Why would you do that?
Member
This game is really good, but it's not SSX. If it were called anything but SSX, then I'd likely be happier with it. This game's main focus really feels like it's all about getting on leaderboards.
My biggest disappointment is the racing mode. It's all about getting top times instead of having a fun/memorable race like old SSX games.
1. I feel like I'm not racing live characters, but pre-recorded characters, a la Trackmania.
2. With the AI characters, there's always one character "Gold" far ahead, one character "Silver" in the middle, and "Bronze" in the back. This means racers won't ever be next to one another, won't bump one another, won't be unpredictable, etc.
3. Opinions on this subject are largely split, but there's no rubber band AI. In old SSX, I enjoy racing while doing a bunch of tricks and having little regard for the actual race. Doing so in this game leaves me doomed to 3rd place.
The game tries to remove any randomness and unpredictability and instead puts in a system where it will be hard to achieve Gold unless you're strongly focused on doing so. The game tries to create fun in getting top times instead of having fun/memorable races.
For some, that's a good thing. But IMO, the result is a game where it's hard to just simply "mess around" and feel satisfied.
My biggest disappointment is the racing mode. It's all about getting top times instead of having a fun/memorable race like old SSX games.
1. I feel like I'm not racing live characters, but pre-recorded characters, a la Trackmania.
2. With the AI characters, there's always one character "Gold" far ahead, one character "Silver" in the middle, and "Bronze" in the back. This means racers won't ever be next to one another, won't bump one another, won't be unpredictable, etc.
3. Opinions on this subject are largely split, but there's no rubber band AI. In old SSX, I enjoy racing while doing a bunch of tricks and having little regard for the actual race. Doing so in this game leaves me doomed to 3rd place.
The game tries to remove any randomness and unpredictability and instead puts in a system where it will be hard to achieve Gold unless you're strongly focused on doing so. The game tries to create fun in getting top times instead of having fun/memorable races.
For some, that's a good thing. But IMO, the result is a game where it's hard to just simply "mess around" and feel satisfied.