Mass Effect 5 is "still in pre-production"

With what kind of talent is this game supposed to be released with? Just sell the ip to a competent dev like Larian, and be done with it.
I don't think Larian has experience working with games like Mass Effect, especially 3rd person games.

It would be an interesting challenge though.
 
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I don't think Larian has experience working with games like Mass Effect, especially 3rd person games.

It would be an interesting challenge though.
I wouldn't want them to make it in 3rd person. Their isometric style is flawless for Mass Effect. Imagine how in depth the combo system could be if made by Larian. Think of that for a sec. Then the writing, character building, etc. They're perfect for Mass Effect.
 
Given their string of failures, this is likely Bioware's last shot at AAA development. If Mass Effect 5 doesn't resuscitate the studio's success, I'd expect Bioware to end up on The Pile®. Given the clear importance of ME5 in that environment, I'd imagine they'll be taking their time to try and get it right.
 
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Judging from the time taken in production, there are definite issues, game is going to be a mess probably. The ability of the gaming industry has gone backwards.
 
Maaan, it feels like yesterday, when I jumped into this franchise with mass effect 2 being the first in the trilogy.

That shit was and still is one of the best gaming experiences I ever had. Now look at these shitty companies. No one manages to pump out games anymore and the worst is even if they do, they end up crap.

I wouldn't hold my breath for this studio. Bioware doesn't exist anymore. Didn't even play failguard, even though it's on plus.
 
This was my favorite series back in the 360 days. Now I don't see why they feel the need to continue it. A new one won't ever capture that magic. Just make something else fresh.
 
This is why every game after Shadowgate, has been a death spiral towards westchestertonscrewmylifeville.

The dozens of us who still play the game know this!
 
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It was announced almost 5 years ago and they are still "figuring out what the game is going to be"?

How do you work on a game for half a decade and you haven't even figured that out? Like what have they done every day at work for 5 years?
Surely there's some time left in between runs to get overpriced soy spirulina lattes and making slides for the 2 mandatory weekly DEI seminars.
Do did hundred+ Bioware employees go to work today, sit in a giant auditorium and just think really hard about what Mass Effect should be? That's a lot of full-time salaries. A giant parking lot full of cars, office building with coffee machines, snacks, holiday parties, paid vacations, and a cleaning crew on staff. All for no work to be done. Just figuring stuff out and soul searching.

What else would they be doing since Veilguard launched and immediately dropped support? I often wonder about all the people making Fairgame$ too. As you're reading this, they're at work. Plugging away on purple minimalist menus and player skins. There's a whole office building full of Fairgame$ creators. They have holiday parties where they no doubt talk about the bright future of their game. Hell by now they've celebrated multiple holidays together as a team. There's been at least a few Fairgame$ themed cake served there for special events.

Then they want to keep it a secret for a number of reasons. I understand when people get older and want to get paid for their knowledge, it should be a thing in tech just like medicine and other fields.
It's not that simple. Especially in industries where the union is involved. Most guys end up bitter at the union and do not do a single thing that they're not contractually obligated to do.
 
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Then they want to keep it a secret for a number of reasons. I understand when people get older and want to get paid for their knowledge, it should be a thing in tech just like medicine and other fields.
Yes, although keeping things secret is good for job security (which is why a lot of people don't want to share knowledge).
 
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Do did hundred+ Bioware employees go to work today, sit in a giant auditorium and just think really hard about what Mass Effect should be? That's a lot of full-time salaries. A giant parking lot full of cars, office building with coffee machines, snacks, holiday parties, paid vacations, and a cleaning crew on staff. All for no work to be done. Just figuring stuff out and soul searching.

What else would they be doing since Veilguard launched and immediately dropped support? I often wonder about all the people making Fairgame$ too. As you're reading this, they're at work. Plugging away on purple minimalist menus and player skins. There's a whole office building full of Fairgame$ creators. They have holiday parties where they no doubt talk about the bright future of their game. Hell by now they've celebrated multiple holidays together as a team. There's been at least a few Fairgame$ themed cake served there for special events.


It's not that simple. Especially in industries where the union is involved. Most guys end up bitter at the union and do not do a single thing that they're not contractually obligated to do.
e87a9356-ea87-4cbb-9154-445cb04691ce.jpg
 
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At this rate game has a very high chance of getting canceled. And Bioware Ex devs' Exodus game got me excited at first but then after seeing one of the main companion female character designs in it, I am no longer excited for Exodus, pic of the said female companion character in Exodus:
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Good thing Owlcat seems on the right track with The Expanse game they are currently making with ME like rpg gameplay. character designs look good and game looks promising.
 
I don't get why these studios that no longer have the talent just scale down and make AA games instead. Why make a turd that's gonna cost you so much money that you have no chance at redeeming.
 
I don't get why these studios that no longer have the talent just scale down and make AA games instead. Why make a turd that's gonna cost you so much money that you have no chance at redeeming.
AA games are a hard sell kind of, since they will be compared to AAA.
 
This one should be so easy. A game like the OG trilogy games - new story - make it fun and leave stuff that keeps showing up in flops at door. Add in multiplayer - start with gameplay from part 3 and add on. Look at Helldivers 2. Add new story every now and then. No one reinvents the wheel on graphics anymore. Aim for 60 fps. Just do it.
 
I don't get why these studios that no longer have the talent just scale down and make AA games instead. Why make a turd that's gonna cost you so much money that you have no chance at redeeming.
That wouldn't change anything. They'd just go from making a bad aaa game, to a bad aa game.
 
I think he's impylng that Bioware would struggle to make a good game, whether it be AA or AAA.
Yeah but you see what you're working with atleast. If you have no talent you don't keep doing something that you're completely overwhelmed with that has zero chance to succeed. They may not succeed with a smaller game but a better chance. Doing the same thing over and over and expecting results is the same reason why Halo is getting dragged in the mud.
 
It'll be running in Unreal 5 and using AI to create some of the art. Should be quick to make.

Might as well let AI create the whole thing. The last few "human" produced games from BioWare make me want to give AI a chance.
 
Yeah but you see what you're working with atleast. If you have no talent you don't keep doing something that you're completely overwhelmed with that has zero chance to succeed. They may not succeed with a smaller game but a better chance. Doing the same thing over and over and expecting results is the same reason why Halo is getting dragged in the mud.
To be honest, there is an aspect of management who usually doesn't know much about game development getting "played" by the developers.

Usually by some point, the devs know they are in way over their head but still need to collect a paycheck.

There's a reason games like Black Panther and Perfect Dark got cancelled recently, management is starting to wake up after a bunch of failed multi million dollar investments.
 
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Honestly I thought this was a 2027 game.
Watch it ending up being one. They'll just put something together from the assets and pieces left from Anthem and The Veilguard in about 9 months and call it the best they've ever produced.
Bioware is in a very sad state now after all the bad decisions made by both EA and their own management post DAI.
Their weird attempt at doing a fantasy woke pivot didn't help either.
 
There seems to be a hope that magical embroidery exists. No matter who wears the t-shirt, if "legendary developer logo" is embroidered on the breast, "legendary developer skills" can flow through the finger. It just takes the right conditions to work. A good amount of tflops, optimistic forum vibes, progressive union rules and a totally genuine acceptance of industry video game journalists. The writer's brains can be cleared of extreme pornography and marathon sessions of my little pony and refilled with science fiction classics and western literary tentpoles. Asimov, Bradbury, Wells and Clarke. Plato, Homer and Shakespeare. Rumor has it EA hasn't resorted to getting the shirts out. Main problem being they only go up to 2XL and that barely covers half the dev team. Everyone is hoping they just learn to do their jobs and it doesn't come to that.
 
They have to fire the whole management team. Pre-production for 5 years is insane. This is also after the release of veilguard? What exactly is Bioware good for?
 
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