Retro Studios Hires Uncharted 3, Darksiders Artists. Crunch Time "This Year"

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But at the same time, having a good, strong core game that draws in the crowd for games like Darksiders and Batman and CoD from Retro would do Nintendo wonders, more so than a new DKCR. That's a crowd that they can easily get later, but they have a limited timeframe to grab the nicher market.
I agree with your outcome, but not your reasoning. I'd say that what Nintendo needs most is balance. With Mario(s) already coming, DCKR2 is redundant. It's better released later in the console's life so that it can build upon and continue with that Mario base, instead of piling on early (which just means that it is going to get piled onto). At the same time Retro is Nintendo's best bet to reach that 'hardcore' market (which isn't exactly niche).

I don't think Nintendo (including Retro) can actually draw in that crowd by themselves. Unless they make something on the success-level of Goldeneye, whatever they make will be more symbolic. They've attempted this in the past with little success. If third parties commit solid resources to that market on the WiiU then a sizable chunk of that audience will follow. If third parties do what they've done for the last few generations then...

No.
Just guesses based on information we have.
We can say with good certainty that they aren't making Zelda (Based on what Alberto has said, as well as the fact that we just got a Zelda game).
Retro has stated that they aren't working on a new DKCR.
They are hiring people with knowledge of large worlds, people who have created very advanced engines and people who have done more realistic and "mature" art.


So, we have a few choices. It's either Metroid in some form. Or another older action franchise.
My guess would be on a more violent, darker-themed Metroid game. I'm imagining something more akin to a typical TPS, than something like Prime or Other M. Whatever they make, it should be a graphical showpiece.
 
Personally, I think it should be a game that exists in the Metroid universe but isn't about Samus.
Even before Corruption came out, I've imagined a game where you play as another hunter or a Space Federation soldier.
 
Personally, I think it should be a game that exists in the Metroid universe but isn't about Samus.
Even before Corruption came out, I've imagined a game where you play as another hunted or a Spave Federation soldier.

Given Retro's talents that would be pretty awesome. But the biggest question is, the original twitter stated that it was "crunch time" implying a soon-ish release. Obviously we don't know if that referred to a distinct part of production (alpha done, time to focus on art assets or whatnot). But just going from what we can infer, what other than DKCR could be applicable for a 2012-early 13 release? Can Retro prototype, produce, polish and ship that fast?
 
I think people with industry connections should have a star by their name or something. Like Twitter's verified account. I don't know how I'm supposed to just guess who is in the know and who is not without carefully being an attentive veteran Gaffer who knows everyone.
 
I think people with industry connections should have a star by their name or something. Like Twitter's verified account. I don't know how I'm supposed to just guess who is in the know and who is not without carefully being an attentive veteran Gaffer who knows everyone.

A lot of them don't want to be known. But pencil me down as a guy who is "not in the special club".
 
I reckon it's not going to be Zelda.

Aounuma is just too greedy to let Zelda getting handled by someone else other than him, despite the fact that his influence has overstayed its welcome.
 
Given Retro's talents that would be pretty awesome. But the biggest question is, the original twitter stated that it was "crunch time" implying a soon-ish release. Obviously we don't know if that referred to a distinct part of production (alpha done, time to focus on art assets or whatnot). But just going from what we can infer, what other than DKCR could be applicable for a 2012-early 13 release? Can Retro prototype, produce, polish and ship that fast?
DKCR was done in 2010 and they've likely been working on this since before then.
 
DKCR was done in 2010 and they've likely been working on this since before then.

I didn't know it was confirmed they were working on another project before DKCR shipped... To be honest I'm happy with whatever they do, but I just wanted to see Retro get a shot to really perfect the DKC (art, controls, level design, features) experience on HD HW and blot out DKC2 as the best DKC ever. But they need Wise back, Kenji does best with ambient stuff like Metroid...
 
But Aonuma didn't even direct Skyward Sword.

Technically yes, but he's a producer. And as a producer, he had many ways to influence its direction, and you can bet he still tried to influence it in many ways. Just read various sources and interviews for Skyward Sword, it's pretty much obvious he still had his tentacles wrapped up tightly on that game.
 
I didn't know it was confirmed they were working on another project before DKCR shipped... To be honest I'm happy with whatever they do, but I just wanted to see Retro get a shot to really perfect the DKC (art, controls, level design, features) experience on HD HW and blot out DKC2 as the best DKC ever. But they need Wise back, Kenji does best with ambient stuff like Metroid...
If I remember correctly, he said he was working on multiple projects, and that they'll be revealed soon. Could they be Nintendo related? I doubt it, but you never know. Guess we'll find out what he's working on later this year.
 
I love Retro Studios, I really do... I just want to pack them up into a box, carry them around with me, and eat them when I'm feeling blue.

Truly, this is what this thread is all about. I really hope some of their developers are reading this.

PRESSSURRRREEEE
 
Technically yes, but he's a producer. And as a producer, he had many ways to influence its direction, and you can bet he still tried to influence it in many ways. Just read various sources and interviews for Skyward Sword, it's pretty much obvious he still had his tentacles wrapped up tightly on that game.

I hate this kind of attitude.

Of course he had influence, he's the fucking producer! And that means much more in japan than in the west. But you speak of it like he is some sort of evil scientist who infected this game knowing absolutely no idea what he added or took away to the project, but since he is what the media focuses on, you give him the blame for things you dont seem to like.

Sorry if i came across aggressive. I'm not mad at you, but those kind of posts in general that seem to feel they know better than the people's who art they do/dont enjoy
/rant
 
I think people with industry connections should have a star by their name or something. Like Twitter's verified account. I don't know how I'm supposed to just guess who is in the know and who is not without carefully being an attentive veteran Gaffer who knows everyone.

No way man. That would start a witch hunt. You should just be glad vs. risking our careers haha
 
Technically yes, but he's a producer. And as a producer, he had many ways to influence its direction, and you can bet he still tried to influence it in many ways. Just read various sources and interviews for Skyward Sword, it's pretty much obvious he still had his tentacles wrapped up tightly on that game.

I don't really understand your logic. Of course he had input as did the other producers, why would the faults of SS rest solely with Aonuma? How would he stop the game from being made elsewhere in the company if Nintendo really wanted it to be? It will stay in EAD because it's always been worked on by EAD, there's no need to go elsewhere with the series until an entry is panned critically and bombs in sales. If the series is to see a significant overhaul, who better to work on it than Aonuma anyway? Considering what he did with Majora and Wind Waker, he clearly knows how to mix the series up.
 
Technically yes, but he's a producer. And as a producer, he had many ways to influence its direction, and you can bet he still tried to influence it in many ways. Just read various sources and interviews for Skyward Sword, it's pretty much obvious he still had his tentacles wrapped up tightly on that game.

Aonuma did Ocarina of Time, Majora's (fucking) Mask, and Wind Waker.

He can wrap his tentacles around whatever he likes as long as he likes. Oh yeah.
 
I hate this kind of attitude.

Of course he had influence, he's the fucking producer! And that means much more in japan than in the west. But you speak of it like he is some sort of evil scientist who infected this game knowing absolutely no idea what he added or took away to the project, but since he is what the media focuses on, you give him the blame for things you dont seem to like.

Sorry if i came across aggressive. I'm not mad at you, but those kind of posts in general that seem to feel they know better than the people's who art they do/dont enjoy
/rant

No worries. It was just my personal opinion anyways. Having followed various interviews/news about his overall influence on Zelda, I personally would find it interesting to see how much Zelda can change when his influence is negated. It can be better, it can be worse.

Additionally, this is just me, but for the bolded above: I don't need to know about how to make a film to judge a film is good or not. I don't need to know how to make a pizza to know whether the pizza I just ate delicious or not. And I certainly don't need to know how to make a video game to pass judgment on a game according to my personal preferences.

[citation needed]

Pfffft you'll see. This is not going to be Zelda.
 
I love Retro Studios, I really do... I just want to pack them up into a box, carry them around with me, and eat them when I'm feeling blue.

Truly, this is what this thread is all about. I really hope some of their developers are reading this.

PRESSSURRRREEEE

Great, freaking Billy Joel song stuck in my head now. What the shit.
 
Personally, I think it should be a game that exists in the Metroid universe but isn't about Samus.
Even before Corruption came out, I've imagined a game where you play as another hunter or a Space Federation soldier.
When I first read this I was like "No way! A Metroid without Samus?!" then I thought it could be a perfect setting to create a hardcore IP to appeal to the core without using the strange (but awesome) mechanics of a Metroid. Retro could break free of the confines of the gameplay but use their experience in that universe to build something very appealing and mind blowing.
 
When I first read this I was like "No way! A Metroid without Samus?!" then I thought it could be a perfect setting to create a hardcore IP to appeal to the core without using the strange (but awesome) mechanics of a Metroid. Retro could break free of the confines of the gameplay but use their experience in that universe to build something very appealing and mind blowing.

Crazy suggestion, but just about plausible: A Metroid-universe Battlefront?
 
Is there any chance we might get an announcement for this game before E3, perhaps to get the hype train running again? E3 is so far away. :(

I don't think we'll hear much of anything prior to E3. Reggie implied we might, but if we do I expect it to be just some teases, kind of like what Iwata has already said at the investors briefing.

In terms of proper announcements, I think Nintendo is saving absolutely everything for the re-reveal at E3 2012.
 
My hunch is that it is DKCR2, for launch window release. As well as hiring for the hopeful Metroid Prime 4 or Zelda game, even though I see Sakamoto rightfully getting another shot.

So it'll hopefully be new IP, Zelda, or another revival. So let's hope for keeping staff members around sake that Nintendo greenlights Zelda/MP4/New IP, otherwise they might end up selling Retro in 10 years. But right now if given full artistic (see DKCR concept art) and design freedom (as well as the ability to mix 3D and 2D gameplay on a HD machine) and take back the platformer crown from Meat Boy...it's gonna be DKCR2...and it's gonna be glorious if done right as a launch window game. In any case it'll be a showstopper visually.

. . .
Did you even look at the link a few posts back? They said they're not working on DKCR2
 
No.
Just guesses based on information we have.
We can say with good certainty that they aren't making Zelda (Based on what Alberto has said, as well as the fact that we just got a Zelda game).
Retro has stated that they aren't working on a new DKCR.
They are hiring people with knowledge of large worlds, people who have created very advanced engines and people who have done more realistic and "mature" art

Hopefully that's still true.
 
No.
Just guesses based on information we have.
We can say with good certainty that they aren't making Zelda (Based on what Alberto has said, as well as the fact that we just got a Zelda game).
Retro has stated that they aren't working on a new DKCR.
They are hiring people with knowledge of large worlds, people who have created very advanced engines and people who have done more realistic and "mature" art.


So, we have a few choices. It's either Metroid in some form. Or another older action franchise.

Well, if they aren't making a Zelda or Metroid, I hope it's a brand new Action/Adventure and not a FPS.
 
I don't think we'll hear much of anything prior to E3. Reggie implied we might, but if we do I expect it to be just some teases, kind of like what Iwata has already said at the investors briefing.

In terms of proper announcements, I think Nintendo is saving absolutely everything for the re-reveal at E3 2012.
I concur. The only event Nintendo is scheduled to attend prior to E3 is GDC. Even there attendance seems short with only one speaker (Steve Rabin - Principal Software Engineer). They have a bigger booth than last year though. E3 seems to be the event where everything will be revealed.

As to what Retro's developing I can only, as most others, guess. If it's some big franchise like F-Zero or Mother, fine. I'd like however if they would reboot some older series, most prominently Blast Corps. Whatever they are doing though, I think it's going to be most enjoyable.
 
Rösti;34809064 said:
I concur. The only event Nintendo is scheduled to attend prior to E3 is GDC. Even there attendance seems short with only one speaker (Steve Rabin - Principal Software Engineer). They have a bigger booth than last year though. E3 seems to be the event where everything will be revealed.

As to what Retro's developing I can only, as most others, guess. If it's some big franchise like F-Zero or Mother, fine. I'd like however if they would reboot some older series, most prominently Blast Corps. Whatever they are doing though, I think it's going to be most enjoyable.

I doubt they'll be buying that franchise back from Microsoft.
 
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