ask for a pause next time
Mm yeah, I will. Always forget about it when I'm playing, heh. One abandon isn't enough for permanent low-priority queue or anything, right? I doesn't even seem like I'm in low-priority anyways.
ask for a pause next time
It's a definite truth that sometimes you've teammates that don't know better or are plain indifferent, and you're more or less stuck. At that point, shelling out 200 gold for personal wards to watch runes or your flanks for ganks isn't crazy in the slightest. On hard carries I'll pretty much never do it early (given how precious that early gold is), but even on something like a Mirana I groan inwardly because it tends to delay important damage items or the like. Easy to be a touch resentful when you see that Lich rolling on 2 bracers with allll that gold he's saving. Or heaven forbid, a Dagon.I just thought we really needed them since Pudge was roaming like a motherfucker and always getting those runes.
Mm yeah, I will. Always forget about it when I'm playing, heh. One abandon isn't enough for permanent low-priority queue or anything, right? I doesn't even seem like I'm in low-priority anyways.
Mm yeah, I will. Always forget about it when I'm playing, heh. One abandon isn't enough for permanent low-priority queue or anything, right? I doesn't even seem like I'm in low-priority anyways.
I'd like to play with people who aren't asshats. My Steam ID is Treecubed.
Saw this on the unreleased content wiki:
Bane - Still waiting - Critical bug with Nightmare
Anybody know what bug they are talking about?
I'm a hardcore HoN player and i recently got a chance to play a few games of Dota 2 and i can't believe how disappointed i was in the game. For so long there was a HoN meme known as "Dota 2 will fix it" but now i think that meme should be changed to Dota 2 will break it
My main gripes are as follows;
1. UI is a bit dodgy, not as clean and crisp as HoN's or even LoL's. It's a beta, I'm not exactly thrilled with it either, but I'm sure it will be improved.
2. Audio cues, this game seems to lack any sort of obvious audio cue that i've now come to appreciate as being incredibly important in HoN. In that game you KNEW when devourer was casting his ulti, casting a hook, when deadwood threw a punch or a stun or when witch slayer used his silver bullet. In Dota 2 the audio cues are so subtle that it's really had to listen and know what's going on. Spend more time with the time. When I tried HoN I had the same problem you are having with that game. You'll learn the audio cues for this game, don't worry.
3. Press 'level up' to level up, really?I guess this was to emulate Dota 1, I bet they'll eventually have an option to have it HoN/LoL style eventually.
4. S2 games, to their credit have made improvements to the game, no more rune at 0:00 and only 2 buybacks. Dota 2 has gone backwards in this regard without these additions. Don't really see the issue with either of those things.
5. Hate the shop.Enable "shop always uses hotkeys". It works wonders. Once you know where everything is, you can just hotkey to it in the shop.
6. No concede option? What's up with that? Don't get us started on this debate.
7. Grey/black fog of war on a map everyone knows...i really like the fact there is only a grey fog of war.![]()
For the reasons above i am really disappointed in Dota 2 as it stands, if one thing could be addressed it's the audio cues. But until a whole bunch of this stuff is done i think i might stick with $2 and HoN...
Pudge's ulti and hook are loud as hell. I'm pretty sure you can hear it through fog as well iirc, same with teleports.
As for the black fog of war, it's specifically to block teleporting to unexplored locations, which could play a big role in the very early game.
Nature's Prophet case in point here.
How do the strength, intelligence, and agility growth numbers work?
How do the strength, intelligence, and agility growth numbers work?
Each hero has their own unique stat gain. I recall that Terrorblade (not yet out for Dota 2) has the highest agi gain per level. So every level, the hero auotmatically gains his/her respectable stat gain points for str, agi and int. Plus you have the option to increase +2 stats per lvl.
And heroes with blink, like Anti Mage and Queen of Pain.
So for example, Pudge gains 3.2 strength every time he levels?
So for example, Pudge gains 3.2 strength every time he levels?
Hold the phone......you can't blink into an unexplored location?!
4. S2 games, to their credit have made improvements to the game, no more rune at 0:00 and only 2 buybacks. Dota 2 has gone backwards in this regard without these additions.
Pulled off my first cross-map no-vision flare kill with Clockwerk. That's one rite of passage complete, now to get a 4 hero enigma black hole.
This game has been in closed beta for quite a while. Do people in the beta think it's in a shippable form at the moment or are there a lot of things that still need fixing?
This game has been in closed beta for quite a while. Do people in the beta think it's in a shippable form at the moment or are there a lot of things that still need fixing?
This game has been in closed beta for quite a while. Do people in the beta think it's in a shippable form at the moment or are there a lot of things that still need fixing?
Pulled off my first cross-map no-vision flare kill with Clockwerk. That's one rite of passage complete, now to get a 4 hero enigma black hole.
Is there any sort of secret to getting a ward trap with Shadow Shaman? Or is it just click on the enemy hero and hope they aren't moving.
Eul'em first, then place ward safely. Or you can try to hex the fucker and pray gods he won't notice this one.