• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dota 2 Beta Thread: [Brewmaster]

Status
Not open for further replies.
Brood is ridiculously easy to play. She only gets difficult when the other team wise up and get dust/sentries.

(If you're creep blocking yourself get phase boots)
 
Brood is ridiculously easy if you don't really tend to the micromanagement aspects at all (or if the other team is asleep, as you say), but those are corners you cannot cut if you want to be truly effective. That people call Drow difficult and Brood easy boggles my mind.
 
I just played as broodmother for the first time, it was a complete disaster. I was completely useless in teamfights.

There are a few things you need to know about playing Broodmother.

1. Actually use your spiderlings! This is one of the things I missed when the first time I played her. You can push down towers with them, jungle with them, hell you can even last hit with them or just fight the creeps for you to last hit. You can surround heroes with them, since nothing can step over them too!

2. Last hit with your Q ability! This is very important early on, because you need spiderlings!

3. Check enemy heroes inventories for Dust of Appearance and Gems of True Sight!

4. Don't use your ult to rush into something you can't handle, but later on in game, you can start shit with your ult due to your passive ability. That will really help out in teamfights late game.
 
Is there any reason Valve changed Orb to Unique Attack Modifier?

Orb is so much quicker to say (not so much an issue, as you don't really have to take the time to type it out in the middle of a fight), and is already kind of ingrained in the Dota jargon (definitely an issue), right? Orb-walking, for example. Sure, it doesn't immediately mean anything to the new player, but it's not like people are stupid. Even if they can't figure it out right away...

Someone mentions orbs offhandedly. "What is an orb?" Someone answers. "Oh, all right."
 
Microing her broodlings is, while difficult to do and potentially devastating, isn't necessary for achieving success with her. She's not like Meepo, or Chen where the entire hero revolves around their pets.

A high skill ceiling doesn't necessarily mean a hero is hard to play, just that it takes more effort to play them at their best.
2. Last hit with your Q ability! This is very important early on, because you need spiderlings!
I disagree with this. If you're not pushing or planning to push, you should not spam Q. Spiderlings pile up fast, they block you, they provide gold and exp when they die (especially against AoE), and she doesn't have a particularly high mana pool early game, even with Ring of Basi.
 
Microing her broodlings is, while difficult to do and potentially devastating, isn't necessary for achieving success with her. She's not like Meepo, or Chen where the entire hero revolves around their pets.

A high skill ceiling doesn't necessarily mean a hero is hard to play, just that it takes more effort to play them at their best.

I disagree with this. If you're not pushing or planning to push, you should not spam Q. Spiderlings pile up fast, they block you, they provide gold and exp when they die (especially against AoE), and she doesn't have a particularly high mana pool early game, even with Ring of Basi.

Agree, unless you're jungling, you don't have to pay too much attention to microing the spiderlings. What I do is have the Unified Unit Orders option and just use ctrl+click to have all the spiderlings do something, and then have Broodmother do something else. Of course, this gets screwed up if anyone on my team disconnects, because then it suddenly controls them too!
 
Microing her broodlings is, while difficult to do and potentially devastating, isn't necessary for achieving success with her. She's not like Meepo, or Chen where the entire hero revolves around their pets.

A high skill ceiling doesn't necessarily mean a hero is hard to play, just that it takes more effort to play them at their best.
And I'd say it definitely is. I've run into my fair share of Brood Mothers who can't micro their spiderlings well, and they lose lanes, get their pushes blunted whilst throwing cash at the other team, don't use their spiders for scouting, and have terrible farm throughout. A Brood who struggles with this finds it very difficult to outcarry the other team and wipe out a lane singlehanded. Broodmother without effective use of her spiderlings is merely a shadow of her full strength, and should share no part in any easy category save "easy to throw with, hard to excel with".
 
I just played as broodmother for the first time, it was a complete disaster. I was completely useless in teamfights.

Brood isn't supposed to be great in team fights because of all the other shit she can do.

A brood is supposed to keep a full scale team fight from ever happening(at least until late game) by constantly pressuring towers. If they leave your lane for 5 seconds, you should be on the tower.

You kind of need one of your other lanes to be putting at least some pressure on the enemy as well though, and you need your team to be smart about when and where to engage. If your lane leaves to go initiate a team fight, your team needs to be smart enough to delay the fight for long enough for you to take the tower and TP back.

Brood isn't the kind of carry that can just TP into a team fight and mop up, without webs in position and spiderlings ready, you can't expect to turn a team fight around by yourself.
 
Microing her broodlings is, while difficult to do and potentially devastating, isn't necessary for achieving success with her. She's not like Meepo, or Chen where the entire hero revolves around their pets.

A high skill ceiling doesn't necessarily mean a hero is hard to play, just that it takes more effort to play them at their best.

I disagree with this. If you're not pushing or planning to push, you should not spam Q. Spiderlings pile up fast, they block you, they provide gold and exp when they die (especially against AoE), and she doesn't have a particularly high mana pool early game, even with Ring of Basi.

I dunno about spamming Q, but you should use it regularly even when you aren't pushing. If there is an enemy hero in your lane you just send them to steal all the jungle you can and block the rest from spawning. You need to have a decent number of spiderlings up almost all the time so if your lane leaves you can instantly push.
 
Well that was interesting. I went into matchmaking solo, got quite a good team where I was Pudge, the other members were Bloodseeker, Lich, Faceless Void, and Nature's Prophet.

It started off where I was mid against Lina, and Lina didn't seem to understand last hitting. She would keep autoattacking, and then I would keep denying, while getting my last hits (she didn't even try to deny). I hooked her once really early on, but didn't kill her. She got smarter about dodging my hooks after that though.

A little later on I told my team I would come help them gank top, where Venomancer and Sand King were. Sand King was past the river and Venomancer was even with the stairs to the river. I grabbed Venomancer and killed him quite quickly (he wasn't farmed much), and instantly saw "Venomancer has disconnected!".

Later on Sand King rushed right into Bloodseeker and I and we completely terminated him. He ragequit after that, and then one more of them followed suit, making it 2v5. I was happy I got a team that was actually communicating with each other.
 
Are any of you people willing to play with someone new at the game, and by new I mean "still trying to figure out what an A move is and the difference between right and left clicks"? I have absolutely no objection to playing against bots, but it would be nice to have humans on my team and I don't want to go through the giant hassle of trying to find a non-afk host in a custom game when they only show up like 5 at a time.

Unless, of course, they added a humans vs AI matchmaking option that I'm not aware of.
 
*sigh* So I won the first four games of solo matchmaking I played, and then proceeded to lose the following 10 or so. Wonder how long it will be until I get grouped either with a competent team or against an incompetent team in solo mm.
 
*sigh* So I won the first four games of solo matchmaking I played, and then proceeded to lose the following 10 or so. Wonder how long it will be until I get grouped either with a competent team or against an incompetent team in solo mm.
This is another thing I wondered about and part of the reason I'd like to play with other people here against bots or humans or whatever. Is there a good hidden ELO kinda system in Dota 2 that will eventually put you against people of your skill level?
 
This is another thing I wondered about and part of the reason I'd like to play with other people here against bots or humans or whatever. Is there a good hidden ELO kinda system in Dota 2 that will eventually put you against people of your skill level?

At there very least there are tiers of skill (low, mid, high), which appear to be based solely on "experience level" you selected when you first started the game up. Not sure if it's possible to move up or down, I assumed people in mid tier (my tier) would at least know to not autoattack creeps.
 
At there very least there are tiers of skill (low, mid, high), which appear to be based solely on "experience level" you selected when you first started the game up. Not sure if it's possible to move up or down, I assumed people in mid tier (my tier) would at least know to not autoattack creeps.
Can't you fake that? I know the initial survey asked you your skill level but after that you can still change it when you first launch the game.

I only say that because my last game ended with us having someone play Riki and proceeding to murder the other team almost single-handedly (we literally went 8-43-ish, 20 of the kills were his).

Dunno if the beta has a fully functional matchmaking logic to adjust your rank. If they did I wish it were visible or something.
 
Only the biggest builds.

ibcBbrZycomFnF.png


Divine rapier was Drow's first item.
 
The tiers of skill you can figure out from replays don't seem to mean shit. I've got 50/50 high/med and looking at the games there's nothing different between them. If I don't buy courier or wards no one else will either etc. There's 0 teamplay (or sense in team composition) in these so called high skill games, I'm thinking those tiers have something to do with the setting you put first time you play.
 
Only the biggest builds.

ibcBbrZycomFnF.png

Ugh, that trolling from the dire. I knew we were fucked when top got destroyed after 2 bad gank attempts on the Dark Sear (Would of worked the first time if I communicated better with the Tide Hunter), after that Drow simply destoryed me, had to leave and go bottom. Were recovering alright, till we had a couple of bad team fights.

The tiers of skill you can figure out from replays don't seem to mean shit. I've got 50/50 high/med and looking at the games there's nothing different between them. If I don't buy courier or wards no one else will either etc. There's 0 teamplay (or sense in team composition) in these so called high skill games, I'm thinking those tiers have something to do with the setting you put first time you play.

No, they have nothing to do with your initial choice, otherwise people wouldn't show up in all 3 categories.
 
No, they have nothing to do with your initial choice, otherwise people wouldn't show up in all 3 categories.

I'm thinking they'll put players in the "high" matches if they choose experienced dota player in the initial thing and keep them there for a while. And because the average dota2 player probably has no idea where he belongs it makes the whole choice and those "skill levels" meaningless.

edit: What ever is going on with the system it doesn't make the experience good. Having even somewhat sensible matches in solo queue is such a rare thing no matter where you're ranked or how you play.
 
I really like the new boots on CM early game, and since they can be taken apart, you can simply change up what boots you have pretty easily later in the game when needed.
 
Dire is pretty stacked :lol, you guys need to balance IHs. Unless you really thought he was low tier :O
 
That game was still fun since it wasn't a total stomp. Just mostly a stomp. Could be because there was no Milkman to break our spirts.
 
When the final score is 55-22 and Pro is going Rapier first, it's a complete stomp.

One thing that makes Dota, Dota (in my newb opinion), is that there are so many different variables to take into account which can heavily swing a game into either teams' favor. Team composition, familiarity each player has with their hero, which heroes are laning against each other and which players are laning against each other, how each player builds his skills and items... the point is, with the same players on each team, it's plausible that the score could have been the other way around with the same players on each team. And then there is the stuff that happens during a game. One lost teamfight can make a close game spiral into a hopeless game if the winners take advantage of it correctly. Similarly, a team which is far ahead can make one mistake, lose a teamfight, and end up falling even or behind the previously losing team.

It just so happened that through the actions each player took during that game, dire won by a landslide at the end. Drow especially made that Rapier pay off big time by playing carefully, and it was unfortunate for the Radiant that they couldn't punish her for taking such a risk.
 
That game was still fun since it wasn't a total stomp. Just mostly a stomp. Could be because there was no Milkman to break our spirts.

Pretty sure a 21-0 drow (lol no escapes) with a 20 minute rapier = total anal destruction. Guess there was no spiritbreaker though, so technically no spirits were broken (maybe just devastated?). Also, 11-22 is a stomp that devolved into a 50-20 stomp. When a team has double you're kills, they're usually ahead by a lot (key: USUALLY).
 
So now that I've gotten a few games into DOTA2 and I can mostly remember how to play my top-3-ish heroes (Furion, THD, ES), I just noticed a bunch of other heroes I used to be semi-decent at are carries.

I don't remember playing those characters that well in that context (besides trying not to die too much/get ganked too often) so now I don't know if I ever will have the right mindset to play a carry hero. I assume you have to be pretty amazing with last hitting and being mindful of when to nuke and take advantage of a gank (I can usually pile up assists but don't usually get too many kills). Any tips to playing carries?
 
One thing that makes Dota, Dota (in my newb opinion), is that there are so many different variables to take into account which can heavily swing a game into either teams' favor. Team composition, familiarity each player has with their hero, which heroes are laning against each other and which players are laning against each other, how each player builds his skills and items... the point is, with the same players on each team, it's plausible that the score could have been the other way around with the same players on each team. And then there is the stuff that happens during a game. One lost teamfight can make a close game spiral into a hopeless game if the winners take advantage of it correctly. Similarly, a team which is far ahead can make one mistake, lose a teamfight, and end up falling even or behind the previously losing team.

Those teams could play a 100 times and I'd say Dire would win the vast majority of them, they easily have the better and more experienced players.
 
Are we allowed to keep 2/5ths of the Dire team drunk as they were at the time of the game? I am not sure if the Dark Seer being 2/9 is due to Trolling or Alcohol.

Personally, the only person who was on my team that I don't have much confidence in. And I don't give a fuck if you think I'm worth a damn or not Ikuu. Our biggest mistake was with setting up the lanes.Should of been Silencer/Tidehunter, SF, Morphling/CM.
 
Are we allowed to keep 2/5ths of the Dire team drunk as they were at the time of the game? I am not sure if the Dark Seer being 2/9 is due to Trolling or Alcohol.

Personally, the only person who was on my team that I don't have much confidence in. And I don't give a fuck if you think I'm worth a damn or not Ikuu. Our biggest mistake was with setting up the lanes.Should of been Silencer/Tidehunter, SF, Morphling/CM.

:lol

Not sure why you're getting so mad over it, Dire clearly has the better players. When your Morphling is 5/12 and has 81CK in a 50 minute game, the problem is more than just the lanes.
 
I have to agree with Ikuu in that the teams were pretty stacked. I was almost tempted to get Divine Rapier as well but I was afraid of losing it (because someone had to man up, and drow certainly wasn't going to).
 
Are we allowed to keep 2/5ths of the Dire team drunk as they were at the time of the game? I am not sure if the Dark Seer being 2/9 is due to Trolling or Alcohol.

Personally, the only person who was on my team that I don't have much confidence in. And I don't give a fuck if you think I'm worth a damn or not Ikuu. Our biggest mistake was with setting up the lanes.Should of been Silencer/Tidehunter, SF, Morphling/CM.
Did you accidentally the person?

You should settle this the old fashioned way; 1v1 mid.
 
Thoughts on building a Diffusal Blade on an agility carry when faced up against Skeleton King? Had big problems with one tonight, he got so tanky that he lasted 10+ seconds under fire, and one would think that such a duration with mana burn might be sufficient to disable the omnipresence of his level 3 ultimate. I almost wish I had forgone the BKB as Drow and picked up the Diffusal first, autoattacks ate me up anyway and SK's tankiness and constant double lives were absurd.
 
You won't attack nearly often enough to burn all his mana.

Also, Soul Ring = always reincarnate

Your best bet is to kite him.
 
Status
Not open for further replies.
Top Bottom