Technosteve
Banned
the game could be unfunny, then we might have issues.
I hope this is successful for them, it might start something big.
the game could be unfunny, then we might have issues.
edit: ^^^ I believe you can just amend your pledge to a higher amount, so at some point you'll break into the higher tier rewards if you just keep adding $15.
What a cool idea.
I'm in for $30, first Kickstarter project I've ever pledged to. I hope this is successful for them, it might start something big.
I get uncomfortable putting blind trust in ANY developer. And Chavelo you're god damn right I love Double Fine, but that doesnt mean Tim gets my wallet. First copy of this game he sells puts him in the green, but at least we all get a documentary. I'm uneasy about this stuff.
Wow... can't believe someone actually backed $10k. I would love to know who that was!!!
If I were a rich man, I would pledge all of the monies.
A pitiful $15 will have to suffice. I like this idea and have to put my money where my mouth is (always wanted to see what could happen with big names putting a game out without publisher monies).
I get uncomfortable putting blind trust in ANY developer. And Chavelo you're god damn right I love Double Fine, but that doesnt mean Tim gets my wallet. First copy of this game he sells puts him in the green, but at least we all get a documentary. I'm uneasy about this stuff.
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
Why are you assuming the $400,000 will cover all the costs of making the game?
Also, making a profit is called being in the black, not green.
I would give him all my money.SWERY needs to piggyback on this money train.
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
I actually have that stored away somewhere.. anyways I'm definitely in for this Kickstarter!Here are the premium pledges which aren't on the Kickstarter page:
I can't even find a picture of a "triangle boxed Day of the Tentacles", but I could find Day of the Tentacles cos play:
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
He's saying they might be half-scamming us. Totally different!At this point, you are saying that they are just scamming us.
And if this works, I will start dreaming about a similar thing for space-sims.
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
And if this works, I will start dreaming about a similar thing for space-sims.
Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
I sincerely doubt that they're going to have team that big. I forsee a team of 10 or so people tops with that budget. This is going to be... interesting.40 people working 10 hours a day for 6-8 months. $400,000 doesn't even begin to pay for that.
Oh my fucking god yes.
I sincerely doubt that they're going to have team that big. I forsee a team of 10 or so people tops with that budget.
It doesn't matter because that money goes right back to the source "you" trust for entertainment.Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
I sincerely doubt that they're going to have team that big. I forsee a team of 10 or so people tops with that budget. This is going to be... interesting.
I sincerely doubt that they're going to have team that big. I forsee a team of 10 or so people tops with that budget. This is going to be... interesting.
And if this works, I will start dreaming about a similar thing for space-sims.
Yea I doubt they would use their entire staff to make a single project. These guys probably spend 10k a month on utilities and rent on their office alone though. Acting like people are getting swilled for their $15-$30 contributions is ridiculous.
The special thanks portion of the credits is going to be longer than the credits list for the actual staff that worked on the game, most likely.
The special thanks portion of the credits is going to be longer than the credits list for the actual staff that worked on the game, most likely.
Because to hire/pay a competent programmer can be anywhere from $60-90K/year and that's if they're just starting out. An artist who's just landing his first gig in the industry at a studio will likely be paid $40-50K if they're on a salary. I can't speak for designers, but I would assume they get paid as much as artists at the very least.Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.
They could do what my friend did when she funded her show for last year's Hollywood Fringe Festival.
Just called us the Kickstarter 117.
It's going to hit $200k by the time I get home from work. This is fucking amazing.
It's going to hit $200k by the time I get home from work. This is fucking amazing.
Because to hire/pay a competent programmer can be anywhere from $60-90K/year and that's if they're just starting out. An artist who's just landing his first gig in the industry at a studio will likely be paid $40-50K if they're on a salary. I can't speak for designers, but I would assume they get paid as much as artists at the very least.
I'm going to go ahead and assume that he's not going to be using newbies for this game but whatever, I'll use the high end of my estimates. Salaries alone for a 6 month dev cycle with an assumed team of 10 people will come to at least:
- 5 artists: $25K each for a total of $125,000
- 5 programmers: $45K each for a total of $225,000
That's a total of $350,000 and I'm assuming that he's using new entries into the industry, isn't paying any overtime, no contract work, etc., etc. $400,000 is a really, really low budget.
And that's before they pay rent and utilities on the premises, any contractor fees and before Tim himself draws a salary.
It's awesome that you think about "these kind of things" but come on! At least try to think a little harder . . .