Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Ok, stupid question incoming but those of you who have watched the Tokyo street demo i have a question. How in the hell did Nintendo capture enough scenery to allow the WiiU pad to look underneath the car and behind it at any angle??? Am i missing something?!
 
Another long day at work, time to sit down and shoot the sh......... wait, we got news?! Cool.

Lack of 1T-SRAM tells me that software emulation is on the way, but knowing Nintendo and its desire for 100% backwards compatibility, they'll probably do it all for EVERY game in-house. Gonna pray for 1080p up-rezzing (Reggie's comments on the matter can go to hell)


So with rumors that Xbox 720 isn't going to show up at this e3, it's Nintendo's show pretty much. They better come out with guns blazing

They will.

So, it's the Micheal Bay of games?

LOL, more like the Old Spice Body Wash commercial of games.

I wish they took some of that time and effort to properly resurrect starfox...*sigh*

With that rumor of Nintendo bringing new IPs, and Miyamoto's baby on the way, if any franchise is going on the back-burner, it'll be Star Fox. I bet.

By baby I mean new IP too guys. :P

Glad to see Starfox love.

That is the opposite of what was mentioned. Miyamoto expressed concern the games were being developed outside his jurisdiction. Which they were by being handled by Nintendo SPD. But Star Fox 64 3D was brought back into Nintendo EAD (although Q-Games co-developed it).

Next Star Fox will be developed through EAD. Someone else being involved is likely but it is still a different scenario than how Star Fox Adventures and Star Fox Assault were developed.

I'm glad it is going back to internal development... heck, maybe EAD Tokyo could take a crack at it in between Mario titles.

StarFox could be THE game to demonstrate all of what Wii U is if people would be a little creative:

- Excellent graphical showcase with the scale of the levels and number of enemy units on screen at a time. Great audio and VA clarity thanks to roomy discs and HDMI digital audio support.

- Four player online multiplayer/coop with each padlet having real time video feed of your four person party chatting it up and playing along with you, thus showing off Wii U's online potential.

- Asymmetric game play where padlet controls Great Fox and players try to play different flight combat modes like capture the (moving) flag or main game coop with Great Fox dropping bombs on things or leaving care packages to underperforming squad members

Basically, take StarFox 64 as a base, add liberal amounts of online interaction and new campaign material, drop everything that isn't Top Gun tier one liners an a simple "omg, we're getting fucked up! StarFox group, go and fuck them up harder!" for the story, keep the different ship mechanics, drop on foot missions unless they get all Sin & Punishment styled and to accommodate online, maybe make factions like the Star Fox 4 man cell, the Star Wolf four person cell, and maybe one or two more cells (Bill & four randoms from the space fleet at Katina/Katt & some randoms for the last group?) to accomodate 12 - 16 player madness in multiplayer or different campaigns for the coop main game.

You had me until "lose the story". The story just needs to be APPLIED better. I don't mind a fair amount of banter during gameplay, it's things like overdrawn cutscenes that spoil it for me. And I actually liked how they evolved the characters a little, with new additions that grow the universe. Panther Caroso is the best thing to happen to Star Fox characters EVER, just because of how ridiculous he is without knowing it.

There is ONE thing the franchise is missing, though. No game since the original has ever had a captivating soundtrack, the first one was unparalleled. Hajime Hirasawa MUST return to this series.

It has the possibility to be truly epic, with crazy dogfights and squad-based tactics and even small amounts of that non-linear gameplay from the unreleased Star Fox 2. I said it before, and I'll say it again: I want my furry space opera, Nintendo, and you should be ashamed of taking that away from me.

what StarFox fans need to understand is Sales = More games

I think Nintendo tested the waters with StarFox 3DS remake, no matter how many ideas we can have for StarFox what is the deman like for this series?

Judging by the thread, pretty high if it goes back into Nintendo's direct handling.

Bwahahahaha, I have yet to see a good game adapted from a movie.

*looks at frostbite's avatar*

...... really, can't think of ONE good movie adaptation from a game?!
 
Ok, stupid question incoming but those of you who have watched the Tokyo street demo i have a question. How in the hell did Nintendo capture enough scenery to allow the WiiU pad to look underneath the car and behind it at any angle??? Am i missing something?!

I would say the car had cameras all around it, if that's possible, or they are very skilled editors.
 
I would say the car had cameras all around it, if that's possible, or they are very skilled editors.

Something about the video seems off, it looks rendered to me when i watch it. If you look at the street lights on the left hand side, they look weird as hell.

Well shit, nevermind. Saw a much better feed of the demo on IGN and it is just camera footage, damn D: .
 
Waiting for news back when I was 12+ was a lot more bearable when we didn't have 24/7 gaming news sites. I relied mostly on magazines and looked forward to them each month. Was so excited when the magazine would mention e3 coming up in the next months issue. Now I spend a year waiting, picking like a vulture at any morsel we can find. Would love to go back to the days when e3 would sneak up on me.
 
Another long day at work, time to sit down and shoot the sh......... wait, we got news?! Cool.

Lack of 1T-SRAM tells me that software emulation is on the way, but knowing Nintendo and its desire for 100% backwards compatibility, they'll probably do it all for EVERY game in-house. Gonna pray for 1080p up-rezzing (Reggie's comments on the matter can go to hell)

It has the possibility to be truly epic, with crazy dogfights and squad-based tactics and even small amounts of that non-linear gameplay from the unreleased Star Fox 2. I said it before, and I'll say it again: I want my furry space opera, Nintendo, and you should be ashamed of taking that away from me.

*looks at frostbite's avatar*

...... really, can't think of ONE good movie adaptation from a game?!

With the 1T-SRAM gone, I really hope Nintendo can do a mixture of software and hardware emulation to render games, similar to the Vita does to PSP games. Seems unlikely though they will do it for the thousands of Wii games though...

Agreed about the furry space opera. I WANT MY STAR FOX BACK NINTENDO, AND BY GOLLY, YOU WILL GIVE IT TO ME. Incidentally, if anyone's seen Macross, I'd like the dogfights to be as chaotic and similar in scale as those.

I was talking about movies turned into games, not games turned into movies. Movies turned into games invariably are a cheap cash-in 99% of the time.
 
I love my PS3 and Xbox 360 but man, I am beginning to really want a new "next gen" system and the Wii-U will be on sale this year!!(Hopefully if that doesn't change).

It's just awesome that Nintendo is *finally* going hi-def and we'll be seeing Mario, Zelda, Metroid and Starfox in 1080p goodness!

With the 3DS and Wii-U at E3, Nintendo should have one hell of a show.
 
I love my PS3 and Xbox 360 but man, I am beginning to really want a new "next gen" system and the Wii-U will be on sale this year!!(Hopefully if that doesn't change).

It's just awesome that Nintendo is *finally* going hi-def and we'll be seeing Mario, Zelda, Metroid and Starfox in 1080p goodness!

With the 3DS and Wii-U at E3, Nintendo should have one hell of a show.

you don't have to worry about it... nintendo said over and over again that they are releasing this year the console... and because of some public statements some of us even believe on a fall release :P

and heck yeah, this E3 will be great!
Right now there are so many devs under NDA with nintendo...

ps: welcome to the thread
 
Wild speculation: Memory is three tiered:

MEM1: 32MB IBM/ Qimonda eDRAM (fast scratchpad and/or framebuffer, 1T-SRAM replacement)
MEM2: 1.5GB DDR3 (main RAM)
ARAM: 4GB Flash, 130/60 interface or faster (cache)

I've mentioned a few times how I would love some flash memory as a cache. I like the cut of your jib.
 
Agreed about the furry space opera. I WANT MY STAR FOX BACK NINTENDO, AND BY GOLLY, YOU WILL GIVE IT TO ME. Incidentally, if anyone's seen Macross, I'd like the dogfights to be as chaotic and similar in scale as those.

Similar, yes. But TOO crazy and it just becomes a 3D bullet-hell shooter, which is one of the reasons I don't want Treasure to touch it.

I was talking about movies turned into games, not games turned into movies. Movies turned into games invariably are a cheap cash-in 99% of the time.

Yeah, Goldeneye truly was the one and only exception to that, to be quite blunt.


Speaking of Hajime Hirasawa's Star Fox soundtrack, I was considering making a thread on GAF about my disappointment with modern game soundtracks. People seem to go crazy over the blandest music around here, and the Dreamcast was really the last bastion of proper soundtracks in gaming (laughable 80s rock in Sonic notwithstanding) and Nintendo's continued reliance on pumped-up MIDI tunes for EVERYTHING and their over-reliance on Koji Kondo has been getting on my nerves. But another day perhaps.
 
Lack of 1T-SRAM tells me that software emulation is on the way, but knowing Nintendo and its desire for 100% backwards compatibility, they'll probably do it all for EVERY game in-house. Gonna pray for 1080p up-rezzing (Reggie's comments on the matter can go to hell)

Where does this come from? Have I missed something?

EDIT: Oh, found Röstis post.

EDIT2: But IMHO this doesn't mean that it couldn't use 1T-SRAM, just that it would come from Invensas and not MoSys.
 
Where does this come from? Have I missed something?

EDIT: Oh, found Röstis post.

EDIT2: But IMHO this doesn't mean that it couldn't use 1T-SRAM, just that it would come from Invensas and not MoSys.

Nintendo has a crippling fear of paying license fees for their hardware components if they can avoid it, and I can't blame them.
 
Here's a quote that bugs me:

http://wii.ign.com/articles/116/1165674p1.html

"While a few titles broke this mold in the US (such as Just Dance), the Wii still had a problem moving titles such as Call of Duty. Iwata attributed this to both the Wii's lower graphical capabilities and the fact that people who are interested in that type of game usually have other platforms at home to buy them for. Though he kept mum on Nintendo's plans to turn this situation around for the Wii's successor, he did say that, "We are aiming for creating a situation where software publishers will be willing to cooperate."
So Iwata understands that consumers have multiple consoles and he understands that consumers will buy third party games for the most powerful console. So why the fuck would Iwata release another system only a little more powerful than the 360/PS3? That doesn't help solve the issue of people having other platforms at home to buy games for. That doesn't solve the lower graphical capabilities issue when the next Xbox and next Playstation come out.
 
Here's a quote that bugs me:

http://wii.ign.com/articles/116/1165674p1.html


So Iwata understands that consumers have multiple consoles and he understands that consumers will buy third party games for the most powerful console. So why the fuck would Iwata release another system only a little more powerful than the 360/PS3? That doesn't help solve the issue of people having other platforms at home to buy games for. That doesn't solve the lower graphical capabilities issue when the next Xbox and next Playstation come out.

Iwata told you the specs?
 
Iwata told you the specs?

No, but what I'm saying is, Iwata realizes the mistakes of the Wii so I don't believe the Wii U will only be slightly more powerful than 360/PS3.

If anything, this seems like confirmation that they'll take specs more serious this time around. I don't think Iwata wants Wii U to get the inferior versions of third party games.
 
Here's a quote that bugs me:

http://wii.ign.com/articles/116/1165674p1.html


So Iwata understands that consumers have multiple consoles and he understands that consumers will buy third party games for the most powerful console. So why the fuck would Iwata release another system only a little more powerful than the 360/PS3? That doesn't help solve the issue of people having other platforms at home to buy games for. That doesn't solve the lower graphical capabilities issue when the next Xbox and next Playstation come out.

I don't see anything in that quote about specs. Hell, we don't know anything about specs at this point. No reason to get upset until we know more about it. Hopefully that will be soon.
 
Iwata told you the specs?

It's that case man. That case. It's too small to dissipate heat. That's the only thing that makes me think this will be a 'Dreamcast' style console (noticeably more powerful than current gen, but noticeably less powerful than the gen it will technically belong to). Of course, that's just my speculation. The case design could change wildly between now and release or they might have some awesome cooling solution.
 
It's that case man. That case. It's too small to dissipate heat. That's the only thing that makes me think this will be a 'Dreamcast' style console (noticeably more powerful than current gen, but noticeably less powerful than the gen it will technically belong to). Of course, that's just my speculation. The case design could change wildly between now and release or they might have some awesome cooling solution.

I agree, the case is awfully small. I won't be shocked if it was disappointing power-wise, but who knows.
 
I don't see anything in that quote about specs. Hell, we don't know anything about specs at this point. No reason to get upset until we know more about it. Hopefully that will be soon.

The quote is not about specs. The quote is about Iwata acknowledging the fact that consumers own multiple consoles and that has a big impact on third party games. Consumers have more choices on which console to buy a game for.

In that same quote, Iwata acknowledges that the Wii ports of Call of Duty weren't popular because of the graphics.

My point is I think Wii U might have a chance at being more future proof so they don't run into a problem with third party games selling like shit because people bought the superior ps4/xbox 720 versions over the inferior Wii U versions.
 
Here's a quote that bugs me:

http://wii.ign.com/articles/116/1165674p1.html


So Iwata understands that consumers have multiple consoles and he understands that consumers will buy third party games for the most powerful console. So why the fuck would Iwata release another system only a little more powerful than the 360/PS3? That doesn't help solve the issue of people having other platforms at home to buy games for. That doesn't solve the lower graphical capabilities issue when the next Xbox and next Playstation come out.

You are assuming, of course, that Microsoft and Sony's next machines are going to blow the Wii U out of the water. Evidence so far seems to suggest an Xbox > GC > PS2 like scenario, which means a repeat of this generation is far less likely to occur (because of graphical capability).
 
The quote is not about specs. The quote is about Iwata acknowledging the fact that consumers own multiple consoles and that has a big impact on third party game. Consumers have more choices on which console to buy a game for.

In that same quote, Iwata acknowledges that the Wii ports of Call of Duty weren't popular because of the graphics.

My point is I think Wii U might have a chance at being more future proof so they don't run into a problem with third party games selling like shit because people bought the superior ps4/xbox 720 versions over the inferior Wii U versions.

There's just no way they can throw down on that level. Especially since the other machines are going to be released so much later than the Wii U. The PS2 survived the Xbox, Dreamcast, and Gamecube with sheer hype. With the exception of the Dreamcast it was definitely weaker than the other two machines, but they had a good library of games and enough developer support to keep the momentum going even after the other machines were released.

I think Nintendo is going to be in the same situation. There's no way they can really compete with the other machines on the power front. So perhaps they'll go after keeping developers happy by providing services and a machine that (while not up the exactly the same specs) is close enough. As long as they sell well out of the gate and move software, I don't think this is going to be a problem.
 
In that same quote, Iwata acknowledges that the Wii ports of Call of Duty weren't popular because of the graphics.

They still sell 1 million+ each, and often to people like myself who do own other platforms but buy the Wii versions for their superior controls (and some other less obvious improvements), which is something I wish he would acknowledge.
 
There's just no way they can throw down on that level. Especially since the other machines are going to be released so much later than the Wii U. The PS2 survived the Xbox, Dreamcast, and Gamecube with sheer hype. With the exception of the Dreamcast it was definitely weaker than the other two machines, but they had a good library of games and enough developer support to keep the momentum going even after the other machines were released.

I think Nintendo is going to be in the same situation. There's no way they can really compete with the other machines on the power front. So perhaps they'll go after keeping developers happy by providing services and a machine that (while not up the exactly the same specs) is close enough. As long as they sell well out of the gate and move software, I don't think this is going to be a problem.
Good post. For me personally, Wii U doesn't have to compete with PS4/ 720 in terms of power. It just has to offer something different. Hopefully developers feel the same and want to take advantage of its unique features.
 
I think Nintendo is going to be in the same situation. There's no way they can really compete with the other machines on the power front. So perhaps they'll go after keeping developers happy by providing services and a machine that (while not up the exactly the same specs) is close enough. As long as they sell well out of the gate and move software, I don't think this is going to be a problem.

Let's pretend..hypothetically speaking....that the Wii U was dramatically less powerful than the 720/PS4. Now the Wii U could end up being the PS2 of this generation like the above poster said. But this is all hypothetical...

If you show a third party game to a gamer and asked which one is the definitive version:

A) The slightly better graphics version or B) The version that takes full advantage of an innovative controller

Which do you think multi-console gamers would pick as the definitive version of that 3rd party game? I think most gamers are dumb and would take slightly better graphics over amazing controller features.

Iwata and Nintendo are banking on the idea that gamers will buy the Wii U version of games cause of the controller...but Nintendo had banked on gamers to buy the Wii versions of 3rd party games cause of controller and that didn't pan out most of the time. People went for graphics over controller on most third party games.

Third party games have to have the best graphics on a nintendo console, or third party sales on a nintendo system will always be the least compared to competitors. That's only reason why Wii U third party sales will be good in the first year or two. Because Wii U will have the definitive versions of 360/PS3 games for the first year or two (unless Nintendo shocks us with a system that is on par with next xbox/ps4)
 
It's that case man. That case. It's too small to dissipate heat. That's the only thing that makes me think this will be a 'Dreamcast' style console (noticeably more powerful than current gen, but noticeably less powerful than the gen it will technically belong to). Of course, that's just my speculation. The case design could change wildly between now and release or they might have some awesome cooling solution.

Well if MS is not launching/showing this year its because they dont have tech suficientely more powerful to put in the box without melting, still lets see what a less than a year will do...
 
It did, but not as 'flat' as the Wii-U case. It also had a big fan in the side IIRC. I'd wager the internal volume was larger given that the GC was a top-loader and the Wii-U is a tray-loader.

Not to mention the GCN architecture is in no way applicable heat-wise to current gen multi-core/GPU outputs.

Simply put, if they keep the same case size their either going for 32nm or less, or it'll be minimally more powerful than the 360/PS3. No way Nintendo is investing in a top shelf/expensive cooling solution...and even that would increase case size.
 
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