What, because having a Sun Strike nuke on ANY LOCATION OF THE MAP is not viable?
New meta bro, Shadow Fiend push strat.Dignitas give mousports Venomancer, Shadow Shaman, Anti-mage, Dark Seer, and Enigma? The hell?
Just discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.
Similar to the video.
http://www.youtube.com/watch?v=8ehL2oXNdqQ
Just discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.
Similar to the video.
http://www.youtube.com/watch?v=8ehL2oXNdqQ
Just discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.
Similar to the video.
http://www.youtube.com/watch?v=8ehL2oXNdqQ
The only thing is that it doesn't show the line for all skillshots. If you noticed on QoP's scream it only showed those two arrows, which when dealing with cliffs and stuff can get kind of disorienting. I can't tell you how many times I've tried to go by those with Pudge's hook and barely missed because of it.
The streamer i was watching commented saying it doesn't really work on the pudge hook.
Its mostly for Windrunner and ES.
Infused vs mouz is on: http://www.own3d.tv/live/10588/joinDOTA_with_Tobi_Wan
mouz going to push hard. All heroes so far are pushers.
Infused vs mouz is on: http://www.own3d.tv/live/10588/joinDOTA_with_Tobi_Wan
mouz going to push hard. All heroes so far are pushers.
Wow this makes things alot easierJust discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.
Similar to the video.
http://www.youtube.com/watch?v=8ehL2oXNdqQ
mouz will still lose. I'm even a big fan of them.^^
Brood, shadow shaman, venomancer, enchantress and leshrac.
rofl..
5 min tower?
ETA: nm, 3 min 50 !
Just discovered this bewt dota_disable_range_finder 0 to dota_disable_range_finder 1 in console. Basically makes skill shots have a line indicator, and makes Earthshakers Fissue and Windrunners skills easier to land. Perfect for scrubs like me.
Similar to the video.
http://www.youtube.com/watch?v=8ehL2oXNdqQ
By the way, don't forget you can throw that "dota_disable_range_finder 0" in your autoexec.cfg. For those that have never made one of those before, here's how you do it.
Just open a text editor and throw in the commands you want, then you will save it to (Wherever Steam is installed)\Steam\steamapps\common\dota 2 beta\dota\cfg\autoexec.cfg
Make sure you save it as "autoexec.cfg" obviously. Then when you run the game, it should execute those commands automatically. Here's some other useful commands I threw in mine.
dota_camera_accelerate 49 - Makes camera movement like Dota 1/HoN/LoL/other RTS games if you don't like the way it is in Dota 2 by default.
chat_join NeoGAF - Joins NeoGAF chat channel when you start up.
dota_hud_healthbar_number 0 - Turns off that number for your own hero's health that's always above your head now. (That was added since the Silencer/Spirit Breaker update)
dota_minimap_hero_size 700 - Changes the size of the icons of the heroes on the minimap when you hold Alt. The default is 600, which I thought was too small, so mine is 700. Feel free to make yours bigger or smaller to suit your needs.
Lastly, someone claimed these four commands fixed the delay of movement after you click to move a hero, but I haven't really found them to do anything really. I still left them in, I may try taking them out and see if it's any different.
Though unlike the last game with Dignitas, mousesport's opposition got great things out of the draft as well. Going to be much harder for mouse to triumph here.Infused vs mouz is on: http://www.own3d.tv/live/10588/joinDOTA_with_Tobi_Wan
mouz going to push hard. All heroes so far are pushers.
Though unlike the last game with Dignitas, mousesport's opposition got great things out of the draft as well. Going to be much harder for mouse to triumph here.
Good, good. This should not be a hidden option. There's no reason not to have it.
What's the default for dota_camera_accelerate? I'd like to see the differences before I change it
If you don't like it, you can just remove the command line from the .cfg! It'll bring it back to default![]()
Yes, I'm watching.Looks like Infused won this.
What's the default for dota_camera_accelerate? I'd like to see the differences before I change it
To be honest though it really changes nothing. It draws a line from the character to your cursor position...you don't need a line to see the line, if you catch my drift.
It shows you the range while you're casting, as opposed to only when you hover the mouse over the skill, unless I'm seeing wrong in the video. That changes quite a bit.
Just watch it being pointed out by elitists though.
Can anyone describe the dota_camera_accelerate? I tried it and honestly it feels the same... Yes I've played dota/LoL before.
Also I noticed a camera_distance command, anyone try and tweak that? I had a friend, coming from HoN, that complained the camera was too close.
Yes, I'm watching.
There's a dota_camera_disable_zoom command. It is currently set to offThe buildings seem larger in dota 2 as well. I think it's really just the camera zoom.
Yeah, the camera is too close even compared to DotA. I hate the top part of the HUD, there's a lot of wasted space.
I recall that the camera is actually further away compared to Dota 1