Blue Ninja
Member
I wouldn't mind. Wave-based modes don't really hold my attention. I need context and/or urgency.
I wouldn't mind an assault-based Firefight mode where the amount of kills you rack up, along with the style of those kills and the combination of multikills, earns you points. All the while, you're pushing forward in an enemy-infested to reach a certain objective instead of hunkering down and waiting for them to come to you. These objectives can be randomized, and the maps themselves could have several alternate paths that can open up or close to create some variety.