Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

I hate this shit, since Halo has always pandered to "dudebros." For god sakes, the main character is literally a space marine. Stop acting like Halo has some grand, interesting story that can only be appreciated by by the privileged. It's story would still seem lame if it was the SyFy movie of the week.

You always get mad when someone downplays casuals.
 
I hate this shit, since Halo has always pandered to "dudebros." For god sakes, the main character is literally a space marine. Stop acting like Halo has some grand, interesting story that can only be appreciated by by the privileged. It's story would still seem lame if it was the SyFy movie of the week.

Aliens had space marines, and that didn't stop it from being one of the most influential science-fiction movies of the last 30 years. And you can't ignore the definite shift in tone between Halo 2, which explored the lore of the universe, and its wretched sequel, which was nothing more than a half-baked imitation with Michael Bay explosions and a paper-thin story complete with cliche deaths. It's like the writers just went down a checklist of action trilogy-ending events and shoehorned them into the narrative.
 
You always get mad when someone downplays casuals.

It's just funny how COD stole Halo's popularity and audience, and now all of a sudden Halo fans are insulting the same people who made Halo popular in the first place.

It's just bitterness that Halo is (rightfully) not the online juggernaut it once was.
 
Aliens had space marines, and that didn't stop it from being one of the most influential science-fiction movies of the last 30 years.
And that's why Alien is better. The marines are effing annoying.

I agree with you on the rest of your points, though. :-P
 
I hate this shit, since Halo has always pandered to "dudebros." For god sakes, the main character is literally a space marine. Stop acting like Halo has some grand, interesting story that can only be appreciated by by the privileged. It's story would still seem lame if it was the SyFy movie of the week.

Halo's fiction is actually pretty damn good.

Unfortunately every Halo game after Combat Evolved pretty much took a shit on the sense of mystique that the original created. Halo 2's story wasn't bad and was a step in a good direction I feel, but I don't even remember what happened in Halo 3.
 
It's just funny how COD stole Halo's popularity and audience, and now all of a sudden Halo fans are insulting the same people who made Halo popular in the first place.

It's just bitterness that Halo is (rightfully) not the online juggernaut it once was.

Good point but there is a difference in casuals now and lets say in 2004.
 
Reach's lower sales can probably be attributed to Call of Duty's rise as much as anything. It's hard to sell the same amount of pie when there's a 15+ million monster on the horizon.

Halo 4 having the Chief and Cortana back will help matters, as would having a beta that showed some fantastic improvements to the Halo formula. *hint hint 343* ;)
 
I hate this shit, since Halo has always pandered to "dudebros." For god sakes, the main character is literally a space marine. Stop acting like Halo has some grand, interesting story that can only be appreciated by by the privileged. It's story would still seem lame if it was the SyFy movie of the week.
But...Halo does have a grand, interesting story. The world is really well thought out, with tons of plot-building details embedded in just about every aspect of the games—not just campaign spaces, but the multiplayer maps, weapon names and designs, even the music. That's Bungie for you, sparing no effort to pack in tidbits that they know only a fraction of players will appreciate.

Most of Halo's target audience doesn't care about plot stuff. For them the big draw is multiplayer. This is fine, but it doesn't alter the fact that every Halo title is structured around an intricate mesh of story references. Bungie missed no opportunity to develop their universe's fiction. It's all there if you take the trouble to look deeper.
 
Halo's popularity hasn't really decreased. CoD's fast rise probably just makes it seem like it has. Every numbered Halo has increased in sales. Reach didn't but it would have if it was called Halo 4.
 
Most of Halo's target audience doesn't care about plot stuff. For them the big draw is multiplayer.

I think a cinematic, more movie-like experience for the single player campaign (like Uncharted) could expand Halo's appeal further. Bungie tried with Reach, but it just felt awkward. I hope 343 is better at it (wouldn't be that hard to improve considering how poorly Bungie did it).

For me it's about the SP. I have all the Halo games except ODST and I've played like 10 minutes of the MP ever. I am a Gold member (have been since 2008).
 
I think a cinematic, more movie-like experience for the single player campaign (like Uncharted) could expand Halo's appeal further. Bungie tried with Reach, but it just felt awkward. I hope 343 is better at it (wouldn't be that hard to improve considering how poorly Bungie did it).

Halo 3 was the game that really went with the sweeping vistas and movie-like experience. Halo Reach felt more like a documentary, in the mud sort of feel with all the different embedded camera angles and shots from surveillance and such.
 
I'm just really hoping that Halo 4's plot doesn't tie into Greg Bear's Forerunner saga all that deep, because I am not feeling his writing style or story direction at all.

I really miss Eric Nylund. Wish he would write more books.
 
To say the story isnt a big part of Halo is just kind of stupid to be honest. The books, comics and other forms of media sell amazingly well too. Pretty much every Halo fan still wants the movie to happen too.
OK, replace "most" with "many" in my other post.
 
Halo 3 was the game that really went with the sweeping vistas and movie-like experience. Halo Reach felt more like a documentary, in the mud sort of feel with all the different embedded camera angles and shots from surveillance and such.

I recall fragments of Halo 3, but nothing made such an impression that I could recount it in detail, least of all the story. I'm playing through Reach now and I honestly couldn't tell you what's going on. It's been fun, but I couldn't regurgitate the story if a gun was held to my head.

Uncharted, on the other hand, I can recall nearly every set piece and what went on throughout the story of all three games because of the way they presented it. I think Halo could benefit from a similar approach of having a more cinematic flair and not just relying on huge vistas to make an impression.
 
It's weird, back when I used to post in the Reach OTs, I always used to argue how Reach had, by far, the best MP in the series. But it never stuck with me. For some inexplicable reason I've yet to put my finger on, I exhausted myself of it much faster than any other game.

I still pop it in on the occasion when I get friends over for some local multiplayer hilarity (still the best local MP game out, and that's the kind of multiplayer I love most) and get vibes of it being everything and more I wanted in Halo from Halo 1, but the story and universe is still what keeps me bound to the series. Unlike most, I haven't been terribly offended by their direction with the series in the past few games. Yeah some shit in Halo 3 felt forced but I still felt it came together decently and not what I'd classify as disappointing. Halo 3 was one hell of a ride I'll never forget.
 
Uncharted, on the other hand, I can recall nearly every set piece and what went on throughout the story of all three games because of the way they presented it. I think Halo could benefit from a similar approach of having a more cinematic flair and not just relying on huge vistas to make an impression.

I would love for Halo to be more like Half-Life 2, and less like a completely guided "cinematic" experience. Less (preferably none) static cutscenes, more things happening as you play. But I suppose it would be hard to tell such an epic story that way.
 
I would love for Halo to be more like Half-Life 2, and less like a completely guided "cinematic" experience. Less (preferably none) static cutscenes, more things happening as you play.

I suppose Half-Life's style works as well (story was memorable at least), but I thought the games were boring as hell.
 
I would love for Halo to be more like Half-Life 2, and less like a completely guided "cinematic" experience. Less (preferably none) static cutscenes, more things happening as you play. But I suppose it would be hard to tell such an epic story that way.

No, fuck Half Life and it's brainless AI, shit gunfights and silent protagonist. Half Life 2 is the FPS that could never appeal to me. Please 343i, if you are going to look for examples of how to tell a story in an FPS, look at Bioshock, not Half Life.
 
Only problem I had with Half Life 2 that I thought I would NEVER say, it went on far too long. So many times did I ask myself. "is it over yet!?"

Still a great game though.
 
I recall fragments of Halo 3, but nothing made such an impression that I could recount it in detail, least of all the story. I'm playing through Reach now and I honestly couldn't tell you what's going on. It's been fun, but I couldn't regurgitate the story if a gun was held to my head.

Uncharted, on the other hand, I can recall nearly every set piece and what went on throughout the story of all three games because of the way they presented it. I think Halo could benefit from a similar approach of having a more cinematic flair and not just relying on huge vistas to make an impression.

Reach's story is so frustrating because there's something there that could be special with a few minor changes and alterations here and there. But it's such a mish-mash of elements that never really gells. Halo 3 was just absolutely terrible. You could literally slap Michael Bay's name on the front of it and pass it off as one of his works. Hell, Dark of the Moon had a deeper storyline than Halo 3.
 
The Xbox 360 audience grew between 2007 and 2010. Halo titles don't reflect this positive growth, which is indicative of its (somewhat) waning popularity.

I'm not sure that's true, as for at least some portion of the audience Reach still didn't count as a 'real' entry in the series because it wasn't the Master Chief in Halo 4. I don't really get that point of view but it's out there.

More importantly, the sales curve from 3 to Reach has nothing to do with why I was disappointed by the story in 3 compared to 1 and 2. You can not like that opinion and continue to say that Halo's story/world have sucked all along, but don't accuse my differing perspective of just being sour grapes because Halo didn't outsell Call of Duty. As long as Halo sells enough to continue existing, and continues to be the excellent series it is (in spite of its shortcomings) then sales really don't matter that much to me.
 
Ive said it before but to make the perfect campaign for a Halo game you need to following

-The mystery of Halo 1
-The dialogue and universe expansion of Halo 2
(optional)-The open world like system of ODST
 
Thought ODST was the best of the series, followed by Halo 3.

Felt Halo CE's and 2's levels were too overlong and repetitive. Finished Halo 2 only for the story (played it last). However I thought the story delivery of 3 was delivered much better.

I don't get Halo fans.
 
Thought ODST was the best of the series, followed by Halo 3.

Felt Halo CE's and 2's levels were too overlong and repetitive. Finished Halo 2 only for the story (played it last). However I thought the story delivery of 3 was delivered much better.

I don't get Halo fans.

I don't get Halo 3 story fans.
 
Well, you sure proved me wrong.

How about this?

http://www.2old2play.com/modules.php?name=Forums&file=viewtopic&p=564571#564571

Only around 20% of all Halo 3 and Halo 2 sales result in a unique XBOX Live gamertag in Matchmaking. That is respective for each game.

You're not going to see a multiplayer only Halo. If you sell an FPS, especially with Halo, you better have campaign or it's going to die. The online section of all retail games is much smaller than people like to pretend they are.
 
People *continue* to play halo after the 10-20 hour mark because of multiplayer. The average halo fan I know has probably played at least 100 hours per game, therefore multiplayer is much more significant, in my opinion.

edit: and man, bungie didn't treat it like it was more significant for Reach. Personally I think they should put at least 75 percent of their development into mp; Reach had like 8 team slayer maps upon release and 2 of them were remakes. I've said it before and I'll say it again. 3 years, Bungie!
 
multiplayer is much more significant

they should put at least 75 percent of their development into mp

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No.
 

And that's the higher end.

Most games average 15% of retail copies sold ever actually playing online, with the bigger titles doing 20-25%. Then the REALLY big titles go a bit higher.

60% of the Live userbase doesn't use Live to play games, but for streaming and buying/renting movies and shows, by the way.

The Wii Fit board has a bigger install base than Xbox Live.


edit: Now you know why some people get annoyed when a publisher wastes money throwing multiplayer into a game just for a marketing bulletpoint when that time could have been better spent on single player (not talking about Halo here - but other games)
 
And that's the higher end.

Most games average 15% of retail copies sold ever actually playing online, with the bigger titles doing 20-25%.

60% of the Live userbase doesn't use Live to play games, but for streaming and buying/renting movies and shows, by the way.

The Wii Fit board has a bigger install base than Xbox Live.

And to clarify further, when they say "50% have connected to online services," that means simply logging into XBL or PSN once ever, not even necessarily logging into a Call of Duty MP game.
 
I would love for Halo to be more like Half-Life 2, and less like a completely guided "cinematic" experience. Less (preferably none) static cutscenes, more things happening as you play. But I suppose it would be hard to tell such an epic story that way.
For small story stuff, sure. Delivering information during gameplay is something that is unique to videogames and should be taken advantage of.

But as a replacement for cutscenes? Absolutely not. It'd be weird hearing the MC talk in first-person, and that doesn't allow for people to see him do some badass things.

I'm just really hoping that Halo 4's plot doesn't tie into Greg Bear's Forerunner saga all that deep, because I am not feeling his writing style or story direction at all.
Huh? Greg Bear's novels are, from my understanding, background information for the next trilogy. If that counts as "tying into," then you might as well stop hoping now.
 
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