you sound really salty about the usage of salty, tell us more.
All you can do in the current MM is to just work on your own game and try and improve, and try not to worry about results. Game still needs more people, the system needs more work, and hopefully they'll display the rating again.
Yeap. Solo queue when no one's around to MM. If you can deal with the attitudes around you you'll be fineIt's such a waste to play support when you end up helping total idiots farm for 25 minutes before realizing they have nothing to contribute. Better to just pick some ganker/semicarry and go the whole game without wards and courier while taking care of no one else but yourself.
It turns out, if your Morphling, and you put all your points into agility, you do a lot of damage.
Works pretty well if the other team is too dumb to not focus you on your 1000hp.
Just went 15/2, after getting power treads at like 20 minutes. Worst game turned into best game. Ultimate glass cannon.
Remember to set the bots on 'easy' too if you're just starting!
I thought the patch notes said all difficulties are the same atm, they just implemented the choices, not the AI per se.
I just installed the game and played a game for the first time ever and I can say it plays nothing like rise of nations. I'm also pretty sure I didn't kill a single god dam thing. I was able to use that dragon knight and turn into a dragon but that didn't seem very useful as everything seemed to kill it.
http://www.youtube.com/watch?v=YfyB5NTn87I&list=FLj_BTwpMuYOyskGY08ml6pQ&index=8&feature=plpp_video
This guide hasn't failed me at all when playing DK (okay just once when I couldn't find the ancients for the Dire (?) side).
edit: The Radiant side is the side the ancients I didn't find in my first game with him after this guide.
As I'm watching this video I'm realizing I did the complete opposite of everything in the video.
I think you do Magic Missile every other level from start and then also do howl alternating with it and swap ASAP. By gank time it's worth getting aura I think? Howl has vision which is a nice perk when you use it too.Think I'm gonna try and focus on VS. While I suck at my timing for swaps, I do like the character.
How do you all skill her?
Think I'm gonna try and focus on VS. While I suck at my timing for swaps, I do like the character.
How do you all skill her?
Think I'm gonna try and focus on VS. While I suck at my timing for swaps, I do like the character.
How do you all skill her?
That's too smart.Could probably try the guide in the OP :O
That's too smart.
Just level the stun and then get the passive after, level 1 wave.
Could probably try the guide in the OP :O
Supports Nowadays
This part is an "update" part, so it can be in conflict with other statements of the guide. I'll try to replace them when I have time, so don't worry.
In the competitive scene, we have seen a lot of "wardbitch supports": No-items heroes who just buy things for the team and then, with no items, tries to survives the teamfight. But, nowadays a lot of teams are trying to give more gold and exp for their supports. Why? Would you ask. I also asked it when I noticed it, but I think their reasoning is the following:
When you play a support, you obviusly will try to buy Wards, Smoke and shit. Also, you are told by your mates to let your carry the kills and the farm. Where will you get the gold? Okay, let's check how much gold gives you a hero: ~250. That's more or less 5 creeps. A carry can easily farm that gold (or even more) without problems. At the end, he is the carry. But... What about the supports? They will appreciate way more that gold, as they can't touch creeps that frecuently. So, okay, let's give some kills (Not all of them, obviusly) to the supporters.
This reasoning is followed by the "change of mindset" from support players. Now, they are more aware of his role and affirm that nowadays the supports really makes a big impact on the game. Isn't anymore the "carry wins the game" thinking... Supports, with items like Force Staff or Mekans, have a big impact on teamfights and, subsequently, on the game.
stun at level one
wave at level two
???
profit
I tried a game after the video and I still suck(gonna need a lot more practice), but what astounded me was that the second I did one thing wrong every single person became so unhelpful for the rest of the game that it just was not fun at all. Now I know that I wasn't good, but the level of douchbagery was off the charts.
Play with bots until you grasp the basics, or find a buddy to 1v1 who'll show you some of the ropes. Then you can start to worry about fighting human intelligences and group battles.
If you go into a game live you have to understand your teammates will be trapped with you for about 30-50 minutes. That's a big time investment, and people get cranky if they're stuck that long struggling against a foregone conclusion.
Link me your Steam ID and I'll do a 1v1 with you to see where you're going wrong.
Play with bots until you grasp the basics, or find a buddy to 1v1 who'll show you some of the ropes. Then you can start to worry about fighting human intelligences and group battles.
If you go into a game live you have to understand your teammates will be trapped with you for about 30-50 minutes. That's a big time investment, and people get cranky if they're stuck that long struggling against a foregone conclusion.
Link me your Steam ID and I'll do a 1v1 with you to see where you're going wrong.
Thing about bots is that they give no semblance of teamwork and coordination whatsoever.
Yeah the closest thing to this I've played before was Rise of Nations. Pretty much brand new to the genre.
Random train of thought: Veil of Discord give 12 stat points, 5 Armor, 5 HP Regin. Mekansm gives 5 Armor, 15 stat points, 4 HP Regin Aura. Veil costs 2650 while Mek cost 2306.
Conclusion: Veil is an offensive alternative to Mekansm, giving similar stats but a very different build up and effect. The 25% damage amplification will mean spells do 93.75% to most heroes. Mek is the easier item to build, while Veil may allow a team to capitalize on an early game advantage if they are heavy on casters, and could be worth it for an int support to get (Double so if you already have a mek on the team)
Also, it has a pretty 500 area of effect, plus a 875 Cast Range. Last 15 seconds too.
Sweet Baby Jesus, where do you guys get these opinions from.Am i the only one who thinks Staff of Vyse needs a price drop aswell? To me it seems more inferior than Orchid. I'd rather take the 5 sec silence + 25% more damage over the 3.5 sec critter. Plus Orchid has better stats in general.
Am i the only one who thinks Staff of Vyse needs a price drop aswell? To me it seems more inferior than Orchid. I'd rather take the 5 sec silence + 25% more damage over the 3.5 sec critter. Plus Orchid has better stats in general.
Sweet Baby Jesus, where do you guys get these opinions from.
He was really new. He would dive towers at level 1 and didn't know what last hitting was. I warned him about not getting used to the AI behavioral patterns but I think bot games would help him at least master the basics. Our little session hopefully helped a bit.
Yeah the closest thing to this I've played before was Rise of Nations. Pretty much brand new to the genre.
How upset does that make you?
I am done with solo games. 4 losses in a row.
I keep saying the same but whenever I want to play there's not enough people on.![]()
I'll MM as long as I'm not getting yelled at. What was the word? Dipwad? hahaha
That art just makes me feel embarrassed.