Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

nirolak is the most neutral guy on the entire board. he just always posts news threads. it's sorta his thing he does.

Point taken. I still believe that the title of the OP and the fact that a mod posted it made the thread quickly go into the shitter.
 
NYYOs.gif


My wife is in a coma.
 
I want a true sequel to Paper Mario: The Thousand Year Door. I liked Super Paper Mario but it just wasn't the same. Make it happen Nintendo.
 
Enough hardware talk for awhile, I want Advance Wars 3DS/Wii U that works together!

Wouldn't that be awesome guys?

I want Nintendo or a third-party to make a real 92/95%+ metacritic console RTS for Wii U. A real strategy game in a cool setting (modern or sci-fi preferably, tired of heroic fantasy), tailored for the Wii U control scheme.
 
nirolak is the most neutral guy on the entire board. he just always posts news threads. it's sorta his thing he does.

Yeah I don't believe Nirolak had any ill intent with posting it. But I believe that kind of info was the reason why the speculation thread was started in the first place. I don't think it warranted its own thread.
 
I want Nintendo or a third-party to make a real 92/95%+ metacritic console RTS for Wii U. A real strategy game in a cool setting (modern or sci-fi preferably, tired of heroic fantasy), tailored for the Wii U control scheme.

Yeah I agree. The Wii U controller is the best thing to happen for the RTS genre.
 
It seems like everyone in that thread wants Nintendo to make a Ferrari, while in reality they're building a Mustang. It may not be the most powerful car on the block, but it'll still be a fun ride.
 
Yeah I don't believe Nirolak had any ill intent with posting it. But I believe that kind of info was the reason why the speculation thread was started in the first place. I don't think it warranted its own thread.

Right. And fair or not (and it probably isn't fair), a thread started by a mod has the feel of a sanctioned license to go nuts. If a junior member posts the same thread it does not get nearly that much attention IMO.
 
It seems like everyone in that thread wants Nintendo to make a Ferrari, while in reality they're building a Mustang. It may not be the most powerful car on the block, but it'll still be a fun ride.

And lets not forget, at the end of the day everyone has to drive within the same speed limits.
 
There'd be 3 threads on this whole site if that was the criteria.

Not when the foundation of the concept is a speculation thread that as someone eloquently (and I agree) put it, is a "garbage dump" for that type of stuff.

Right. And fair or not (and it probably isn't fair), a thread started by a mod has the feel of a sanctioned license to go nuts. If a junior member posts the same thread it does not get nearly that much attention IMO.

This I agree with as well.
 
Probably better discussion and less idiocy for it though.

I'm not hitting on Niro, just as a Mod posted it with that title followed directly by 2 others mods, it kinda opened a can of worms

I wasn't condemning nor endorsing all the "useless" threads, I just roll with them all.

If Miyamoto said the next Mario game would be "similiar in appearance but unique in gameplay", there'd be a brand new thread made for this vague quote alone while it could really be posted in another one.

The mods back to back posting is peculiar though, I'll definitely avoid that thread just out of principle!!!!!
 
Pitchford at Gearbox has already said the system was more powerful than what we
are currently used to seeing this gen. People really need to relax. The WiiU
tech demos were amazing and the Zelda demo showed off some pretty intense
lighting effects.

Everyone is doom and gloom over what one dev is saying based on a port he's doing
for Darksider 2? Did anyone ask him if the WiiU was LEAD platform for development?

It seems extremely unfair to simply port a game and then say the system is current gen
tech. Duh. Of course it'll look current gen when you're straight porting it from a 360/PS3 lead.

This was a sloppy interview IMO that didn't clarify some key things and it's unfairly
painting the WiiU in a "weak" light.
 
The more I've learned on my own, the more I wondered/felt that Nintendo didn't really know themselves what they and just wanted to set a point that was just enough to get PS360 ports and just enough to run the controller as well. There was a more recent rumor article that said as much. How true that is will depend on what the final looks like.

As for the UC'ing, this will give you some perspective on why it's easy to say Wii U at least early on was on par with Xbox 360. Digital Foundry guessed based on the demos that the GPU was a 4670 (RV730XT, 320 ALUs/750Mhz). I did this on B3D awhile back and will do it here now. We'll look at the GFLOPs/Pixel Fillrate (GP/s)/Texture fillrate (GT/s).

4670 (750Mhz) - 480/6/24

4830 (575Mhz) - 736/9.2/18.4

4830 (500Mhz) - 640/8/16

4830 (450Mhz) - 576/7.2/14.4

4830 (400Mhz) - 512/6.4/12.8

This IMO puts things into perspective as to why some have said what they did. This should help show how being slightly more powerful than PS360 is very possible and that kind of gap wouldn't justify extra effort IMO. If the final did look like one of these underclocked versions, then Nintendo would lose any and all right to claim to want a "certain group" of gamers from a business perspective.

Thanks man. That's basically what i was thinking.
 
Pitchford at Gearbox has already said the system was more powerful than what we
are currently used to seeing this gen. People really need to relax. The WiiU
tech demos were amazing and the Zelda demo showed off some pretty intense
lighting effects.

Everyone is doom and gloom over what one dev is saying based on a port he's doing
for Darksider 2? Did anyone ask him if the WiiU was LEAD platform for development?

It seems extremely unfair to simply port a game and then say the system is current gen
tech. Duh. Of course it'll look current gen when you're straight porting it from a 360/PS3 lead.

This was a sloppy interview IMO that didn't clarify some key things and it's unfairly
painting the WiiU in a "weak" light.

Yeah, basically the interview was just current, that was its best trait.

It really didn't offer any true answers.

Do you guys think the next Zelda COULD look like the tech demo throughout a whole world or is that one just really snazzy with everything because there's no gameplay much and it's one room???
 
It'll sell 5 copies though.

Not sure, if the game is great, appealing art (sexy units that you crave to finally use when they are available in the 10th mission of the solo campaign), innovative use of the padlet, map editor, a solid online mode with tons of parameters to play it casually or reach ESport levels (which Nintendo would promote heavily), and finally outstanding marketing effort ala Kid Icarus, it could sell well.

And imagine a Nintendoed Terran Tank or Protoss Carrier action figures with NFC feature that you would buy at your bakery while taking your bread, that would unlock the related units or weapons or powers in your game. That could draw some additional audience (the younger ones or the completionists).
 
I think there is a huge over-reaction with respect to the Wii U's "on par to current gen" statements


Personally, I'm a big believer in bg's hypothetical specs. I think, if anyone remembers his specs, those should be the "target" for Wii U expectations.
 
I just saw the counter-thread to the vigil thread about wii u power :p

It's like a Magic The Gathering battle. In before the counter to the counter-thread !
"My Vigil statement is more recent ! ><"
"Mine are older but i have 3 of them ! :p"
 
Question about display resolution.

The WiiU even with a 2008 GPU should be able to support resolutions up to 2560x1600.
It only has to output games at 1080p, so this should allow it to support up to 4 tablet controllers at 480p. Correct?
 
I just saw the counter-thread to the vigil thread about wii u power :p

It's like a Magic The Gathering battle. In before the counter to the counter-thread !
"My Vigil statement is more recent ! ><"
"Mine are older but i have 3 of them ! :p"

I just saw too . . . :-/

(How are you still a Junior?)
 
if you want to know how powerful is going to be all you have to do is look at these 3 quotes from nintendo themshelves

Miyamoto: Talking about the Wii U, it is going to be compatible with high-definition TV sets, which are now widespread and, with the graphics capabilities catching up to the general trend, some people consider it to be the "next-generation Wii." On the other hand, as far as graphics capabilities are concerned, there are already other hardware systems with similar functions.

Genyo Takeda: If there is anything that I can answer today, perhaps on the question of how the developers will be able to reproduce attractive visuals in HD graphics by using shader functions, but the fact is, a number of the developers have already had sufficient experiences on doing so on several hardware platforms. In other words, they have already experienced and overcome the challenges in this regard. But if I stop here, my remark will be interpreted as, "So, the Wii U has just caught up with the trend" if I borrow the words that Mr. Miyamoto just used. So, how to differentiate the Wii U in terms of brand-new uniqueness with other video game systems is important, and regarding this point, all I can say today is, we now have the new controller which revolves around the original concept of the Wii Remote, and the developers can take advantage of multiple screens, which enable them to leverage upon the unique combination of a big TV screen and a smaller screen in player&#8217;s hands.

Iwata: Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo&#8217;s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well. - As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons.

please deal with it
 
^ Those quotes didn't say anything though.

Meh
WiiU has Retro and EAD. That gives it the power of an additional GB of awesomeness
And an extra 500spus of magical wonder

Don't forget Nintendium. That's important.

I think there is a huge over-reaction with respect to the Wii U's "on par to current gen" statements


Personally, I'm a big believer in bg's hypothetical specs. I think, if anyone remembers his specs, those should be the "target" for Wii U expectations.

I definitely feel that's a respectable target based on what we know. If it's less than that then it goes back to what I was saying about Nintendo wanting certain gamers. They could stop those claims right now.
 
I just saw too . . . :-/

(How are you still a Junior?)

Oh i'm quite a newly registered person even if i know GAF since its creation. A lot of other junior folks around here must become members before me :)

And if every declaration about the Wii U power is thread-worthy, the gaming board will be flooded by those as the period before E3 will surely be rich of them.
 
if you want to know how powerful is going to be all you have to do is look at these 3 quotes from nintendo themshelves

Miyamoto: Talking about the Wii U, it is going to be compatible with high-definition TV sets, which are now widespread and, with the graphics capabilities catching up to the general trend, some people consider it to be the "next-generation Wii." On the other hand, as far as graphics capabilities are concerned, there are already other hardware systems with similar functions.

Genyo Takeda: If there is anything that I can answer today, perhaps on the question of how the developers will be able to reproduce attractive visuals in HD graphics by using shader functions, but the fact is, a number of the developers have already had sufficient experiences on doing so on several hardware platforms. In other words, they have already experienced and overcome the challenges in this regard. But if I stop here, my remark will be interpreted as, "So, the Wii U has just caught up with the trend" if I borrow the words that Mr. Miyamoto just used. So, how to differentiate the Wii U in terms of brand-new uniqueness with other video game systems is important, and regarding this point, all I can say today is, we now have the new controller which revolves around the original concept of the Wii Remote, and the developers can take advantage of multiple screens, which enable them to leverage upon the unique combination of a big TV screen and a smaller screen in player’s hands.

Iwata: Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well. - As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons.

please deal with it


Hopefully Nintendo has listened to developers and have upped the specs with the v4 and v5 kits. We'll soon see. I cannot wait for IdeaMan's next release of impressions.
 
^ Those quotes didn't say anything though.



Don't forget Nintendium. That's important.



I definitely feel that's a respectable target based on what we know. It's it's less than that then it goes back to what I was saying about Nintendo wanting certain gamers. They could stop those claims right now.

The Nintendium is in the case marked "Break in case of insanity"
 
Big or not depends how much you're looking forward to Epic Mickey 2.

But I think we have more evidence of a Wii U version.

Apparently Blitz is behind the PS360 port. Why is this evidence?

Because someone from Blitz has a Linkedin page saying he was involved with a AAA Multiplatform game on the PS360. Guess what he also said? He's working on a Wii U launch title.

Zing.

Edit: Quote from the page, not naming him to give him some peace:

Currently working on an unannounced next generation AAA game set to be released late in 2012 to be released on Xbox360, PS3 and a launch title for the WiiU
 
Sorry if already posted:

Your Shape heading to Wii U, music licensing suggests
by Richard Mitchell on Mar 22nd 2012 11:30AM

It looks like Ubisoft's Your Shape franchise will be jogging its way over to Wii U, according to a song licensing arrangement spotted by **********. Independent music publisher and licensor Royalty Network states that the song "Evacuate the Dance Floor" was requested for use in a game titled Your Shape Wii U.

Given that Your Shape is already available on the Wii, it's not too surprising to see it heading to Wii U. Our only concern is how the Wiipad will be able to support our body weight. And you can forget about multiplayer.

http://www.joystiq.com/2012/03/22/your-shape-heading-to-wii-u-music-licensing-suggests/
 
In the continuation of my other message I'm wondering if there are new gen multiplatform games that will be showing at e3, in a first time for wiiu. Or if we'll just see multi for current gen + wiiu and some exclusivities for the nintendo console.
Until the release of the others new consoles I don't know what to expect on this side.
 
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