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Dota 2 Beta Thread: [Brewmaster]

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Is that really T Swift, you made your user name IHeartTSwift
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tswift gonna tswift basically
 
I'm curious of the percentages of people that actually played LoL and HoN's tutorial.

Not enough. I think everyone, even very experienced players, should try the tutorial in these type of games. There is always the possibility that a player learns a minor thing that they weren't aware of.

In fact I think dota 2 should have some type of incentive for people to play through the tutorial at least once. This way experienced players might try it as well as the players that are really bad but feel like they are the best in the world and as such wouldn't play a tutorial.
 
Not enough. I think everyone, even very experienced players, should try the tutorial in these type of games. There is always the possibility that a player learns a minor thing that they weren't aware of.

In fact I think dota 2 should have some type of incentive for people to play through the tutorial at least once. This way experienced players might try it as well as the players that are really bad but feel like they are the best in the world and as such wouldn't play a tutorial.

I sort of agree, but the tutorials in both LoL and HoN aren't specific enough about some things. LoL's actually does explain the whole map, which I was impressed with that, but HoN's is kind of crappy. It's literally "Here's how you move your guy and cast spells, there's jungle creeps over there, here's how to push lanes, now push mid as a level 25 hero against a level 2 and win the game."

I really want to see the individual hero tutorials that are planned. This is the biggest thing LoL and HoN are missing. While it's not so detrimental to LoL, in HoN it's a pretty big deal, as learning some of those heroes is extremely tough. Learning Pudge took me a while on my own, a tutorial for helping you with throwing the hooks will be really good for the community in general. On top of that, I really want to see a Mirana tutorial, there aren't enough good Miranas out there, and we could always use more. The same goes for Chen big time.
 
I sort of agree, but the tutorials in both LoL and HoN aren't specific enough about some things. LoL's actually does explain the whole map, which I was impressed with that, but HoN's is kind of crappy. It's literally "Here's how you move your guy and cast spells, there's jungle creeps over there, here's how to push lanes, now push mid as a level 25 hero against a level 2 and win the game."

I absolutely agree. In addition to my hope of some way to promote people to use the tutorial I also hope that said tutorial is very helpful and informative as opposed to just some go through the motions and learn a couple hotkeys event.
 
So I've been messing around with a lot of heroes now and am trying to "study" the map and was wondering what differences there were going top or bottom lane. Are there certain heroes you should lane in one rather than the other? Thanks.
 
So I've been messing around with a lot of heroes now and am trying to "study" the map and was wondering what differences there were going top or bottom lane. Are there certain heroes you should lane in one rather than the other? Thanks.

That is mainly based on your team composition. Usually you determine first who is going mid, and go from there. Mid heroes are generally pretty strong early game, and can harass and gank like no other. A few example of good solo mid choices:

Drow Ranger - That attack range is really long! She can get all that farm!
Pudge - You roam, you hook people. When they don't know where you are, they are in trouble, especially when you have a rune.
Mirana - You can move in for ganks all the time with that Arrow.
Huskar - Great farm for you, you have Flaming Spears, the ultimate harass tool. Use it if your opponent gets to close.

As for the other two lanes, you want to focus on who you want to pair with, and possibly who is in the other end on each lane. You generally want to pair a carry with someone who can babysit them. If someone is jungling, then Anti-Mage should NOT be soloing bot. He needs to be at top with a babysitter, and you have someone that can hold their own soloing bot. Riki badly needs to be babysat until he gets his invisibility. I once saw a Riki trying to go with a Broodmother, which was a bad idea. I was Mirana, so I switched places with Riki.
 
Fuck yeah it's me.
Here's Taylor Swift, wearing the Watch the Throne album as a dress, for you, it's like the best of both worlds

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So I've been messing around with a lot of heroes now and am trying to "study" the map and was wondering what differences there were going top or bottom lane. Are there certain heroes you should lane in one rather than the other? Thanks.
Heroes that need farm usually go in the short lane. Bottom for Radiant, Top for Dire. Strong combos generally go in the Long Lane, Bottom for Dire, Top for Radiant.
 
Yes there are too many people going for the recommended item list, I especially hate that orchid is a "core item" for clinkz, its not a bad item but for 4k you can get a ring of quila, wand, medallion instead and save up for a mkb/bkb or something. Every clinkz I see in pubs never use the silence and the stats for the gold are kind of bad for him.

He dont need the mana/mana reg or the attack speed very much, 30 damage for 4k is not worth it.

Lol he strikes again. I almost had you figured out, but then you pull this off. Especially your reply to 1.09 being 'Learn to play.'
 
At the very least, they need just a basic tutorial to start with just to say how the game works, what the object of the game is, how to push lanes, etc. They can go from there.

I'm curious of the percentages of people that actually played LoL and HoN's tutorial.
I played the League of Legends Tutorial after like 300 games when someone said it told Ashe to build Thornmail, and that it was impossible to die (Yet they give you the revive spell)
 
I played the League of Legends Tutorial after like 300 games when someone said it told Ashe to build Thornmail, and that it was impossible to die (Yet they give you the revive spell)

I'm not very familiar with LoL's heroes or items, you're going to have to explain that one to me. I've only played LoL a few times, I know who Ashe is, but I remember just about nothing.
 
I'm not very familiar with LoL's heroes or items, you're going to have to explain that one to me. I've only played LoL a few times, I know who Ashe is, but I remember just about nothing.

Ashe is a squishy ranged carry, thorn mail is the "Returns damage you take to enemy" item, that you usually put on Tanks, since it only returns 30% of the damage. It does give 100 Armor though (Which is basically 17 Armor in Dota when you make the conversion to effective HP). It is just an item you would never build on the character. And it is only item they talk about.
 
Ashe is a squishy ranged carry, thorn mail is the "Returns damage you take to enemy" item, that you usually put on Tanks, since it only returns 30% of the damage. It does give 100 Armor though (Which is basically 17 Armor in Dota when you make the conversion to effective HP). It is just an item you would never build on the character. And it is only item they talk about.

Ah, that makes sense then. Wasn't Ashe the one that basically has Drow Ranger's Ice Arrows and Mirana's Arrow?
 
She has Drow's Frost Arrows, a skill Volley that fires 7 arrows in a cone, Hawkshot that both gives more gold per creep kill, and has an active that gives sight of a spot and anything along the path (Has a huge range too, 2500-5500), her Ult is basically a global version of Mirana's Arrow, But it is up only every 80 seconds and stuns for just 3.5 seconds max, and she has an odd passive that when she doesn't attack, she gradually increases her percent crit chance for the next attack.


It does sort of show off the "Everyone does everything" aspect that people complain about.
 
So I've been messing around with a lot of heroes now and am trying to "study" the map and was wondering what differences there were going top or bottom lane. Are there certain heroes you should lane in one rather than the other? Thanks.

Bottom gives radiant easy access to rosh, could be preferable for Ursa (or those who are able to stop ursa) Top radiant/bottom dire give fast access to ancients, I find this best for lifestealer.

Ideally you want your carries in the easu lanes (top for dire, bottom for radiant) with a baby sitter pulling for them. If you have a jungle, you want a hard lane solo.

Hard lane solo:

Mirana, Puck, Venomancer, Windrunner, Broodmother, maybe QoP.

Preferred in Mid:

Beastmaster, Kunkka, Clockwerk, Pudge, Shadowfiend, Nightstalker, Doom, Batrider, Bloodseeker, Stormspirit, Zeus, Tinker, Pugna, QoP, Ancient Apparition, Invoker.

Some people like sniper mid but I'm not a big fan since he can't roam gank and it is counter productive for him to go out and snatch runes. He's extremely easy to gank as well. Tons of heroes can be mid but the heroes I listed usually have priority slot on mid, as they are the best at it and can use it to their full advantage.

Best Junglers:

Enigma, Chen, Furion, Enchantress, Dark Seer

Some people do jungle as lifestealer but I prefer to use him in lane, he can get some early kills with a slow/stun partner.

Think I covered them all, feel free to
dis
agree


edit: Looks like I got long lane/short lane mixed up. Always thought long lane meant the distance from your base to their tower. I thought that was the hard lane.
 
It's Valve so it's gonna come out when it's as "done" as possible. It's going to be F2P so I'm guessing they can release it without some heroes and functions and patch those in. Have to keep people interested for the long haul.
 
P2P is just shooting themselves in the foot, same if they make us pay for the heroes. IF they want the dota scene to jump over they need to be f2p(Especially since garena and whatnot are around) and all the heroes have to be available on launch. Just sell us hats.
 
Why would they make it retail when all the compeition is f2p.

I dislike the idea of having to pay for heroes. The game isnt really "F2P", 5% of the game is F2P. The rest of the game you have to buy for 800€ or play the game for 1000000000000 h.

The LoL/HoN-model do not work in Dota, having a very small hero pool at the begining makes it unbalanced between newcommers and players who have payed a lot money or played a lot of hours.
 
I love seeing the people on the Playdota / Dev Fourms argue for P2P, saying it will keep trolls and noobs out and other stupid arguments.
 
I dislike the idea of having to pay for heroes. The game isnt really "F2P", 5% of the game is F2P. The rest of the game you have to buy for 800€ or play the game for 1000000000000 h.

The LoL/HoN-model do not work in Dota, having a very small hero pool at the begining makes it unbalanced between newcommers and players who have payed a lot money or played a lot of hours.

Hats.
 
Dota 2's business model will be F2P with all the heroes unlocked. There will probably be 'free' accounts and 'premium' accounts ala TF2. Premium accounts will probably access auxiliary features such as....replays? I don't know, but there will be something locked away to make people want to upgrade.

Heroes will be locked in newbie island games to ensure that someone with 0 games played doesn't random Invoker. You will earn Dotacoinz (tm) in matchmaking to buy hats and to have a 'carrot on a stick' element in the game.

I love seeing the people on the Playdota / Dev Fourms argue for P2P, saying it will keep trolls and noobs out and other stupid arguments.

That worked so well for HoN.
 
I know it's just cosmetic personal thing but there's nothing quite as annoying as wins not showing up in your stats. I hope that gets fixed for retail...
 
They could always create gaming zones A LA Xbox Live.

Have a "Fight like Gentlemen" one, have a "Cesspool of Humanity" one.

Then when you reach a certain win number it puts you into the PRO one regardless.

It could work assuming a good report system and monitoring, as well as having options to kick players.
 
It'll be the same way that TF2 handles F2P, you'll get everything apart from stuff like trading, crafting, and they may also have Free/Premium matchmaking like HoN has.
 
They could always create gaming zones A LA Xbox Live.

Have a "Fight like Gentlemen" one, have a "Cesspool of Humanity" one.

Then when you reach a certain win number it puts you into the PRO one regardless.

It could work assuming a good report system and monitoring, as well as having options to kick players.

They already have that. It is called "Low Priority Queue". :P
 
I'm sorry for the stupid question...

In terms of players and communities, which one of the three "similar games" is the most crowded.

I'm a noob LoL player (level 17) and I've never tried the other two games. Am I safe with Lol in terms of future upgrades and general support or I'm wasting my time?

Dota 2 will arrive and everyone would jump on it because "Hey it's VALVE!"??
 
I hope it is gonna be P2P at least here in US/Europe, F2P in Asia is a good idea tho.

I would hope so too, but there is no way it's going to happen. Not only will they earn massive amounts of money from in-game content, the game will also be the perfect way to attract new users to Steam.
 
I'm sorry for the stupid question...

In terms of players and communities, which one of the three "similar games" is the most crowded.

I'm a noob LoL player (level 17) and I've never tried the other two games. Am I safe with Lol in terms of future upgrades and general support or I'm wasting my time?

Dota 2 will arrive and everyone would jump on it because "Hey it's VALVE!"??
LoL is currently the most popular but it will certainly be given a run for its money by DotA 2. I think LoL is likely to remain the most popular just because it already has a strong foothold and huge playerbase as well as the constant release schedule of new content keeping people excited. DotA 2 will be big because of its legacy attracting many players as well as the different style of gameplay to LoL but we'll have to see what kind of hooks Valve puts in place to keep LoL/HoN players playing.

HoN is the least successful now and will continue to be but I'm sure it will always have some kind of playerbase.

In terms of pure player numbers I think it will be LoL > DotA 2 >>>>>>>> HoN so just play whichever of LoL or DotA 2 most appeals to you.
 
LoL is huge and won't die off.

Dota 2 will become huge and won't die off.

HoN is kinda fucked when Dota 2 releases.
 
They already have that. It is called "Low Priority Queue". :P

It only works for ragequitters and unfortunate DC problems, though.

Had a game yesterday where a teammate picked Riki, despite us having Skeleton King already and we were teamchatting about "we need a ranged hero, with a stun perhaps".

He then proceed to lane with Skeleton King, and he goes for Dagon. No, he was not noob, he just outright told us he was trolling.

So, we need a better report system asap, cause he did not ragequit and as such he had no consequence whatsoever.
 
LoL will do fine, though maybe they'll actual put some effort into their game with Dota2 releasing.

Pretty sure HoN was bigger than LoL when it was in beta and free and then the numbers dropped significantly once they went retail. HoN was always going to be in trouble with the release of Dota2, and it'll pretty much be dead with the way S2 has been running things.
 
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