Wii U Speculation thread IV: Photoshop rumors and image memes

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Time/effort/money I would assume. If they want to enable effortless porting across the 3 systems, utilizing the DSP could be problematic since the other 2 systems lack one.

But if it's just middleware, shouldn't the dev's side of it just be "play_sound('dahdahdahdaaaaaaaah.wav')", and the middleware handles how each system actually plays it? It sounds like either way it'd be effortless to the dev.
 
And I'm going to reiterate yet again that while it's incredibly clever, it may give devs even more reason to eschew local multiplayer in their games. Also, I question the camera's ability to reliably do this (even though I suggested a similar camera trick involving survival horror games at some point in this thread, too!).

If Nintendo's console jumps out of the local multiplayer arena, then I am not quite done with gaming, but my purchase frequency will certainly shrivel a great deal.

Perhaps this is a good time to throw this question out there then:

If in, say, the next Mario Kart title, 4 player local co-op was enabled using two DRCs and a split screen TV display, would people mind if the TV only output 480p? That is to say, if that were the only way possible to attain that scenario, would you mind the lower resolution?
 
Oh, crunk, I forgot that you swore on Jake there. That's more binding than event a NinteNDA. :O
Yup. Miyamoto himself could be here begging me to open it, and I would not.

I could never do that.
Private Messages: Unread 1
If I saw that my OCD would kick in, and I would have to open it. I can't have it saying Unread 1 the whole time. It would annoy me to no end.
It bugged me at first, but now I'm used to it. I'm very, very paranoid about going into my inbox now, so I tend to avoid even going around the area, haha..
 
Didnt you know we figured he's a Retro employee trolling us instead of crunching code :P



HA! I remeber that now. Awesome that you got some takers. wonder if they are legit....maybe you should check *troll face* :D

Thought the the timing of the peak unique visitors was interesting.

Heh...check your tabs b4 screen-capturing next time bro. ;)
 
But if it's just middleware, shouldn't the dev's side of it just be "play_sound('dahdahdahdaaaaaaaah.wav')", and the middleware handles how each system actually plays it? It sounds like either way it'd be effortless to the dev.

That's exactly how it is suppose to work.

The coding is the same, just import different libraries for WiiU as opposed to xbox360, compile, and ta-da!

The libraries handles the complicated things.
 
Didnt you know we figured he's a Retro employee trolling us instead of crunching code :P.

Hmm.. I did live in Austin for the past ten years..
oooooooOoOOOhhh..

:P

.. but I've never worked for Retro, haha. Boring ol' hospital work for me.

(edit: and I just noticed your tabs. Fantastic. I had to fight from laughing in front of my co-workers.)
 
But if it's just middleware, shouldn't the dev's side of it just be "play_sound('dahdahdahdaaaaaaaah.wav')", and the middleware handles how each system actually plays it? It sounds like either way it'd be effortless to the dev.

Maybe. We'd need an actual programmer to answer that one, I suppose. I was just taking a stab at it.
 
That's exactly how it is suppose to work.

The coding is the same, just import different libraries for WiiU as opposed to xbox360, compile, and ta-da!

The libraries handles the complicated things.

Yeah, so I am wondering why using the DSP would affect the amount of effort (/time/money) that developers have to expend compared to not using the DSP. This idea confuses me.

Edit: btw, FS, I'm an actual
albeit terrible
programmer. ;)
 
Time/effort/money I would assume. If they want to enable effortless porting across the 3 systems, utilizing the DSP could be problematic since the other 2 systems lack one.

I just hope the software pipeline is purely there for compatability and that they have a hardware pipeline that that will hopefully be the primary focus for developers (with any sound work going to it automatically by default). Its very wasteful using so much CPU power when the DSP is just sitting there doing nothing.
 
I just hope the software pipeline is purely there for comparability and that they have a hardware pipeline that that will hopefully be the primary focus for developers. Its very wasteful using so much CPU power when the DSP is just sitting there doing nothing.

Agreed. If developers fail to utilize the DSP and then complain "Wii U can't do physics," I'll....well, I'll probably just post a cranky message in this thread. hehe
 
Btw Ideaman, I know I've been skeptical of your info, but that last tidbit about the DRC/TV displays dynamically adjusting detail using the camera to detect the player's point of focus was highly intriguing.

Yeah, it's interesting, and very telling about the "stretching" possibilities of the Wii U power that i've talked about in my firsts posts.

Also, I question the camera's ability to reliably do this

Well, the camera is able to do facial recognition, consider this an official feature that will be present on the Wii U. With an efficient program, i bet it would not use a lot of resources, for the system to see if you are focusing on the TV or on the padlet.

I can think of several methods, through eye-tracking (easy to spot if your eyes are seeing the DRC or not), face shape-recognition (your head will have different volumes & proportions for the camera depending on what you're watching), etc.
It could be programmed, or even better, calibrated to your physiognomy and setting. I could be in the sofa, the padlet in my belly, me in front of the TV, and i'll teach the software to spot the difference between my head focusing on the main screen (with let's say, a XX° degree angle from the camera) or the padlet.

And then, developers choose which type of graphical sacrifices for the screen that you're not watching, like intensive blur, low details mode, etc.
 
So, a new Nintendo Direct broadcast announced for the 21st of April, some blurred photo of technology considering Audiokinetic and some peculiar e-mail begging to be opened. These are the stories so far this day?
 
Yeah, it's interesting, and very telling about the "stretching" possibilities of the Wii U power that i've talked about in my firsts posts.



Well, the camera is able to do facial recognition, consider this an official feature that will be present on the Wii U. With an efficient program, i bet it would not use a lot of resources, for the system to see if you are focusing on the TV or on the padlet.

I can think of several methods, through eye-tracking (easy to spot if your eyes are seeing the DRC or not), face shape-recognition (your head will have different volumes & proportions for the camera depending on what you're watching), etc.
It could be programmed, or even better, calibrated to your physiognomy and setting. I could be in the sofa, the padlet in my belly, me in front of the TV, and i'll teach the software to spot the difference between my head focusing on the main screen (with let's say, a XX° degree angle from the camera) or the padlet.

And then, developers choose which type of graphical sacrifices for the screen that you're not watching, like intensive blur, low details mode, etc.

I beat this drum a lot, but would an additional outward facing camera on the sensor bar help this tech as well? Two cameras doing the facial, head amd eye tracking would provide more reliable data, no?
 
Well, the camera is able to do facial recognition, consider this an official feature that will be present on the Wii U. With an efficient program, i bet it would not use a lot of resources, for the system to see if you are focusing on the TV or on the padlet.

I can think of several methods, through eye-tracking (easy to spot if your eyes are seeing the DRC or not), face shape-recognition (your head will have different volumes & proportions for the camera depending on what you're watching), etc.
It could be programmed, or even better, calibrated to your physiognomy and setting. I could be in the sofa, the padlet in my belly, me in front of the TV, and i'll teach the software to spot the difference between my head focusing on the main screen (with let's say, a XX° degree angle from the camera) or the padlet.

And then, developers choose which type of graphical sacrifices for the screen that you're not watching, like intensive blur, low details mode, etc.

Sounds very, very interesting but I'm wondering how are they gonna handle it when the camera is blocked.

For example, I know -paranoid- people which block the built-in cameras of all of their networked devices.

wiiublockedo5zbv.jpg
 
Rösti;37126951 said:
So, a new Nintendo Direct broadcast announced for the 21st of April, some blurred photo of technology considering Audiokinetic and some peculiar e-mail begging to be opened. These are the stories so far this day?

Reggie farted in the elevator again!

This company will never learn!
 
Still think they'll announce a name change at the Nintendo Direct. Give enough time to react between now & E3, ala-Wii announcement
 
I beat this drum a lot, but would an additional outward facing camera on the sensor bar help this tech as well? Two cameras doing the facial, head amd eye tracking would provide more reliable data, no?

I think an outward facing camera is beyond just likely. It's the potential change I'm the most confident we'll see come E3.
 
I beat this drum a lot, but would an additional outward facing camera on the sensor bar help this tech as well? Two cameras doing the facial, head amd eye tracking would provide more reliable data, no?

Certainly, but i think one camera is enough, especially if you calibrate the software and teach it how to understand your positions.
 
Still think they'll announce a name change at the Nintendo Direct. Give enough time to react between now & E3, ala-Wii announcement
The name is nailed (meaning trademark is registered) in Japan, Australia and Mexico with the United States and Europe seeing some minor problems. Sure, there could be a name change but it would be highly bothersome to have to abandon the Wii U trademark.

The most recent trademark, which I've written about before, that was registered was a Wii U logo, trademark number 010391415, concerning this:

Nice Classification: 18
List of goods and services: Handbag frames; purse frames; horseshoes; industrial packaging containers of leather; clothing for domestic pets; bags and the like; pouches and the like; vanity cases [not fitted]; umbrellas and their parts; walking sticks; canes; metal parts of canes and walking-sticks; handles of canes and walking-sticks.

Nice Classification: 25
List of goods and services: Clothing; garters; sock suspenders; suspenders [braces]; waistbands; belts for clothing; footwear; clothes for sports; boots for sports [other than "horse-riding boots"]; masquerade costumes.

Nice Classification: 30
List of goods and services: Coffee and cocoa; tea; confectionery, bread and buns; instant confectionery mixes; chinese stuffed dumplings [Gyoza, cooked]; sandwiches; chinese steamed dumplings [Shumai, cooked]; sushi; fried balls of batter mix with small pieces of octopus [Takoyaki]; steamed buns stuffed with minced meat [Niku manjuh]; hamburgers (sandwiches); pizzas; box lunches [prepared]; hot dogs (sandwiches); meat pies; ravioli; cube sugar; fructose [for food]; crystal sugar [not confectionery]; sugar; maltose [for food]; honey [for food]; glucose [for food]; powdered starch syrup [for food]; starch syrup [for food]; worcester sauce; meat gravies; ketchup; soy sauce [soya sauce]; vinegar; vinegar mixes; seasoning soy sauce (Soba-tsuyu); salad dressings; white sauce; mayonnaise; sauces for barbecued meat.

Date of registration is 10/04/2012 (10th of April) through OHIM. If they were considering a name change, why let this pass, why not just abandon it? Sure, it's not for the actual console with its many features, but this could mean a lot for production of clothing and foods, something that's quite popular when it comes to Nintendo branded products.
 
Reggie farted in the elevator again!

This company will never learn!

We could start our own fan campaign where we send him flatulence-inducing foods. But what would our aim be?

"Reggie - we insist that you keep the pressure on Rockstar - and we're sending you these cans of baked beans as a forceful reminder of our insistence!"
 
Certainly, but i think one camera is enough, especially if you calibrate the software and teach it how to understand your positions.

They could have made it into a 180° swingable cam like this one:

image465455d419d97_text


So you could use the "Focus dem graphics where the payer is looking" tech and AR tech with one cam. Cou could also adjust the camera to yyour angle holding the cam.

This would be a great "Nintendo solution".
 
Sounds very, very interesting but I'm wondering how are they gonna handle it when the camera is blocked.

For example, I know -paranoid- people which block the built-in cameras of all of their networked devices.

wiiublockedo5zbv.jpg

There are workaround possibilities with the built-in gyro, and within the software itself.

While using extensively in a real game session the padlet, it will feel by the small movements that you're focusing your attention on it (especially with content that forces you to move the DRC, to explore a virtual world around you through the scope of the little screen).

Or the game could push you to use the DRC, (like sending an UAV drone to do some reckon), you'll likely concentrate yourself on it because the TV will then display uninteresting/passive content (like your character, in cover behind a wall), and therefore the dynamic distribution of the system resources can occur and switch the TV to low details mode, increasing the resources available for the padlet (and the reverse when you'll focus on the TV, a blur on the padlet content, or even better, a smart gamedesign that will switch it to 2D map, virtual buttons, and only render intricate scene when you need it and view the DRC).
 
Rösti;37127324 said:
Sure, it's not for the actual console with its many features, but this could mean a lot for production of clothing and foods, something that's quite popular when it comes to Nintendo branded products.

A Wii U shaped rosti with good quality potatoes !! Mmhhhhhhhhhh !!! :D
 
They could have made it into a 180° swingable cam like this one:

image465455d419d97_text


So you could use the "Focus dem graphics where the payer is looking" tech and AR tech with one cam. Cou could also adjust the camera to yyour angle holding the cam.

This would be a great "Nintendo solution".

Too many moving parts blah blah blah. I believe that's why we're not getting an HDD either.
 
We could start our own fan campaign where we send him flatulence-inducing foods. But what would our aim be?

"Reggie - we insist that you keep the pressure on Rockstar - and we're sending you these cans of baked beans as a forceful reminder of our insistence!"

But i like Saints Row more than GTA :(

Seriously tough. I didn´t like GTA 4 because of the "Needs to be as realitic as possible" approach. GTA 3 was amazing because it had a great balance between "realism" and "F*ck the city up".

I like it totally crazy and insane!
 
It would be nuts if they announced a name change tonight. If they risk dropping the Wii name they better at least put a big sticker saying "Compatible with all Wii games and controllers!" on the front of every box.
 
I think an outward facing camera is beyond just likely. It's the potential change I'm the most confident we'll see come E3.

I just want to play across-the-world Pong.

Outward facing camera creates a "window" into another living room. The DRC/TV Screen display a AR pong ball that "bounces" across living rooms. The DRC acts as our paddle and we have to position it around the room to send the ball flying backwards.
 
IdeaMan said:
There are workaround possibilities with the built-in gyro, and within the software itself.

While using extensively in a real game session the padlet, it will feel by the small movements that you're focusing your attention on it (especially with content that forces you to move the DRC, to explore a virtual world around you through the scope of the little screen).

Or the game could push you to use the DRC, (like sending an UAV drone to do some reckon), you'll likely concentrate yourself on it because the TV will then display uninteresting/passive content (like your character, in cover behind a wall), and therefore the dynamic distribution of the system resources can occur and switch the TV to low details mode, increasing the resources available for the padlet (and the reverse when you'll focus on the TV, a blur on the padlet content, or even better, a smart gamedesign that will switch it to 2D map, virtual buttons, and only render intricate scene when you need it and view the DRC).

Makes sense, cheers.

Not gonna happen but if technology/costs permitted, it would be really interesting if the Upad had a transparent LCD screen.

showimage.ashxc1x7f.jpg



It would be able to be as "solid" as a normal LCD when required and at other times transparent so you can use it to "aim" at the TV.

I guess an outward-facing camera would be required as well though.

Maybe next time....
 
Well, the camera is able to do facial recognition, consider this an official feature that will be present on the Wii U. With an efficient program, i bet it would not use a lot of resources, for the system to see if you are focusing on the TV or on the padlet.

I would be very happy if what you wrote there meant that "if( drc->isPlayerLookingDown() ) { do_something(); }" is part of the official Nintendo API. In fact, I'm going to pretend that's what you meant.


I can think of several methods, through eye-tracking (easy to spot if your eyes are seeing the DRC or not), face shape-recognition (your head will have different volumes & proportions for the camera depending on what you're watching), etc.
It could be programmed, or even better, calibrated to your physiognomy and setting. I could be in the sofa, the padlet in my belly, me in front of the TV, and i'll teach the software to spot the difference between my head focusing on the main screen (with let's say, a XX° degree angle from the camera) or the padlet.

And then, developers choose which type of graphical sacrifices for the screen that you're not watching, like intensive blur, low details mode, etc.

I understand how it'd work -- that's why I had been earlier (before you brought up this possibility in this thread but after you hinted at it in Thread the Third) suggesting using the camera to detect when the user's managing inventory on the DRC so that the game can most evilly make monsters suddenly appear when they're not looking.

However, I would like to point out that this sort of processing and detection incurs its own resource drain. You save gpu resources, but there may be cpu resources used up as a trade off.


the padlet in my belly

Nintendo will have to remember to add a "Please don't eat the DRC" graphic to its next-gen user's manual.
 
I just want to play across-the-world Pong.

Outward facing camera creates a "window" into another living room. The DRC/TV Screen display a AR pong ball that "bounces" across living rooms. The DRC acts as our paddle and we have to position it around the room to send the ball flying backwards.

Maybe there was a reluctance at a certain time in their mind, to implement an outward camera on the padlet, because it will then enable augmented reality (outside of the AR allowed with your face thanks to the front camera) and enter in competition with a heavily promoted 3DS feature. And we know there will be links between the two systems, perhaps they wanted/still wish to push a cross-feature use, you take the outward picture/movie with your 3DS, then you send it to the Wii U to generate a delayed augmented reality content on it, but it won't be practical, and not allow real time AR.
I really hope they'll add this camera.
 
Maybe there was a reluctance at a certain time in their mind, to implement an outward camera on the padlet, because it will then enable augmented reality (outside of the AR allowed with your face thanks to the front camera) and enter in competition with a heavily promoted 3DS feature. And we know there will be links between the two systems, perhaps they wanted/still wish to push a cross-feature use, you take the outward picture/movie with your 3DS, then you send it to the Wii U to generate a delayed augmented reality content on it, but it won't be practical, and not allow real time AR.
I really hope they'll add this camera.

I need this camera, i want AR with the power process of the WiiU.
 
I would be very happy if what you wrote there meant that "if( drc->isPlayerLookingDown() ) { do_something(); }" is part of the official Nintendo API. In fact, I'm going to pretend that's what you meant.

I don't know if Nintendo will use this idea, i didn't want to meant it's a sure & official method.

I just said that the camera is capable of facial recognition, it's a feature documented & told to the developers that will exist on the system. And there's several applications from it, like content in simili 3D effect on DSI or Ipad.

However, I would like to point out that this sort of processing and detection incurs its own resource drain. You save gpu resources, but there may be cpu resources used up as a trade off.

Pretty sure it won't be very intensive, furthermore if you can calibrate the software and not let it try to decipher your positions.
"Ok my little FaceRecog friend, i'm in my usual play session position, sitting on the couch, the DRC on my legs, the television in front of me. NOW (at the moment you'll have to activate the calibration) it's when i'm focusing on it (your head is making a certain angle in relation to the DRC camera). And NOW, it's when i'm seeing the DRC". Basically, one position stored in the software for each of the screens you may be watching, with an intelligent room for little angle fluctuations because we're not robots huh !
 
I don't know if Nintendo will use this idea, i didn't want to meant it's a sure & official method.

I just said that the camera is capable of facial recognition, it's a feature documented & told to the developers that will exist on the system. And there's several applications from it, like content in simili 3D effect on DSI or Ipad.

Too late, I'm already living a lie and prefer to stay that way! ;)



Pretty sure it won't be very intensive, furthermore if you can calibrate the software and not let it try to decipher your positions.
"Ok my little FaceRecog friend, i'm on my usual play session position, sitting on the couch, the DRC on my legs, the television in front of me. NOW (at the moment you'll have to activate the calibration) it's when i'm focusing on it (your head is making a certain angle in relation to the DRC camera). And NOW, it's when i'm seeing the DRC". Basically, one position stored in the software for each of the screens you may be watching, with an intelligent room for little angle fluctuations because we're not robots huh !

Hmm. Well, it's not like they have to process the picture within a single frame. And it basically only has to figure out where the two darkish circles in oval light-ish circles are located (the closer they are to the center of the camera image, the lower you're head is tilted). So I suppose it wouldn't be too bad. I only brought up the potential for resource usage because this processing probably uses the cpu, which is not a particularly strong point of the Wii U, given current speculation.
 
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