• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

GAF Plays: Mass Effect series (unmarked spoilers)

Ah, okay. Tucked in amongst a regular ME2 run, it's not really too bad.

What Patryn said, really. I didn't like it because I felt the design and production values were a step back from almost everything else in Mass Effect 2. I quite liked the idea actually, but I don't think it was executed well. It does have some cool moments though, like the mech sequence, and the final set piece, which is very pretty.

I think what burned me most was how lightly it brushed over the Reaper threat. It was all I feared in trilogy's writing and narrative coming to ahead. "Hey Shepard how are you? Yeah I'm good. Oh, by the way, the Reapers are coming. Yeah, they'll be here in a couple of days, Okay seeya!". It's a huge, kind-of-a-big-deal plot point shoe horned into a shot, unmemorable experience.

Of the four DLC missions, it's by far my least favourite.
 
So, as I'm continuing my "final" playthrough of ME2, I'm finding that I'm appreciating things that I didn't really before. As I've already said, Zaeed has quickly become one of my favorite characters in the entire series, frankly. He never fails to crack me up.

Today's realization? That the music isn't THAT bad. I think the problem is that so many of the main tracks are so bland, that people don't appreciate the "lesser" tracks. Like whatever the song is that plays on the world with the N7 mission Blood Pack Communications Relay - that's a damn nice song. And a lot of the combat music has some nice synth going.

But I've decided what it is that is my root cause for my issues with ME2: The whole thing just feels so disconnected. I've already written plenty on the story issues, but it continues to bug me that I feel like I'm playing through a bunch of vignettes that have little relation to one another. Hopefully ME3's stronger backbone main story means that I don't have quite the same feeling, because I think a lot of the mechanics of ME2 are super solid.

Except a note here about the RPG stuff: I've decided my main problem with that entire mess is the sheer amount of levels in which you gain so few points that you can't do anything with them. While the points you put into skills in ME1 may have meant little individually, putting those points into various skills still felt like a reward for gaining a level. Too often in this game I gain a level a shrug because it doesn't really mean much to me, because I'll need to gain a few more levels just to have enough to advance one skill. It doesn't help that the stupid Squad tab continues to angrily glow at me about unspent points when I just can't spend them because I don't have enough to advance any skill.
 
ME2 still has the best track in any ME game so far.

http://www.youtube.com/watch?v=VTsD2FjmLsw

scaled.php
 
I finally finished ME2 tonight, full 100%, something around 85 hours between two playthroughs (renegade normal and paragon insanity, each importing a corresponding completionist ME1 save) over a month's time, after my 2 completionist playthroughs at the start of the year in ME1. I ended it by playing the ME1 credits song M4, Pt. 2 (because of the terrible decision of not using it during the ME2 credits) and then playing the sp part of the ME3 demo.

It's nice to finally be done. Insanity wasn't too tough on either game (though it was practically cheating using Immunity loop in ME1), but definitely a lot of fun. I love these games.
 
I ended it by playing the ME1 credits song M4, Pt. 2 (because of the terrible decision of not using it during the ME2 credits)

Why would they end the two games with the same song? It's licensed music, it's not like it's the "Mass Effect Theme" or something. I'm sure you'll be pleased to know that ME3 features a Faunts song from their '09 album.
 
A little question from a ME newbie on his very first playthrough ever:

I just started this recently. Now I am a spectre and the Galaxy map just opened up for me.
Yesterday I found out, that I could have choosen a class for my Shepard in the beginning which I didn't do. So now I am a soldier. Will I be able to change this if I take over my save to ME2? If not I probably have to restart the game right? Which class would you recommend?

Actually I have another question: How do I play the combat right? Up till now I think I did it really, really wrong ^^. I just got in there, with a little bit of cover here and there and killed everyone, while not really looking at my teammates. Garrus always seemed to die really quick. So do I have to pause more often and tell my squad mates where to go and what to do?
 
A little question from a ME newbie on his very first playthrough ever:

I just started this recently. Now I am a spectre and the Galaxy map just opened up for me.
Yesterday I found out, that I could have choosen a class for my Shepard in the beginning which I didn't do. So now I am a soldier. Will I be able to change this if I take over my save to ME2? If not I probably have to restart the game right? Which class would you recommend?

Actually I have another question: How do I play the combat right? Up till now I think I did it really, really wrong ^^. I just got in there, with a little bit of cover here and there and killed everyone, while not really looking at my teammates. Garrus always seemed to die really quick. So do I have to pause more often and tell my squad mates where to go and what to do?

Class is a really personal choice. Bioware made some GREAT videos detailing each class in ME2:

Soldier
Adept
Vanguard
Infiltrator
Sentinel
Engineer

A lot of these classes play a lot differently in ME1, though. For instance, the Sentinel is a lot more squishy in ME1 than they are in ME2.

As for play style, depending on the difficulty, you can either let your teammates do what they want, or micromanage them. Unsurprisingly, the higher the difficulty, the more you'll have to manage them. Also, if you're not going to micromanage them, make sure that you turn their abilities on.

If you want to keep them alive, don't forget to equip the best armor possible on them. Invest their skills points in those skills that will either increase their life or their shields. So, for instance, for Garrus you should be investing in Electronics, as that gives a nice passive boost to the amount of shields the character has. If a squadmate has low health, don't be afraid to use a medigel, as they're a dime a dozen and you'll get plenty (also remember to always refill on the Normandy in the med bay if you're not carrying the maximum amount).

I'd also suggest buying the armor mods that give health regeneration. You can buy them from the Doctor that you saved when you originally met Garrus.
 
Class is a really personal choice. Bioware made some GREAT videos detailing each class in ME2:

Soldier
Adept
Vanguard
Infiltrator
Sentinel
Engineer

A lot of these classes play a lot differently in ME1, though. For instance, the Sentinel is a lot more squishy in ME1 than they are in ME2.

As for play style, depending on the difficulty, you can either let your teammates do what they want, or micromanage them. Unsurprisingly, the higher the difficulty, the more you'll have to manage them. Also, if you're not going to micromanage them, make sure that you turn their abilities on.

If you want to keep them alive, don't forget to equip the best armor possible on them. Invest their skills points in those skills that will either increase their life or their shields. So, for instance, for Garrus you should be investing in Electronics, as that gives a nice passive boost to the amount of shields the character has. If a squadmate has low health, don't be afraid to use a medigel, as they're a dime a dozen and you'll get plenty (also remember to always refill on the Normandy in the med bay if you're not carrying the maximum amount).
I'd also suggest buying the armor mods that give health regeneration. You can buy them from the Doctor that you saved when you originally met Garrus.

I, uh. I never knew this.

Also, yes you can switch classes when you import into ME2. Don't know why you would though. Soldier class is best class.
 
ME2 still has the best track in any ME game so far.

http://www.youtube.com/watch?v=VTsD2FjmLsw


I still love Mordin's theme the best; maybe because it's the most synthy of the bunch. Huge 80's vibe, as I said earlier in the thread. Tuchanka's hospital is quite grim as it is, but with this theme playing in the background... Despair, regret, violence. It's all there. Really nice track.

Heard the synths were back in ME3, but I won't listen to any tracks before release. Can't wait.
 
Sorry if this has been answered, but if you play ME2 on the PS3, which decisions did they choose to carry over from ME1 for you? I.E. Who is your love interest, does the Council live/die, who gets left on Virmire, who gets promoted to Councilor, etc...
 
Sorry if this has been answered, but if you play ME2 on the PS3, which decisions did they choose to carry over from ME1 for you? I.E. Who is your love interest, does the Council live/die, who gets left on Virmire, who gets promoted to Councilor, etc...

If you play ME2 on the PS3 you should go through the interactive comic, an extra they added to that build, as it covers the events of ME1 and lets you makes choices for all of those scenarios.

Holy hell. The synths were the one ME/ME2 dissonance I could simply not forgive. Amazing news!

I haven't (and don't want to) hear the whole soundtrack, so I'm sure there's still tons of bombastic orchestral stuff, but the synth is there and sounds closer to ME1 than ME2. Hell, one track reminds me of Metroid of all things.
 
If you play ME2 on the PS3 you should go through the interactive comic, an extra they added to that build, as it covers the events of ME1 and lets you makes choices for all of those scenarios.



I haven't (and don't want to) hear the whole soundtrack, so I'm sure there's still tons of bombastic orchestral stuff, but the synth is there and sounds closer to ME1 than ME2. Hell, one track reminds me of Metroid of all things.

Ohhh cool, gotcha. Thanks!
 
If you play ME2 on the PS3 you should go through the interactive comic, an extra they added to that build, as it covers the events of ME1 and lets you makes choices for all of those scenarios.



I haven't (and don't want to) hear the whole soundtrack, so I'm sure there's still tons of bombastic orchestral stuff, but the synth is there and sounds closer to ME1 than ME2. Hell, one track reminds me of Metroid of all things.

Hnnnng, what have you done! ME3 sounds like it will be the Mass Effect title we wanted after ME1. I really hope Bioware doesn't fail and after this arc had ended, resolve their QA for what's in store with the rest of the universe and a confident direction for its ARPG direction.
 
Hnnnng, what have you done! ME3 sounds like it will be the Mass Effect title we wanted after ME1. I really hope Bioware doesn't fail and after this arc had ended, resolve their QA for what's in store with the rest of the universe and a confident direction for its ARPG direction.

Now we just need planet exploration back with a vehicule that do not control like shit and with planets that are more than mountains and we would have the perfect Mass Effect sequel!
 
My female Shep sexually harassed the shit out of her entire crew. I remember making Jacob really uncomfortable and then strutting around like a creep. Something about the way she looks over her shoulder.
 
Now we just need planet exploration back with a vehicule that do not control like shit and with planets that are more than mountains and we would have the perfect Mass Effect sequel!

Same here. I did miss the exploration feeling from ME1 in 2. I wouldn't mind if the maps was half the size compared to how it was with ME2, if it brought better quality and more unique terrain and amazing sky boxes. I really hope Bioware nails the WW2 inspired theme over the galaxy when exploring (there has to be a reason for it this time). I can't wait to hear what edited jingle the new Galaxy map will have. Also to know that the Arrival composer is on the music team will mean more blade runner inspired style music (the biggest thing I loved about that content alone). I want this game so much, the potential is ever so high.
 
About a month ago I realized I had to start getting ready for ME3; I started a new playthrough on hardcore with a Soldier, got to level 12, and was kind of bored. The soldier is a great class but can be borderline easy, even on Insanity if you abuse Adrenaline Rush properly.

Anyways, I burned out, stepped away, and came back and tried to do a new game plus with my level 30 Sentinel on Insanity.

Do NOT do this!!

The game scales enemy health, etc from the very beginning to your level. If you start the game on Insanity at level 30, the enemies are as powerful as they are going to be for the entire freaking game. It is absolutely brutal.

If you start a regular carryover game you still get the bonus power, start at level 3/5, and the difficult ramps up very gradually-so just a tip for anyone trying to start this.

I got frustrated with that quickly, stepped away for other games, and then came back deciding to just load a save game from my original Sentinel (my favorite class and direct carryover from Mass Effect 1), finish all the DLC, get a perfect ending (although I saved everyone the first time) and then launch into ME3 (I plan to finish this on March 5th, because...well I'm that odd I guess), playing on 360.

Reading this thread has given me a new idea: I am still going to do the above, but I am also going to do a speed run through of ME1+ME2 on PC so I have a full savegame for later when I eventually buy the PC version of ME3, and then I will also get a full refresher on both games.

This plan is genius! It can't possibly be derailed by Syndicate, SSX, or Reckoning!
 
A little question from a ME newbie on his very first playthrough ever:

I just started this recently. Now I am a spectre and the Galaxy map just opened up for me.
Yesterday I found out, that I could have choosen a class for my Shepard in the beginning which I didn't do. So now I am a soldier. Will I be able to change this if I take over my save to ME2? If not I probably have to restart the game right? Which class would you recommend?

Actually I have another question: How do I play the combat right? Up till now I think I did it really, really wrong ^^. I just got in there, with a little bit of cover here and there and killed everyone, while not really looking at my teammates. Garrus always seemed to die really quick. So do I have to pause more often and tell my squad mates where to go and what to do?

If you are just starting the game and playing Mass Effect 1, it's very hard to go wrong with a Solider. They can be really, really bland to play, but they are very powerful, hard to kill, and Adrenaline Rush is massively overpowered. A good place to start.
 
Guys, I have points to buy only one DLC, either the Lair of the Shadow Broker or Mass Effect 2: Arrival.

Which one is better, has better story, longer playtime, etc? Which would you choose?
 
Guys, I have points to buy only one DLC, either the Lair of the Shadow Broker or Mass Effect 2: Arrival.

Which one is better, has better story, longer playtime, etc? Which would you choose?

In no area is Arrival anything less than a disappointment compared to Shadow Broker. For set pieces, writing, story arc, and variety, Shadow Broker blows Arrival out of the airlock.
 
I switched from soldier (got a save from Mass Effect Save) to a vanguard, and I don't really seem to have the same power. Makes me kind of sad, since I love vanguards.

I'm really enjoying the game, since I'm playing as my "canon" Shepard rather than my renegade Shepard.


Guys, I have points to buy only one DLC, either the Lair of the Shadow Broker or Mass Effect 2: Arrival.

Which one is better, has better story, longer playtime, etc? Which would you choose?

Lair of the Shadow Broker without a doubt.
 
Guys, I have points to buy only one DLC, either the Lair of the Shadow Broker or Mass Effect 2: Arrival.

Which one is better, has better story, longer playtime, etc? Which would you choose?

Also, we already know that the beginning of ME3 will cover the important event in the Arrival, whereas the MORE important events (at least I assume their more important, they should be) in Shadow Broker may or may not be recapped. I know that I'd much rather have a ME2 save with Shadow Broker completed than one with Arrival.
 
Want to replay both before ME3 as well. However in my 2nd playthrough of ME I couldn't get myself to play Renegade :-), so I ended up playing more or less the same game twice, but only with a high level.

Everyone survived already in my first playthrough of ME2, but I need to replay it to get the story straight again.

Where do I get the time though :-(
 
This thread is inspiring me to do another playthrough of these games. Looking for the games the other day I found I still have a download code for the Blood Armor in Mass Effect 2 that I never used. I don't even want it. I was going to end up trading it with someone, but I never did. From my understanding the codes are still good, right?
 
I just finished the Arrival as it leads directly into ME3. I'm left wonder why there was a countdown on the Reapers' arrive; why they didn't use it sooner (you know, right after the events of ME1).
 
This thread is inspiring me to do another playthrough of these games. Looking for the games the other day I found I still have a download code for the Blood Armor in Mass Effect 2 that I never used. I don't even want it. I was going to end up trading it with someone, but I never did. From my understanding the codes are still good, right?

Yes, they should be. I would kindly take it, but I dunno if you wanted to put it up for grabs or not.
 
So I'm about to finish up my play through of ME2 (just LoTSB and Arrival left to go) of my new game+ Soldier. Basically went through the game again making most of the same decisions (I think so anyway, its been 2 years) and making sure everyone survived the suicide mission. First time i went through Kelly got melted in a collector tank because I spent too much time mining planets or buying stuff.

Seeing as there's still half a month to go before ME3 is out, I've decided to finally replay ME1 and pick a different class. As I've only played these games as a Soldier before, I'm looking for some suggestions for a class to play. I'm also thinking about making this an Insanity level run. So with that in mind, what class does GAF recommend? Are all the classes viable in ME1, or am I going to have an easier time with certain classes?

One last thing. In the Archangel mission there's a part where you talk to some Blue Sun guy is is repairing the gun ship, which they mention would be a good idea to take out before it gets put into use. Seeing as this guy is working for the blue suns, who I'm about to kill many of, and he is working on a gunship they want to use to murder the person I'm trying to reach, why is it a renegade choice to kill him before you leave?

How does it play out if you dont kill him then? Does he mention its his last day of work before his retirement and he's looking forward to spending time with his kids or something that would make not killing this guy a paragon choice?
 
If you don't kill him, the gunship comes back at full strength. That's it.

Nevermind, didn't read your post thoroughly enough and kinda missed the point of you mentioning that. XD
 
Recently played Mass Effect 1. It was...ehhhhh.

I absolutely adored the characters and dialogue. I don't think I've ever played a game that attempted so emulate dialogue as well as this before. It was pretty fucking awesome. Mind you, I found the combat kinda...well, not bad, but "serviceable". The aiming in particular was a bit more frustrating than it ought have been. But I could bear it as long as I got to get more of those fantastic dialogue sequences.

And then I came across the first few Mako missions. *sigh*

It handled like crap, and even the smallest mountains took me foreeeever to get over. And God forbid I got into a firefight while in it. Ugh. After being informed that there were many, many Mako missions in the game, I dropped it like a hot rock. Not putting up with that and "meh" combat just to get to a few talking scenes. >.>

Wasn't too fond of the music, either. Standard Hollywood orchestral pomp.

I've had loads of people tell me that the combat in ME2 is much, much better, and that the Mako missions are entirely gone. Also that there's some sort of DLC which makes most of the important "decisions" from ME1 for me, so I'll probably pick up 2 on the cheap eventually. If it really does get the combat right while keeping what I loved so much about the dialogue and characterization, then it may just become my favorite WRPG since KoTOR.

Mind you, WRPG-wise, I've only ever played ME1 and KoTOR...

Also holy shit I died when I heard Seth Green's voice omg
 
Recently played Mass Effect 1. It was...ehhhhh.

I'd recommend sticking with it. The mako missions you described are only the side quests. Assuming you decide to stick solely to the main plot arc you'll avoid them altogether.

By skipping straight to 2 you'll be missing out on truly one of the better endgame sequences of this generation.
 
I wasn't going to replay Pinnacle Station... But then I had to go to that cluster for another mission and my OCD got the better of me.

It's so bad.

And Ahern's mission is kicking my ass. I have no idea what I'm doing wrong, I always did it with no trouble.
 
Recently played Mass Effect 1. It was...ehhhhh.

I absolutely adored the characters and dialogue. I don't think I've ever played a game that attempted so emulate dialogue as well as this before. It was pretty fucking awesome. Mind you, I found the combat kinda...well, not bad, but "serviceable". The aiming in particular was a bit more frustrating than it ought have been. But I could bear it as long as I got to get more of those fantastic dialogue sequences.

And then I came across the first few Mako missions. *sigh*

It handled like crap, and even the smallest mountains took me foreeeever to get over. And God forbid I got into a firefight while in it. Ugh. After being informed that there were many, many Mako missions in the game, I dropped it like a hot rock. Not putting up with that and "meh" combat just to get to a few talking scenes. >.>

Wasn't too fond of the music, either. Standard Hollywood orchestral pomp.


I've had loads of people tell me that the combat in ME2 is much, much better, and that the Mako missions are entirely gone. Also that there's some sort of DLC which makes most of the important "decisions" from ME1 for me, so I'll probably pick up 2 on the cheap eventually. If it really does get the combat right while keeping what I loved so much about the dialogue and characterization, then it may just become my favorite WRPG since KoTOR.

Mind you, WRPG-wise, I've only ever played ME1 and KoTOR...

Also holy shit I died when I heard Seth Green's voice omg
Absolutely not.
 
Fuck that shit, I'm leaving that survival mission for last, when I'm higher-level. I keep putting my stupid-ass teammates on the other side of the map, but the fuckers keep getting killed and my powers don't regen fast enough to revive them.
 
Fuck that shit, I'm leaving that survival mission for last, when I'm higher-level. I keep putting my stupid-ass teammates on the other side of the map, but the fuckers keep getting killed and my powers don't regen fast enough to revive them.
did you play insanity mode or something?
coz if not i always thought that Survival is the easiest, Time Trial on the other hand is plain brutal.
4 ME1 playthrough later, i still can't beat that shit!! feel like i've wasted my money buying Pinnacle dlc.
 
did you play insanity mode or something?
coz if not i always thought that Survival is the easiest, Time Trial on the other hand is plain brutal.
4 ME1 playthrough later, i still can't beat that shit!! feel like i've wasted my money buying Pinnacle dlc.

I'm talking about Ahern's survival mission, the one where if you die, you die. :p

I dunno, I never had trouble with it before, but I'm playing it with a level 37 Shepard now and I keep getting swarmed right at the end, with no way out. I'm gonna wait a bit, level up my characters and get 'em better equipped, and then come back.
 
You know, going through my Renegade playthrough of ME2 right now, and I'm thinking they did a much better job with Renegade Shepard's dialogue this time around. ME1 Renegade Shep alternated between being an asshole for no apparent reason to being an asshole as sort of a symptom of being ruthlessly efficient. ME2 Renegade Shep is almost entirely about being ruthlessly efficient. Much more consistent and believable in my opinion.
 
Ok, here's another thing that bugs me about ME2, and it's something that's specific to my chosen class.

I play Engineer. If I finish, it will be my third time completing ME2, and all three were Engineers. I've tried Adept, and I've tried Sentinel, but I keep going back to Engineer, because it has the combination of skills I like.

But Engineers got screwed by Bioware.

It's the only class in the core game which their unique class skill (in this case Combat Drone) is a skill that other squad members have. In this case, it's a skill that Tali also possesses.

I'd love to know why this is. Why were the other class skills considered special enough that no squad member has Charge or Tech Armor or what have you, yet Engineers are just whatever, so between Mordin and Tali, you can do whatever an Engineer can do without having to be one?

Now, yes, Adepts also kind of get screwed in Shadow Broker as Liara has Singularity, but that's not a core crew member.

It's not enough to break things for me, and I still play Engineer almost exclusively, but it bugs me.
 
Ok, here's another thing that bugs me about ME2, and it's something that's specific to my chosen class.

I play Engineer. If I finish, it will be my third time completing ME2, and all three were Engineers. I've tried Adept, and I've tried Sentinel, but I keep going back to Engineer, because it has the combination of skills I like.

But Engineers got screwed by Bioware.

It's the only class in the core game which their unique class skill (in this case Combat Drone) is a skill that other squad members have. In this case, it's a skill that Tali also possesses.

I'd love to know why this is. Why were the other class skills considered special enough that no squad member has Charge or Tech Armor or what have you, yet Engineers are just whatever, so between Mordin and Tali, you can do whatever an Engineer can do without having to be one?

Now, yes, Adepts also kind of get screwed in Shadow Broker as Liara has Singularity, but that's not a core crew member.

It's not enough to break things for me, and I still play Engineer almost exclusively, but it bugs me.

At least Engineers have the cool turret in ME3. Adept's only new 'power' is grenades lol :(
 
At least Engineers have the cool turret in ME3. Adept's only new 'power' is grenades lol :(

Which reminds me: Are we ever going to get the ME3 version of the best pre-release ME2 promo materials they did, the class videos?

I'd love to see in-depth look at each class in ME3.
 
So I picked up the PC version yesterday and I think I might have wasted my Cerberus Network code. The first time I turned it on it asked for the code, so I put it in--but none of the included DLC is there. So, I went to the EA Store from the ingame menu and saw that there was an option for Cerberus Network Promo Code but when I enter it there it says it's already been used.

Correct me if I'm wrong but Zaed, Kasumi, and return to the destroyed Normandy should all be available from the outset right?

Does the code include the last DLC (I think it's Arrival) that links ME2 to 3 story wise? That's really the only one I'm concerned about because I've already played the other stuff on PS3.

Maybe the "free stuff" part of the code is expired? It does say code expires Jan 1, 2012... that's probably it right.. =(
 
Top Bottom