Fuck, don't you people ever go to sleep? I go to bed and wake up to almost a whole page and a half of new posts to respond to... oh well, mega-post time.
A bit. I don't expect any of my builds right now to actually work. But by attempting them you start to learn how everything weaves together. Sort of like studying cause the developers have an answer key they won't show you.
Right. The exact parts may change, but you still know how they fit together and what the end result should be. Everyone else is just going to be trying to jam everything together without really grasping all the parts of the concept (like how your stats are tied to your traits and ignoring entire trait lines is a recipe for disaster).
i ve said this before, but thief class is the best class.
I'm hoping you can somehow customize the Thieves from that skill. I want to be strolling along and then *POOF*; ninjas appear from nowhere and do my bidding.
Well I went from being like the third poster in here in terms of most posts to like 6th in a day lol.
It's not a popularity contest... and if it were, nobody is gonna be able to catch up to Jira who has something like 300 more posts than the second-highest poster... which is me, actually... fuck my life, I need to find something else to do with my time instead of F5ing this thread.
I think a HUGE difference in this game will be melee dodge rolling forward into people coming at them. Most people will assume you will dodge roll back or to the side.
I plan to use dodge to get into melee, along with my leaps.
Warrior can cause damage if they roll into people with a mere 5 points into one of their trait lines.
As much as I like Guardians, they're almost
too heavy on Support skills for my tastes. When I go to tinker with builds, I find I'm constantly going back and eroding my build because "I'm a Guardian, I should have more support options than this." It's nothing wrong with the game except perhaps how Guardians are 'branded,' (even their
name implies that they're there to guard stuff), it's honestly all on me to decide how I want to play.
Right now I'm leaning towards Warrior more... But I can't say anything for sure until I play them, I know full well how much I like the Paladin/Defender Archetype.
The hardest thing about this game is deciding on what class you're going to play.
The easiest solution: "Fuck it, I guess I'm gonna play all of them". Deciding which one to do first though... yeah.
Apparently they did too good of a job on keeping their world secret, because I've never even heard of that shit until now. My opinion is, make your game good and different enough and you won't have to fear competition.
I'm glad theres a night/day cycle.
Likewise. I hope they have non-weapon torches that you can pick up like Environmental Weapons and carry around, then drop if you need to fight.
I'd LOVE to have a dungeon that's pitch-black unless you light your way, or better yet, a dungeon where you need to carry torches to drive away a noxious mist, lighting braziers and such as you go so you can clear a path through. Vanguard had a fantastic lighting system, the nights actually got dark enough you needed to activate your personal torch (which was just hitting the 'k' key to generate an aura of light) and the dungeons were usually pitch black.