What does this even mean? ;_;
What do you mean what does it mean? Are you saying people only play campaign for the story?
What does this even mean? ;_;
Wonder why everyone is so sensitive? Yep.
Because it does. Since you want to insist that the Flood MUST BE IN HALO ALWAYS, it fucks up the gameplay because they have not been fun to fight since they were with the Covenant in Halo 1.
The flood are an integral part of the Halo universe for better or worse.
fucking deal with it
You've explained yourself better in one post than Shadow has in a few dozen.I'm a resident Halo dick and you put me to shame dude, that's saying something. As for your point, I agree that the Flood are extremely annoying to fight. It's no coincidence the worst levels in the series (i.e. Library, Cortana, etc.) were centered around fighting the Flood exclusively. At best, they're an interesting couple-level wildcard to throw into the battle with the other antagonist of the game. But if they're going to be back as an enemy that must be fought, 343i needs to seriously readdress the playstyle. Fighting endless swarms of bullet sponge enemies that just come in waves seems to be the complete opposite of everything that the Halo "combat sandbox" is all about. Hopefully it can be addressed when/if Flood show up in Halo 4 or any part of the trilogy.
What do you mean what does it mean? Are you saying people only play campaign for the story?
To imply that every game must have them as fightable enemies is dumb.
Oh sweet Jesus.... Just read ANY of my posts and you should be able to tell I have been saying that gameplay needs context and context needs good gameplay.
And that has already been demonstrated to be wrong in Halo's case. Are you saying that any less storytelling in Halo would completely ruin it? That the gameplay can't stand on it's own? Because it can.
Naw, he's written like four good, detailed posts, they just get lost in all the complaining and accusations of developer worship.You've explained yourself better in one post than Shadow has in a few dozen.
Nobody did. Your argument is that Flood have no reason to exist anymore, which everyone is saying you're wrong for, which you are.
Nobody contested your belief that they shouldn't be fightable. You can hold that.
You're deluded...
And that has already been demonstrated to be wrong in Halo's case. Are you saying that any less storytelling in Halo would completely ruin it? That the gameplay can't stand on it's own? Because it can.
And I said that the story isn't even a part of Halo for me, therefore, anytime I refer to the Flood not being in a game, I don't care one lick about their presence in a story capacity, only gameplay.
Few people play the game just for the story alone. Few people also play the game just for the gameplay alone. Halo isn't an arcade style game like Geometry Wars or Pac-Man that's played just for the thrill of seeing how far one can go. The gameplay needs some type of story context. At the very least it needs something similar to Doom, which still has a story, even if a bare minimum one.
And I said that the story isn't even a part of Halo for me, therefore, anytime I refer to the Flood not being in a game, I don't care one lick about their presence in a story capacity, only gameplay.
Then your posts are in conflict. You stated that the Flood have no reason to be in the story, then you said campaign is not the story, now the story isn't a part of Halo for you.
Then your posts are in conflict. You stated that the Flood have no reason to be in the story, then you said campaign is not the story, now the story isn't a part of Halo for you.
At some point, I think "story" and "context" have been incorrectly tied together in this whole debacle.
I agree with you that the Flood are an annoyance. But they are an integral part of the story, which 343i has already said is going to be greatly expanded with Halo 4. Whether the Flood show up, whether you even fight them and whether they're the same as they were in the first three games is all up in the air. You can say you don't play the game for the story. Great. But it doesn't change the fact they might still be in the game. If 343i can't design engaging encounters with them then that is the fault of the developer and should be addressed in future games. But the story has always been an important part of Halo, so I really doubt the developer that has now made the extended universe a primary focus is going to simply cut out a major aspect of it because the combat encounters in the first three games didn't seem engaging. I think it'd be easier and more beneficial to 343i and to gamers as a whole for the developers to design more interesting ways to fight them than it would be to exorcise them from the narrative going forward.
I agree with you that the Flood are an annoyance. But they are an integral part of the story, which 343i has already said is going to be greatly expanded with Halo 4. Whether the Flood show up, whether you even fight them and whether they're the same as they were in the first three games is all up in the air. You can say you don't play the game for the story. Great. But it doesn't change the fact they might still be in the game. If 343i can't design engaging encounters with them then that is the fault of the developer and should be addressed in future games. But the story has always been an important part of Halo, so I really doubt the developer that has now made the extended universe a primary focus is going to simply cut out a major aspect of it because the combat encounters in the first three games didn't seem engaging. I think it'd be easier and more beneficial to 343i and to gamers as a whole for the developers to design more interesting ways to fight them than it would be to exorcise them from the narrative going forward.
I never meant to say they should be completely absent in any form from every aspect of Halo.
But you don't want them in the game, which is the primary way people follow the Halo narrative.
No, they were killed, they're gone. It's time to move on from the Flood. There's the Forerunners and the Precursors, using the Flood is just pure laziness.
I don't want them in the gameplay.
I can't think of any scenario more bizarre than having them show up in the game, but not in gameplay.
I can't think of any scenario more bizarre than having them show up in the game, but not in gameplay.
Why would they need to show up in the present of the game?
They can be passively mentioned through lore and terminals and such. The Flood don't have to have a physical presence in the first game. Their effect on the universe and legacy can be seen, felt, dealt with, etc. But there's no reason the Flood as they were in Halo: Combat Evolved, 2 and 3 have to be in Halo 4.
Hardly for me to know before 343 deigns to tell us. My point was your distinction of 'not in gameplay' was a strange and probably pointless one to make. If the flood are in Halo 4, it will be at least in part during interactive segments.
It's not like they even have to be the focus of whatever Forerunner elements are there. The Forerunner have enough history with humanity to build the series off of.
Not if they are contained to the backstory.
They don't have to be the focus. The Flood don't physically show up in Cryptum, yet they're ever alluded to and you see their effects in several aspects. The Flood is too big and important not to be mentioned, but it's not like they have to be front and center.
"
No, I don't care. They're dead. They're dead. OH GOD THEY NEED TO BE DEAD."
They can be passively mentioned through lore and terminals and such. The Flood don't have to have a physical presence in the first game. Their effect on the universe and legacy can be seen, felt, dealt with, etc. But there's no reason the Flood as they were in Halo: Combat Evolved, 2 and 3 have to be in Halo 4.
Read Primordium.
Because clearly that is a serious post.
Because clearly you're just backpedalling to cover your ass after that debacle of a page.
Who gives a shit about the flood in Halo 4? Why are you people debating Campaign stuff? Multi-player is what makes Halo fun to play. Discuss that instead nerds.
Who gives a shit about the flood in Halo 4? Why are you people debating Campaign stuff? Multi-player is what makes Halo fun to play. Discuss that instead nerds.
No, you're just dredging random stuff up. I say it's not serious, so it isn't. It's called a joke, or light-heartedness if you're so inclined.
Who gives a shit about the flood in Halo 4? Why are you people debating Campaign stuff? Multi-player is what makes Halo fun to play. Discuss that instead nerds.
That quote was in no way random. That quote was you arguing about the Flood in Halo 4. Don't brush it off as a joke. It was what you meant, albeit in a hyperbolic sense. You don't want the Flood in Halo 4. You argued for quite a bit about it. Nothing even wrong with it.
You realise how terribly you've been posting your opinions and now you're trying to coddle our balls with statements like "keep it in the backstory". You could care less about the story which anyone will have gathered after that last page.
Who gives a shit about the flood in Halo 4? Why are you people debating Campaign stuff? Multi-player is what makes Halo fun to play. Discuss that instead nerds.
It's a joke because I fucking said it and I will be the sole arbiter of whether or not it's a fucking joke, especially on the fucking internet. Do not for Christ's sake do one of the only things that can actually make me mad and say you know better than I do what I mean and what the purposes of my words are, because that is physically fucking impossible.
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Kidding... but it's all good bro. No need for all that.
Who gives a shit about the flood in Halo 4? Why are you people debating Campaign stuff? Multi-player is what makes Halo fun to play. Discuss that instead nerds.
joke?
What do you mean what does it mean? Are you saying people only play campaign for the story?