Wii U Speculation Thread 2: Can't take anymore of this!!!

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i took it upon myself to add some people who didn't even request, but are common posters here lol. needed to fill the train up. sorry if i missed anybody!

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Well done

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not to be a debbie downer but can we stop vandalising the image? lmao. i spent more hours than i'd like to admit making it ;_; lets just keep the additions in the carriage.

i'm done with the current additions. last chance to ride? anyone?

Duuuuuuuude, release it in layered format so we can all add our faces, and then you can just fix it all up later, proper-like!
 
Duuuuuuuude, release it in layered format so we can all add our faces, and then you can just fix it all up later, proper-like!
But then all my secrets will be revealed! Such as Iwata's face, left arm and right arm being sourced from 3 different images!

lol, if anybody still wants in, PM me and I might be able to make some room. but only if you're desperate. i've already closed photoshop :P
 
I may have just come across a Totaka's Song easter egg in 3DS Camera (too fast for me to tell) but if it's right, I hope we see similar easter eggs on Wii U.


Go to settings, to the app color changer and turn volume up and flick the thing around, I haven't had the chance to compare yet.


Totaka's Song in Animal Crossing Wii U please.
 
I have a random question:

Let's say full steam support appeared on Wii U that allowed you to tie your Wii U to your steam account. Would you guys be at all upset if purchases on your Wii U did not allow you to also install those games on your PC as well?
 
I have a random question:

Let's say full steam support appeared on Wii U that allowed you to tie your Wii U to your steam account. Would you guys be at all upset if purchases on your Wii U did not allow you to also install those games on your PC as well?

I know you're only posing a hypothetical, but like Nintendo would let that happen without getting some kind of cut from the games you've already bought on Steam. Though I'm sure some wouldn't mind paying a fee to play their Steam games on Wii U.
 
I have a random question:

Let's say full steam support appeared on Wii U that allowed you to tie your Wii U to your steam account. Would you guys be at all upset if purchases on your Wii U did not allow you to also install those games on your PC as well?

I would not care at all about this. I'll just use Dolphin U with the USB drive I use on the console.
 
I have a random question:

Let's say full steam support appeared on Wii U that allowed you to tie your Wii U to your steam account. Would you guys be at all upset if purchases on your Wii U did not allow you to also install those games on your PC as well?

I haven't bought anything on Steam so I guess my reaction would be no reaction.
 
I know you're only posing a hypothetical, but like Nintendo would let that happen without getting some kind of cut from the games you've already bought on Steam. Though I'm sure some wouldn't mind paying a fee to play their Steam games on Wii U.

OMG what if Wii U is a licensed Steam Box!?
...what if Wii U is the Steam Box!?
 
I know you're only posing a hypothetical, but like Nintendo would let that happen without getting some kind of cut from the games you've already bought on Steam. Though I'm sure some wouldn't mind paying a fee to play their Steam games on Wii U.

Well of course nintendo wouldn't allow PC bought steam games to be redownloaded on the Wii U. They also certainly wouldn't allow Wii U games to ever by redownloaded on the PC. I was just thinking about steam on the console and what other people would be expecting from such a service.

I could see steam being a possibility in line with some of the vague comments iwata has put out in the past year. If full game downloads are indeed in the pipeline, I could see nintendo not wanting to deal with the hassle of setting up a shop and managing such an exhaustive endeavor. Lord knows they have a hard enough time with the eshop as it is. Allowing a "wild west" environment where middle management services like Steam or Origin could come in and handle all of the store front, organization, and promotion of digital products while nintendo still gets their licensing cuts could be a really brilliant move. It would be beneficial and profitable for all parties involved. Of course, nintendo would still require internal approval for every single piece of software available on such services.

Conversely, I could also see nintendo wanting to manage such an online store themselves in order to maintain control and retain all the potential profits for themselves.

Does anyone know how much of a cut valve gets for steam purchases? Is it akin to normal revenue a brick and mortar establishment would get per item sold?
 
Just a quick (nooby) question:

Would development time be increased for WiiU games (compared to Wii games), with it being a more advanced console? If so, we could be in for some looooong software droughts if third parties don't get on board...
 
Just a quick (nooby) question:

Would development time be increased for WiiU games (compared to Wii games), with it being a more advanced console? If so, we could be in for some looooong software droughts if third parties don't get on board...
naw mang they just hire more people/outsource.
 
I missed the train :( Guess I'll wait for the inevitable derailment and ensuing carnage to sift through your belongings and steal your Wii Us.
 
OMG what if Wii U is a licensed Steam Box!?
...what if Wii U is the Steam Box!?

Then many toilets and/or pants will be filled with these.

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Well of course nintendo wouldn't allow PC bought steam games to be redownloaded on the Wii U. They also certainly wouldn't allow Wii U games to ever by redownloaded on the PC. I was just thinking about steam on the console and what other people would be expecting from such a service.

I could see steam being a possibility in line with some of the vague comments iwata has put out in the past year. If full game downloads are indeed in the pipeline, I could see nintendo not wanting to deal with the hassle of setting up a shop and managing such an exhaustive endeavor. Lord knows they have a hard enough time with the eshop as it is. Allowing a "wild west" environment where middle management services like Steam or Origin could come in and handle all of the store front, organization, and promotion of digital products while nintendo still gets their licensing cuts could be a really brilliant move. It would be beneficial and profitable for all parties involved. Of course, nintendo would still require internal approval for every single piece of software available on such services.

Conversely, I could also see nintendo wanting to manage such an online store themselves in order to maintain control and retain all the potential profits for themselves.

Does anyone know how much of a cut valve gets for steam purchases? Is it akin to normal revenue a brick and mortar establishment would get per item sold?

I agree as I've said something similar before. Big companies can maintain their own service (e.g. EA/Origin) for DD, or companies can use a Steam, Origin, or maybe even Nintendo provides the "store front" tools to let the smaller companies manage their own DD so Nintendo doesn't have to deal with it themselves (like eSHOP)vwhile still making their cut. And at the same time it's still all under one roof. When I envision the online setup, if Live is like Wal-Mart (all products sold under one store name), Nintendo's sounds more like an indoor mall (stores of various sizes all under one roof).

As for Valve's cut I couldn't tell you, but I would assume you're correct in the comparison.
 
Ok, that's good then. Costly though.

It was more costly for 3rd parties to port their PC/360/PS3 games to the Wii than it will be to port them to the Wii U. The Wii had virtually no support for modern graphics tech and just 88MB of RAM, which meant that 3rd parties had to completely rewrite their games from scratch for the system. That was the main reason you didn't see much 3rd party support on the Wii.
 
What I've always wondered is how Steam gets away with all those fancy sales. It's not like they're pre-purchasing items and then letting overstock go on sale like you see in normal retail stores. What kind of cut did EA get when I bought Dead Space 1&2 for $5 each a few weeks back? How is something like that even possible and why would publishers allow it?
 
What I've always wondered is how Steam gets away with all those fancy sales. It's not like they're pre-purchasing items and then letting overstock go on sale like you see in normal retail stores. What kind of cut did EA get when I bought Dead Space 1&2 for $5 each a few weeks back? How is something like that even possible and why would publishers allow it?

It's the same way amazon runs their business. They always have things constantly on sale and are always offering credits. It's a business model. Works for both of those companies. The model is based around customer loyalty. Treat them well and they return to buy more and more stuff. Crazy right :p
 
It's the same way amazon runs their business. They always have things constantly on sale and are always offering credits. It's a business model. Works for both of those companies. The model is based around customer loyalty. Treat them well and they return to buy more and more stuff. Crazy right :p

No, what I don't get is how that works for digital stores that don't rely on inventory. Amazon has warehouses of inventory and they can run out of stock or decide to put certain items they have in stock on sale. The same doesn't apply for digital items that aren't purchased beforehand by the distributor. I understand the concept of sales and how they benefit the distributor but in this case, I'm not sure how developers are compensated directly through steam sales. Do they just agree beforehand that their item is about to go on a temporary sale? Do they negotiate the terms of those sales?
 
No, what I don't get is how that works for digital stores that don't rely on inventory. Amazon has warehouses of inventory and they can run out of stock or decide to put certain items they have in stock on sale. The same doesn't apply for digital items that aren't purchased beforehand by the distributor. I understand the concept of sales and how they benefit the distributor but in this case, I'm not sure how developers are compensated directly through steam sales. Do they just agree beforehand that their item is about to go on a temporary sale? Do they negotiate the terms of those sales?

Yeah but it's still essentially the same model. Developers or publishers or whatever put stuff on sale to keep momentum going on a title, or most times to renew interest in a title, and also to get people to look at their other titles which may or may not be on sale as well. Publishers save a lot of money putting their games on steam as well so this loyalty based model is a lot easier to pull off. But yeah digital games are just about pure profit. Steam markets it, distributes it, etc.
 
This is the way I've been visualizing this thread for the last couple of months:

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Riding on an FZero track with E3 being the finish line.

Posters with "insider" info (no disrespect to you guys - keep it up) and GDC/other official anouncement(s) are the boost pads, keeping the thread alive and kicking, accelerating (speedometer reads "posts per day") towards the goal, E3.

Iwata and friends guard their secret with their life, stopping any leaks, thus slowing this thread to a standstill.
 
Yeah but it's still essentially the same model. Developers or publishers or whatever put stuff on sale to keep momentum going on a title, or most times to renew interest in a title, and also to get people to look at their other titles which may or may not be on sale as well. Publishers save a lot of money putting their games on steam as well so this loyalty based model is a lot easier to pull off. But yeah digital games are just about pure profit. Steam markets it, distributes it, etc.

So publishers, not steam, decide if and when their products go on sale? That would make complete sense.
 
Publishers set the prices on Steam. Whether they participate in sales is their choice, and they actually make a lot of money doing so.
 
^ I saw a picture that was a supposed breakdown of profit for a game and the retailer seemed to get the most. I'd assume cutting them out would still allow for sales. I need to find that picture again.

Publishers set the prices on Steam. Whether they participate in sales is their choice, and they actually make a lot of money doing so.

Do you know how Valve makes money from the setup?
 
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