The PlayStation Vita In 2011-2012

StuBurns said:
I can't imagine it's just because the game isn't finished yet.
That's pretty much exactly why. Also the fact demo-code is largely throw-away work, so noone wants to invest any significant amount of time into it.
 
That seems to be Takao's MO these days.

Oh you. After this I thought you and I could be coolio. I guess not.

That's just sad, Takao. If you're going to go into fanboy defence mode, at least do your homework first. 11 seconds vs 38 seconds. Whist neither are ideal that's not even with the same ballpark.

Whoops, I thought it was longer than 11 seconds. My mistake.

I edited my post. They're still lengthy, yes.

How long is "lengthy"?
 
I think he means the latter.
Yeah, I figured after reading on. Didn't Studio Liverpool get some crazy weird scaling (horizontal lines were 1080p but scaled vertical) on the PS3 version to maintain performance at 60fps while still displaying in 1080p? Looked amazing whatever they did. :)

wipeout loading times are looooooooooooooooooong
Yeah, just watched that video. That's a LOT of stuff to load though.

(Disclaimer: I totally accepted MNR PS3 load times, so I'm good)
 
the demo just bummed me in the gob.

holy
f**king
sh*t

i'm glad its a 38 second load time so i can put a clean pair of rubber pants on before each race. :O
 
People getting bummed?! I'm out!

It looks smooth for what it is and it looks like they were able to add some fancy effects in exchange for the frame rate. It's a compromise I make on PC so I don't why some are getting all in an uproar just to make a stink. Leave it alone and accept it. It looks amazing.
 
Just timed a level loading in WipEout (regular race, C class) - 51 seconds.

They vary, but yeah, they're big sometimes.
 
Wipeout 2048 is looking amazing (those post-process effects...daamn). The load times are a bit of a concern. Although I won't have an issue with them as long as the 'restart race' option is instant once the race event is loaded. Can anyone confirm that this is the case in the demo?

Kudos to Studio Liverpool for bringing such a top tier title to the Vita for launch. Classy effort guys.
 
Hopefully that can be fixed in the future. Not letting that deter me from buying. It looks great. I don't even know if I was going to try to get a racer but it looks like I may.
 
Wipeout looks pretty slick but fuck... those load times are atrocious. Portable games need to be snappy or else it kind of defeats the purpose.
 
Wipeout 2048 is looking amazing (those post-process effects...daamn). The load times are a bit of a concern. Although I won't have an issue with them as long as the 'restart race' option is instant once the race event is loaded. Can anyone confirm that this is the case in the demo?

Kudos to Studio Liverpool for bringing such a top tier title to the Vita for launch. Classy effort guys.
Restart isn't instant but the loading time is MUCH faster than when running the race for the first time.
 
Wow, that load time is ridiculous. 38 second. How is that even possible on solid state media?
Perhaps the demo is highly compressed to decrease the download size?

I mean, have you seen Hard Corps Uprising on XBOX360? The load times between levels literally take upwards of 90 seconds from HDD. The PS3 version, which has a larger file size, loads in just 20-25 seconds. It's clearly the result of aggressive compression.

Would hope to see the same thing with Wipeout, but I'm definitely concerned.
 
Perhaps the demo is highly compressed to decrease the download size?

I mean, have you seen Hard Corps Uprising on XBOX360? The load times between levels literally take upwards of 90 seconds from HDD. The PS3 version, which has a larger file size, loads in just 20-25 seconds. It's clearly the result of aggressive compression.

Would hope to see the same thing with Wipeout, but I'm definitely concerned.

That's what I was thinking but the compression doesn't appear to be anything special. 404MB for the single track demo.
 
If load times are that long they should really put a mini-game on the loading screen.

Supposedly Namco has a patent on that or some bullshit. I remember reading about it a while back, and why Dragonball Z games and the like seem to be the only games with Loading mini-games.
 
The load times are Modnation Racers bad but I think that the biggest problem is vita's face buttons layout. Even with my small Japanese hands, it's a bit hard to operate. I did only two races but my thumbs are hurting now...How can you the gigantic western vita owners manage this?

took a few pictures.
eYSLc.jpg

TknIu.jpg

O5wvT.jpg
 
The load times are Modnation Racers bad but I think that the biggest problem is vita's face buttons layout. Even with my small Japanese hands, it's a bit hard to operate. I did only two races but my thumbs are hurting now...How can you the gigantic western vita owners manage this?
Which layout are you using? Wipeout or Racer?
Supposedly Namco has a patent on that or some bullshit. I remember reading about it a while back, and why Dragonball Z games and the like seem to be the only games with Loading mini-games.
DMC3 had fun loading screens and Bayonetta let you do train your moves. Being able to rotate the camera around a 3D vehicle would be good enough.
 
Since the default is Racer, I think not. Plus aside from having only square to do that fancy turns, it really isn't that bad.
I know. But it's hard to perform a side sift with that layout. This action isn't useful in this demo though.

Edit: If you applied for this, check your JP account email. I got a 1000yen psn code a few minutes ago. Yay, free Super Stardust Delta on Thursday.
 
Holy crap @ those screenshots

Gacha-pin: How do the Vita buttons compare size-wise to the NDS/XL face buttons? Do you find those comfortable / uncomfortable as well?

Is the left analogue thumbstick comfortable enough to use with the left index finger kept over the left shoulder button (for airbraking)? I had lots of issues with that on the PSP and had to stick to using the d-pad for ship control as my index finger wouldn't comfortably stretch to the shoulder button while I was using the analogue nub.
 
I think the resolution changes on the fly depending on what's going on. If there's a load of missiles flying and stuff, it looks lower, although that might just be the smoke effects.

Ah, same thing that Wipeout HD did then. They're probably using the same engine :)
 
The smoke is probably lower res. It makes sense. It looks pretty good in video and I wouldn't doubt Liverpool being smart enough to do a dynamic resolution switch dependent on heavy action on screen. It's smart and non intrusive really.
 
Holy crap @ those screenshots

Gacha-pin: How do the Vita buttons compare size-wise to the NDS/XL face buttons? Do you find those comfortable / uncomfortable as well?

Is the left analogue thumbstick comfortable enough to use with the left index finger kept over the left shoulder button (for airbraking)? I had lots of issues with that on the PSP and had to stick to using the d-pad for ship control as my index finger wouldn't comfortably stretch to the shoulder button while I was using the analogue nub.

I can't compare them, I've never even thouch DS, 3DS and PSP.
The form of the shoulder buttons on index fingers and the analogue sticks is comfortable enough. The problem is I can't press o button or squre buttons properly during holding x button. And also, the right stick gets in the way when you want to press x button.
 
I got to play Wipeout 2048 today at the Playstation Access Tour in Manchester on Deansgate.

It was a 'trial version' and you could race on four different tracks. The visuals are great but I was a little disappointed by the framerate.

I know its 30fps and everyone says its butter smooth but it felt like it was averaging 25fps and I could especially feel slowdown when I was racing up close with more than one ship.
 
I got to play Wipeout 2048 today at the Playstation Access Tour in Manchester on Deansgate.

It was a 'trial version' and you could race on four different tracks. The visuals are great but I was a little disappointed by the framerate.

I know its 30fps and everyone says its butter smooth but it felt like it was averaging 25fps and I could especially feel slowdown when I was racing up close with more than one ship.

If it's the one with four tracks on a white screen (they're arranged in a grid in the lower left) then it's the E3 demo and massively outdated. Trust me, the final game is MUCH better. Resolution is better, frame rate is better.
 
man those screens are just f***ng awesome. I was planning to delay my WO purchase but the game looks stunning and i may reconsider. I hope PSN euro version has the same deal as Japanese PSN and is discounted (btw, how long do those launch psn discounts last?)

Could it be that physical copy of the game comes uncompressed and psn one compressed and the have different loading times?
 
If it's the one with four tracks on a white screen (they're arranged in a grid in the lower left) then it's the E3 demo and massively outdated. Trust me, the final game is MUCH better. Resolution is better, frame rate is better.

Yes that was the one I played. Faith restored. Thank you.
 
Speaking of WipEout...

http://www.thesixthaxis.com/2012/01/17/in-the-zone-why-wipeout-2048-is-the-vitas-system-seller/

My article on the full game. It's amazing.

(load times are still length in the final game, btw)


Being a huge fan of wipeout since the first one on the PS, I was extremely excited about this game until I learned that it's not 60fps like HD on the ps3. Seems like a big step backwards because it really added to the feel of the game imo.

After spending months with HD and Fury, wipeout really needs to be 60fps going forward.
 
Being a huge fan of wipeout since the first one on the PS, I was extremely excited about this game until I learned that it's not 60fps like HD on the ps3. Seems like a big step backwards because it really added to the feel of the game imo.

After spending months with HD and Fury, wipeout really needs to be 60fps going forward.
Oh, I agree, but the majority of the games in the series are not 60 fps. Only HD, Fury, and Fusion.
 
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