The problem, as you can see from this thread, is that you can't make everyone completely happy. So what we are tasked with doing is making most people mostly happy. There are no plans to kill vanilla Reach and no plans to put TU in everything. And even stuff like bleed through is still being played with.
The problem, as you can see from this thread, is that you can't make everyone completely happy. So what we are tasked with doing is making most people mostly happy. There are no plans to kill vanilla Reach and no plans to put TU in everything. And even stuff like bleed through is still being played with.
There are no plans to kill vanilla Reach and no plans to put TU in everything
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Yikes. Not sleeping tonight, knowing there are Flood infection forms swimming around New Zealand.
(Source.)
Hmm?
The problem, as you can see from this thread, is that you can't make everyone completely happy. So what we are tasked with doing is making most people mostly happy. There are no plans to kill vanilla Reach and no plans to put TU in everything. And even stuff like bleed through is still being played with.
eL Oh eL
As others have said, the game was bad enough to warrant a TU. However at this stage of the game there is no way 343i is going to salvage reach into an experience that people will enjoy, (yes I realize there are thousands who love living dead and griffbal in Reach) so might as well just stop changing the game any further and develop Halo 4 as their true vision/version of Halo they want.
This thread is out of control. No doubt about it.
Certain abilities and features become available the second you GET A DAMN AVATAR!I can't tell when people are being serious or not in this thread. When will I be granted this ability? Will it hurt?
Are you actually able to remove bleedthrough from the TU settings or does it come packaged with the other changes as it seems so far? Because my main beef with TU settings is the broken bleedthrough. I could care less about the AA changes because Evade is better than both of them, and sword block removal was pointless with the hammer block being retained.
I can't tell when people are being serious or not in this thread. When will I be granted this ability? Will it hurt?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
inb4 Fyre asks if bleedthrough can be separated from zero bloom again.
Sounds like a job for
-MAN![]()
You know, like a UI superhero.
dave candland, get on it
Oh, Fronk, that's in the movie.They just played the Star Wars Episode 1 3D trailer, but with the awesome lines from Darth maul that he never says in the real movie, 'At last we will reveal ourselves to the Jedi. At last we will have our revenge.'
Was Darth Maul supposed to talk in some unseen original cut?
Frankie making us watch episode 1 clips.
Trolololol
That is crazy. I blocked out so much of it that I blocked out the good bits too. I think when Annie says 'wizard!' that I have a smallish stroke.
That is crazy. I blocked out so much of it that I blocked out the good bits too. I think when Annie says 'wizard!' that I have a smallish stroke.
Smallish!, i blacked out and woke up at duel of fates.
Looks like I'm not missing much substantive discussion about any changes, heh.
Why we no have this? :>
lol-------
Alternate joke: Wow, prequel trilogy characters in three dimensions? That's two more than they had before!
So choose the most important ones and display them. Bloom setting, bleedthrough setting, starting weapon, flag return type/time, score to win, movement speed, maybe even a list of armor abilities as icons on the side if there's room. Why would you need to list out more than 5-7 things if its biggest use is to inform people of what to expect when the game starts? You have people in here that participate in a damn Halo community regularly that aren't able to keep track of what the specifics of each gametype are, and the responsibility for making that information easily available without having to scroll through a bulletin or whatever is on the developers.Because you can change more than 5 gametype options from the lobby now? But Bungie didn't really use stuff like Weapons on Map anymore, since they just forged out different maps for different specialty gametypes. It was neat to have though back in the day.
I will not. The way shields work in default Reach reads beautifully. I will never forget it.
Sounds like a job for
-MAN![]()
You know, like a UI superhero.
dave candland, get on it
I think they need a new audio guy for that Helljumpers stuff. Or is it just me? It was all over the place.
I think they need a new audio guy for that Helljumpers stuff. Or is it just me? It was all over the place.
I think they need a new audio guy for that Helljumpers stuff. Or is it just me? It was all over the place.
We really could use an Arena refresh..
It is one of the least played playlists, and it is the only truly competitive one, besides MLG.
That is sad for us competitive players.
Why split the competitive communities? Just make competitive rules MLG based to begin with. Arena was highly unsuccessful.
If your arena rank wasn't stuck behind 20 menus and was visible when your name was selected (ala the military ranks in Halo 3), people would care and play arena. It's all about your e-peen.
To be successful, Arena ranks needed to be propagated across a wider variety of playlists - Slayer, Objective, Doubles, whatever makes sense. The winning team credit bonus is not enough of an incentive to get a team to care. This propagation has the added benefit of disallowing guest play in those core competitive playlists, leaving them with the more social gametypes that work well in a splitscreen environment. If you get a guest on your team in Objective, even against a team of four randoms (who have their own screen), the odds are stacked up incredibly high against you because you're practically playing a man down.If your arena rank wasn't stuck behind 20 menus and was visible when your name was selected (ala the military ranks in Halo 3), people would care and play arena. It's all about your e-peen.
Ranks are pretty huge for a game like Halo, the skill gap is there in each game. Halo 3 could have been done better with reaching a 50 but overall it was good. It's just annoying in Reach to completely dominate or run into a god squad with no balance in ranks.
If 343i wants to win over people ranks are one of the best things to do, my casual friends haven't touched Reach since Black Ops hit because they where bored with no insensitive" to play. Yea credits are ok but it's like handing out medals to every team that competes.
To be successful, Arena ranks needed to be propagated across a wider variety of playlists - Slayer, Objective, Doubles, whatever makes sense. The winning team credit bonus is not enough of an incentive to get a team to care. This propagation has the added benefit of disallowing guest play in those core competitive playlists, leaving them with the more social gametypes that work well in a splitscreen environment. If you get a guest on your team in Objective, even against a team of four randoms (who have their own screen), the odds are stacked up incredibly high against you because you're practically playing a man down.
The ranking does need to be more visible, but the Arena playlist was never given the care it deserved. Its map count was boosted by a bunch of (mostly) poor Forge variants, and it still has the Jetpack loadout despite its status as a supposedly competitive environment. It also needed to be more heavily advertised if it was going to succeed as a standalone playlist. It honestly is a shame that they invested the time to make a really good ranking system, one that is theoretically much better than the 1-50 grind (removing the 'chew through awful players during 1-30' phase and having percentiles which is a far more informative number than an arbitrary 50), but didn't support it.