but who would have got the axe, they're all so lovable
(besides Jacobs and Jack)
Miranda and Jacob should have been bundled into one character. Only one human Cerberus officer needed to be in the cast. Jack and Samara should have been combined as in function they're the same thing. Zaeed and Kasumi were products of running out of time I think, but the former probably could have got cut, and I would have liked to see a bigger focus on the second.
At the very least, a lot of these characters didn't necessarily need individual recruitment missions. Instead of having
one mission to recruit them, and then
another for their loyalty, their recruit mission should have been a core story integral mission, something that developed the overarching narrative while getting them on your team. Two birds, one stone, and still room for them to have their loyalty mission.
That way they could have kept the large cast, had you recruit everyone while still driving a main plot, and then use loyalty missions as optional side missions to expand the main plot and individual characters.
This is absolutely true. ME's story is pretty generic sci-fi, but the way the story unfolds and is paced makes the entire game for me. You're constantly being teased with info about the protheans and Repears.
My two favourite moments in the entire game are the conversations with Sovereign and the Prothean AI. Usually exposition in games is so painful, but after such a journey it's great to be rewarded with explanations.
Those are my two favourite moments as well, but I think there's two under sung narrative successes, and those are the genophage and the keepers. Both are lore specific mysteries and themes introduced early on and seemingly separate from the core narrative. They're external stories. But both are introduced, unexpectedly, into the core narrative in interesting ways. The genophage becomes a major surprise theme on Virmire that forces you to confront a squad mate, and the keepers are exposed as a major part of the Reapers plan
and the Prothean rebellion.
That's where Mass Effect succeeds. It teases with all these little plot threads and slowly but surely develops them all as the narrative progresses, weaving them all together in a believable way.
Any mods out there that mark the locations of the N7 side missions right on the galaxy map? Haven't really gone back to ME2 since playing LotSB when that came out, but from what I remember, you only stumbled onto N7 missions by doing planet scanning? That always sounded tedious to me which is why I never bothered with them, but always figured I'd finish out the side mission stuff (along with the rest of the DLC) before ME3 came out. Suppose I can look up a guide for their locations as well, but just was wondering if there was a simpler way than alt-tabbing to the browser to keep looking them up.
Just use the Mass Effect wiki. It lists all the N7 missions, so you'll know where to go to find them.