Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

well Ryan did say what he wanted to do with Halo 4 was a big departure from the norm and it seemed like the rest of 343i didn't have the same idea. Now we know covenant/unsc/halo 1 vehicles are in it so I did almost immediately think of Payton when i saw those

I still hope for a more fresh take on the series by 343 but the UNSC/Covenant vehicles were somewhat of a bummer...the new trilogy should've been a new start for the series (at least for the Campaign, MP is another story) and as stated numerous times by a lot of folks here Metroid Prime could've been a great source for influence.

The Halo series is amazing, I've played and loved all the games spending a lot of time in the campaigns playing solo & co-op and Firefight in Reach and ODST but the series needs to change to keep things fresh and exciting and I'd go as far as to say that I'm all for it if that even means no co-op in Campaign if the game needs it for example.

I really hope 343 will prove me wrong when we'll actually see the game (hopefully way before E3...right Frankie?) but I'm not holding my breath...sadly as the time passes by things seem to settle as far as what our expectations should be in terms of risk and originality for the game and I find the wishful Metroid Prime-influenced scenarios more and more unlikely.
 
At this point I'm starting to believe Halo 4 is a myth, an idea with no actual hard proof. Prove me wrong Frankie.
Drop the trailer now!!!

I really hope that there will be some for of multiplayer beta, but at this point, it seems pretty unlikely. I won't get my hopes up too high, but I'd like to see it, hell, anything, soon. (tm)
 
Interesting conversation with someone MS related recently;
There's 'an established recording artist' involved with the soundtrack for the Halo franchise and my attempts at getting more info were rebuffed with 'you'll find out March'.
Prob pointless hype-foidder but thought it was worth sharing
 
Interesting conversation with someone MS related recently;
There's 'an established recording artist' involved with the soundtrack for the Halo franchise and my attempts at getting more info were rebuffed with 'you'll find out March'.
Prob pointless hype-foidder but thought it was worth sharing

i'd love to see a daft-punk, 'tron-esque' soundtrack for halo 4.

frankie, pm me demo tracks if this is true
 
Interesting conversation with someone MS related recently;
There's 'an established recording artist' involved with the soundtrack for the Halo franchise and my attempts at getting more info were rebuffed with 'you'll find out March'.
Prob pointless hype-foidder but thought it was worth sharing

Eh my guess is a game informer reveal article. With how long we've been waiting, and how quiet they have been, they really should start off with a gameplay reveal. I'm sure they are saving that for E3 though.
 
I hope it has aim down sight. Don't shoot me! But not make it as necessary as say a CoD game but for those medium to really long engagements i wish it was there.
 
I hope it has aim down sight. Don't shoot me! But not make it as necessary as say a CoD game but for those medium to really long engagements i wish it was there.

I have nothing against ADS system though it is not necessary if the core gameplay stays the same. Fully customizable controls on the other hand...
Map Zoom to LT.
And then a small change: as long as you hold down zoom, you cannot be de-scoped. ADS emulation without the game using ADS system really.

EDIT would un-de-scopable players affect the game a lot?
 
I hope it has aim down sight. Don't shoot me! But not make it as necessary as say a CoD game but for those medium to really long engagements i wish it was there.
ADS would slow down the gameplay of Halo tremendously. In shooters with short kill times it's not a problem to stay practically still while shooting but in Halo is just doesn't work. With the system currently in place people can walk around freely while shooting at people. Something you can hardly find in shooters these days. They won't ruin that by adding ADS.
 
I agree, ADS wouldn't really work. Also, it doesn't suit a lot of the weapons, I.E the Needler.

Does anyone think they should just buff the AR by allowing it to pull off headshots?
 
Automatics should never have full headshot capability. A small damage bonus, say 10%, maybe, but depends heavily on sandbox. Currently in Halos, headshot deals infinite damage (set damage resistance to 2000% and damage to 10% and headshots still kill instantly, regardless of the headshot-capable weapon used.
 
A bonus would be make sense then, or how about an alt function of sorts that gives it a bit of versatility? I can't think what though, shredder rounds?

Also, I hope the bubble shield returns, I loved that thing. Even if it was in grenade form that'd be great (maybe even better). It'd give it a much larger setup range if you could throw it across the map and have it activate there.
 
No, just headshot capabilities please.



Don't hire Conor 419

So you want a spammable weapon to have headshot capabilities?
Not only is that weapon crap already because "noobs" can just hold the trigger down and sometimes win an encounter without even having to use any skill, but you want it to be...headshot capable?

RoWqy.gif
 
It'd only help the AR at short-mid range, which is where it should be powerful (and it's not).

AR should not be poweful but useful weapon (currently it is neither). Headshot capapability doesn't do that. Hypothetically: Ability to fire bursts quick with decent accuracy up to mid-range would make it useful (assume the precision weapon in game is DMR tooled for mid-long range). Without burst-firing, it's effective range would be short, ie the weapon would be sort of dual-use weapon depending how it is used, making it flexible weapon. Headshots are out of question though, as the weapon's automatic (and random) nature makes occasional headshots nigh-guaranteed... so it'd have ability to kill people suddenly very randomly.
Having a small headshot damage bonus wouldn't have this issue but this would cause even more random damage out-put at close range. At long range carefully aimed burst would be relatively even.

Increasing AR's power just makes it more effective at close range... needlessy. We have shotgun and melee for that. That said, if AR is desinged as short range weapon, it absolutely should be effective there, winning against those who try to use non-short-range weapon against it. I do not think skill (should) consist only ability to aim but also to make proper choices.
The current system has a single utility weapon that defeats dedicated weapons on their own fields, making choice non-existent, to succeed you have to use utility weapons.
 
I recently finished up Halo Anniversary. Is there a good resource having to do with all the hidden terminals, such as figuring out the Devinci Code malarky in them?
 
AR should not be poweful but useful weapon (currently it is neither). Headshot capapability doesn't do that. Hypothetically: Ability to fire bursts quick with decent accuracy up to mid-range would make it useful (assume the precision weapon in game is DMR tooled for mid-long range). Without burst-firing, it's effective range would be short, ie the weapon would be sort of dual-use weapon depending how it is used, making it flexible weapon. Headshots are out of question though, as the weapon's automatic (and random) nature makes occasional headshots nigh-guaranteed... so it'd have ability to kill people suddenly very randomly.
Having a small headshot damage bonus wouldn't have this issue but this would cause even more random damage out-put at close range. At long range carefully aimed burst would be relatively even.

Increasing AR's power just makes it more effective at close range... needlessy. We have shotgun and melee for that. That said, if AR is desinged as short range weapon, it absolutely should be effective there, winning against those who try to use non-short-range weapon against it. I do not think skill (should) consist only ability to aim but also to make proper choices.
The current system has a single utility weapon that defeats dedicated weapons on their own fields, making choice unnecessary.

I would argue that the current system has a single utility weapon that defeats dedicated weapons on their own fields, making for more variety in gameplay and reducing the rock paper scissors elements that come with dedicated weapons for dedicated roles. That comes at the trade off of losing visual variety, which is just aesthetic fluff.
 
I think grenades should have headshot capability.

For example, if your head is in the blast radius of a grenade, instant headshot.
 
I think grenades should have headshot capability.

For example, if your head is in the blast radius of a grenade, instant headshot.

They already did that with Reach. Reach nades act like they headshot you even when they miss you.

With H4 throwing a nade should give you an automatic headshot on every player on the map. Infact you should only be able to use a nade after earning a 25 kill streak.
 
I would argue that the current system has a single utility weapon that defeats dedicated weapons on their own fields, making for more variety in gameplay and reducing the rock paper scissors elements that come with dedicated weapons for dedicated roles. That comes at the trade off of losing visual variety, which is just aesthetic fluff.

Note, i edited my post before you posted your response. Not much though.
I do not see variety in gameplay due to utility weapons. It's always the same short-mid range combat, better shooter wins if no one intervenes. Mix of vehicles, good map desing and various weapons (rock-paper-scissors-lizard-spock, not just RPS) do create variety of gameplay.

If we go with utility weapons, we might just as well turn this game into Call of Halo: Just make BR, Carbine, Magnum, DMR, Nerfle to have minor stats differences, let players choose one at start and throw some power weapons on the map.

Currently Halos tries to balance on RPS weapons and utility weapons... but in practice it is all about utility weapons. Just decide either way. Utility weapons with visual variety or proper rock-paper-scissors-lizard-spock gameplay.

EDIT should Halo 4 become like Call of Duty, i really wouldn't know if i'd play it or stick with BF3. If it were to have proper RPSLS gameplay, i'd surely play it.
 
This no news shit is turning into a Halo 2-era situation. Please have an actual game to show, guys. Please...

If something isn't shown soon, I will disregard anything that's said by 343 and assume H4 has become an Xbox Next launch title
Reminds me off the Forza 4 lockout, no info or trailer after the initial announcement.
 
If there wasn't a beta planned, wouldn't Frankie have come straight out and say "There is no beta planned." by now?

People were speculating that the Halo 4 beta would be accessed through Halo Anniversary's extras menu (before launch). He posted that "The H4 beta will not be launched from Anniversaries extras menu" and "there are no current plans for a H4 beta".
 
If there wasn't a beta planned, wouldn't Frankie have come straight out and say "There is no beta planned." by now?

People were speculating that the Halo 4 beta would be accessed through Halo Anniversary's extras menu (before launch). He posted that "The H4 beta will not be launched from Anniversaries extras menu" and "there are no current plans for a H4 beta".

Not necessarily in my opinion.

343 hasn't been telling the public much at all about the game, so I don't see why they wouldn't confirm or deny that info specifically.

In my personal opinion, the longer we go without 343 showing the game, the more likely there will not be a public test.
 
I'm curious about the amount of people that are going to get saddened.
Would you please move on, we get it.

For something you have no real intrest in and already written off, your sure have a lot of intrest into replying to anybody remotely intrested in the game.
 
Would you please move on, we get it.

For something you have no intrest in, your sure have a lot of intrest into replying to anybody remotely intrested in the game.

Whoa, you have to cool it. I've genuinely had a liking for Halo up until this point. I look at Bungie as maestros, however I fail to apprehend the hype for Halo 4, taking into account a wholly new developer is in control of it now.

Peeps are fond of hyping the names, not the games, but hey, I'm not the one getting disappointed.
 
Whoa, you have to cool it. I've genuinely had a liking for Halo up until this point. I look at Bungie as maestros, however I fail to apprehend the hype for Halo 4, taking into account a wholly new developer is in control of it now.

Peeps are fond of hyping the names, not the games, but hey, I'm not the one getting disappointed.

We know literally nothing to get either hyped or disappointed over. Give it time.
 
Whoa, you have to cool it. I've genuinely had a liking for Halo up until this point. I look at Bungie as maestros, however I fail to apprehend the hype for Halo 4, taking into account a wholly new developer is in control of it now.

Peeps are fond of hyping the names, not the games, but hey, I'm not the one getting disappointed.
It's fine that you think this way and express it, but you have made your point. If somebody wanted to reply to it, then they would. Just repeating it constantly and for no apparent reason is annoying and unnecessary.

Take for example: I dislike what I have seen of Resident Evil 6 and cannot see why people are so exited about it. Yet, you do no see me constantly forcing my opinion down peoples throats in the RE6 thread. I have no intrest in it and I'm not going around to covert people to my opinion.
 
Top Bottom