Wii U Speculation thread IV: Photoshop rumors and image memes

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I wouldn't underestimate third-party developers that much. Now and then we may get games which will make good use of the screen.

And let's be honest here: at this point they could just ignore it completely and release their adjusted next gen games on Wii U and most people would be fine with it.
 
Do these numbers include pack in games? I know when i was buying a wii i got 3 pack in games with system, extra controller and wii plus. I didnt own one third party game for the wii.

I am almost mostly certain that software shipment numbers do not, in fact, include games bundled with consoles.
 
Man, I hope that we will see anything from Kojima on this. Remember the "First-Person-View function" in MGS3's cutscenes? Now imagine him using two screens for a cutscene to show different point of views for example - on the TV screen the "important" POV and on the controller a POV which shows some nice details.. or which is always in first person.

Again, this is such a great device for creative minds.
Wii U is kind of a special case, you know. But something from Kojima Productions would be nice. But I don't think Metal Gear Solid would be the best use of the Wii U Remote if we are talking already existing series. Boktai and Zone of the Enders on the other hand could probably include interesting ways to use the controller. Boktai perhaps could have the player searching a room for a light source by moving the controller around as seen in the Panorama demo; Zone of the Enders could include on the controller screen a cockpit view or some form of armory from where you can "build" weapons and combo attacks.

Konami should anyway provide the next Silent Hill game (not Silent Hill: Book of Memories) for Wii U I think. Vatra Games did a relatively good job with Downpour although I'm not very fond of the enemy design. With Unreal Engine 3 support for Wii U they should be able to create something likable, at least a port of Downpour isn't unfeasible. What the controller screen could be used for in a Silent Hill game I don't really know, perhaps as a more advanced radio which you can tune to certain frequencies on where you can hear disturbing voices and even gain clues to where you should go next.
 
I think it'll have a good variety of uses really...

general utility:
- use Wii-U as handheld for old Wii games or new Wii-U games
- playing touchscreen apps and games, drawing etc.
- use of the camera in apps and games (hopefully they add an outer facing cam too), video chat etc
- web browsing, using the screen as a zoomed scrolling window to the page that's on the TV.
- browsing media on the tablet and flicking them to the TV screen to share with a wider audience (this was shown in the unveil video)
- maybe something surprising like DS emulation
- possibly Universal Remote functionality

in games:
- asymmetric gameplay and alternate viewpoints, examples: first person display on DRC when held up, aliens scanner, detective-mode in Batman, gameplay view on DRC / cinematic view / replays on TV, etc.
- use of gun shaped remote holster to turn it into a gun with scope, think new gen Super Scope / Silent Scope.
- inventory / map / HUD
- persistent OS messages and notifications
- drawing gestures, think Kirby Canvas Curse, LostWinds, Yoshi Touch & Go, Osu! Tatakae! Ouendan / Elite Beat Agents, Mario Paint, Colors 3D, Brain Age, Swapnote etc.

- showing the old school game manual while playing Virtual Console games. You swipe to turn the page while playing the game itself on the TV normally, with the buttons and such.
- in multiplayer games, putting private information onto the secondary screen so your opponents can't check out your stats (similar to HUD being down there, but more contextually interesting)
- dickmove survival horror game devs putting puzzles on the controller screen but the controller camera detecting when you're looking down and making it more likely for a monster to suddenly appear since those jerks know when you're not looking now
- it's another "alternate angle thing", but notable: Remember that Wii U golf vidlet where the DRC was placed on the floor and had the gold ball and you use the pointer on the remote to swing at the ball you can now see on the ground? That's a pretty solid step up in real-ish interaction.
 
And let's be honest here: at this point they could just ignore it completely and release their adjusted next gen games on Wii U and most people would be fine with it.

Yes, most people would be fine with it, and that's a shame IMO.

I think it'll have a good variety of uses really...

No doubt that there are plenty of great ideas, but I just can't imagine know how many people will go through with one.

I guess I'm a bit wary because of the motion support situation on Wii. Most third party games that utilized motion, and even some first party, just had tacked-on arbitrary movement.
 
Rösti;37065932 said:
Wii U is kind of a special case, you know. But something from Kojima Productions would be nice. But I don't think Metal Gear Solid would be the best use of the Wii U Remote if we are talking already existing series. Boktai and Zone of the Enders on the other hand could probably include interesting ways to use the controller. Boktai perhaps could have the player searching a room for a light source by moving the controller around as seen in the Panorama demo; Zone of the Enders could include on the controller screen a cockpit view or some form of armory from where you can "build" weapons and combo attacks.

Konami should anyway provide the next Silent Hill game (not Silent Hill: Book of Memories) for Wii U I think. Vatra Games did a relatively good job with Downpour although I'm not very fond of the enemy design. With Unreal Engine 3 support for Wii U they should be able to create something likable, at least a port of Downpour isn't unfeasible. What the controller screen could be used for in a Silent Hill game I don't really know, perhaps as a more advanced radio which you can tune to certain frequencies on where you can hear disturbing voices and even gain clues to where you should go next.

Well, there are many things you could do with MGS - codec calls for example on the uTab, and when you receive a call you have to touch a certain spot to hear it. Or binoculars which are used in the same way as in the E3 2011 video with Wii Sports baseball. I never played ZOE before, but I will pick it up for the Vita. Or Wii U. :)

But man: Silent Hill is a good choice. It's perfect for the controller - in general horror games could be crazy good on this thing.
 
November is so late.
For a console that will begin with multi-platform games from this gen, you guess they better release early to follow the games schedule for the end of the year and make some pacing against unleashing everything later and seeing the victims.
It's stupid if it's a november release. My hype will have bottomed out by then. It also says to me that Nintendo really weren't prepared to maintain the Wiis life.


The Wii U reveal is going to be absolute hilarity - no one will care about the spec once the line up details start coming out.
Only if the line up is full of exclusives. If its just "it's on wii u too" I don't think it will be too interesting. I mean I expect almost all third party games to come to Wii U and I a,so expect they will pretty much look like their P60 versions.

Any game Paul is talking about would be third party. I'm betting its CoD as well.
That would be a bit of a soft-on cause that's like saying Wii U will have a Mario at some point.
 
If we're on the topic of game ideas for the Wii U...

Tactical Ops Command - I could easily imagine some flavor of Tom Clancy game with 5-players (That's right, 5.) In which 4 of the players are squad elements and the one remaining has a satellite feed and the ability to mark targets and alert the team for ambushes and such. The ability to mark individual targets for individual players would make for those experiences where a team suppresses an entire hostile unit within the first seconds of combat. Obviously the role would rotate around, but this might actually be a method to get people who would otherwise not want to play FPS's into playing them because of the asymmetrical quality.

Cutscene Easter Eggs - For all those Kojima and Suda51 types out there, it surely would be fun to drop easter eggs and funny stuff on the sides of a major cutscene.

They Spy - This is a pastiche of that movie They Live and a Secret Agent experience in which you are given targets in an open world, or even a large area of a directed world, and the only way you can tell who's who is by using the U Pad as a sort of scanner. This way you could randomize the enemies so that this level/world seems fresh for multiple plays.

Survival Horror Theater - A special mode in which the U Pad is the main play field and the TV Screen is actually the perspective of your Knife-Wielding Killer/Eldritch Monster. Certainly one to show off in booths, but it could cross a line of Video Game and Cinematics so that one side does not completely encroach on the other. Forget asymmetric gameplay. This is asymmetric media.

Eternal Darkness - Not really much else to say about this except the Wii U Pad would provide delicious opportunities for sanity effects, particularly ones that take advantage of a second screen's ability to command the player's attention and futz with the other screen when he's not looking.

Star Trek - The ability to land on a foreign planet or land and have information about it stream into your "tricorder" as you explore it. Would have to be rich in lore in order for it not to feel cheap.

Try This! - A multiplayer game (possibly in a Mario Party) in which the U Pad bearer can set up platforming challenges that he creatives himself in real time.

I certainly hope developers has as many ideas about the Wii U as I do.
 
I thought it was some random Nintendo PR rep that Kotaku contacted that said it was based on the demo from E3. That's why I don't put too much stock in it. Not because the source is Kotaku, but because I'm not sure a rep would know specifics about the game?

Yeah, I just went back and read the summaries for the Spanish article and Miyamoto didn't say anything about it being based on NSMB Mii as I previously thought. That this is now a Kotaku rumor I'm increasing my salt intake a bit.
 
I like your "other perspective" ideas, where I can follow what one character sees on each screen, no matter how far apart the two characters are. It could give insight into hidden enemies, hidden items, obscured switches or mechanisms, events happening in other rooms that'll affect the room I'm in, etc.

Lots of possibilities there.
 
It's stupid if it's a november release. My hype will have bottomed out by then. It also says to me that Nintendo really weren't prepared to maintain the Wiis life.

It really SHOULD be September. Give the unit a chance to sell on it's own, then get the Holiday rush, instead of putting all your eggs in one basket and getting caught with shortages / undershipments. It COULD still show up sooner, since the initial unveiling said "after the end of the fiscal year" as opposed to "holiday 2012." I think the initial rumor was June but Nintendo probably backed off when they clearly launched 3DS before it was ready.

But even with it coming out in November, it just seems really weird that we don't really know a damn thing about the unit (games, features, price, power) and won't until June. It's too little information at this point in the game, and I'm not just saying that because I'm curious and want to know more. IMO they unveiled the controller too early and will unveil the actual plan way too late.
 
It really SHOULD be September. Give the unit a chance to sell on it's own, then get the Holiday rush, instead of putting all your eggs in one basket and getting caught with shortages / undershipments. It COULD still show up sooner, since the initial unveiling said "after the end of the fiscal year" as opposed to "holiday 2012." I think the initial rumor was June but Nintendo probably backed off when they clearly launched 3DS before it was ready.

But even with it coming out in November, it just seems really weird that we don't really know a damn thing about the unit (games, features, price, power) and won't until June. It's too little information at this point in the game, and I'm not just saying that because I'm curious and want to know more. IMO they unveiled the controller too early and will unveil the actual plan way too late.

September would be fantastic; I could see it selling-out to the Nintendo faithful for the first wave, and then gift-givers would go crazy in subsequent waves. It would also give Nintendo more of a head-start on the other two, putting more pressure on them to hurry their machines. This time around, I get the sense that they'll openly treat Nintendo as a competitor instead of brushing them off..

And it'd help with Darksiders as well, since they're obviously delaying their game for the Wii U.. :)
 
It's stupid if it's a november release. My hype will have bottomed out by then. It also says to me that Nintendo really weren't prepared to maintain the Wiis life.



Only if the line up is full of exclusives. If its just "it's on wii u too" I don't think it will be too interesting. I mean I expect almost all third party games to come to Wii U and I a,so expect they will pretty much look like their P60 versions.


That would be a bit of a soft-on cause that's like saying Wii U will have a Mario at some point.
Lets be real here. The megatons will be pikmin 3 and NSMB for Wii U, and rest will be ports of other games. That's it.
 
He didn't say that part himself. That was an NoA rep that Kotaku contacted.

This is my thinking as well. It could very well be NSMB Mii 2.0, but in my opinion there is just as good a chance that it's not. Why would a NoA rep know that? I doubt what even Reggie knows about the software line up, let alone a PR rep.
 
Lets be real here. The megatons will be pikmin 3 and NSMB for Wii U, and rest will be ports of other games. That's it.

How could it be a megaton if it's pretty much what everybody watching is expecting?


What would peoples reaction be if it turned out the pad had to be wired instead of wireless

I'm ready with my torch and my Metrocard. Nintendo World Store is just a subway ride away…
 
There is more chance that the pad will be connected to the console by tiny pixies communicating by semaphore, than it being wired.

What has the speculation been on battery life of the pad? Would Nintendo add weight and cost to the unit for it to have a better battery life? My fear is that I might have to -shock - take a break while I'm playing to charge, if there is no play-and-charge option :p Though the only time that's likely to happen is when Zelda Wii U launches and I lock myself away for a week.
 
There is more chance that the pad will be connected to the console by tiny pixies communicating by semaphore, than it being wired.

What has the speculation been on battery life of the pad? Would Nintendo add weight and cost to the unit for it to have a better battery life? My fear is that I might have to -shock - take a break while I'm playing to charge, if there is no play-and-charge option :p Though the only time that's likely to happen is when Zelda Wii U launches and I lock myself away for a week.
That's my fear. I tend to play in marathon sessions.. 10, 12, 16 hours at a time.
 
There is more chance that the pad will be connected to the console by tiny pixies communicating by semaphore, than it being wired.

What has the speculation been on battery life of the pad? Would Nintendo add weight and cost to the unit for it to have a better battery life? My fear is that I might have to -shock - take a break while I'm playing to charge, if there is no play-and-charge option :p Though the only time that's likely to happen is when Zelda Wii U launches and I lock myself away for a week.
Considering the size of the unit and the fact that it has basically nothing in it that will drain the battery other than with wireless and the screen the battery should be pretty substantial, regardless of the quality.
 
The controller at E3 had an AC adapter port on it as well as the charging cradle connections. So you can just have the charge cord plugged in while you play if the batteries are dead.
 
Nintendo said a Q2 release for Japan. Third parties never mentioned release dates iirc.

Are you sure about that? I don't think there ever was an official announcement. I was just referring to the "hush hush, we are in no position to say this, but Nintendo plans to release it in that timeframe" things from publishers like Ubi.

As Nintendo doesn't seem to have a Wii release after June (apart from Beat the Beat), I think the original August/September rumbles sound reasonable, even if they aren't true anymore.
 
The controller at E3 had an AC adapter port on it as well as the charging cradle connections. So you can just have the charge cord plugged in while you play if the batteries are dead.

Nice to hear. Wasn't expecting this at all. I'm pretty lousy when it comes to charging anything lol.
 
I sure hope Kojima doesn't pull a Kojima again.

Wouldn't really bother me, although I see them going all wireless. I'd love an optional wire like with 360 controllers.

He will. Bank on it.

And playing while wired for charging would be acceptable. I just don't want a gaming vacation interrupted for 8 hours of charging. :/
 
The controller at E3 had an AC adapter port on it as well as the charging cradle connections. So you can just have the charge cord plugged in while you play if the batteries are dead.
An own AC adapter for charging the controller? I wonder why they simply dont use USB.
 
Are you sure about that? I don't think there ever was an official announcement. I was just referring to the "hush hush, we are in no position to say this, but Nintendo plans to release it in that timeframe" things from publishers like Ubi.

As Nintendo doesn't seem to have a Wii release after June (apart from Beat the Beat), I think the original August/September rumbles sound reasonable, even if they aren't true anymore.
We'll see I guess. :P
 
Considering the size of the unit and the fact that it has basically nothing in it that will drain the battery other than with wireless and the screen the battery should be pretty substantial, regardless of the quality.
Yeah I suppose that's true. It's difficult to judge because there isn't really any mass-market equivalent product out there to compare to.
 
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