Wii U Speculation thread IV: Photoshop rumors and image memes

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Thats my point, its impressive that they could squize in that, and thats probably a small team working on this. What happens when you have a really large team?

P.S. I just really wanted a small 11 inch laptop, for portable work. Considering I got the souped up verson for a mere 900 euros.... its a good price... life with no VAT rules :P
Yeah, but in Wii U's case we'd be looking at RV740 as "impressive". It won't go beyond that, and that was the max from the very beginning.
 
Do we know which wireless protocol Wii U is using for video transmission? Bluetooth 2.x would obviously be out of the picture because of bandwidth.

Are you guys aware of how far away the wii-u release is. It's only mid-april. It's not gonna come till mid november. That's like half a year away.

You're all welcome.

CartmanFrozen.jpg
 
Yeah, but in Wii U's case we'd be looking at RV740 as "impressive". It won't go beyond that, and that was the max from the very beginning.

What happens if they dumped AMD? and used something else?

Aka 3ds, rummored to use Tegra, but then Nintendo went with PICA.
 
Are you guys aware of how far away the wii-u release is. It's only mid-april. It's not gonna come till mid november. That's like half a year away.

You're all welcome.
The wait for the actual system won't be a big deal for me. It's not knowing what's coming and waiting a full year for more information that is killing me.

After E3 I'll have plenty of games to buy (Dragon's Dogma, Gravity Rush, Last Story, Tomb Raider, theatrhytm, Sleeping Dogs, Etc. along with whatever Nintendo's summer line-up is) along with TONS of backlog games to catch up too (Skyrim, Last Window, Deus Ex, Africa, Valkria Chronicles, etc.) and Wii-U speculation thread 13 to waste my free-time away with.
 
Regarding the rumour of a controller shrink from 5.7 to 6.2 that would seriously suck. I always thought 6.2 was a bit too small as it was.

If the resolution stays the same and they change to multitouch to attract the best mobile devs
(I would personally prefer it stayed resistive, because I really want precision draw/paint and stylus FPS controls)
..AND the controller can be smaller, more compact and feel more like a traditional controller and less like a tablet with grips, I’m 100% for it. I think it’s very important that it’s viewed as a controller with a screen, and not a tablet with buttons.
 
The wait will be a lot easier after E3.

The wait for the actual system won't be a big deal for me. It's not knowing what's coming and waiting a full year for more information that is killing me.

I think you'll be saying the opposite after E3. ;)

Right now we're probably ignorant of quite a few surprises that will make it even harder, although post E3 we'll be preoccupied with all the trash-talk that's sure to come out of the conference, so maybe not.
 
There was a photo showing the back, a while ago with a label stuck on it "dummie".

Perhaps that was there target size but with heat tests and input from developers wanting a bit more power they had to make it larger.
I dont think its going to be an AMD Radeion 6000 high end, but it may be one of the AMD Radeion in 6000 series .Considering what was was rumoured before had comments saying its has heat issues, spending on R&D to fix that might had offset the cost of choosing something better.


So In concluusion... we don't know anything.

Its going to be a custom GPU, not something from 4000,5000,6000, or 7000 series.
 
If the resolution stays the same and they change to multitouch to attract the best mobile devs
(I would personally prefer it stayed resistive, because I really want precision draw/paint and stylus FPS controls)
..AND the controller can be smaller, more compact and feel more like a traditional controller and less like a tablet with grips, I’m 100% for it. I think it’s very important that it’s viewed as a controller with a screen, and not a tablet with buttons.

The big drawcards of the controller for me are not it's touch abilities per se, but it's ability to play games on it instead of taking up the TV and web browsing/email. If the screen is too small then it won't be particularly good for full-size gameplay and then the browsing experience will be severely restricted.

They need to do a 3DS in the home. That is, make me want to have the controller with me all the time like I do with my iPad. If they do that then I will keep "Wii U" in my brain more often.

Are you guys aware of how far away the wii-u release is. It's only mid-april. It's not gonna come till mid november. That's like half a year away.

You're all welcome.

I used to like you.

In all seriousness though I find lurking here for info leading up to E3 to be maddening. If they announce all this awesome shit for Wii U and my hype levels go through the roof, it will not be healthy for me to visit here often. I'll have to go dark or at least stick to the old method of Wii U info, which was RSS feeds and the odd gaming site. NeoGAF has too many people who know things :)
 
I'm naturally skeptical as well, but I'd have to see it in action beforw ruling it out.

Ok, it's Idea Time !!! :D

We saw a lot of asymmetrical setups where the main screen is the place where the "main" action is occurring, and the secondary screen is relegated for a secondary view.

But imagine a reverse approach, where the heat is happening between your hands, and the TV render an overall angle.

Now, in this perspective, there are two gamedesign philosophies:

1) The TV shows a "spectator mode", not very involving for the player who will be focused on the padlet, but still, it will be an innovation in gaming, where these modes were usually available after a match ended, a level finished. Like a contemplative manner to see the game, for you and your friends sitting next to you.

Examples:

- In Mirror's Edge 2, you control Faith with the padlet, through the traditional first-person view of the franchise. It's frenetic, the angle of vision is limited, there's a lot of effects like motion blur or speed & wind current/lines to convey the frenzy, the speed, the dynamic, of the action.

And the TV display a third-person view, from a distant camera (enough reactive to switch between smooth travelings and impressive fixed angles depending on the situation), allowing you & your mates to admire the glory and the beauty of a character using parkour movements.
Look at the Tempest Freerunning Academy video (lol at the Mario Bros walls), imagine witnessing Faith doing that from the outside, while you see her arms and legs on the padlet. I'm sure a lot of people would just chill out in the sofa and contemplate your protagonist evolving in a city background like that.

(btw, the parkour was invented near where i live, french rox ! / and we need more dubstep in video games soundtracks :p)


2) A less passive use of this main screen spectator mode, implying interaction with it.

Examples:

- In Mirror's Edge 2 again, imagine the TV handling this overall camera & the padlet used in first-person view. Thanks to the main screen, you distinguish opponents, obstacles, alleys, paths, that you won't be able to see through a human field of view, you have a better appreciation of the situation. And with the subscreen, the gameplay is more focused, you spot & grab holds in the walls, to control very precisely where you want to go, where you wish to land, behind or in front of enemies that you identified in a glimpse on the TV, etc.

There's even a cooperative application, when you're still controlling Faith with the DRC, while your friend is tagging in a "precognition/heighten awareness mode" some ways or opponents in the urban scenery by pointing the TV with the Wii-remote, enabling additional holds, different pathways, and giving you bonus to counter your enemies, on the padlet.

- In the return of a glorious Quake 5, this reversed asymmetrical gameplay will allow the come back of LAN feelings in your house, each of your friends play in their own little computer, the padlet, their personal view, while the TV is showing the spectator mode. Usually, when a LAN Quake 3 match finished, your friends used to tease each other, making fun or praising their skills, while seeing a replay, allowing a better understanding of its course. "Ohhh bastard, this is how you killed me this time ! This is where you hide !!!!!!". But with the Wii U, the spectator mode is available DURING the match. Think of a tricky and malicious camera that will reveal randomly where your opponents await silently to rocketjump in your face ! Or even better, some items à la mario kart that you get, fixing for 20 seconds the TV camera to one of your opponent, revealing its position, etc. I could see a lot of fun potential with these ideas :)
 
Do we know which wireless protocol Wii U is using for video transmission? Bluetooth 2.x would obviously be out of the picture because of bandwidth.



CartmanFrozen.jpg

It's apparently an entirely custom protocol designed to be as extremely low latency as possible. That's all we know.
 
I come back to this thread. My own thead was misunderstood and should die in shame.

i need hugs! Waluigi hugs (in glorious nose HD!)

ANY REAL NEWS?
 
Honestly I don't even recall that being the case. That one seemed to still be open for debate as to what they might use.
Considering the latest devkits don't seem to be modular anymore, I think Nintendo knows what they'll use. And my money is on NiFi (WLAN with a custom transport protocol, no TCP/IP).
 
Considering the latest devkits don't seem to be modular anymore, I think Nintendo knows what they'll use. And my money is on NiFi (WLAN with a custom transport protocol, no TCP/IP).

TCP/IP would be overkill yes. Basically they just need to get that sucker down so that the overhead is as small as possible.

Man even if they have to release a 4 player cord pack so if you want 4 player, just plug the other 2 in!
 
Yup. We should hear little tidbits in about a week.
Can't wait.

not because of OMG!WTF! annoucments, but the small little tibbits they let drop out here and there along the line to amke the investors feel better. Even more so so close to E3.

and as cherry on the top: massivly stoopid questions and suggestions by investors. Those are a superb bonus item.
 
I come back to this thread. My own thead was misunderstood and should die in shame.

i need hugs! Waluigi hugs (in glorious nose HD!)

ANY REAL NEWS?

*hugs*

You're braver than I. I haven't started a new thread in years. I'm too timid, and don't want the attention.
 
It would have been pretty epic (in a bad way) if you presented it as an actual, licensed third party controller with Android capabilities, just to mess with us. You could even have weasel worded it to sound like that's what you're saying while not actually saying it ("This new Wii U tablet form factor device plays Nintendo's games but also upgrades it to capacitive multitouch!").

Nu way, you want me to get crushed or what, i get on the nerves of enough people already :p

btw, expect some informations about Wii U features before the end of the week. Nothing huge though. Why not now ? Because i need to read again the data collected a few months ago and carefully write the message with all the context detailed, etc. And it's more fun to know that there will be a bit of new info revealed soon than spilling the bean without notice.


If that's all we get, I'll be extremely disappointed. There's no point in designing a controller with a 6 inch screen in it only so that people can put HUD information on it. That would be a huge waste of resources. Hopefully Nintendo has thought this through well enough.

If no one but first party developers use the screen for something substantial, then this was probably a big mistake.

Edit: I'm not against some games making minimal use of it, but if the majority does, I don't see the point.

I'm with you on this one. But if i say that some studios, sometimes lazy in the past with their use of innovative features such as this, are clearly on board, and "play the game" this time by theorycrafting/searching/implementing since a moment now neat ideas and applications for the padlet, are you reassured ?
 
Honestly I don't even recall that being the case. That one seemed to still be open for debate as to what they might use.

Hmmm, it is entirely possible that my brain made this up. Or that I heard somewhere that Nintendo had their own Network or Transport layer protocol and assumed it extended to Data link or Physical.

edit: oh, something like that was already said.
 
Nu way, you want me to get crushed or what, i get on the nerves of enough people already :p

btw, expect some informations about Wii U features before the end of the week. Nothing huge though. Why not now ? Because i need to read again the data collected a few months ago and carefully write the message with all the context detailed, etc. And it's more fun to know that there will be a bit of new info revealed soon than spilling the bean without notice.

Consider me suitably teased.
 
Ok, it's Idea Time !!! :D
I am in love with the idea of multiple perspectives, and yours only fuel that feeling. There are some fiendishly crazy ideas that can be implemented with this mechanic.

(and yes - the more games set in cities like Paris, the better! The architecture alone would make them worthwhile!) <3
 
Do you think the loading time will be longer for the Wii U?
Nintendo are always good at hiding loading times, but with bigger discs, HD, etc....
 
I am in love with the idea of multiple perspectives, and yours only fuel that feeling. There are some fiendishly crazy ideas that can be implemented with this mechanic.

(and yes - the more games set in cities like Paris, the better! The architecture alone would make them worthwhile!) <3

But...but Toronto ):
I still want a Fallout set in Toronto during the annexing of Canada..that would be so sweet.
I just wanted an excuse to post up my Fallout dreams.
 
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