Wii U Speculation Thread 2: Can't take anymore of this!!!

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While it is true its reaching the point of no return on GPU/CPU style tweaks etc it is possible for other aspects like ram etc to adjust. We know very late in the game 3DS was tweaked in such a way. The potential danger really is in who Nintendo is really turning their ears to. While Temco is nice it would be much nicer to hear them being much more receptive in such a fashion with Epic etc

Nintendo did say that have a lot of surprising unannouced partnerships. I'm remaining cautiously optimistic even with all these new musings.
 
Do we know this for a fact or are you posting your assumption as fact, as you have a penchant to do? :P


Mark Rein said:
"I can tell you that I got to see it at E3 and it was what I expected of course. We were very excited to play some of their demos, see how good the feel of the hardware was -- it's a very impressive system and I think it's gonna do quite well," he told us. When asked about the possibility of UE3 on Wii U, as indicated by two UE3-based games in Nintendo's own sizzle reel, Rein referred us to our conversation at GDC.

He summarized it by saying, "'If Nintendo made a system that could run our engine, we'd be on it like water on fish.' And so when someone asked me what I thought about the Wii U, I said, 'Water, meet fish.'" Seems pretty direct if you ask us!

there, two games were using UE3.
 
Do we know this for a fact or are you posting your assumption as fact, as you have a penchant to do? :P

His comment was based on one he had made a few months earlier.

http://www.joystiq.com/2011/03/02/mark-rein-if-3ds-could-deliver-unreal-engine-3-wed-be-on-it/

"Nothing's changed," he added, "There's only so much time in the day; our engine requires a certain level of hardware capabilities to make our pipeline, our tools work -- and we work on the ones that do. The second Nintendo releases a piece of hardware that can run our engine well, we'll be on it like water on fish."
 
I've been burnt so many times with the 3rd party situation, that I keeping my expectation very low.

They always say "It's a facinating system, look all the posibilities!" but hardly it turns in a concrete game.
 
I've been burnt so many times with the 3rd party situation, that I keeping my expectation very low.

They always say "It's a facinating system, look all the posibilities!" but hardly it turns in a concrete game.

Yep. I'd love to solely own a nintendo console for a generation but the lack of third party support stops me from being able to do that. They always seem to be giving developers the opposite of what they want and do their own thing.
 
Quick straw poll based on JoshuaJSlone's suggestion in the investor meeting thread:

For a while I've thought one of the most obvious and simple Nintendo franchise DLC possibilities would be expanding on the Mario Kart retro tracks. Now that there are so many past games, having a selection of 16 retro tracks doesn't cover a lot. People would probably be willing to pay for another set of 16 remade by a C-team, or something like a complete set of tracks from one of the previous games.

Let's say Nintendo releases Mario Kart Wii U, and then every six months they release a DLC pack of all the tracks (including battle courses) from one of the previous games in the series, and throw in any characters and items which were in that game but not in MK Wii U.

Would you buy them, and if so, how much would you be willing to spend per pack?

Personally I'd have no trouble paying €10 each for packs from Super Mario Kart and Mario Kart 64, perhaps a couple of the others too, if the mood strikes me.
 
Quick straw poll based on JoshuaJSlone's suggestion in the investor meeting thread:



Let's say Nintendo releases Mario Kart Wii U, and then every six months they release a DLC pack of all the tracks (including battle courses) from one of the previous games in the series, and throw in any characters and items which were in that game but not in MK Wii U.

Would you buy them, and if so, how much would you be willing to spend per pack?

Personally I'd have no trouble paying €10 each for packs from Super Mario Kart and Mario Kart 64, perhaps a couple of the others too, if the mood strikes me.

I could see that
Though I was hoping being the 20th anniversary of the franchise, the next game would have ALL of the Retro tracks in them.. but I doubt that.

Hell, don't want to give em ideas, but would even support a new Cup (4 tracks + mirrored) and a battle stage as DLC to be honest.
 
I could see that
Though I was hoping being the 20th anniversary of the franchise, the next game would have ALL of the Retro tracks in them.. but I doubt that.

Hell, don't want to give em ideas, but would even support a new Cup (4 tracks + mirrored) and a battle stage as DLC to be honest.

Coupled with an expected 16 new tracks, including all the retro tracks would mean the game would have 136 tracks in it, not even counting the battle courses! I somehow doubt they'd manage to get that out the door in a reasonable amount of time for €50.

New cups would be nice, but I can't see myself paying much for just four new tracks and a battle stage.
 
You got to love... loose interpretations of quotes

Not All Wii U games to be HD
http://www.ripten.com/2012/01/30/iw...ampaign=Feed:+ripten+(Ripten+Video+Game+Blog)

Not exactly how I read either quote, but meh

Actually, that was pretty re-assuring for what Nintendo will do although I don't know if he's talking native or upscaled.

ripten said:
Iwata made it clear that titles like The Legend of Zelda will be treated to full HD...


Quick straw poll based on JoshuaJSlone's suggestion in the investor meeting thread:



Let's say Nintendo releases Mario Kart Wii U, and then every six months they release a DLC pack of all the tracks (including battle courses) from one of the previous games in the series, and throw in any characters and items which were in that game but not in MK Wii U.

Would you buy them, and if so, how much would you be willing to spend per pack?

Personally I'd have no trouble paying €10 each for packs from Super Mario Kart and Mario Kart 64, perhaps a couple of the others too, if the mood strikes me.
No. I don't want Nintendo participating in DLC at all. They're one of the last game makers that actually have content on the disc.

What I would like to see them do is make downloadable games (particularly remakes) compatible across handhelds and consoles. The idea of playing games like Ocarina of Time, Star Fox 64 and Mario 64 on both systems is very appealing to me. They could really open up a huge market if they did this - especially with a 3DS redesign. A cloud based save system and having the games linked to an account is the way the should go with this imo.
 
No. I don't want Nintendo participating in DLC at all. They're one of the last game makers that actually have content on the disc.

They're hardly going to release a Mario Kart game with 136 tracks on the disc, are they? If they release MK Wii U with 16 new tracks and a collection of 16 retro tracks I hardly see the problem with bringing out extra content for the game at a later date.
 
Actually, that was pretty re-assuring for what Nintendo will do although I don't know if he's talking native or upscaled.





No. I don't want Nintendo participating in DLC at all. They're one of the last game makers that actually have content on the disc.

What I would like to see them do is make downloadable games (particularly remakes) compatible across handhelds and consoles. The idea of playing games like Ocarina of Time, Star Fox 64 and Mario 64 on both systems is very appealing to me. They could really open up a huge market if they did this - especially with a 3DS redesign. A cloud based save system and having the games linked to an account is the way the should go with this imo.
To be honest Nintendo are often so old fashioned and "earnest" in a fashion that they'll likely mistake DLC as content they must make seperately after the game is out (likenew levels for Mario) and keep making for a long time, rather than just lock out stuff on the disk. More cost to them of course but it's sort of the way they'd misunderstand this kind of thing.
 
To be honest Nintendo are often so old fashioned and "earnest" in a fashion that they'll likely mistake DLC as content they must make seperately after the game is out (likenew levels for Mario) and keep making for a long time, rather than just lock out stuff on the disk. More cost to them of course but it's sort of the way they'd misunderstand this kind of thing.
This is what DLC should be
 
Actually, that was pretty re-assuring for what Nintendo will do although I don't know if he's talking native or upscaled.





No. I don't want Nintendo participating in DLC at all. They're one of the last game makers that actually have content on the disc.

What I would like to see them do is make downloadable games (particularly remakes) compatible across handhelds and consoles. The idea of playing games like Ocarina of Time, Star Fox 64 and Mario 64 on both systems is very appealing to me. They could really open up a huge market if they did this - especially with a 3DS redesign. A cloud based save system and having the games linked to an account is the way the should go with this imo.

Is it your opinion that content in Portal 2 was left off the disc in order to produce DLC later?
 
No. I don't want Nintendo participating in DLC at all.

DLC in and of itself is not inherently bad, surely? It's a convenient way of expanding existing offerings. The Wii Fit example Iwata gave, where they ended up releasing Wii Fit Plus because they had made enough new stuff that they were comfortable offering an add-on disk, should give you confidence that they aren't talking about fleecing people for items. They are talking about expansions and supplements to keep a game exciting after you would otherwise have stopped playing, and when they come up with cool stuff that improves the original.

If you trust Nintendo to be reasonable with their sequels and re-releases/updates, then there is no reason not to trust them to be reasonable with their DLC.
 
To be honest Nintendo are often so old fashioned and "earnest" in a fashion that they'll likely mistake DLC as content they must make seperately after the game is out (likenew levels for Mario) and keep making for a long time, rather than just lock out stuff on the disk. More cost to them of course but it's sort of the way they'd misunderstand this kind of thing.

Oh boy, what have we done...
 
They should do what they did with Super Mario Advance 4 (Mario 3) for the GBA in which they released a bunch of new levels and powerups through e-reader cards. That was pretty awesome.
 
for the likes of mario kart I think it would be more beneficial for nintendo to offer the tracks as free dlc. A second option could include having the tracks as free dlc for a allotted time period and then charging for them.
 
for the likes of mario kart I think it would be more beneficial for nintendo to offer the tracks as free dlc. A second option could include having the tracks as free dlc for a allotted time period and then charging for them.

Free DLC is definitely the way to go. They could have newcomers or people that haven't worked on the Wii U working on characters and tracks, to help them gain experience with the hardware.


Impossible...
They could re-release the games and then add DLC, but they can't just retrofit the games with DLC

Actually, they could if they wanted to. The answer lies in the homebrew Riivolution. It forces the Wii to load designated files from the SD or internal flash instead of from the disk. If I understand right, the Wii creates a file list of the games files and their locations when a game is loaded up; Riivolution alters the file list and opens the game up for new content.

If Nintendo allowed the Wii U to swap out files they could easily have a Wii game load an alternate system file with the ability to load characters/tracks or the like from the memory built in.

It's been a while since I've read up on Riivolution though, so I can't confirm that's definitely how it works, but it's definitely possible from a technical standpoint.
 
Would Nintendo fragment its online community by releasing "track packs" for Mario Kart U? I hope not.
I hope not too. Who wants to be booted out of a race because he/she didn't buy all the DLC tracks? Nintendo should take careful note in deciding which games can offer what kind of DLC.
 
Would Nintendo fragment its online community by releasing "track packs" for Mario Kart U? I hope not.

If Mario Kart 7 is anything to go by, I don't think so...

I do wonder though if they would ever offer it as like Club Nintendo rewards to encourage people to use that service.
 
This whole Mario Kart Wii U talk reminds me my mock ups for the game I did back in December

mario_kart_wii_u_roster_by_alistairroo-d4ko64w.jpg

mario_kart_wii_u_cup_selection_screen_by_alistairroo-d4ko6jd.jpg

mario_kart_wii_u_items_by_alistairroo-d4ko72q.jpg


I don't see Nintendo whoring the Mario Kart franchises that way.
32 tracks per game has been the standard for quite some time.
I think it's time to add more and I see 40 tracks more feasible than let's say... 48 or 56
 
They're hardly going to release a Mario Kart game with 136 tracks on the disc, are they? If they release MK Wii U with 16 new tracks and a collection of 16 retro tracks I hardly see the problem with bringing out extra content for the game at a later date.

They could probably fit a lot of tracks on a Blu-Ray disc. 32 - 64 tracks is a real possibility.

To be honest Nintendo are often so old fashioned and "earnest" in a fashion that they'll likely mistake DLC as content they must make seperately after the game is out (likenew levels for Mario) and keep making for a long time, rather than just lock out stuff on the disk. More cost to them of course but it's sort of the way they'd misunderstand this kind of thing.

I see what you're saying, but I look at it as a slippery slope. I'd almost always prefer a sequel. In this case, I don't see the point of DLC when there could be a sequel.

Is it your opinion that content in Portal 2 was left off the disc in order to produce DLC later?
I don't think it was left off the disc. They made a sequel. I'm not sure what you're getting at here.

DLC in and of itself is not inherently bad, surely? It's a convenient way of expanding existing offerings. The Wii Fit example Iwata gave, where they ended up releasing Wii Fit Plus because they had made enough new stuff that they were comfortable offering an add-on disk, should give you confidence that they aren't talking about fleecing people for items. They are talking about expansions and supplements to keep a game exciting after you would otherwise have stopped playing, and when they come up with cool stuff that improves the original.

If you trust Nintendo to be reasonable with their sequels and re-releases/updates, then there is no reason not to trust them to be reasonable with their DLC.

When something like DLC is introduced, it leaves you at the mercy of those who are in control. You're essentially relying on Nintendo to take a moral high ground as opposed to making money. The outcome, I see is that Nintendo will eventually focus more heavily on DLC. Maybe that's the direction gaming is heading anyway and it's unavoidable. Maybe I'm being old school here, but I like the idea of being able to pop my game in and have it work and not have to install an hour of patches/updates to play. Nintendo are one of the last devs that focus on this.

I'll even expand upon your Wii Fit Plus example. One idea I have is a never ending Zelda game. Imagine a huge world, that never ended or at least was massively bigger than anything we've ever seen and content and quests could continually be added. That to me is exciting, but you're eventually going to get to a point where DLC is then required and that's not what I want to see happen.

In the case of this Zelda game, I'd rather see them release a USB 32GB thumb drive as an expansion pack. That's an alternative that I'd rather see because it forces them to think about the customer. It's better from a consumer perspective imo, but from a business standpoint, it probably doesn't make much sense. Like I said, maybe that's the direction the industry is heading, and it has it's pros and cons. I think I will miss the days when I got my content on the disc.
 
Would Nintendo fragment its online community by releasing "track packs" for Mario Kart U? I hope not.

If they are going to have some paid for DLC I hope they go the Team Fortress 2 route by making the tracks free and charging for things like character skins. Make the core content free and charge people for cosmetic stuff.
 
They could probably fit a lot of tracks on a Blu-Ray disc. 32 - 64 tracks is a real possibility.


Haha, the limit of tracks has nothing to do with storage space. They don't add more tracks because it takes time, money and artists to do more than the usual.

This is a common misconception from the CD days where people thought a disc game was going to be longer because it had 650 god damned megs.

And if someone mentions Super Smash Bros Melee, the reason why the disc was double layered is due to the huge amount of redbook audio and FMVs. Which is usually the kind of stuff that fills discs.
 
I will not be cool if Nintendo charged for DLC. I think it should be free or if they really plan to go the extra mile with DLC they should just include it in the price of the video game.

I have a distrust of video game companies (or companies in general). It's probably common for them to purposely cut out content to add it later as DLC. That doesn't sit well with me.

Nintendo is probably going to sell their WiiU games for $60 and we all know Nintendo games don't have price drops for years.

Keep it easy on the pockets, Nintendo.
 
I will not be cool if Nintendo charged for DLC. I think it should be free or if they really plan to go the extra mile with DLC they should just include it in the price of the video game.

I have a distrust of video game companies (or companies in general). It's probably common for them to purposely cut out content to add it later as DLC. That doesn't sit well with me.

Nintendo is probably going to sell their WiiU games for $60 and we all know Nintendo games don't have price drops for years.

Keep it easy on the pockets, Nintendo.

Nintendo has already said that any DLC they do will be to add to the game later.
Not cut content from the original release.
 
I will not be cool if Nintendo charged for DLC. I think it should be free or if they really plan to go the extra mile with DLC they should just include it in the price of the video game.

I have a distrust of video game companies (or companies in general). It's probably common for them to purposely cut out content to add it later as DLC. That doesn't sit well with me.

Nintendo is probably going to sell their WiiU games for $60 and we all know Nintendo games don't have price drops for years.

Keep it easy on the pockets, Nintendo.

I think first party games will stay $49.99 and third party games will be the ones with premium pricing.

On the point about not liking DLC, it'd be like complaining about Wii Fit Plus if it was DLC and you couldn't buy it in a store. It doesn't make any sense. Nintendo will most likely release download only expansion packs. Mario games will still have its 8 worlds and bonus worlds but also have an expansion with another 8 worlds a year or two after the games initial release.
 
Haha, the limit of tracks has nothing to do with storage space. They don't add more tracks because it takes time, money and artists to do more than the usual.

This is a common misconception from the CD days where people thought a disc game was going to be longer because it had 650 god damned megs.

And if someone mentions Super Smash Bros Melee, the reason why the disc was double layered is due to the huge amount of redbook audio and FMVs. Which is usually the kind of stuff that fills discs.

The tracks are already built. How much work they need to put into those old tracks is another story. Some of them would need very little work depending on the visual fidelity they were going for. Obviously, the SNES and GBA games don't look as good as the GC/Wii/3DS ones. Why not just leave them all as they currently are?
 
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