Halo 4 Announced (MS Conf, 2012, Start Of New Trilogy)

Wonder why everyone is so sensitive? Yep.

I'm a resident Halo dick and you put me to shame dude, that's saying something. As for your point, I agree that the Flood are extremely annoying to fight. It's no coincidence the worst levels in the series (i.e. Library, Cortana, etc.) were centered around fighting the Flood exclusively. At best, they're an interesting couple-level wildcard to throw into the battle with the other antagonist of the game. But if they're going to be back as an enemy that must be fought, 343i needs to seriously readdress the playstyle. Fighting endless swarms of bullet sponge enemies that just come in waves seems to be the complete opposite of everything that the Halo "combat sandbox" is all about. Hopefully it can be addressed when/if Flood show up in Halo 4 or any part of the trilogy.
 
Because it does. Since you want to insist that the Flood MUST BE IN HALO ALWAYS, it fucks up the gameplay because they have not been fun to fight since they were with the Covenant in Halo 1.


The flood are an integral part of the Halo universe for better or worse.

fucking deal with it
 
I'm a resident Halo dick and you put me to shame dude, that's saying something. As for your point, I agree that the Flood are extremely annoying to fight. It's no coincidence the worst levels in the series (i.e. Library, Cortana, etc.) were centered around fighting the Flood exclusively. At best, they're an interesting couple-level wildcard to throw into the battle with the other antagonist of the game. But if they're going to be back as an enemy that must be fought, 343i needs to seriously readdress the playstyle. Fighting endless swarms of bullet sponge enemies that just come in waves seems to be the complete opposite of everything that the Halo "combat sandbox" is all about. Hopefully it can be addressed when/if Flood show up in Halo 4 or any part of the trilogy.
You've explained yourself better in one post than Shadow has in a few dozen.
 
To imply that every game must have them as fightable enemies is dumb.

Nobody did. Your argument is that Flood have no reason to exist anymore, which everyone is saying you're wrong for, which you are.

Nobody contested your belief that they shouldn't be fightable. You can hold that.
 
Oh sweet Jesus.... Just read ANY of my posts and you should be able to tell I have been saying that gameplay needs context and context needs good gameplay.

And that has already been demonstrated to be wrong in Halo's case. Are you saying that any less storytelling in Halo would completely ruin it? That the gameplay can't stand on it's own? Because it can.
 
You've explained yourself better in one post than Shadow has in a few dozen.
Naw, he's written like four good, detailed posts, they just get lost in all the complaining and accusations of developer worship.
 
Nobody did. Your argument is that Flood have no reason to exist anymore, which everyone is saying you're wrong for, which you are.

Nobody contested your belief that they shouldn't be fightable. You can hold that.

And I said that the story isn't even a part of Halo for me, therefore, anytime I refer to the Flood not being in a game, I don't care one lick about their presence in a story capacity, only gameplay.
 
And that has already been demonstrated to be wrong in Halo's case. Are you saying that any less storytelling in Halo would completely ruin it? That the gameplay can't stand on it's own? Because it can.

Few people play the game just for the story alone. Few people also play the game just for the gameplay alone. Halo isn't an arcade style game like Geometry Wars or Pac-Man that's played just for the thrill of seeing how far one can go. The gameplay needs some type of story context. At the very least it needs something similar to Doom, which still has a story, even if a bare minimum one.
 
Few people play the game just for the story alone. Few people also play the game just for the gameplay alone. Halo isn't an arcade style game like Geometry Wars or Pac-Man that's played just for the thrill of seeing how far one can go. The gameplay needs some type of story context. At the very least it needs something similar to Doom, which still has a story, even if a bare minimum one.

At some point, I think "story" and "context" have been incorrectly tied together in this whole debacle.
 
And I said that the story isn't even a part of Halo for me, therefore, anytime I refer to the Flood not being in a game, I don't care one lick about their presence in a story capacity, only gameplay.

Then your posts are in conflict. You stated that the Flood have no reason to be in the story, then you said campaign is not the story, now the story isn't a part of Halo for you.
 
Then your posts are in conflict. You stated that the Flood have no reason to be in the story, then you said campaign is not the story, now the story isn't a part of Halo for you.

The Flood have no reason to be in gameplay, the campaign is playable for either gameplay, story, or both, and story is the last on the list of reasons why I play Halo.
 
At some point, I think "story" and "context" have been incorrectly tied together in this whole debacle.

I agree with you that the Flood are an annoyance. But they are an integral part of the story, which 343i has already said is going to be greatly expanded with Halo 4. Whether the Flood show up, whether you even fight them and whether they're the same as they were in the first three games is all up in the air. You can say you don't play the game for the story. Great. But it doesn't change the fact they might still be in the game. If 343i can't design engaging encounters with them then that is the fault of the developer and should be addressed in future games. But the story has always been an important part of Halo, so I really doubt the developer that has now made the extended universe a primary focus is going to simply cut out a major aspect of it because the combat encounters in the first three games didn't seem engaging. I think it'd be easier and more beneficial to 343i and to gamers as a whole for the developers to design more interesting ways to fight them than it would be to exorcise them from the narrative going forward.
 
I agree with you that the Flood are an annoyance. But they are an integral part of the story, which 343i has already said is going to be greatly expanded with Halo 4. Whether the Flood show up, whether you even fight them and whether they're the same as they were in the first three games is all up in the air. You can say you don't play the game for the story. Great. But it doesn't change the fact they might still be in the game. If 343i can't design engaging encounters with them then that is the fault of the developer and should be addressed in future games. But the story has always been an important part of Halo, so I really doubt the developer that has now made the extended universe a primary focus is going to simply cut out a major aspect of it because the combat encounters in the first three games didn't seem engaging. I think it'd be easier and more beneficial to 343i and to gamers as a whole for the developers to design more interesting ways to fight them than it would be to exorcise them from the narrative going forward.

I never meant to say they should be completely absent in any form from every aspect of Halo.
 
I agree with you that the Flood are an annoyance. But they are an integral part of the story, which 343i has already said is going to be greatly expanded with Halo 4. Whether the Flood show up, whether you even fight them and whether they're the same as they were in the first three games is all up in the air. You can say you don't play the game for the story. Great. But it doesn't change the fact they might still be in the game. If 343i can't design engaging encounters with them then that is the fault of the developer and should be addressed in future games. But the story has always been an important part of Halo, so I really doubt the developer that has now made the extended universe a primary focus is going to simply cut out a major aspect of it because the combat encounters in the first three games didn't seem engaging. I think it'd be easier and more beneficial to 343i and to gamers as a whole for the developers to design more interesting ways to fight them than it would be to exorcise them from the narrative going forward.

And fin.

So, how bout those burst sounds in the bulletin, eh?
 
I can't think of any scenario more bizarre than having them show up in the game, but not in gameplay.

They can be passively mentioned through lore and terminals and such. The Flood don't have to have a physical presence in the first game. Their effect on the universe and legacy can be seen, felt, dealt with, etc. But there's no reason the Flood as they were in Halo: Combat Evolved, 2 and 3 have to be in Halo 4.
 
Why would they need to show up in the present of the game?

Hardly for me to know before 343 deigns to tell us. My point was your distinction of 'not in gameplay' was a strange and probably pointless one to make. If the flood are in Halo 4, it will be at least in part during interactive segments.
 
They can be passively mentioned through lore and terminals and such. The Flood don't have to have a physical presence in the first game. Their effect on the universe and legacy can be seen, felt, dealt with, etc. But there's no reason the Flood as they were in Halo: Combat Evolved, 2 and 3 have to be in Halo 4.

It's not like they even have to be the focus of whatever Forerunner elements are there. The Forerunner have enough history with humanity to build the series off of.
 
It's not like they even have to be the focus of whatever Forerunner elements are there. The Forerunner have enough history with humanity to build the series off of.

They don't have to be the focus. The Flood don't physically show up in Cryptum, yet they're ever alluded to and you see their effects in several aspects. The Flood is too big and important not to be mentioned, but it's not like they have to be front and center.
 
They don't have to be the focus. The Flood don't physically show up in Cryptum, yet they're ever alluded to and you see their effects in several aspects. The Flood is too big and important not to be mentioned, but it's not like they have to be front and center.

Read Primordium.
 
They can be passively mentioned through lore and terminals and such. The Flood don't have to have a physical presence in the first game. Their effect on the universe and legacy can be seen, felt, dealt with, etc. But there's no reason the Flood as they were in Halo: Combat Evolved, 2 and 3 have to be in Halo 4.

I agree with all of that, I suppose I take 'in the game' to mean physically present. As in, it would be bizarre for the chief to see some flood running around in a cutscene but never actually engage them.

I hold more with your latter point though, that it is entirely possible for the flood to exist in the game but in most ways be something completely different from what we've already seen.

Edit: yeah I guess I must have a different metric for what 'in the game' means, apparently somebody mentioning them in passing counts? Kind of a squirrely way to look at it I think, but if that's the perspective you take then sure.
 
Who gives a shit about the flood in Halo 4? Why are you people debating Campaign stuff? Multi-player is what makes Halo fun to play. Discuss that instead nerds.
 
No, you're just dredging random stuff up. I say it's not serious, so it isn't. It's called a joke, or light-heartedness if you're so inclined.

That quote was in no way random. That quote was you arguing about the Flood in Halo 4. Don't brush it off as a joke. It was what you meant, albeit in a hyperbolic sense. You don't want the Flood in Halo 4. You argued for quite a bit about it. Nothing even wrong with it.

You realise how terribly you've been posting your opinions and now you're trying to coddle our balls with statements like "keep it in the backstory". You could care less about the story which anyone will have gathered after that last page.
 
That quote was in no way random. That quote was you arguing about the Flood in Halo 4. Don't brush it off as a joke. It was what you meant, albeit in a hyperbolic sense. You don't want the Flood in Halo 4. You argued for quite a bit about it. Nothing even wrong with it.

You realise how terribly you've been posting your opinions and now you're trying to coddle our balls with statements like "keep it in the backstory". You could care less about the story which anyone will have gathered after that last page.

It's a joke because I fucking said it and I will be the sole arbiter of whether or not it's a fucking joke, especially on the fucking internet. Do not for Christ's sake do one of the only things that can actually make me mad and say you know better than I do what I mean and what the purposes of my words are, because that is physically fucking impossible.
 
It's a joke because I fucking said it and I will be the sole arbiter of whether or not it's a fucking joke, especially on the fucking internet. Do not for Christ's sake do one of the only things that can actually make me mad and say you know better than I do what I mean and what the purposes of my words are, because that is physically fucking impossible.
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Kidding... but it's all good bro. No need for all that.
 
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