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XP-39C²
*Double post*
They're so paranoid the competition will copy them. Guys, they're gonna copy you anyway. May as well get developers in the loop.
They ran slower. I had the opportunity to check that by myself (I had a pal N64 wioth Mario 64 and my friend, who is american, had the NTSC-U one...)
I remember an article stating that the PAL games run slower aswell due to poor PAL optimization of the HW.
Not really true, the pal n64 ran at the same speed just most games werent optimised for pal tvs
Some (most) pal games ran slower, that is not the same as the system running slower
PS/N64 to Dreamcast was a pretty substantial jump. I doubt Wii U has that kind of advantage over PS3/360.
What makes you say that. I'm pretty sure that the US version of SM64 run significantly faster then the PAL version.
GCADPCM is Nintendo's proprietary sample format. And yes, decompression is done on the fly by the DSP. If the hardware decompression didn't work (or isn't used) for whatever reason, the additional load would be quite significant - memory consumption and bandwidth goes up several hundred percent, and the CPU wastes cycles doing something the DSP was supposed to do.
Cool but I'm asking if this sample format got carried over to the WiiU just for backwards compatibility OR it can/will be actively used.
Wouldn't an upgraded audio interface (WiiU's DSP) "require" an upgraded sample format to take advantage of it's upgraded capabilities? (5.1 support, etc)
You dorks are going to need a new thread soon.
I know it does, i didnt say that it didnt
Name one that dosent. I havent found a single one...
Name one that dosent. I havent found a single one...
I see what you're saying that the hardware was at the same speed but if the game code is locked to the screen refresh rate then the inevitable happens.
You dorks are going to need a new thread soon.
I do remember RARE optimising some games for the PAL markets. Can't remember which ones though.
Just a reminder... Could you imagine what a company that made THIS :
on an overclocked Gamecube, could do on a machine with a power greater than PS360?
With extra emphasis on closer.
Talking of RARE. My 7 year old son is currently playing Kameo (we are on holiday) and I'm still amazed how good that game looks. One of the best looking launch titles of all time on any system.
I would make it bold, inverted and underlined. Someone might think you are at least expecting this from WiiU
Remember, on GAF people only read what suits them the most![]()
Not surprising because it was originally a Gamecube game
See whats coming to ya with the WiiU![]()
EDIT: Come to think of it, maybe not with SNES, but the PAL NES CPU ran at a bit slower speed at least compared to the NTSC NES.
In a bizzaro world. I'd love for RARE to develop for Ninty again. Shame it's never going to happen.
Anyways, a 4 core XB3 makes plenty of sense, 16 threads would thus be possible, and gives this rumor some context that doesn't blow the expectations outside the realm of logic.
It's a shame Nintendo was only allowed to keep DKC after the buyout. Banjo probably wouldn't have suffered if it was handled by someone else akin to Retro doing DKCR.
Well, just read that 16core IBM processor rumor for Xbox 720... why stop there, lets give them all 4 threads, and now you have a 64threaded machine...
http://www.fudzilla.com/home/item/26730-durango-to-pack-16-core-cpu
It's far more likely that the 16"cores" are threads, IBM knows how to do 4-way SMT, so with 4cores, you'd end up with 16threads.
If this is truly the case, Wii U could end up with 4-way SMT too, giving it 12 threads, I wouldn't be against it, especially if the 2 GPUs in xb3 and ps4 are true (AMD themselves went to consoles and pushed opencl and HSA back in feburary)
Anyways, a 4 core XB3 makes plenty of sense, 16 threads would thus be possible, and gives this rumor some context that doesn't blow the expectations outside the realm of logic.
Yeah. I have to agree. I just didn't get the whole vehicle assembly bit. The game did look lush though but I really didn't enjoy the gameplay of the demo.
Add in a generous quantity of fast ram and a 79XX class GPU and you'll have a system that would be mind blowing. I don't believe it for a second.
Add in a generous quantity of fast ram and a 79XX class GPU and you'll have a system that would be mind blowing. I don't believe it for a second.
Because designing software is very different from designing hardware?
Only way for MS to promote a super XBOX is to make it very app friendly, and with powerfull apps at that. If MS tries to control the PC multimedia market with its XBOX, then they have a reason for pushing a slightly bigger box and promote its usefullness.
But its nowhere near some insane GAFers expectations... This will be a bitter day for some people when their "16 core" bubble bursts!
Its funny how we, "Nintendrones", or "Ninthings", or "NTards" called Nintendo fans have mostly a fairly reasonable expectation on hardware AND 3rd party support and the other groups have, by far, the most outlandish expectations you could have...
...this is retro we're talking about. how hard is it to cram some pc parts in a box and glue it all together?
Yes they are, when it comes to making games.the men and women there are geniuses.
When you say powerful apps. Are you talking about things like word processors and spreadsheets or are you talking about multimedia apps like easy to use video editors and music creation programs.
The issue also is those same people think the Nintendo fan's realistic expectations are still unrealistic. According to them you'd think Nintendo fans are expecting Wii U to be the most powerful console next gen with tons of support.
I don't think 4-way smt would be power conscious, but it's miles more realistic than 16cores with at least 2-way smt.
I do think XB720 will be more powerful than the other consoles, by a small amount, MS is in the best position to launch a powerful console.
Isn't Microsoft thew one that wants the "Does it all" box for the living room?
I think they will build a box that does so much that you would say "oh and it plays games!" when you show it off to someone...
Would go somewthing like this:
"You can watch tv, record it, cut videos, listen to music, radio, record it, cut the audio clips, look at images and edit them, play blu rays, organise your music/image/video library, call friends, make an ass out of yourself with star wars kinect 2: waggle to the max!... OH and it plays games!"
They also held on to Star Fox Adventures. Uh, yeah.It's a shame Nintendo was only allowed to keep DKC after the buyout. Banjo probably wouldn't have suffered if it was handled by someone else akin to Retro doing DKCR.
I think Microsoft could accomplish 16 cores if they used the Xenon cores on 28nm. Those cores are really tiny, and would make 100% backwards compatibility possible. Add in the old Xenos GPU ("two GPUS!"), and they have the perfect system for backwards compatibility.
All they have to do next is find something useful to do for all those 32 threads.
Out-of-order execution means that a processor can rearrange the order of instructions it executes for maximum efficiency. SMT means that one single processing core can process multiple instruction streams (threads) at the same time. They are perfectly doable at the same time. IBM's POWER7 does it (OoOE with 4-way SMT), as does every Intel CPU with HyperThreading (OoOE with 2-way SMT). Nitpick edit: Intel Atoms are in fact in-order with HT.OoO and SMT, aren't they two different things?
A core can't both be OoO and SMT, right?
I do think Xenos can be used for OpenCL, as its level of programmability is on par with later GPU designs (right blu?). Even if that's not the case, it could assist graphics operations and do post-processing as well.4 newer cores with even 2 threads could out perform it in a lot of ways, but the real problem with going that route would be Xenos would be useless, you can't use it for OpenCL, because it's not designed for it, they need a newer GPU in there for that.
Yeah. That's what I'm thinking. A couplete eco system with the whole lot synchronised to multiple Win8 devices via the cloud.
They also held on to Star Fox Adventures. Uh, yeah.
I was fine with the amicable split. Nintendo has enough of their own properties that are being overlooked (F-Zero, Advance Wars, Mother, Star Tropics, Detective Club, etc, etc) the last thing I'd want is them to also taking stewardship over Rare's cheap knockoffs.
Out-of-order means that a processor can rearrange the order of instructions it executes for maximum efficiency. SMT means that one single processing core can process multiple instruction streams (threads) at the same time. They are perfectly doable at the same time. IBM's POWER7 does it, as does every Intel CPU with HyperThreading.