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Dota 2 Beta Thread: [Brewmaster]

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What, because having a Sun Strike nuke on ANY LOCATION OF THE MAP is not viable?

Sunstrike is a really unreliable nuke that uses a lot of mana. It's probably both my most hated and favourite spell. Not only is the delay huuuuge, but damage is mitigated across the aoe. So you've got to aim properly and hope they're not hugging creeps if it hits!

The EMP > tornado > invoke another spell is a much more reliable damage so it makes sense you'd level Wex and Quas if you're going to do any ganking or help in the early game. Exort/Wex is only good if you've decided to autoattack carry or push(And even then, tornado is Invokers best pushing spell).
 
Boggles my mind that you can just throw a draft so hard. It's like Dignitas went in without the first clue about Mouse's playstyle (letting Singsing's signature hero through?). Yet even after Mouse revealed their hand, Dignitas doubled down on the ineptitude and let mouse pick up even more push and huge teamfight in the form of Dark Seer and Enigma.

#didnotdothehomework
 
Just discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.

Similar to the video.

http://www.youtube.com/watch?v=8ehL2oXNdqQ

The only thing is that it doesn't show the line for all skillshots. If you noticed on QoP's scream it only showed those two arrows, which when dealing with cliffs and stuff can get kind of disorienting. I can't tell you how many times I've tried to go by those with Pudge's hook and barely missed because of it.
 
Just discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.

Similar to the video.

http://www.youtube.com/watch?v=8ehL2oXNdqQ

Wow, that's pretty great on blink heroes if you can see the max range like that since if you target too far away, the blink will be shorter. That's how it worked in dota atleast.
 
The only thing is that it doesn't show the line for all skillshots. If you noticed on QoP's scream it only showed those two arrows, which when dealing with cliffs and stuff can get kind of disorienting. I can't tell you how many times I've tried to go by those with Pudge's hook and barely missed because of it.

The streamer i was watching commented saying it doesn't really work on the pudge hook.

Its mostly for Windrunner and ES.
 
By the way, don't forget you can throw that "dota_disable_range_finder 0" in your autoexec.cfg. For those that have never made one of those before, here's how you do it.

Just open a text editor and throw in the commands you want, then you will save it to (Wherever Steam is installed)\Steam\steamapps\common\dota 2 beta\dota\cfg\autoexec.cfg

Make sure you save it as "autoexec.cfg" obviously. Then when you run the game, it should execute those commands automatically. Here's some other useful commands I threw in mine.

dota_camera_accelerate 49 - Makes camera movement like Dota 1/HoN/LoL/other RTS games if you don't like the way it is in Dota 2 by default.

chat_join NeoGAF - Joins NeoGAF chat channel when you start up.

dota_hud_healthbar_number 0 - Turns off that number for your own hero's health that's always above your head now. (That was added since the Silencer/Spirit Breaker update)

dota_minimap_hero_size 700 - Changes the size of the icons of the heroes on the minimap when you hold Alt. The default is 600, which I thought was too small, so mine is 700. Feel free to make yours bigger or smaller to suit your needs.

Lastly, someone claimed these four commands fixed the delay of movement after you click to move a hero, but I haven't really found them to do anything really. I still left them in, I may try taking them out and see if it's any different.

cl_interp 0.05
cl_interp_ratio 2
cl_smooth 1
cl_smoothtime 0.01
 
You don't need chat_join and there isn't a delay anymore, it's just people not used to the animations.
 
By the way, don't forget you can throw that "dota_disable_range_finder 0" in your autoexec.cfg. For those that have never made one of those before, here's how you do it.

Just open a text editor and throw in the commands you want, then you will save it to (Wherever Steam is installed)\Steam\steamapps\common\dota 2 beta\dota\cfg\autoexec.cfg

Make sure you save it as "autoexec.cfg" obviously. Then when you run the game, it should execute those commands automatically. Here's some other useful commands I threw in mine.

dota_camera_accelerate 49 - Makes camera movement like Dota 1/HoN/LoL/other RTS games if you don't like the way it is in Dota 2 by default.

chat_join NeoGAF - Joins NeoGAF chat channel when you start up.

dota_hud_healthbar_number 0 - Turns off that number for your own hero's health that's always above your head now. (That was added since the Silencer/Spirit Breaker update)

dota_minimap_hero_size 700 - Changes the size of the icons of the heroes on the minimap when you hold Alt. The default is 600, which I thought was too small, so mine is 700. Feel free to make yours bigger or smaller to suit your needs.

Lastly, someone claimed these four commands fixed the delay of movement after you click to move a hero, but I haven't really found them to do anything really. I still left them in, I may try taking them out and see if it's any different.

What's the default for dota_camera_accelerate? I'd like to see the differences before I change it
 
Good, good. This should not be a hidden option. There's no reason not to have it.

To be honest though it really changes nothing. It draws a line from the character to your cursor position...you don't need a line to see the line, if you catch my drift.

What's the default for dota_camera_accelerate? I'd like to see the differences before I change it

If you don't like it, you can just remove the command line from the .cfg! It'll bring it back to default :)
 
What's the default for dota_camera_accelerate? I'd like to see the differences before I change it

I'm trying to find that out. Google isn't telling me much.....

But yeah, like Guesong said, you should be able to just remove it if you don't like it at 49.

One more useful command I forgot: dota_force_right_click_attack 1

This enables right-click deny. It's not in my autoexec.cfg because I'm not a fan of right-click deny myself. I like the satisfaction of actually hitting the A key and left-clicking first, just so I don't have misclicks and end up helping the other team get a last hit!
 
I've found an exort build thats working!(In Pubs!)

Basically it revolves around Forge Spirits. You level Q and E alternately, picking up W at 6 and invoke whenever you can, its good for pushing, for ganking, lets you get a nice stun chain going with cold snap. Oh man, it feels great. I usually get a euls, then agh, then sheep/heart, to get away just QQWRD into ghost walk, you can just troll as much as you like.
 
To be honest though it really changes nothing. It draws a line from the character to your cursor position...you don't need a line to see the line, if you catch my drift.

It shows you the range while you're casting, as opposed to only when you hover the mouse over the skill, unless I'm seeing wrong in the video. That changes quite a bit. The line isn't really necessary (although it helps a little in a hectic fight).
 
It shows you the range while you're casting, as opposed to only when you hover the mouse over the skill, unless I'm seeing wrong in the video. That changes quite a bit.

You're right, there's that, my mind didn't click on it.

Awesome news for newbies then. I used an add-on that did precisely that when I started HoN before removing it after I got a good range feeling for most skills.

Just watch it being pointed out by elitists though.
 
I mean, they removed the option to see the Enemy Mana Bar because elitists were outraged.

To be honest I very much doubt that this Range Indicator feature is gonna be in the game for long. Maybe it'll be included only in a Casual Mode sort of thing, but I have no doubt this is gonna be disabled otherwise.

If it's not then fuck it I want my manabars Valve!
 
Can anyone describe the dota_camera_accelerate? I tried it and honestly it feels the same... Yes I've played dota/LoL before.

Also I noticed a camera_distance command, anyone try and tweak that? I had a friend, coming from HoN, that complained the camera was too close.
 
Can anyone describe the dota_camera_accelerate? I tried it and honestly it feels the same... Yes I've played dota/LoL before.

Also I noticed a camera_distance command, anyone try and tweak that? I had a friend, coming from HoN, that complained the camera was too close.

Yeah, the camera is too close even compared to DotA. I hate the top part of the HUD, there's a lot of wasted space.

Yes, I'm watching.

lol, didn't mean to quote you.
 
dota_camera_distance is a cheat variable. People has said that the camera isn't particularly close, but the large hero sizes make it seem that way. Haven't played enough DotA to make a call on if that's true or not.

dota_camera_accelerate defines how quickly the camera changes speed. Its default of* 49 is pretty much instantaneous speed up and slow down. Bringing it down to 20 introduces a small ramp up and down of camera movement. Basically, bringing it down from 49 makes it easier to make small adjustments to the camera position. Putting it above 49 isn't going to change anything*.

*Edit: 49 might not be the default, it's the max though. It's the "camera acceleration" option under game settings. Camera speed also has a slider under game settings.
 
I have not been keeping up... but is there any info on how the matchmaking works?

I was at about 50% wins for a while, but not I'm on a 15 game winning streak. Seems a bit weird. Could all be because of low population though I guess?
 
So I'm in a regular MM game right now where noone has any abilities, can't level stats, can't buy anything, and a storm spirit is hitting for 3K
 
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