog stick and Mario Land was just designed well?-resistive single touch screen
-circle pads instead of true analog sticks
Eh, this is more of a neutral than a real negative or positive as Zoramon said in my opinion, especially for console gaming and mostly secondary functionality.-resistive single touch screen
-digital shoulder/triggers instead of analog ones
Lucky you!, is it as lightweight as some site claimed today?
So no update since E3? I thought Nintendo had been hush hush since E3 about the Wii U so they could go back to R&D for major renovations...
So just because some guy says it's comfortable, it's definitely comfortable for everyone. Right.
-resistive single touch screen
-circle pads instead of true analog sticks
-digital shoulder/triggers instead of analog ones
So no update since E3? I thought Nintendo had been hush hush since E3 about the Wii U so they could go back to R&D for major renovations...
Is the system really going to launch in June as we saw at E3 2011 despite some of the negative impressions regarding the controller?
I guess E3 2012 will give us all the answers, but I'm a bit concerned about Nintendo's handling so far of the Wii U if it is really only 6 months away from release. I hope at the very least it comes with at least 2 AAA titles so it doesn't suffer the same slow start as 3DS. With Sony AND Microsoft breathing down Nintendo's back in home consoles, the Wii U needs a heavy start out the gate with momentum going into 2013
/armchair analyst
Can you explain why you think it's a negative on a controller with buttons?-resistive single touch screen
-circle pads instead of true analog sticks
Is the system really going to launch in June as we saw at E3 2011 despite some of the negative impressions regarding the controller?
There's talk that they're going to "re-reveal" it at E3 and the actual launch will probably come some time late in the fall or during the holiday season.
It might be more of a case they don't want to show any updates UNTIL E3...but major renovations? I'm not expecting that
Well at the very least I thought Nintendo was going to re-evaluate the idea of only 1 tablet being compatable per console.
Can you explain why you think it's a negative on a controller with buttons?
No reaching over/knocking sticks to reach the screen or stretching of thumbs to reach them and the triggers at the same time for people with smaller hands.
If they control just as well (and reports say they feel better/have some grip compared to the 3DS ones) what's the issue?
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items
2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.
Has anyone held the included stylus? Is it comparable in size and feel to the styli included with modern tablet PCs?
They're not as good as home console analog sticks. I don't care if they're better than the 3DS ones because I don't even think about them when I play on a home console.No reaching over/knocking sticks to reach the screen or stretching of thumbs to reach them and the triggers at the same time for people with smaller hands.
If they control just as well (and reports say they feel better/have some grip compared to the 3DS ones) what's the issue?
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items
2. i can't stand the circle pads on the 3ds, they are a small step up from the psp slider. Nintendo, who has always led the charge when making analog sticks (GCN is one of my favorites, perfect amount of resistance) using this in a console is a head scratcher.
How do you know they aren't/won't be? It really just seems your arguing from ignorance: 'I can't imagine slide-pad tech has gotten better than 3DS/as good as analogue sticks, therefore these are no good.'They're not as good as home console analog sticks.
Well at the very least I thought Nintendo was going to re-evaluate the idea of only 1 tablet being compatable per console. If they determine more tablets should be compatable, then they would have to determine if a stand-alone tablet could be made affordable to customers, if any ommisions need to be made, if the size is still right etc. Also, if games were already in development for the console with the assumption of it being only 1 tablet compatable, then the games may need more time in development for adjustments.
I guess the problem is we don't know how far along Nintendo was with the Wii U at E3 2011. If the console itself was nearly completed, then going back to make changes could take a while.
Yes. At E3 2011, Nintendo showcased a Wii U Experience called "Measure Up." In that demo, you had to draw a figure based on an example given or an instruction on the screen like, "Draw a 2.5 in. line."
The stylus used in that game was white, thin, and fairly short, and much like a DSi XL stylus. Not long, fat, and pen-like, like the styli you'd find on a modern tablet with an active digitizer.
1. because multi-touch seems a lot more natural to me, maybe its personal preference but being able to simultaneously touch multiple objects as oppose to 1 seems to open more control possibilities, not to mention the advantages for viewing web and multimedia items
It's really important to try and not hold this controller to the same standards as tablets, because you just won't be using it in the same way. It's not something you will ever really be touching with more than one finger. You hold it like a controller, you push the buttons, you reach in with a thumb to tap something on the screen. Resistive is much more reliable for that kind of thing, and multi-touch wouldn't accomplish much of anything at all.
Cut the Rope uses multi touch and that's one of the best apps out there, but I don't think it's that big a deal for the Wii U tablet to not have it. I'd rather stuff get mapped to the sticks and buttons anyways.