2007 sounds about right. Some environmental work had been done, an early milestone or two. Some character concepts for the dark/light characters. BF3 being canned wasn't a huge surprise, the rumblings about LA's view on its development were around a while before they became a disappointing reality.Do you know more about the development of SWB4? From what I could gather it was in pre-production and started in late 2007? Was it much of a surprise when SWB3 was canned after LucasArts canned SWB4 only months before?
I've heard that FRD management realized after the SWB4 cancellation that they better not solely depend on SWB3 and thus encouraged various internal prototypes. Do you know more about those? A racer? A Wii title?
Also, regarding TS4, did much work get done on that title?
Including ToR, Battlefront 2.What was the last legitimately good Star Wars game (not including TOR, if you're so inclined)?
Schrödinger's cat;36760654 said:2007 sounds about right. Some environmental work had been done, an early milestone or two. Some character concepts for the dark/light characters. BF3 being canned wasn't a huge surprise, the rumblings about LA's view on its development were around a while before they became a disappointing reality.
TS4 was being pitched to publishers heavily. From what I gather (and I stress that publisher communications/negotiations was not something I was directly involved in) publishers weren't especially interested. Whilst the series had a following and fondness this didn't necessarily equate to lots of sales. Historically, I don't think any of the TS games were massive moneyspinners in spite of their reception.
FRD were also looking to do smaller projects. WiiWare, for example - Frontier's success with Lost Winds turning a number of heads at the time. The company invited a 2-page game pitch from any staff that cared to submit. This would be reviewed by the design heads and directors and then shortlisted for expansion. In the final weeks some concepting was being put together for some of these pitches. I was involved in pre-vis for a dimension/gravity shifting game (the upcoming Inversion reminds me of some of the ideas that were being considered) and another small group were doing similar work on an idea centred around a huge war robot (size of a skyscraper type stuff). Elsewhere a browser-based MMO framework was months into development with the intent to launch a kid-friendly MMO (Club Penguin being cited as a success story for this sort of thing).
I don't recall it being especially far behind schedule, but the incremental improvements in each deliverable were not garnering the same level of satisfaction from the publisher that earlier deliverables had.That's a bit sad as the leaked videos look pretty fine. Was the title that far behind the schedule? Was anything done for the Wii port? How much longer would've the title needed?
That's what most probably expected. While fans liked the games, especially the third title was not too successful with EA's very limited marketing.
Looks about right!Pumpkin Beach?
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Thanks for sharing these insights. Good to see that you found a new job after the closure.
Is it bad that I'd pay $5 to play the unfinished version? : (
Had a request for some more video, of Coruscant, Leia, and Padme. Knocked them all out quick : http://ptoponline.com/?p=78
Schrödinger's cat;36737266 said:My understanding, at the start of the project at least, was that LucasArts were very much aware of the popularity of the Battlefront games. There was talk and some conceptual work of Battlefront 4 (with the key hook being it taking place in alternate SW universes where you could have a Light-side Darth Vader or a Dark-side Obi Wan Kenobi etc.) and even talk of yearly instalments.
This shit sounds like such a fucking bad idea ...
I would pay $20. Heck, I paid that much for the PSP version which is probably less polished.Is it bad that I'd pay $5 to play the unfinished version? : (
Schrödinger's cat;36912939 said:I heard worse. There was a point where a variant of trooper called the Rainbow Trooper was proposed by someone quite high up on the LucasArts side. I don't feel the need to expand on that, the name says it all.
Stop breaking my heart, Borman!
Hey everyone, I've been posting a ton of Battlefront III videos since this original post, but just tonight I posted over 1 hour of new footage of the game. Always willing to hear any former employee's opinions, just send me a PM!
http://ptoponline.com/?p=301
be honest....do you have the game? are you playing it giggling like alittle school knowing we can't play???
I do. And no, it is mostly frustration since it is incredibly early.
Give us the game you bastard! D:
I can't. The agreement is to cover the game, nothing more.
I can't. The agreement is to cover the game, nothing more.
all kidding aside though Borman, much respect. This is why we can have nice things, with loyal people like you.
looking forward to future coverage, as well as a later build.
Remember in the demo if you rolled/dodged in first-person-view you entire screen would rotate also lolI'm not a fan of Star Wars, and I don't play many shooters (I started with CS, moved on to Halo 1 and a few other games, then I was burnt out about 1.5 years into Halo 2), but man, Battlefront (especially 1) was a ton of fun.
Also, I'll forever remember the demo of the first game, and how it felt/looked completely different from the release version.
Why don't they just release Battlefront 1&2 HD or something? A 3rd iteration would be nice but I'd still play that.