blu
Wants the largest console games publisher to avoid Nintendo's platforms.
Huh? *looks at his ds' in disbelief*.. and that the normal DS wont play 3DS games "in 2D".
Huh? *looks at his ds' in disbelief*.. and that the normal DS wont play 3DS games "in 2D".
Prediction time:
3 core oooe PowerPC with 2 way SMT and 3MB L2 cache. (~3ghz).
1.5GB of GDDR5 on a 96 bit bus (128MB-256MB dedicated to OS and background tasks).
Custom VLIW5 based AMD GPU with 32MB eDRAM (~400-640 SPs).
Ok, I know that thread is normally about my Wii U-baby.
But several times now I've found that news here on different sites...
dont remember if it was posted here before...
http://www.tomsguide.com/us/Gaikai-Sony-PlayStation-Microsoft-Nintendo,news-13858.html
So what would that mean??
Sony really out of the race?
Nintendo+Sony together for the next PSWii/WiiPS in 5 to 10 years?
So a relationship that ended in SNES era and resulted in Playstation, can now restart....
What do you all think about that??
I really hope they implement Internet browsing with the UPad. Seriously it has all the power to become ficking awesome (the pad as a keyboard or as a download status while you browse the market..)
We have received word from a tipster, who wishes to remain anonymous, that a new Sonic & SEGA All-Stars Racing game could be on the way. Our tipster recently spoke to a high ranking staff member at development studio Sumo Digital, and when queried about new projects, the developer gave the below reply.
Now working on another title for Sega on 3DS, VITA and WiiU. [The] title we are working on is top secret but the last game we did for them was Sonic And Sega All-Star Racing, so the logical conclusion would be
While the game could be a sequel to 2010′s Sonic & SEGA All-Stars Racing, there is also a possibility, given the platforms, that it could be a remixed version of the first game with new characters & courses specifically tailored to Wii U, 3DS & Vita. But having said that, the tipster informs us that the developer told them months ago that they will be doing no more additional work on the first game.
The Sonic Stadium has received proof of the discussion and the Sumo Digital source in question and have confirmed the authenticity of both. But, as the game has not been officially announced by SEGA and things can often change dramatically behind the scenes, were posting this up as rumour for now.
So you're thinking they'll buy the Wii U, ditch the console, and try to use the controller on the original Wii?
I really think that Retro needs to work on an inspired sci-fi FPS to compete with Halo. I went there *exposes chest* My body is ready for your daggers.
I really think that Retro needs to work on an inspired sci-fi FPS to compete with Halo. I went there *exposes chest* My body is ready for your daggers.
Well, if we look at the past, Metroid Prime was a game that competed against Halo 1 in it's time, it was a "Halo Killer". A major first party game, marketed as a AAA game, FPS ("FPA"), sci-fi, etc. Around the time that Halo was becoming a huge success. It didn't work, even though Metroid Prime is one of the best games ever made.I really think that Retro needs to work on an inspired sci-fi FPS to compete with Halo. I went there *exposes chest* My body is ready for your daggers.
Well, if we look at the past, Metroid Prime was a game that competed against Halo 1 in it's time, it was a "Halo Killer". A major first party game, marketed as a AAA game, FPS ("FPA"), sci-fi, etc. Around the time that Halo was becoming a huge success. It didn't work, even though Metroid Prime is one of the best games ever made.
Now, Sci-fi FPSs aren't popular, they are like platformers, if you are not Mario, you don't sell; if you are not Halo, you don't sell. Halo is king of that particular subgenre, and it's pointless to try to compete with it.
You have to admit though that things should be different with Wii U, unless their marketing gets even worse than with the 3DS. I admit though that changing the name probably wouldn't be such a bad idea - Wii 2 is something consumers would probably understand, it doesn't sound...as stupid as Wii U and it keeps the recognizable Wii brand.
I think it's a mistake. Just look how Blinx "competed" against Mario.Halo is a more traditional, arcadey FPS with great multi-player. I think they can do it *believe.gif*
.The problem with people wanting Retro to make anFPSis that they are currently making Mario Kart tracks for the Wii U.
If anyone good at making they own genres its Big N, Its easy to forget when so many follow I'm sure they have thing plan for Wii U
Prediction time:
3 core oooe PowerPC with 2 way SMT and 3MB L2 cache. (~3ghz).
1.5GB of GDDR5 on a 96 bit bus (128MB-256MB dedicated to OS and background tasks).
Custom VLIW5 based AMD GPU with 32MB eDRAM (~400-640 SPs).
I really think that Retro needs to work on an inspired sci-fi FPS to compete with Halo. I went there *exposes chest* My body is ready for your daggers.
Are you doubting Ubisoft's ability to put together quality launch games for Nintendo systems? Crazy talk!
Well, if we look at the past, Metroid Prime was a game that competed against Halo 1 in it's time, it was a "Halo Killer". A major first party game, marketed as a AAA game, FPS ("FPA"), sci-fi, etc. Around the time that Halo was becoming a huge success. It didn't work, even though Metroid Prime is one of the best games ever made.
Now, Sci-fi FPSs aren't popular, they are like platformers, if you are not Mario, you don't sell; if you are not Halo, you don't sell. Halo is king of that particular subgenre, and it's pointless to try to compete with it.
Regarding all of the Nintendo Direct and the upcoming investor's meeting, I don't think Nintendo has mentioned the Wii U. They pretty much have only showed it to the NA audience, and they focused on 3DS in Japan. I think that definitely the next Nintendo Direct will show off Wii U stuff now (at least some of the N-Network details).
Things like these have been pretty-well liked:The very idea of including 2 totally different kinds of controllers with a system is ridiculous lol. I can't even begin to entertain the idea.
For an optional accessory, they've sure made a big deal of showing it off in their Wii U demos. They've made it seem about as optional as nunchuk was for Wii. Still, considering how widespread it is I could see leaving it out if it would cost more than a pittance to include.I know some people enjoyed their Wiimote, you were free to. But Nintendo is pushing the UPad next generation. I seriously can't see a reason why the remote would be anything other than an optional accessory.
WiiU
UPad
some pack in
cables
the end.
With the recent passing of Nobuo Nagai (rest his soul), I'm sure we'll get something in the OS or within the manuals that basically says "In memory of Nobuo Nagai"
I fully expect Nintendo to change the name from Wii U to Wii 2
It's pretty much a given we're going to see Wii U games from Retro, Monolith, Nintendo EAD Tokyo very soon. Which are Nintendo's best studios. Also Monster Games and HAL Labs have got to have something cooking.
As for spec prediction update:
- 3x ~3 GHz PowerPC, OOE somewhat like POWER7, 2 MB L2 cache
- GPU at 600+ MHz, 512 GCN SPUs/32 TMUs/16 ROPs/Gen 9 tesselator, 32MB EDRAM
- 1 GB of DDR3 at 1/3 CPU clock, 128-bit bus
- 256MB of LPDDR2 (or whatever), 64-bit bus, memory for OS and gaming apps from the Nintendo App Store
- BD-drive with 2+ times the throughput of the PS3 one
- 16GB of flash memory on cheapest model
I'd agree in the most part, but I don't expect that the eDRAM in the CPU will be used as an L2 cache, the latency is too high compared to SRAM. I'd expect small SRAM L2 caches of about 128kB-256kB per core, and then a shared eDRAM L3 cache of about 6-10MB.
I'd also tend a bit higher on the SPUs (although that depends on the GPU clock rate) and would still go for a 192bit bus (again depending on memory clock).
It's pretty much a given we're going to see Wii U games from Retro, Monolith, Nintendo EAD Tokyo very soon. Which are Nintendo's best studios. Also Monster Games and HAL Labs have got to have something cooking.
As for spec prediction update:
- 3x ~3 GHz PowerPC, OOE somewhat like POWER7, 2 MB L2 cache
- GPU at 600+ MHz, 512 GCN SPUs/32 TMUs/16 ROPs/Gen 9 tesselator, 32MB EDRAM
- 1 GB of DDR3 at 1/3 CPU clock, 128-bit bus
- 256MB of LPDDR2 (or whatever), 64-bit bus, memory for OS and gaming apps from the Nintendo App Store
- BD-drive with 2+ times the throughput of the PS3 one
- 16GB of flash memory on cheapest model
- 3x ~3 GHz PowerPC, OoOE somewhat like POWER7, 2 MB L2 cache
- GPU at 600+ MHz, 512~768 GCN SPUs or 640~720 VLIW4 SPUs/32 TMUs/16 ROPs/Gen 9 tesselator, 32MB EDRAM
- 1.5 ~ 2GB of GDDR3/5 at 1/3 CPU clock, 128-bit bus
- Very fast BD-drive
- 16GB of flash memory on cheapest model
Why two pools? More expensive in terms of the chips, more complex board, more headaches for revisions.- 1 GB of DDR3 at 1/3 CPU clock, 128-bit bus
- 256MB of LPDDR2 (or whatever), 64-bit bus, memory for OS and gaming apps from the Nintendo App Store
That would only achieve the opposite.a 96-bit bus to reduce the design complexity.
Just was thinking about this....
What about WiiWare/Virtual Console stuff?
Should we just assume that is gone, as far as the stuff we've already purchased on Wii transferring to WiiU?
we mentioned earlier that the WiiU will use all Wii's previous peripherals etc.
How much a longshot is that Nintendo will make 2 SKUs for the WiiU?
- Upgrade pack/core pack
- Standard Pack/premium pack
uprade pack is for wii owners. in the box there is only the upgraded parts. meaning, wiiu console itself, probably the new psu for the machine and the tablet (and the minigames we saw on E3/CES). everything else you already got it. No cables, no sensorbar, no wiimotes etc.
that way we may ugrade with 50-80$ less. I know Nintendo must "train" the retailersbut I think is worth it if they can advertise a 249-299 Next Gen upgrade
oh and standard pack is the sku we know it as today.
I see the eDRAM being used because that would indicate the BW for the main memory isn't big enough on its own to achieve the resolutions Nintendo claims which most likely points to a 96-bit bus to reduce the design complexity.
This sounds really horrible. Why keeping the bus width so low ?Prediction time:
3 core oooe PowerPC with 2 way SMT and 3MB L2 cache. (~3ghz).
1.5GB of GDDR5 on a 96 bit bus (128MB-256MB dedicated to OS and background tasks).
Custom VLIW5 based AMD GPU with 32MB eDRAM (~400-640 SPs).
If there are good launch games + a promising launch window, I would. If not, hellz naw. Not gonna get the system for 1 game and then not play it for a while.
Who else is getting Wii-U at launch?
Who else is getting Wii-U at launch?
Who else is getting Wii-U at launch?