Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Haha, Red Steel. Hey guys, if Ubisoft announce Red Steel 3 at any point for the Wii U, that will basically tell you everything you need to know about their opinion of the console.
 
Haha, Red Steel. Hey guys, if Ubisoft announce Red Steel 3 at any point for the Wii U, that will basically tell you everything you need to know about their opinion of the console.

I already know their opinion of the console. They are putting a Lady Gaga game on it.
 
It's Ubisoft, so I expect that or doctored bullshots. Red Steel anyone?

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Yeah...tell me about...
 
I already know their opinion of the console. They are putting a Lady Gaga game on it.

Well that's on everything, to be fair

I'm just saying, if they say yet again "HEY NINTENDO GAMERS, WE MADE A SPECIAL (not special) GAME JUST FOR YOUUUUUUU" it's going to be miserable. Killer Freaks I'll let off, seeing as that looks fairly original-ish, but Red Steel could have easily been a Ghost Recon or Rainbow Six game.
 
Haha, Red Steel. Hey guys, if Ubisoft announce Red Steel 3 at any point for the Wii U, that will basically tell you everything you need to know about their opinion of the console.

With AC3 coming to Wii U, I think it's safe to assume that the opinion of Wii U is Drastically different than their opinion of the Wii. Having said that, I wouldn't mind a Red Steel 3 and another new IP from Ubisoft for Wii U would be pretty cool too, I actually really liked Rabbids, and have heard very good things about RS2.
 
I am going to purchase a shit ton of Wii Software for my WiiU games I have not played or purchased yet because I want to play them on my uPad

to play games now I have to put on my glasses and sit close to my plasma... I hardly use it because my eyes are so bad but I play games on my macbook and 3DS just fine but console gaming has pretty much died for me because of my vision so this is the main reason for my WiiU hype

I cannot wait
3AQmK.gif
 
I am going to purchase a shit ton of Wii Software for my WiiU games I have not played or purchased yet because I want to play them on my uPad

to play games now I have to put on my glasses and sit close to my plasma... I hardly use it because my eyes are so bad but I play games on my macbook and 3DS just fine but console gaming has pretty much died for me because of my vision so this is the main reason for my WiiU hype

I cannot wait
3AQmK.gif

My room is right next the living room. Playing for 30 minutes or so in bed before I fall asleep each night is going to be sweet.
 
Samus in her Zero Suit, convulsing on the floor, with an assortment of pills strewn around her for about four to five minutes.

Then credits.

10/10 A+ would experience again

With the Metroid references in Kid Icarus and Dead or Alive Dimensions I'd say a 3DS Metroid is very likely. As far as Retro doing another Prime game - time will tell.
 
My room is right next the living room. Playing for 30 minutes or so in bed before I fall asleep each night is going to be sweet.

XD so hyped cannot wait for this thats why I kinda want a nicer screen too but hell my eyes are bad anyway so I just hope most games have a good streaming feature
 
holy crap guys, 16 pages since i logged off last night?

...and damn my OCD for forcing me to read all of those pages ;_;

This thread is doing a little over a page an hour... I have given up all hope of ever reading all these pages, though I've read all the pages of the last 2 threads... I thought I could keep up, but the first 24 hours turned out 25+ pages... and 90% of that is a waste of time lol.
 
Reading is overrated.

But I hate missing out on hilarious GIFs!

This thread is doing a little over a page an hour... I have given up all hope of ever reading all these pages, though I've read all the pages of the last 2 threads... I thought I could keep up, but the first 24 hours turned out 25+ pages... and 90% of that is a waste of time lol.

At least, the posts have slowed down a bit due to the ridiculous Rein threads around.

and again, damn my OCDness forcing me to read that thread as well...
 
That's definitely a fair point and question. I think it's still about the fact that you have two separate views going on during the demo and Wii U's ability to push that. I found info from a person that did tests on GPU and VRAM usage in both a normal setup and an Eyefinity setup. The drop is noticeable. The ones in bold has both setups.

http://widescreengamingforum.com/fo...ity-discussions/17509/gpu-ram-usage-eyefinity

The con is that the Upad will take a certain level of resources depending on how it's used, while the pro is that it's not up to this level. At the same time I see the majority of developers going with 720p with Wii U which I think should help if we have multiple Upads.
Wait, but isn't that comparing games rendering to the whole expanded resolution? Using that 1920x1080 Crysis 2 example, if you have two other monitors simply displaying desktops, the framerate shouldn't dip too far below the example's 50 fps. On my aging PC I get about 55 fps in StarCraft 2 on low settings (lol) at the start of the game whether or not I have other programs open on another monitor. It only dips when another program tries to hog the CPU/GPU. For example, if I play a 360p YouTube video in Firefox, it drops to about 40 fps because flash is pretty inefficient. On the other hand, if I play a 720p video in VLC it only dips to about 51 fps.

So displaying a panoramic video on the subscreen shouldn't eat up nearly as many resources as rendering a complex 3D scene all over again. Even though it's only at 480p the second time, that's still 44% more pixels to render if the main scene is 720p. Basically what I'm trying to say is that the bird demo wouldn't necessarily look much better without the subscreen view if the view is simply a panoramic video. Not that the demo NEEDS to look better -- just saying it might not be magically producing such great visuals in real-time on both the TV and the subscreen at once. That is, perhaps it's able to produce such great visuals because the TV view is the only one that's being rendered in real-time.

Agh! Am I making sense? Sorry, I have trouble explaining my thoughts sometimes... Certainly doesn't help when I'm tired... :p

At any rate, I haven't seen good enough footage of the subscreen view to really know, which is why I decided to ask about it.
 
Wait, but isn't that comparing games rendering to the whole expanded resolution? Using that 1920x1080 Crysis 2 example, if you have two other monitors simply displaying desktops, the framerate shouldn't dip too far below the example's 50 fps. On my aging PC I get about 55 fps in StarCraft 2 on low settings (lol) at the start of the game whether or not I have other programs open on another monitor. It only dips when another program tries to hog the CPU/GPU. For example, if I play a 360p YouTube video in Firefox, it drops to about 40 fps because flash is pretty inefficient. On the other hand, if I play a 720p video in VLC it only dips to about 51 fps.

So displaying a panoramic video on the subscreen shouldn't eat up nearly as many resources as rendering a complex 3D scene all over again. Even though it's only at 480p the second time, that's still 44% more pixels to render if the main scene is 720p. Basically what I'm trying to say is that the bird demo wouldn't necessarily look much better without the subscreen view if the view is simply a panoramic video. Not that the demo NEEDS to look better -- just saying it might not be magically producing such great visuals in real-time on both the TV and the subscreen at once. That is, perhaps it's able to produce such great visuals because the TV view is the only one that's being rendered in real-time.

Agh! Am I making sense? Sorry, I have trouble explaining my thoughts sometimes... Certainly doesn't help when I'm tired... :p

At any rate, I haven't seen good enough footage of the subscreen view to really know, which is why I decided to ask about it.

A panoramic video would still eat up a good amount of ram and resources, I don't think that is what the bird demo was though, in some of those youtube videos, you can hear them saying that the demo is rendering the scene twice, once on the tv and once on the controller, this is for certain on the Zelda demo, so I don't see why they would change that on the bird demo.

Another more important thing to remember is these are the dev kits that were overheating and were built in a very short amount of time, we will likely get games that are much more capable than the bird demo, and that does boggle my mind a little, because it was pretty stunning on the showroom floor. I just wish they had showed that at the press conference, rather than the earlier version with less effects.
 
Something along the lines of the upcoming Tomb Raider reboot?

still kinda pissed at Crystal Dynamics for shitting out such a crappy excuse.

if you don't want it on the Wii U, then just say so. stop with this roundabout BS.

this likely isn't the last developer to make excuses.
 
still kinda pissed at Crystal Dynamics for shitting out such a crappy excuse.

if you don't want it on the Wii U, then just say so. stop with this roundabout BS.

this likely isn't the last developer to make excuses.

This is industry language, though:

Never give an exact answer - just shit around.
 
A panoramic video would still eat up a good amount of ram and resources, I don't think that is what the bird demo was though, in some of those youtube videos, you can hear them saying that the demo is rendering the scene twice, once on the tv and once on the controller, this is for certain on the Zelda demo, so I don't see why they would change that on the bird demo.

Another more important thing to remember is these are the dev kits that were overheating and were built in a very short amount of time, we will likely get games that are much more capable than the bird demo, and that does boggle my mind a little, because it was pretty stunning on the showroom floor. I just wish they had showed that at the press conference, rather than the earlier version with less effects.
I doubt anyone in the videos are people with detailed knowledge of the tech behind the demo. They could be using "rendering" loosely or are simply making assumptions regardless of what is technically being done. Doesn't really mean anything.

And unless I missed footage showing a 3D view on the subscreen different than the one on the TV for the Zelda demo, it definitely isn't being rendered twice. If the view is identical on the TV and subscreen, the high res scene only needs to be rendered once and then the resulting frame is simply copied and downscaled to the subscreen. Slap on the HUD elements and you're good to go. That's even less demanding than a panoramic video on the subscreen. It still looks great regardless.
 
I doubt anyone in the videos are people with detailed knowledge of the tech behind the demo. They could be using "rendering" loosely or are simply making assumptions regardless of what is technically being done. Doesn't really mean anything.

And unless I missed footage showing a 3D view on the subscreen different than the one on the TV for the Zelda demo, it definitely isn't being rendered twice. If the view is identical on the TV and subscreen, the high res scene only needs to be rendered once and then the resulting frame is simply copied and downscaled to the subscreen. Slap on the HUD elements and you're good to go. That's even less demanding than a panoramic video on the subscreen. It still looks great regardless.

That is arguable, while I agree that it would be easier, Eye infinity does render to both monitors when it clones, as does Nvidia. Also the screens are not the exact same though the camera angles of the fight are... that is why it's arguable.

http://www.tomshardware.com/forum/293418-33-cloning-monitors there are some benchmarks of cloning displays and running 3D games, it varies but it does show that these cards do take a performance hit, 30% in farcry 2 would assume that it is being rendered twice, while GTA4 being CPU limited and ram limited more than GPU limited, only shows a 10% hit to performance.

Either way, this does prove that the Wii U rendering to the screen does have an impact on performance, and that the Zelda demo on those early dev kits, could of looked even better if it had not rendered to the sub screen... Mark Rein is right though, that demo is beautiful.
 
welp, this thread has finally slowed down. the new thread's fumes have finally dissipated and we're not high on it anymore :/

still impressive we managed to do 42 pages in like 2 days.
 
Talking about engines it's funny to see who Nintendo hired last September (I posted this several weeks ago):

http://uk.linkedin.com/in/markatkinson99

From Crytek UK nonetheless...

So guys, get ready for a Time Splitters unveiling when Iwata talks about the recent western third party support they promised a while back.

Crytek promised to show the new game next month and also the investors conference is next month.

Hype train is a go.
 
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