Guild Wars 2 public Beta is here for pre-purchases! [Stress Test June 27th]

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I like this one better. Sorted by achievement points :P

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Warrior Test One represent! (It was late at night so no creativity, I just wanted to check something in PvP and my character was in a bugged zone.) ;-)
 
I was hyped to roll a Charr Warrior in retail, but highly disappointed with all melee classes during beta.
My mains in GW were the Assassin and Warrior.
Maybe the next BWE will add something to them.

Also, not a fan of the Black Citadel layout.

So...
Love Divinity's Reach, love the Human starting zone, but hate Human.
Love Hoelbrak, love the Norn, but hate the Norn starting zone.
Love the Charr, love the Charr starting zone, but hate the Black Citadel.

Anyone else expect Asura and Sylvari to have better cities and starting zone layout/DEs since they got worked on last ?
 
I don't think speed the issue. Guardians (no idea about Warriors) have a bunch of mobility abilities (Swiftness, Stability, Teleport, some weapons have a jump/teleport, even an elite that makes them damage immune) to quickly close the gap. The problem is what happens once you've gotten there. Ranged is still just as effective up close as it is from a distance and the other side is pretty likely to have a bunch of melee dudes who are now pounding on you.

The only time I saw melee work out well in WvW is when meeting out in the open (which is not a good idea in the first place) or outnumbered us.

I'm not suggesting the idea is perfect. We're just reaching a point where we're hitting up against the technological divide that exists in real life: The guy with a gun is generally going to beat another with an axe, unless the gun guy is overwhelmed by axe guys and he can't kill them all before they get to him. How do you compensate for that to a point at which the axe guy and the gun guy are relatively equal?

Silly analogy I know, but I like looking at issues by creating a simplified model and going from there - to remove the layered complexities and get to the heart of the issue. How do you get axe guy and gun guy even?

Because if you do that, melee people aren't going to stand back the whole time and hit you (as an opposing melee) - they're going to be rushing your line as you rush theirs.
 
Which is why melee becomes useless in WvW. The nature of it discourages melee play, and everyone having effective ranged options just makes melee less useful in the large battles.

It works fine in smaller pvp play, but in large scale battles melee is always gimped. Just forces melee users to also join the range game.

Actually it felt a bit gimped in 8v8 as well. Best way I found to run a warrior was to build adrenaline from a far with the rifle and only get into melee to hit spikes. Otherwise you died too fast.

But it might feel better in 5v5 which the PVP skills are balanced for. Hopefully the next beta has that.

The only melee weapon that felt good to use always was guardian with mace and shield. You could hold cap points alone with that combo, against 3-4 opponents. Only mesmers with that utility skill that removes boons in the area (amazing skill) destroyed me.
 
Now that the beta is over this seems like a great time to ask:

How do I enter WvWvW?

Went to the Mists pvp area, walked around into a portal eventually that led me to a room with 3 portals (green, red, blue). Walked into the red portal. Was met with an enormous map full of PvE enemies stationed at fortresses and no other players on my side. Got confused and stayed away from there, sticking only to match-making pvp. Was that WvWvW?

Also, when your team loses in pvp, is it just me or do you get stuck with the same team the following round?

Green Portal.
 
Actually it felt a bit gimped in 8v8 as well. Best way I found to run a warrior was to build adrenaline from a far with the rifle and only get into melee to hit spikes. Otherwise you died too fast.

But it might feel better in 5v5 which the PVP skills are balanced for. Hopefully the next beta has that.

The only melee weapon that felt good to use always was guardian with mace and shield. You could hold cap points alone with that combo, against 3-4 opponents. Only mesmers with that utility skill that removes boons in the area (amazing skill) destroyed me.

I felt guardian was working pretty well with melee in PvP, being able to teleport to casters with a sword made killing them safer.
 
Haha, yes it was, you walked into the homelands of an enemy server (we were the green team in this beta).
Thanks, will try it out next beta.

I am torn when it comes to the races. On one hand, Charr look great and I want to make a warrior or guardian one so I feel like the incredible hulk while playing. (Think Barbarian in Diablo 3)

But being taller than the other races makes them such an easy target when all of the spell effects are clouding an enemy player's screen. :-/
 
So basically if I plan to WvWvW with a majority of my time I should stick to a ranged class? I love melee but I don't want to gimp myself to what is basically seen as an unavoidable situation in almost any game unfortunately. Maybe I'll play melee for the stories and alts and such but my main character will probably be ranged.
I still don't think you understand that a third of a warrior's skills are ranged, and that you are in no way gimping yourself if you carry a longbow or rifle.

The only class that really suffers is the Guardian. They can still contribute by meleeing thin air to apply symbols on their ranged allies, but that's the extent of it (their ranged weapons are either slow projectiles or 300 less range than other classes).
 
Also, not a fan of the Black Citadel layout.

:O One of the most impressive architectural accomplishments I've ever seen in a game. What didn't you like about it?

http://img.photobucket.com/albums/v338/ibantxo/bosscombat.jpg

I have to agree on this, will post detailed impressions later.

(photo is from Tukor.7514 from the OF)
So, be Chuck Norris. Clearly the combat is not in need of balance- you are in need of being Chuck Norris.
 
That's true in just about any group PvP game I've found. Melee have it rougher in group combat. I think all classes get both melee and ranged weapons, right? I know my warrior does. I was able to use my gun and switch to my hammer/greatsword when necessary.

Right, both types of weapons, but as ranged has such a tremendous advantage I was gimping myself until I went Ranged/Ranged on my thief. Shortbow and Dual Pistols. Thus I had two different sets of ranged skills at the ready, and of course the Pistols are functional enough mid/short ranged.
 
:O One of the most impressive architectural accomplishments I've ever seen in a game. What didn't you like about it?


So, be Chuck Norris. Clearly the combat is not in need of balance- you are in need of being Chuck Norris.

Yes it is. When you see everyone just go range mode on everything something clearly is wrong.
 
As a Guardian during the BWE, I had almost no trouble during WvWvW in melee combat. Our class has tons of toughness along with a lot of defensive skills to mitigate damage. Granted our ranged weapons are less than desired, we excel in melee combat. For example, I'd usually do Leap of faith in a group of invaders, hit binding blade and then if they try to run, pull them towards me and let loose whirling wrath for massive damage.
 
As a Guardian during the BWE, I had almost no trouble during WvWvW in melee combat. Our class has tons of toughness along with a lot of defensive skills to mitigate damage. Granted our ranged weapons are less than desired, we excel in melee combat. For example, I'd usually do Leap of faith in a group of invaders, hit binding blade and then if they try to run, pull them towards me and let loose whirling wrath for massive damage.

Do you have a video showing this being done?

I only found one video of someone doing a really great job of mitigating damage as a Warrior in PvP.

I suck at PvP so maybe this gentleman is terrible, but he is clearly better than I am :)
 
so 2 races are still locked for testing and people think its coming out in june. i think people need to stop with with there arses

It won't come out in June, but I think we all realize that this beta wasn't the latest full build.
 
It won't come out in June, but I think we all realize that this beta wasn't the latest full build.

I think it makes sense to limit testers in area and classes in order to do more thorough testing of those. I'd expect it comes out in like September at the latest, but I would not mind like November if they took time to fix or implement feedback from the betas.
 
Do you have a video showing this being done?

I only found one video of someone doing a really great job of mitigating damage as a Warrior in PvP.

I suck at PvP so maybe this gentleman is terrible, but he is clearly better than I am :)

I wish I had made some videos but it's relatively easy. Leap of faith has moderate range and it blinds all enemies within the radius of the one you targeted so you'll be able to avoid initial damage. Most of the time, people run away from Guardians/Warriors wielding a giant sword so just activate binding blade that has slightly longer range than Leap of faith. Hit binding blade again, you pull them towards you knocked down and since they're right on top of you, whirling wrath deals insane amounts of damage.
 
It won't come out in June, but I think we all realize that this beta wasn't the latest full build.

Besides the two races being left out this beta, the game feels extremely polished and well thought out. The only problems I encountered were lag/latency issues which were resolved a few hours later that left almost zero lag through the rest of the weekend. I am currently running a Core 2 duo E8500, HD 4870 and 4gb of DDR2 ram and the game ran smooth as butter. Even during WvWvW, I only encountered frame rate drops during massive fights or when we were smashing down doors. I honestly believe a July release is probably our best bet given how optimized it felt and few bug encounters.
 
So from my experience melee is basically useless in WvW when confronted in groups. When playing as a thief in WvW i basically used dual pistols and short bow for my weapon groups. Getting in their melee range meant you were too far in and about to get nuked. Overall i think ranged has an advantage in game, despite being able to melee/ranged if you wanted to, but youre gimping yourself at least in WvW for sure 80% of the time.

That's how I felt too. I read in the Tera vs GW2 thread that a warrior with a gun has the highest single target ranged dps in the game. It honestly never even occurred to me to try that out. I guess I've been conditioned to believe that warriors aren't good with guns, haha. I'll definitely give it a try during the next beta event. I'd rater play a warrior with a good ranged option than do separate characters for pve and pvp.
 
I wish I had made some videos but it's relatively easy. Leap of faith has moderate range and it blinds all enemies within the radius of the one you targeted so you'll be able to avoid initial damage. Most of the time, people run away from Guardians/Warriors wielding a giant sword so just activate binding blade that has slightly longer range than binding blade. Hit binding blade again, you pull them towards you knocked down and since they're right on top of you, whirling wrath deals insane amounts of damage.

I see. I played as a warrior and the skills for the greatsword are completely different. I missed the part where you said you played as a guardian. Apologies. That sounds like an awesome set of skills for the greatsword. Very cool class it seems. Thanks.
 
I still don't think you understand that a third of a warrior's skills are ranged, and that you are in no way gimping yourself if you carry a longbow or rifle.

The only class that really suffers is the Guardian. They can still contribute by meleeing thin air to apply symbols on their ranged allies, but that's the extent of it (their ranged weapons are either slow projectiles or 300 less range than other classes).

I really don't, I'll admit. I was going to try a ranged class this weekend but my girlfriend ended up playing a lot of the time also.

I'll probably try ranged later. I really don't want to go into the game and spend time on a character that will be less than optimal for WvW since that's where I (ultimately) will spend most of my time.
 
That's how I felt too. I read in the Tera vs GW2 thread that a warrior with a gun has the highest single target ranged dps in the game. It honestly never even occurred to me to try that out. I guess I've been conditioned to believe that warriors aren't good with guns, haha. I'll definitely give it a try during the next beta event. I'd rater play a warrior with a good ranged option than do separate characters for pve and pvp.

Oh yeah, I gave my warrior a gun and never went back. He's pretty vicious. I'm not sure why he felt more powerful than my engineer with a rifle, but he did.
 
Yes it is. When you see everyone just go range mode on everything something clearly is wrong.
I'm sorry, ForzaFerrari, did you interpret my post telling you to be Chuck Norris as serious?

Anyone got a video of the end beta event? I didn't stay up for it.
Just imagine that you walk outside and you're just walking along and then A HUGE BLACK MOA BIRD APPEARS IN A BURST OF FLAMES AND PECKS YOU TO DEATH. THEN THIRTY MORE APPEAR.

Oh yeah, I gave my warrior a gun and never went back. He's pretty vicious. I'm not sure why he felt more powerful than my engineer with a rifle, but he did.
Well, engineers aren't really about raw damage output at all.
 
Engineers are disruptors mainly, although you can trait them for CC, buffing or even as healers, surprisingly. I didn't like mine, but at the early levels they just feel limited because most of their alternate sets of abilities come from their utility skills. They can do a ton of damage with grenades though, or at least pile on unsuspecting groups of people.

Edit: sort of beaten. There was this one alchemy build for Engineer that almost feels like Singed from LoL, where you could run around poisoning people or gluing them to the ground.
 
Out of all the capital cities in the beta, the one I expected to like the least, I ended up liking it the most. Hoelbrak. Fantastic city, the lodge is just huge and it seems like a really nice meeting place due to it's size.

I wasn't bored with any of the personal stories in the game nor did I think x was less interesting than y or z myself. Guess I didn't think that hard about it but I do look forward to seeing how each race comes together in later levels.

Can't wait for BWE2 :D
 
Did Amazon and Gamestop list the date as July? I would be amazed if it releases in July. Amazed. We're going to have a beta at the end of May at least, so one month to finish up? Yeah right.
 
Yeah, it'll take time to get the most out of all of the engineer's gadgets, kits, etc.

It's true, while I didn't have much trouble fighting them, it was a pain in the ass trying to kill one. Can't tell you how many times I was charging forth against an engie when he just ran away laying mines behind him and knocking me backwards.
 
Did Amazon and Gamestop list the date as July? I would be amazed if it releases in July. Amazed. We're going to have a beta at the end of May at least, so two months to finish up? Yeah right.

Just curious, but why not? In its current state, GW2 is a lot more polished than many other MMOs were at their own launch. Yeah, there are issues but none game-breaking at this point, at least of what I've seen and played. I think ArenaNet will wait a bit to avoid the Diablo 3 masses, but I totally could see a late July release after 3 BWE's.
 
I dont see why 2 races not being in means it wont come out soon. Id think they would need to test classes, and dungeons and WvW and I dunno, pretty much everything more than they would need to test a few models.


I have no idea when the game is coming out, I couldnt even guess but I doubt whats holding it back is a 2 races.


Edit: I should say that im sure they test the shit out of new models internally, its just not something they should need to get the player base to test as much.
 
Just curious, but why not? In its current state, GW2 is a lot more polished than many other MMOs were at their own launch. Yeah, there are issues but none game-breaking at this point, at least of what I've seen and played. I think ArenaNet will wait a bit to avoid the Diablo 3 masses, but I totally could see a late July release after 3 BWE's.

Seems unlikely because they haven't tested the Asura and Sylvari, so that's one beta. Then they might want to test higher level areas, so that's two. Then they might want to open up different areas while closing others, so three, and then they've got to apply all that. Having a beta in July and launching in the same month would surprise me.
 
Looking back, I definitely have a love/hate relationship with GW2.

I love how fresh everything feels, the unique approach it’s giving to the MMO space. I hate that it almost feels overwhelming because it unknown territory.

I love that pvp is not about who has the best loot, but about tactics and teamwork, supplies, etc. But I hate that the power of new loot is kinda gone as well. Realizing that finding a new weapon doesn’t immediately give me the great sensation of wanting to kick some ass with it.

I love the dynamic quest ideals and changing how to approach each zone, but I hate that feeling of joining something mid session and that I’m missing any sort of lore or logic as to why I’m doing something.

I loved the classes I tried, and fell in love with the Elementalist, but as been mentioned before, melee feels lost given the chaos of some encounters and things feel a bit homogenized when each class can do a bit of everything, in the attempt to remove the holy trinity. Also which the races were a lot more unique, Norn as a “race” just feels like a wasted slot.

And playing over the weekend brought out my one fear, how much my addictive personality isn’t exactly the best suited for an MMO, but it never felt like a race, so perhaps it’s just a bit of wanting to play the beta as much as possible.

Well, it’s still a beta, it’s not perfect, but I can’t wait for release. Will be fun to play a bit more serious. Was a bunch of fun to be on Mumble and just chitchat and play WvW with folks.
 
I wish I had made some videos but it's relatively easy. Leap of faith has moderate range and it blinds all enemies within the radius of the one you targeted so you'll be able to avoid initial damage. Most of the time, people run away from Guardians/Warriors wielding a giant sword so just activate binding blade that has slightly longer range than Leap of faith. Hit binding blade again, you pull them towards you knocked down and since they're right on top of you, whirling wrath deals insane amounts of damage.

We had some people try this tactic against us in the one castle/keep, such, they'd do some of that stuff, but were then near insta-gibbed by those surrounding. At one point we had 6 corpses just near me who were from those doing that. The other one's were from me using the scorpion wire bringing them in. Of which I found a glitch that I was able to pull people through gates sometimes just to get killed and stuck inside, only able to use a waypoint respawn then. Reported that of course.


No way this game comes out Sept/Oct/Nov... If it does, that's really shitty of them to take our money this early. Especially considering the amount of polish the game has outside of some of the usual bugs that some games would even launch with, and server stability, the game felt good to go to me, like Rift-quality polish.
 
There is still a way to go, based on how they conducted this weekend beta. They probably want to do tests for at least PvP/WvW, and I'd expect them to try some higher-level content out, too. My guess is an August launch, but I wouldn't argue it.

Edit: Oh, and starter zone tests for the other races, but that might be combined with another test to space things out. They might give you a choice of what level to start your character at, like they did with one of the GW1 betas.
 
How does everyone feel about the whole "everyone being equal" in PVP? I'm torn. Love loot, but hate the imbalances it causes. But without loot, I might as well play not play an MMO.
 
How does everyone feel about the whole "everyone being equal" in PVP? I'm torn. Love loot, but hate the imbalances it causes. But without loot, I might as well play not play an MMO.

I'm 100% for it. I feel the need to acquire loot to have any remote chance in pvp to be irrelevant in a game such as GW2. Skill has always determined every warzone I entered and it was glorious. Equal ground all the way.
 
How does everyone feel about the whole "everyone being equal" in PVP? I'm torn. Love loot, but hate the imbalances it causes. But without loot, I might as well play not play an MMO.

There's still loot. It's just visual. There is armor and weapon skins that you can buy with glory, I had saved up some glory and went to look for the vendor last night but couldn't find it in time before the end event.

As for the balance, I think it's great. There was always an issue in arenas or battlegrounds when it came to gear. If you were decked out in gear you were near unkillable, it always made PvP unfriendly for anyone starting fresh. I honestly don't see the downside of it.
 
So think of it as a massively multiplayer online action game. Loot didn't mean much in GW1, and I'm glad they took a similar approach in 2. Gear hounds will be weaned off their progression rodent wheels eventually.
 
How does everyone feel about the whole "everyone being equal" in PVP? I'm torn. Love loot, but hate the imbalances it causes. But without loot, I might as well play not play an MMO.

I like it, I'll miss the carrot for sure ... but the only reason I "wanted that uber weapon" was to be more capable in PVP and not get blown apart by somebody with a better weapon.

I hated having Arena matches that came down to whether you had the better weapon (that, an amazing class imbalances).
 
I hope they don't wipe characters for the next beta, or if they do, at least have a way to get back to 30+ much faster so dungeons can be played.

Dungeons are seriously were it's at in PvE and I wish we could have managed to get some more groups together. I managed to complete Ascalon Catacombs in Story Mode and did a bit of it in Explorable Mode. It's one thing watching Youtube videos of people playing and another to actually play.

It's fun, tough, and challenging. I can see Story Mode being easy with all 5 level 30's, but the bonus events that randomly sprang out really added a bit of liveliness to the experience. I suppose this is why Explorable Mode exists, which is significantly much harder than Story Mode play. I will say, for being a recommended level 30 dungeon, the loot wasn't that great, which I suppose is the purpose of Explorable Mode. Also for completing it, you get an item above the recommended level. I'm sure they are still tweaking this but still, I would have liked to been able to wear the reward loot then and there.

Also I played as Necromancer. Really fun class. I thought Minions were underpowered, and they are, but there's traits that make them more useful. Plus they do have secondary abilities at their disposal once summoned. Assuming the complaints, which I heard were similar to Ranger pets, might be due to low level/lac of traits? I ended up going as a Marks/Wells Necromancer in the end. I do hope it doesn't become one of those things that since it isn't as flashy, people will think I'm not doing anything.

Overall I had tons of fun playing with you guys when we did manage to group together.
 
How does everyone feel about the whole "everyone being equal" in PVP? I'm torn. Love loot, but hate the imbalances it causes. But without loot, I might as well play not play an MMO.

How can anyone be against it? You play because it's a ton of fun. You know, how things used to be :) Setting gear to be equal is such a great idea and will vastly improve PvP. Did you play TOR? Gear wasn't equal and it was a shitshow. I could take out 3 or 4 undergeared players at the same time as if they weren't even playing.
 
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