Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Figured now would be a good time to repost the Rumor Consolidation List

http://tinyurl.com/Rumor2012


Maybe some rumor review will spur up some more positive conversation.


Extremely interesting rumors there!

The only way Wii U is going to be 5x XB360 is if the first dev-kits were using RV770 or something very similar.
Xenos = 240 GFLOPs, RV770 (4870) = 1.2 TFLOPs.

That's said, I'd be very happy with 2-3x XB360 in various areas of performance. Imagine what Retro and EAD Tokyo could do!
 
The correct answer is anyone. NST (Metroid Prime Hunters, Project Hammer), EAD Kyoto (Zelda, Pikmin), EAD Tokyo (Super Mario Galaxy, Donkey Kong Jungle Beat), Monolith Soft (XenoBlade), Next Level Games (Punch Out Wii, Luigi's Mansion 2), etc. etc.

You never know who can come out of the woodworks with something special.

isn't nst not making console games anymore? nintendo seems to have been put them in the shitter after the gamecube stuff and their two wii games deemed not good enough for release. next level might not have the staff to make a wii u launch-ish title.

forgot about monolithsoft though. and more specifically, the gap of time between disaster and xenoblade being only 2 years.
 
I'd be pretty fucking pissed, and maybe banned from irrational posts.

Why?:p

They should offer a crazy Wii bundle to make it until fall 2013 and then release a Wii U that's on par with Xbox 720. I know that's not going to happen, but I really believe that, in the long run, a move like this could prove very beneficial.
 
EAD 4 is probably doing NSMB Mii, so I guess whichever Tokyo group is currently in SSS production could hit with a new IP
more mario
. Anything else?
Brownie Brown, Genius Sonority and Intelligent Systems ought to have something in the works as well. A WarioWare title is more or less an absolute for Wii U.
 
Assassin's Creed 3, Darksiders II, Epic Mickey 2...
Meh.

Dragon Quest X continues to be my most anticipated Wii U game. Hoping for more announcements and leaks in the near future (before E3).

Maybe something at Captivate?

INB4 Resident Evil 5 Platinum Double Pack Gold Bonus Special Wii U Game Of The Year Edition (Best Price Reprint)
 
Instead of all this NONSENSE, lets revisit an old article from B3D:

A speculative look on the Wii U GPU

Sure it's old, but very interesting nonetheless :)

One thing I never quite understood about this write up was why no consideration for 640 SPUs was ever mentioned in the Shader Core segment. It seems like that's a pretty enviable number and one that could be reached with a RV740 as is. Customize the lacking aspects of that design while planning the chip for a 32nm (Is that the rumored node for the Wii U GPU again? I forget.) base would probably result in a nice little bit of tech.
 
Why?:p

They should offer a crazy Wii bundle to make it until fall 2013 and then release a Wii U that's on par with Xbox 720. I know that's not going to happen, but I really believe that, in the long run, a move like this could prove very beneficial.

You really want a whole 'nother year of knowing jack shit?
 
One thing I never quite understood about this write up was why no consideration for 640 SPUs was ever mentioned in the Shader Core segment. It seems like that's a pretty enviable number and one that could be reached with a RV740 as is. Customize the lacking aspects of that design while planning the chip for a 32nm (Is that the rumored node for the Wii U GPU again? I forget.) base would probably result in a nice little bit of tech.

I agree, a RV740 would be quite nice, as long as it still has 16 ROPs. Nintendo could still do wonders with 640 SPUs. I hope they clock the GPU higher than 500 MHz, too.
 
isn't nst not making console games anymore? nintendo seems to have been put them in the shitter after the gamecube stuff and their two wii games deemed not good enough for release. next level might not have the staff to make a wii u launch-ish title.

A product tester said nothing but great things about Project Hammer. The demise of the game allegedly came from Nintendo of America who thought a quirky "Wii Crush" for the family would make more returns than "Project Hammer" would from typical enthusiasts. The game then hit development hell and some frustrated leads left the branch. Either way, they are working on a game now. Could be Wii U or could be 3DS.


Rösti;36329720 said:
Brownie Brown, Genius Sonority and Intelligent Systems ought to have something in the works as well. A WarioWare title is more or less an absolute for Wii U.

I seriously doubt Brownie Brown or Genius Sonority have any Wii U games down the immediate pipeline. And Intelligent Systems is maxed out for the time being between just finishing Pushmo, and working towards releasing Fire Emblem 3DS and Paper Mario 3DS. But Nintendo SPD did just finish Kiki Trick, maybe WarioWare Wii U or WarioWare 3D is next for them.
 
I've said it before but I really mean it now, I'm skipping GAF entirely during E3. It's not worth it.
Please come here during E3. Your posts last year were a much appreciated oasis of sanity and rationality in a desert of nonsense.
Seriously, you're my favourite poster in Nintendo threads. Skip over the pre-E3 rumour mongering bullshit instead.
 
Figured now would be a good time to repost the Rumor Consolidation List (which also in the OP)

2012 List
http://tinyurl.com/Rumor2012

2011 List
http://tinyurl.com/Rumors2011

Maybe some rumor review will spur up some more positive conversation.

Don't forget the Silicon Knights rumor about whatever they happen to be developing.. my fingers and toes are crossed for a certain title..

http://neogaf.com/forum/showpost.php?p=36303113&postcount=8214

I think this has to be one of my favorite reasons for hope this week. Imagine this place after such an announcement!

(and no.. I am not Iwata's bomba. Although I did just this afternoon have a weird dream that I was NintendoGAF's ninja, infiltrating one of Nintendo's studios for information..)
 
It seems we can completely rule out the whole two tablets on one console feature since the tablets seem to affect performance. I got this impression after reading what Ideaman said a little while back; about the whole 2x - 5x performance thing.
 
Please come here during E3. Your posts last year were a much appreciated oasis of sanity and rationality in a desert of nonsense.
Seriously, you're my favourite poster in Nintendo threads. Skip over the pre-E3 rumour mongering bullshit instead.

Agreed, Danish bro, ShockingAlberto, charlequin and EatChildren when he's not in full "enjoying the troll" mode are some of the posters I look forward to when new things are on the horizon from the Nintendo side of things.
 
It seems we can completely rule out the whole two tablets on one console feature since the tablets seem to affect performance. I got this impression after reading what Ideaman said a little while back; about the whole 2x - 5x performance thing.

Yeah, but for less graphically intensive games, two tablets could be very interesting.
 
I could swear that two tablets weren't ruled out completely at one point though. On the flip side, at least this means Wii Remotes (and thus pointer controls) will survive. :D
 
It seems we can completely rule out the whole two tablets on one console feature since the tablets seem to affect performance. I got this impression after reading what Ideaman said a little while back; about the whole 2x - 5x performance thing.

There's no reason to rule it really. After all there's no fixed level of graphics that have to be put on each screen. Also IF a developer wants complex independent 3D scenes on both controller screens they could use more aggressive LOD compared to the main screen to save on resources (the screens being only 6" and lower res than the main screen should be able to hide that to a decent degree).

If a developer wants the very best graphics the console can produce then they'll stick to 3D on the TV only. But if they want 3D on one or two controllers that's always going to be achievable by simply spreading the systems resources over the three screens.
 
It seems we can completely rule out the whole two tablets on console feature since the tablets seem to affect performance. I got this impression after reading what Ideaman said a little while back; about the whole 2x - 5x performance thing.

It depends on what's being done on those tablets. If we're talking about 2D inventory screens or something like Madden play selection, then it should have very little effect on the overall performance. If the controller is just mirroring what's already being rendered for the main screen, then that shouldn't be an issue either. What IdeaMan was talking about was games that have different 3D camera angles being rendered for the controllers, which would obviously impact any GPU. Whether Nintendo allows for multiple tablets or not will probably have to do more with their retail strategy than anything.
 
Agreed, Danish bro, ShockingAlberto, charlequin and EatChildren when he's not in full "enjoying the troll" mode are some of the posters I look forward to when new things are on the horizon from the Nintendo side of things.
Me too.
Reasonability is such a rare thing in discussions about Nintendo, and those guys are among the few able to take a step back from the madness and show some lucidity.
 
Wow, this place blew up overnight. Anything actually substantial happen?

I don't think anything has happened in this entire thread so far. It's just going from doomsaying, to high hopes, with some talk about what games they want, then back to doomsaying. E3 still so far away :(
 
A product tester said nothing but great things about Project Hammer. The demise of the game allegedly came from Nintendo of America who thought a quirky "Wii Crush" for the family would make more returns than "Project Hammer" would from typical enthusiasts. The game then hit development hell and some frustrated leads left the branch. Either way, they are working on a game now. Could be Wii U or could be 3DS.




I seriously doubt Brownie Brown or Genius Sonority have any Wii U games down the immediate pipeline. And Intelligent Systems is maxed out for the time being between just finishing Pushmo, and working towards releasing Fire Emblem 3DS and Paper Mario 3DS. But Nintendo SPD did just finish Kiki Trick, maybe WarioWare Wii U or WarioWare 3D is next for them.

I always wanted to ask you.
It’s a long shot, but what are the chances for Nintendo to give the next console Zelda to EAD Tokyo and Koizumi?
 
forgot about monolithsoft though. and more specifically, the gap of time between disaster and xenoblade being only 2 years.

SPD 2 is one of the big contenders for 'very rich graphics' no matter who they partner with. Monolith seems very on top of asset production of both scope and diversity, it's really impressive if you consider the timeliness. My big question is if another collaboration is something that they'll ever spend any serious money on marketing outside of Japan.
 
I don't think anything has happened in this entire thread so far. It's just going from doomsaying, to high hopes, with some talk about what games they want, then back to doomsaying. E3 still so far away :(

Do you mean over the night or since E3 2011?

The answer to both is: not much, no. Some guy said something, maybe.

We've had some tidbits of info by Ideaman, lherre, and arkham in the past. Just wondered if they were attracted to all the commotion.
 
I always wanted to ask you.
It’s a long shot, but what are the chances for Nintendo to give the next console Zelda to EAD Tokyo and Koizumi?

Unless Aonuma requests the relieft of the intellectual property to pursue other projects, then chances are null i believe. But I think Aonuma is excited about the new controller and new hardware possibilities of both 3ds and wii u. Quite frankly, Aonuma as a producer and manager has the most experience now managing largest staffs and is the best candidate for an HD Zelda.
 
We've had some tidbits of info by Ideaman, lherre, and arkham in the past. Just wondered if they were attracted to all the commotion.

Arkam made some posts [in the Vigil thread] but didn't say anything especially new or shocking. Something along the lines of some hardware features being more current gen than others.

Of course the gaffers ate up all the Vigil crap and came over to this thread as if they were serving up some cro. It was highly annoying.
 
Yeah I don't believe Nirolak had any ill intent with posting it. But I believe that kind of info was the reason why the speculation thread was started in the first place. I don't think it warranted its own thread.

If the speculation thread didn't include 15 solid pages of people photoshopping themselves onto a train and quote spamming said image for laughs people might take it more seriously and not need new threads like this.
 
If the speculation thread didn't include 15 solid pages of people photoshopping themselves onto a train and quote spamming said image for laughs people might take it more seriously and not need new threads like this.
There's only so much you can speculate on when talking about hardware no one in the know is talking about.
 
You think SEGA will bring House of the Dead 4 over to Wii U? I know it's a PSN exclusive for now, but you never know, things could change?

I was always expecting them to scale it down for Wii, I thought the series and their other light-gun games did really well or well enough?

I hope we'll continue to see their great arcade stuff, present and old ones, on Wii U. Operation G.H.O.S.T. is an obvious one, which is on Ringwide hardware from what I;ve read. Polygon Magic should handle it as well like Ghost Squad Wii before it (very well done minus the decrease in framerate from 60 to 30, but it was an Xbox-like arcade hardware game).

Let's Go Island is also a great one, maybe bundle it with Let's Go Jungle as well. Funny that Island was on both Ringwide (the original release of the game I believe) and on Ringedge in 3D, wonder if they'd go with the full 3D Ringedge version, I'd like that!

HOD4 was a Lindburgh game, which was a 360-lite I think? It was based on PC hardware, but the whole thing made me think of it as a 360 lite, Ringedge is like full PS360 gen, Ringwide is probably a bit above Lindbergh, so in between. Funny that Super Monkey Ball Ticket Blitz and Sonic & Sega All Star Racing (HD version it seems) is on RW, and SMB looks exactly like Step & Roll on Wii, huh.

Really confusing, I know at least since starting with either Lindbergh and the very rare model that was only used for Sega Rally Revo and 3 (and Grid which was likely also ported by the now Codemasters owned Sega Racing Studios) was all on PC hardware, but I like using console ballparks for comparison, I hope that's fair?

Speaking of, I'd love to see Sega Rally 3 in its untouched glory on Wii U retail, it was ported by Sumo on XBLA and PSN as Sega Rally Online, but its in 30 frames.

That's my Sega arcade wishlist on Wii U, I loved Ghost Squad Wii and have loved what arcade games of theirs I've played.

To me Arcade Sega is classic Sega even today, I think we have AM2 to thank for that, at least that's one team that hasn't suffered from a bastardized overhaul (SONICTEAM!!!).
 
Arkam made some posts [in the Vigil thread] but didn't say anything especially new or shocking. Something along the lines of some hardware features being more current gen than others.

Of course the gaffers ate up all the Vigil crap and came over to this thread as if they were serving up some cro. It was highly annoying.

Eventually though E3 will come and one way or another all of this is going to be resolved. One side or the other is going to have a lot of crow to eat because a lot of people are getting emotionally invested.

Personally I'm trying to keep my expectations low but it's so damn hard because I'm really looking forward to the possibilities of the system.
 
I was always expecting them to scale it down for Wii, I thought the series and their other light-gun games did really well or well enough?

I hope we'll continue to see their great arcade stuff, present and old ones, on Wii U. Operation G.H.O.S.T. is an obvious one, which is on Ringwide hardware from what I;ve read. Polygon Magic should handle it as well like Ghost Squad Wii before it (very well done minus the decrease in framerate from 60 to 30, but it was an Xbox-like arcade hardware game).

Let's Go Island is also a great one, maybe bundle it with Let's Go Jungle as well. Funny that Island was on both Ringwide (the original release of the game I believe) and on Ringedge in 3D, wonder if they'd go with the full 3D Ringedge version, I'd like that!

HOD4 was a Lindburgh game, which was a 360-lite I think? It was based on PC hardware, but the whole thing made me think of it as a 360 lite, Ringedge is like full PS360 gen, Ringwide is probably a bit above Lindbergh, so in between. Funny that Super Monkey Ball Ticket Blitz and Sonic & Sega All Star Racing (HD version it seems) is on RW, and SMB looks exactly like Step & Roll on Wii, huh.

Really confusing, I know at least since starting with either Lindbergh and the very rare model that was only used for Sega Rally Revo and 3 (and Grid which was likely also ported by the now Codemasters owned Sega Racing Studios) was all on PC hardware, but I like using console ballparks for comparison, I hope that's fair?

Speaking of, I'd love to see Sega Rally 3 in its untouched glory on Wii U retail, it was ported by Sumo on XBLA and PSN as Sega Rally Online, but its in 30 frames.

That's my Sega arcade wishlist on Wii U, I loved Ghost Squad Wii and have loved what arcade games of theirs I've played.

To me Arcade Sega is classic Sega even today, I think we have AM2 to thank for that, at least that's one team that hasn't suffered from a bastardized overhaul (SONICTEAM!!!).


Great post, I want ALL of these, including Daytona USA 2.
(Daytona USA 3 could goto XB3/PS4).
 
It seems we can completely rule out the whole two tablets on one console feature since the tablets seem to affect performance. I got this impression after reading what Ideaman said a little while back; about the whole 2x - 5x performance thing.

Haven't you noticed how much lower the detail is in splitscreen multiplayer mode in games? They had those a decade and change ago on consoles, and rendering for the external screen isn't too much different from that in principal. It's not a limiting factor, just a design tradeoff.

(edit: hell, if I blink my responses end up half a page too late here!)
 
It depends on what's being done on those tablets. If we're talking about 2D inventory screens or something like Madden play selection, then it should have very little effect on the overall performance. If the controller is just mirroring what's already being rendered for the main screen, then that shouldn't be an issue either.

Or have the TV only display a map (racing game?)... i think you could get away with maybe 3 or 4 controllers.
 
it's also not a bad thing if people feel like having fun.

Right but I don't think you can really complain about new threads for new rumours/comments/etc when they would get swamped amogst the fun of this thread. It moves so fast and randomly that I think it doesn't fulfill it's purpose of an all purpose news and rumour thread with all the side tracking stuff in here.
 
Or have the TV only display a map (racing game?)... i think you could get away with maybe 3 or 4 controllers.

Keep in mind that the resource cost of streaming is independent of the resource cost of rendering*. It may still be patently impossible to stream more than two (or more than one, for that matter) screens out at once, even if you're streaming something simple.

Have they given any hints as to what the compression is like? I'd imagine that they're doing something lossless or at a minimum level of lossy, no? (more edit: no, wait, I'm being dumb here, aren't I? there's probably keyframes all up in this bitch)


* edit: changed to make more clear

editeditedit: I recall vaguely somebody saying somewhere that this technology could allow streaming at 1920x1080 with a latency under that of one 60fps frame**. Does anybody also remember this, or is my brain playing tricks here? If it is true, then four 480p streams does not sound patently impossible.

** (another edit) the latency under one frame was in one of the developer's ruminations shortly after E3, for what it's worth. I don't know about the 1080p thing.
 
Eventually though E3 will come and one way or another all of this is going to be resolved. One side or the other is going to have a lot of crow to eat because a lot of people are getting emotionally invested.

Personally I'm trying to keep my expectations low but it's so damn hard because I'm really looking forward to the possibilities of the system.
The problem is that people are assuming we think the Wii U is going to be some kind of beast when in fact we really don't think that. There are a couple people holding out for some crazy last-minute turbo boost, but by and large, I feel our expectations here are quite in line with reality.

(Personally, I feel the over-emphasis of graphics in gaming has led to titles that lack in originality and fun. I'm not exactly looking forward to that to getting even worse.)
 
the vigil post, to me, seemed like they were just not taking advantage of the beefed up spec in the WiiU, as opposed to it not being capable of much more. He just says it can run on par with this generation and that they were focusing on the controller.
 
How much do you think Nintendo will sell an additional tablet for ?

At least as much as a Wii Remote plus Nuchuk, less than a Balance Board. I think they can get 'em closer to the former if they really wanted to. What did they originally sell for, something like $60 total?

edit: By the way, THANK YOU for discussing something other than "How many texels can it gflop?"
 
the vigil post, to me, seemed like they were just not taking advantage of the beefed up spec in the WiiU, as opposed to it not being capable of much more. He just says it can run on par with this generation and that they were focusing on the controller.

i'll judge Wii U by what Nintendo 1st parties including Retro show, not Darksiders II.
 
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