GW2 is not WOW, you will not worry about upgrading your gear, but rather progressing laterally against challenging content as it's released.
That's what I like to see the focus on! ;D
GW2 is not WOW, you will not worry about upgrading your gear, but rather progressing laterally against challenging content as it's released.
So after looking at a thread on reddit, the two biggest worries about the game seem to be the following:
1. Once people hit 80, they won't have anything to do.
I don't understand this one at all, is it that hard of a concept to grasp that you don't have to sit there and do level 80 content over and over? That the game is built like an FPS where no matter what you play, all maps are relevant and challenging? That you're given loot for your actual level? Play where and what you want to, don't think of this game like other MMOs where the game starts at 80 because that's simply not how things work in GW2. I really do wish they did away with levels like they originally planned, that way people would have got it out of their heads that the number by your character portrait literally DOES NOT MATTER.
2. Game will be too easy.
I find this one funny seeing as I've seen bosses one shot people at level 4 and groups of 3-4 mobs kill people in 5 sec flat at level 3. Then of course we've seen people get smashed in the first story mode dungeon and write-ups from killtenrats about how stuff gets serious as soon as you hit the level 15-25+ zones.
WoW indoctrination is to blame for both of these.
I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.
I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.
So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO can be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much if any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.
You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.
I think never playing any MMO at all since Guild Wars have saved me from the ridiculous stupidity of thinking the game starts when you reach max level.
WoW indoctrination is to blame for both of these.
I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.
I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.
So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much of any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.
You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.
Motorcycles were definitely out of place.
How much are they?
WoW indoctrination is to blame for both of these.
All I can say is...I agree. I'll never understand why people think that WoW takes all this time and that they can't give up everything they've done. You can take a fresh 85 and get them into raiding within 1-2 days.
WoW indoctrination is to blame for both of these.
I play MMOs, but I'm over 30 and played many games before MMOs existed and still like to play a wide variety of games. When I come to judge a game, I do judge it by the genre's standards, but not only that.
I have long felt that kids that start out playing WoW at a young age get caught up in the game due to the time consumption of the game. MMOs eat up so much time, they don't leave much room for playing other games. If there was a MMO trend when I was 13, I might have not played as many different games as I did. There was SF clones and Mario clones, but neither of those trends demanded a ton of time in the way a MMO does. WoW kind of restricts gamers from a greater exposure to what can be done with a game.
So after that long-winded explanation, my point is that people have had their concepts of what is the point of a MMO and what constitutes challenge to be rigidly defined by WoW. For example, if you have no concept that the open world content of an MMO can be entertainment in itself, then you will ignore its strengths or benefits when looking at a game. The same could be said of challenge. I didn't find Catas dungeons to be much if any harder than WotLK dungeons, but there was a lot of complaints about difficulty increase. The major change was that CC was re-introduced, but from a game design perspective, that's not a difficulty increase. CC has always just been a simple add/subtract concept that slows the pace of mob pulling. The anger came from those who had not known this concept before, but both sides for and against noted a "increase in difficulty" that wasn't there to be honest. It was just an extra process that only demanded it be done.
You probably see displeasure with GW2's Ascalon dungeon because it likely is asking for concepts outside of the holy trinity pulling and CC system. This only seems difficult until you understand the new system, then from there I would say come true difficulty arrives in working the new system. A top down arcade shooter, like from Space Invaders to a bullet-hell, has had an evolution of a system but it's been mostly the same system of dodge fire and hit the open spots. The difficulty comes in how demanding this system gets and how well you master it.
Yay. Blame Wow, fail to even tangentially address the first point and only tangentially address the second point you quoted. That's just super. I played WoW for years, and for years before that I played RPGs and other games. If you think character progression through gear is "WoW Indoctrination" then I have to seriously question your credentials in regard to any and everything to be honest. I seem to recall playing a lot of games where either I never maxed out my character's level or when I did (or came close to it, looking at you D2) gear became the ultimate way in which to progress my character.
Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.
I'm excited about Guild Wars 2 but how much progression there is to be gained from becoming skilled with your character and how satisfying that will be for most players remains to be seen and by dismissing any concerns as "WoW indoctrination" does no favour to the game, yourself, or the person you're responding to.
I do like how you took the whole elitist shit all over populist WoW thing to a new level by impugning the entire gaming acumen of WoW players, that was special.
Yay. Blame Wow, fail to even tangentially address the first point and only tangentially address the second point you quoted. That's just super. I played WoW for years, and for years before that I played RPGs and other games. If you think character progression through gear is "WoW Indoctrination" then I have to seriously question your credentials in regard to any and everything to be honest. I seem to recall playing a lot of games where either I never maxed out my character's level or when I did (or came close to it, looking at you D2) gear became the ultimate way in which to progress my character.
Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.
I'm excited about Guild Wars 2 but how much progression there is to be gained from becoming skilled with your character and how satisfying that will be for most players remains to be seen and by dismissing any concerns as "WoW indoctrination" does no favour to the game, yourself, or the person you're responding to.
I do like how you took the whole elitist shit all over populist WoW thing to a new level by impugning the entire gaming acumen of WoW players, that was special.
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Awww yeah bring on the non stationary game play!i'm ready!
My friend has informed me that the client is now available for download. This probably means there will be no second wave of invites.
Oh well, there's always release day.... whenever that is.
Don't forget the pre-purchase beta you're guaranteed to get into in late April.
Info about the ingame store tomorrow.
So after looking at a thread on reddit, the two biggest worries about the game seem to be the following:
1. Once people hit 80, they won't have anything to do.
I don't understand this one at all, is it that hard of a concept to grasp that you don't have to sit there and do level 80 content over and over? That the game is built like an FPS where no matter what you play, all maps are relevant and challenging? That you're given loot for your actual level? Play where and what you want to, don't think of this game like other MMOs where the game starts at 80 because that's simply not how things work in GW2. I really do wish they did away with levels like they originally planned, that way people would have got it out of their heads that the number by your character portrait literally DOES NOT MATTER.
2. Game will be too easy.
I find this one funny seeing as I've seen bosses one shot people at level 4 and groups of 3-4 mobs kill people in 5 sec flat at level 3. Then of course we've seen people get smashed in the first story mode dungeon and write-ups from killtenrats about how stuff gets serious as soon as you hit the level 15-25+ zones.
Furthermore equating having to use CC with not being more difficult is just insane. The CC was required BECAUSE the encounters were more difficult. There wasn't anything preventing CC in the previous expansion but the encounters weren't difficult enough to justify using the strategy. So that would make the encounters quantifiably more difficult. I'm not saying they shouldn't have been more difficult; I'm saying trying to say they weren't is flat out wrong.
I guess if the client is available for download I can forget about getting in
Well, neither I nor my GF got in, so I guess we're stuck together... oh well.
Let's cross our fingers!!!! Hopefully ArenaNet will update the beta invite status on its FB page. Would at least stop my f5 key from taking more abuse......
I'm sure this was posted by Autobot Jira, just don't recall seeing it. So, if old, just ignore...but I absolutely LOVE these PvP armor sets.
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Plus side is that you'll be more excited for the end of april beta. Right?
I want april to go by realllly quick.
April 10 needs to come, so I can throw $229.98 at ArenaNet (One CE, one DD).
Oh god yes it needs to come.
Or somehow miraculously they forgot to send my invite![]()
No beta invite no buy. Too many great MMOs coming out around the same time, guess I'll stick with Tera, has better combat anyway.
Really disappointed, over 2000 hours in GW but I cannot buy two of these games and Tera has already allowed me to know it's worth the purchase.
Wish the best for ArenaNet, GW2 looks fantastic.
No beta invite no buy. Too many great MMOs coming out around the same time, guess I'll stick with Tera, has better combat anyway.
Really disappointed, over 2000 hours in GW but I cannot buy two of these games and Tera has already allowed me to know it's worth the purchase.
Wish the best for ArenaNet, GW2 looks fantastic.
It's not just that I didn't get in the beta, It's that because of that I'll have nothing to do besides play the other MMO betas from now until they come out. Tera seems to have a better combat system and better graphics than GW2, but it lacks everywhere else. I think the game looks amazing and wish them the best of luck with it, but I enjoy both of them and one is letting me play every weekend until it comes out and one wont. I can't split my time between two mmos, especially considering how tera controls differently and GW2 controls like a traditional mmo, I'll get messed up.
I feel they are potentially making a big mistake by not allowing all people who wish in now considering both of those games are competiting for the same player base (those who wish to get away from WoW style gameplay). MMOs are a big commitment, not many people will play two at the same time, even if GW2 has no monthly fee.
That's all, not an extremist at all, was just hoping I'd get a chance to try GW2 before I had to make the commitment on Tera, but I wont.
I feel they are potentially making a big mistake by not allowing all people who wish in now considering both of those games are competiting for the same player base
I guess I just do not understand this way of thinking. You say the only one up it has is combat and graphics, neither of which you really know as you haven't played it. So if you get bored of combat on Tera you say it's lacking in everything else so what else is there to hold you to the game? Also most of what we have seen of the game is from press which absolutely suck at the game.
As for not allowing people in the beta, this is the first closed beta they will be having. They will have more betas after April 10th and they have said there are other ways to get into those beta's besides pre purchase which just assures your spot in the beta. They aren't going to keep theirself from potential customers of which they get most of their money from people buying the game, not a subscription fee.
Play what you want, I'm not trying to convince you the thought process just doesn't make sense to me, especially with the no beta no buy when it is the first closed beta.
I'm fine with it being closed, but I should be able to pay to get in. The combat in Tera ensures PVP will be at least tolerable, so there will always be that.
This is the second closed beta. The press one is the same thing to me, you're keeping me out, doesn't matter what the reasons are.
With regards to graphics, I've seen enough of the engine to know it cannot compare to Tera. I'd say Tera probably has some of the best graphics for any game on PC, and most certainly does for the scale of its world.
The only thing that upsets me is that I will have no chance to play GW2 before I need to make a financial commitment to Tera, a game which I enjoy very much.
I'm interested in GW2 because of how much I loved GW1. I strongly believe that ArenaNet will make a fantastic lore filled world to explore and experience.
I would of loved for ArenaNet to convince me to not buy Tera, but if I have no chance to play it before I need to make that commitment I'm going to go with that and probably get GW2 down the road.
I play MMOs extremely hard, upwards of 10-12 hours every day that I can, I don't have time for two when trying to stay on top of the game, that's all. It has nothing to do with a sense of entitlement or anger towards ArenaNet, just that I wont have the chance to play it.
You do realize that games have a whole lot of beta's and alpha's and most of them they don't even talk about or anything like that? If you want to count the press beta as a beta you can't get into you might as well count all those as well. Then saying you should be able to pay to get into the beta and then saying you can't try it out without paying contradict eachother and make no sense at all.
I play MMOs extremely hard, upwards of 10-12 hours every day that I can, I don't have time for two when trying to stay on top of the game, that's all. It has nothing to do with a sense of entitlement or anger towards ArenaNet, just that I wont have the chance to play it.
n my mind, every single owner of all of the GW1 expansions should of got a beta invite. But that doesn't really mean anything.
I don't see why it matters. All I'm saying is that I have no chance to play the game before I need to decide whether or not to buy the other. I, as a consumer, do not care what kind of beta it is, if I don't get the chance to play it the result is the same, that's all I'm trying to say.
In my mind, every single owner of all of the GW1 expansions should of got a beta invite. But that doesn't really mean anything.
Your opinion is of course valid but I just don't get this argument.
I cannot see any MMO even if you are on the top guild in the world that would require that much of a timesink where you cannot play a second game.
There is no monthly fees for GW2, unlike if you were trying to juggle 2 MMO's.
Don't have figures for the people who own all the expansions but GW1 topped 7 million. A beta needs to be an obviously smaller segment of people. Stress testing servers comes later
Playing an MMO seriously takes a lot of effort. GW2 and Tera are both pvp-centric mmos and I cannot stay on top of pvp in both of them, they play too radically differently.
the next closed beta for GW2 is scheduled for the end of April, which is when the early start for Tera begins. If I'm not online for the vast majority of the day during the early start of tera I'll be in a really bad position for pvp.
It's open world pvp and if you're not at the highest level possible you are at a severe disadvantage.
After a month sure I could play both, and I'll definitely buy GW2 at some time, I basically mean at launch.