Wii U Speculation Thread 2: Can't take anymore of this!!!

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The tracks are already built. How much work they need to put into those old tracks is another story. Some of them would need very little work depending on the visual fidelity they were going for. Obviously, the SNES and GBA games don't look as good as the GC/Wii/3DS ones. Why not just leave them all as they currently are?

Because the games don't play the same.
The remakes have to have tweaks and such to them because the games handle and play differently.
Like the added glider boosts in the retro MK7 tracks.
 
Nintendo has developed physical expansion packs.

Daigasso! Band Brothers Request (for the GBA), and F-Zero Xpansion Kit and Ura Zelda. Pretty awesome standards for them to do on DLC if you ask me.
 
You're missing the point of that article then. The writer is saying that the 2x he was told is essentially the same as the 5x he was told by IGN. That's why he was saying he wrote the article despite the algebra not adding up. Because one this is certain in algebra 2x will never equal 5x, but he's saying the opposite is true in this case.

Well 720 p to 1080 p is a doubling of pixels right? Yeah I do expect the Wii U not only to run an existing 720 p Xbox game at 1080 p...I also expect nicer textures and hopefully, 60 fps for a given title. That's not world shattering, but definitely more than a 2x increase even if its not immediately evident.
 
I doubt 1st party games will stay at $50 with increase budgets for HD assets. Didn't Nintendo raise price of 1st party games for 3DS? And I don't think 3rd parties would appreciate Nintendo selling their games at $50.

I hope you say is true about DLC with Nintendo games.

I downloaded MegaMan 9 and I found out you need to pay an extra buck (nevermind you pay for Wii points by increments of 10) to play the other character in the game. I was like 'you gotta be kidding me.' I think it should have already been part of the whole game. Stuff like that makes me not like this trend.
 
I doubt 1st party games will stay at $50 with increase budgets for HD assets. Didn't Nintendo raise price of 1st party games for 3DS? And I don't 3rd parties would appreciate Nintendo selling their games at $50.

I hope you say is true about DLC with Nintendo games.

I downloaded MegaMan 9 and I found out you need to pay an extra buck (nevermind you pay for Wii points by increments of 10) to play the other character in the game. I was like 'you gotta be kidding me.' I think it should have already been part of the whole game. Stuff like that makes me not like this trend.

That's Capcom being stupid, though.
 
Well 720 p to 1080 p is a doubling of pixels right? Yeah I do expect the Wii U not only to run an existing 720 p Xbox game at 1080 p...I also expect nicer textures and hopefully, 60 fps for a given title. That's not world shattering, but definitely more than a 2x increase even if its not immediately evident.

If you double 720 you get 1440, not 1080.

Besides, if you "double" a 720 game you're not really making it true 1080. For a game to be full HD it needs to be created that way. Other than that, all you're doing is upscaling and fancy trickery to make it look better.
 
I doubt 1st party games will stay at $50 with increase budgets for HD assets. Didn't Nintendo raise price of 1st party games for 3DS? And I don't 3rd parties would appreciate Nintendo selling their games at $50.

I hope you say is true about DLC with Nintendo games.

I downloaded MegaMan 9 and I found out you need to pay an extra buck (nevermind you pay for Wii points by increments of 10) to play the other character in the game. I was like 'you gotta be kidding me.' I think it should have already been part of the whole game. Stuff like that makes me not like this trend.

Nintendo are already working with HD quality assets on Wii games. They just reduce the resolution of those assets for the final product. This means that HD development won't necessarily increase the budget for each game. Look at Skyward Sword as an example, they were working on that for over 4 years and at some point had 100 people working on it. That would have an "HD budget" and they sold it for $49.99.

Don't look at MegaMan 9 as a good example of what Nintendo will do because Capcom is not Nintendo. Iwata even said that they don't like the idea of microtransactions (paying $1 to unlock some small bonus like playing with another character) for their own games because they want to have a good relationship with their customers but third parties can do that if they wish because they have a slightly different customer to Nintendo's own games.

If you double 720 you get 1440, not 1080.

Besides, if you "double" a 720 game you're not really making it true 1080. For a game to be full HD it needs to be created that way. Other than that, all you're doing is upscaling and fancy trickery to make it look better.

Nope.

1080p is over double the pixels of 720p because you have to account for 1920x1080 and 1280x720

720p has 921,600 pixels
1080p has 2,073,600
 
So they say.

This is kind of my point too. It's a slippery slope imo. It might start out well, but eventually I don't think it will be.

I think games like MK or SSB are bad examples of this and the worst of DLC. Again, I don't see the difference in just coming out with another game in the case of MK or SSB. Something like an expanded Zelda universe would be better but you're still looking at the same problem. Content (finding secrets/hidden bosses) that was once part of the game now require an extra payment.

Imagine after you defeat Ganon there's still the world that needs to be purged of a few stragglers. This is a way to prolong the quest, but once again, I just don't see the point in DLC when a whole new game could be released.

The only exception I can think of is if they expanded the world and made it even bigger. In other words, Hyrule and it's kingdom would still be on the disc but additional areas (ex. beyond the desert) could be downloaded to the HDD (which Wii U won't have) or they could release the add-on as a flash drive. This would save them assets, but it would introduce new problems as well - like there being nothing to do in sections you already completed. The only way to get around it would be to create the game with express intention of being able to add onto it at a later date.
 
If you double 720 you get 1440, not 1080.

Besides, if you "double" a 720 game you're not really making it true 1080. For a game to be full HD it needs to be created that way. Other than that, all you're doing is upscaling and fancy trickery to make it look better.

What I mean is that 720 p is 921,600 pixels and 1080 p is2,073,600 pixels. So rendering a game (not just using an upscaling method) at a higher resolution requires a rough doubling of processing power. If we were to get a port of a 720p game, and it were rendered in 1080p instead (not using upscaling, but actual rendering), you basically are instantly requiring twice the computing power. Run it at 60fps as opposed to 30 and you are once again doubling. I expect the Wii U to run any Xbox 360 game at 1080 p at 60 fps...which requires a rough quadrupling of power.
 
If the DLC is something worthy like new levels or something meaty like that, then I would gladly pay for it. Hell, Final Fantasy 4 The After Years felt like one huge DLC pack.

However, I'm not interested in DLC for new powerups, costumes, characters, etc.
 
What I mean is that 720 p is 921,600 pixels and 1080 p is2,073,600 pixels. So rendering a game (not just using an upscaling method) at a higher resolution requires a rough doubling of processing power. If we were to get a port of a 720p game, and it were rendered in 1080p instead (not using upscaling, but actual rendering), you basically are instantly requiring twice the computing power. Run it at 60fps as opposed to 30 and you are once again doubling. I expect the Wii U to run any Xbox 360 game at 1080 p at 60 fps...which requires a rough quadrupling of power.

Yes, of course. But you can't just take a 720p game and automatically "convert" it to 1080p. Devs actually have to redesign models and textures to take advantage of the higher resolution, otherwise it's just an upscaling... Which is the cheapest and fastest way to "HD" a game, and it's what everyone already does. I don't expect it to be any different with the Wii U.


What? 1080p has over double the pixels.
1280 x 720 = 921,600
1920 x 1080 = 2,073,600

He said that 720 doubled was 1080, I said no. You, Caramello and I are just saying the same thing.
 
Because the games don't play the same.
The remakes have to have tweaks and such to them because the games handle and play differently.
Like the added glider boosts in the retro MK7 tracks.

How much time does it take to tweak when the game mechanics and levels are already built? It doesn't matter really, we're going in circles here. Most of the time DLC isn't worth it to me, but I do feel like some genres suffer more because of it. Racers and FPSs in particular have suffered because of this imo.
 
If the DLC is something worthy like new levels or something meaty like that, then I would gladly pay for it. Hell, Final Fantasy 4 The After Years felt like one huge DLC pack.

However, I'm not interested in DLC for new powerups, costumes, characters, etc.

As a hardware manufacturer, or platform holder, it would be better to present third-party developers with as much freedom as possible. Some say that the guidelines and regulations we previously established are too strict and behind the times, and others say that Nintendo should not put too many restrictions on the features of software targeting the consumers who are familiar with micro-transactions. Therefore, we plan to ensure a relative level of flexibility for the Nintendo 3DS and the Wii U software compatible with the Nintendo Network as long as the developer has built a trusting relationship with consumers, except for the cases that consumers will be too disadvantaged.

On the other hand, the reason I refer to Nintendo as a software developer is that we have a belief that our games should be a trusted brand for a very wide variety of consumers, including children and casual users who are not so familiar with the trends of video games. Therefore, we would like to have regulations with a certain degree of strictness so that consumers will get a sense of reassurance from our games. I am not saying that Nintendo is better than third-party developers. Each developer has its own customer base, and we should be more careful with this point for Nintendo consumers. - Satoru Iwata

Regarding the add-on content I mentioned before, effectively providing such content for a game which has sold well could be a way to keep the market momentum. The sales pace is getting slower day by day even for the biggest hit software. If we could announce some big news in connection with the add-on content for such software, many people would start playing it again, which could be an opportunity to revive the momentum. In this context, the add-on content should be considered as a key to extending the lifespan of products and to maintaining the sales momentum, as well as a chance to earn additional profits. - Satoru Iwata


Two key points to read before people continue with the point that Nintendo are going to come out with $1 hats. The first kind of DLC that you said you'd pay for is the kind Nintendo will be going for.
 
How much time does it take to tweak when the game mechanics and levels are already built? It doesn't matter really, we're going in circles here. Most of the time DLC isn't worth it to me, but I do feel like some genres suffer more because of it. Racers and FPSs in particular have suffered because of this imo.

Depends in how much work they put on it.

Just because the tracks are "built" doesn't mean it's easy. Sure, the track design is done, but they still have to create the polygon models, textures and probably add new effects here and there. The fact that they already know what to do makes it easier, but it's still not a cakewalk.

Two key points to read before people continue with the point that Nintendo are going to come out with $1 hats. The first kind of DLC that you said you'd pay for is the kind Nintendo will be going for.


Why are you quoting me? I'm not the one saying that about Nintendo and microtransactions. I know that microtransactions is not the kind of thing Nintendo is going to do, I read the QA too.
 
He said that 720 doubled was 1080, I said no. You, Caramello and I are just saying the same thing.

You're only making it worse. Besides, he said 720P and 1080P. The P stands for progressive, meaning he was talking about a resolution (up & down * left to right). He wasn't asking how much 2 times 720 was any more than he was asking how much 5+5 is.
 
Well 720 p to 1080 p is a doubling of pixels right? Yeah I do expect the Wii U not only to run an existing 720 p Xbox game at 1080 p...I also expect nicer textures and hopefully, 60 fps for a given title. That's not world shattering, but definitely more than a 2x increase even if its not immediately evident.

No. We just need to accept that it was poorly written and act like it never happened.
 
You're only making it worse. Besides, he said 720P and 1080P. The P stands for progressive, meaning he was talking about a resolution (up & down * left to right). He wasn't asking how much 2 times 720 was any more than he was asking how much 5+5 is.

I replied to exactly what he asked. If he fixed it later with another post, that's another thing.
 
I would gladly pay for a significant expansion to something like Zelda, or even a few new levels for Mario. As long as they don't delve into this locked payed content crap, I'd be fine.
 
Do you guys realize how far 5 months is? It's almost half a year away.
Yup, it's god damn madness inducing which is why I've been weening myself off the Wii U threads a little :) I guess GDC might give us a little something but short of any leaks it's going to be a loooooong wait.

Come on Nintendo, stop being secretive little poopy-pants'.
 
I replied to exactly what he asked. If he fixed it later with another post, that's another thing.

No you didn't. And he didn't fix it later on. His question (coming from YOUR post where you quoted him):

"Well 720 p to 1080 p is a doubling of pixels right?"

to which your reply was

"If you double 720 you get 1440, not 1080."

So my point stands. He wasn't asking how much 2*720 was. He was asking how much pixels the 720P resolution has compared to the 1080P resolution. To which your answer did not make any sense. Your answer actually implied that 1080P was less than double 720P, while the opposite is true. I don't want to make a big deal out of it so this is the last i'm saying about the matter, but i don't understand why you don't just say that you were wrong or misunderstood instead of claiming you were right and answered his question (which on both accounts, you were and did not).
 
No you didn't. And he didn't fix it later on. His question (coming from YOUR post where you quoted him):

"Well 720 p to 1080 p is a doubling of pixels right?"

to which your reply was

"If you double 720 you get 1440, not 1080."

So my point stands. He wasn't asking how much 2*720 was. He was asking how much pixels the 720P resolution has compared to the 1080P resolution. To which your answer did not make any sense. Your answer actually implied that 1080P was less than double 720P, while the opposite is true. I don't want to make a big deal out of it so this is the last i'm saying about the matter, but i don't understand why you don't just say that you were wrong or misunderstood instead of claiming you were right and answered his question (which on both accounts, you were and did not).


Whoa, that's a lot of assumptions there.

Your quote from him asks explicitly if 720 is double of 1080 (double = 2 times). I replied accordingly. Which is no, 1080 is not double of 720.

And my quote explicitly says that 720 (short for 1280 x 720) is actually 1440 if you double it (short for 2560 x 1440), so no it's not 1080. It's bigger, yes and it is understood that if 1440 is bigger than 1080, then I didn't need to explicitly say that.

Maybe it was you that assumed or misunderstood that I allegedly misunderstood Log4Girlz poorly written post :)

*Edit*

I can see where the confusion might have been. In my original post I put "double" in quotes. I put it in quotes to give it the context of Log4Girlz definition of "double". Not because I actually thought 1080 was double of 720. I don't even know why anyone thought that if in my first sentence I explicitly say that 720 x 2 is bigger than 1080.
 
this makes me wonder if the ps360 ports announced for wiiU this year will be at 1080 or at least true 720 at a steady framerate.

They will probably be exactly like the originals, just upscaled.

The best thing would be if instead of being pure Xbox 360 ports, they would instead use the PC versions, which have (in some cases), higher quality assets.
 
Wii U will not play DVD, Blu-ray discs

http://go - nintendo.com/?mode=viewstory&id=171048

Nintendo fans already knew this, but I can see news outlets reporting this as "Nintendo never changes!!1 Wii U will fail!"
 
Fine by me. I'll just watch DVDs using the other 20 DVD players in my house
Personally I'd prefer to have one unit do all my media. 1 box under my TV > 2 or 3 boxes.

I will also add that if the HW is capable (It won't be for BluRay as it's only Single layer), I'm happy to pay Nintendo's licensing fee for the privilege but I doubt Nintendo would be happy with selling DVD playback when everyone else gets it for free. They'd just prefer not to include it, which is a shame.
 
Meh, I already knew the news but still disappointing. I game in my room and there's only room on my desk for one console, gonna have to somehow put the PS3 somewhere else in case I want to watch Blu-Rays, sucks.
 
Meh, I already knew the news but still disappointing. I game in my room and there's only room on my desk for one console, gonna have to somehow put the PS3 somewhere else in case I want to watch Blu-Rays, sucks.

It's increasingly clear the issue with Nintendo and DVD movie playback and BR is an outright refusal to pay anything to the consortium. Perhaps Sony will get access to privileged unit sales information?

In anycase, Nintendo seems fine moving into streaming in a big way and that's probably one safe bet in terms of convergence that they will easily get right.
 
They will probably be exactly like the originals, just upscaled.

The best thing would be if instead of being pure Xbox 360 ports, they would instead use the PC versions, which have (in some cases), higher quality assets.

Do you even know what upscaling means?
 
Not sure if this has been discussed but does anyone think the Wii U will offer an app market, or possibly connect to the Android market? I just read an article in the paper today that spoke of the Wii's casual market base being stolen by Apple / Android, and what with the touch-panel controller and all...

The article did say that the Wii U will offer mobile gaming, although it is unclear whether that is only referencing the controller itself as the mobile device for the console games. On one hand you wouldn't think Nintendo would want to lure anyone more into the mobile side of gaming as it hurts the 3ds, yet Iwata seems determined now to embrace any failings they have and turn them around.
 
Not sure if this has been discussed but does anyone think the Wii U will offer an app market, or possibly connect to the Android market? I just read an article in the paper today that spoke of the Wii's casual market base being stolen by Apple / Android, and what with the touch-panel controller and all...

The article did say that the Wii U will offer mobile gaming, although it is unclear whether that is only referencing the controller itself as the mobile device for the console games. On one hand you wouldn't think Nintendo would want to lure anyone more into the mobile side of gaming as it hurts the 3ds, yet Iwata seems determined now to embrace any failings they have and turn them around.

Much like Wii Channels I think the eShop will offer more than just games. I doubt they'll go into productivity apps but I'm sure you'll get the standard Netflix, Hulu Plus, probably some music apps and maybe even some reading apps. Mostly entertainment focused. Android is out of the question.
 
Much like Wii Channels I think the eShop will offer more than just games. I doubt they'll go into productivity apps but I'm sure you'll get the standard Netflix, Hulu Plus, probably some music apps and maybe even some reading apps. Mostly entertainment focused. Android is out of the question.
The biggest threat to Nintendo with the mobile entertainment though is just that- the games. That's why I was thinking they are going to find a way to offer the same 'hot' apps that you can get on your phone (angry birds and the like). Maybe they won't be able to convince people to stop gaming on the phones, but with as cheap as some of these games can be had for could they possibly get a cut of the profits with people double-dipping on the Wii U?

I am trying to think of why someone would play on the Wii U controller when they probably have their phone in their pocket... maybe Nintendo will actually have a robust online network with leaderboards/friend challenges etc. Probably not likely but the 'support for mobile games' in the article got me thinking (or just confused me).
 
Woohoo! Finally accepted. (Yes, even though I'm a guy my username uses -chan, I shall explain later, long running take-the-piss-outta-me thing.)

Anyhow, now that DLC is confirmed, will that mean we could *finally* get Ura Zelda on the Virtual Console? I'm sure it wouldn't be hard to replicate such a function (Iunno, maybe I'm wrong.) But it would be mighty cool.

Ahh, now to sit back and wait for GDC and E3.
 
I have asked before with no reply. Are we sure Nintendo is doing anything for Gdc? The GDC index of talks etc doesn't have any Nintendo besides show floor.
 
I have asked before with no reply. Are we sure Nintendo is doing anything for Gdc? The GDC index of talks etc doesn't have any Nintendo besides show floor.
they probably won't have an actual conference or anything but lots of game news comes out at that time, so they'll probably give some other details, but don't expect anything game specific. Could happen MAYBE from 3rd parties, but Nintendo is probably shutting game talk down until E3. But maybe more specific online information, maybe we'll see the console again in its final form. WHO KNOWS.
 
Reggie at CES said they would be sharing some information leading towards the "re-reveal" at E3.

Not sure how true this is, but it would make sense to show something new at GDC.
 
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