Diablo III |OT2| Queues Rise. Servers Fall.

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Yeah. I had no clue about that until today. Can't wait to get home and change it to being able to teleport fist into enemies as Monk, and then unleash hundred fists as I drop a bell on their candy ass without having to waste spirit on the other teleport move.

I think they left Elective mode on as default because it simplifies your actions for the new players. Experts will always play around with the settings anyway, but new comers usually don't do that and just jump into the game first.
 
I do wish they would save the map visibility state when you log off... that seems like a minor concession to user friendliness.

They should realise not every player is looking to spend 600 hours grinding their way incessantly through this game with 12 different characters in a never-ending quest for loot and higher levels.
 
Because dumb people wouldn't read what are the resource generating attacks, slot only resource consuming attacks and die every 5 minutes because they can't use abilities. Or at least I guess that's it because it makes no fucking sense.

In all honesty you can use resource consuming attacks for a long time since the enemies are so damn easy to kill.
 
this is correct. from what I've seen, only straight DPS (enh dmg, bonus damage, etc) is included in the DPS number. the stat bonus is not included in it. unfortunately it makes it impossible to derive actual DPS on stat bonus weapons without some quick math.

what would be nice is for blizz to update the item stat boxes where it shows the bonus damage on the side of the primary stat.. I would think they can then update the DPS accordingly.

You're able to check your true final DPS on your character screen though, so it isn't the worst thing.

If you're playing a spellcaster - Witch Doctor or Wizard - your intelligence stat contributes to your damage (via percentages, i.e. if you have an INT of 50 then your spell damage - which is largely based on your weapon damage - is increased by 50%).

It's why Soul Harvest for WD is so beastly. You can easily gain large amounts of INT in any given battle and increase your damage output significantly. It's negligibly cheap cost-wise and super-effective, and the cooldown is only 15 seconds. The only downside to it I see at all will probably be in Nightmare or harder, or particularly Hardcore, at a point where mobs start hitting hard and it'll be trickier to get in the middle of a group to use it. Otherwise it's massively valuable; has to be one of the best skills in the entire game.
 
Because dumb people wouldn't read what are the resource generating attacks, slot only resource consuming attacks and die every 5 minutes because they can't use abilities. Or at least I guess that's it because it makes no fucking sense.

Even worse, slot only abilities with cooldowns.
 
What they could do is show a summary of how the weapon you have equipped and the weapon you're considering buying impact the DPS of each of your currently bound skills. That would be nice, and clear up a lot of confusion for the classes that rarely actually swing their weapons (WD, Wiz).

You get a +Damage summary on mouse-over (which does reflect stat changes). Stats just don't reflect the Weapon DPS listing since they don't modify weapon damage but total damage.
 
Three words I don't want to hear today: EMERGENCY SERVER MAINTENANCE.

Please let me play the game with any bullshit tonight.

I created a character on the EU server last night so I have something to play in case either server goes down.

Figured I would try the monk. Once he's leveled a bit he's pretty badass.
 
herbert²;37929155 said:
So I am forced to start the game all over again after upgrading to the full game from the trial version ? This shit sucks

if it makes you feel any better you've really only played like... 3% of the game.
 
herbert²;37929155 said:
So I am forced to start the game all over again after upgrading to the full game from the trial version ? This shit sucks

No, you should be able to continue using the same characters you started in the trial. Just register your key on Battle.net and you're good to go. Granted, the number of server issues in the past 48 hours may have compromised your trial data, so that may be why...
 
Checkpoints aren't saved, those are just for when you die. The only things that are saved when you quit a game are items, experience, gold, waypoints, and objective completions.

The map is always randomly generated every time you start a game. That's pretty fundamental to Diablo. You think you heard a shitstorm when stat and skill points were removed, that would be nothing compared to static maps.

I suppose they do have to take care of their hardcore fan base first.
 
You get a +Damage summary on mouse-over (which does reflect stat changes). Stats just don't reflect the Weapon DPS listing since they don't modify weapon damage but total damage.

I'm talking about when you're trying to decide whether or not to buy that Crooked Smackstick of Flatulence to replace your Keen Cowpoker... I don't think there is any way to see the total +Damage without committing to buy it. Is there?
 
As a lvl 23 Demon Hunter:

My most used skills:

-Evasive Fire->Shrapnel (primary)
-Twin Chakrams (overpowered)
-Caltrops->Tortorous Ground (amazing)
-Spiketrap (again, another easy mode skill)


Skills/Stuff I don't like:

-Most the passives seem like shit
-Preparation/Companion.
-All the regular primary skills except hungering arrow.
-Strafe, it's fucking useless.
 
They should realise not every player is looking to spend 600 hours grinding their way incessantly through this game with 12 different characters in a never-ending quest for loot and higher levels.

I don't normally say this but you're looking at it the wrong way. If you already uncovered all of the map once, there isn't much need to do it again. There isn't even much need to do it *once*, but you are definitely leveled up enough if you explore everything once. And where you are, you shouldn't even have to go through the field again, you should have triggered a waypoint at the cemetery that you can jump to from New Tristram. And even if you didn't for some reason, it should take about 90 seconds to follow the path through the field.

You don't have to uncover the entire map every time you play, unless you want to.
 
No, you should be able to continue using the same characters you started in the trial. Just register your key on Battle.net and you're good to go. Granted, the number of server issues in the past 48 hours may have compromised your trial data, so that may be why...

I do have my character, but I can only "start a new game". It's impossible to resume my playthrough from the moment I defeated
the skeleton king
 
I suppose they do have to take care of their hardcore fan base first.

Random maps is basically synonymous with Diablo. It isn't an "endlessly playing forever and ever for loot" thing. It's just a part of Diablo.

That said, they did make a lot of the maps static in nature with "pockets" of random areas. Random dungeons are still randomly designed, I believe.

I'm talking about when you're trying to decide whether or not to buy that Crooked Smackstick of Flatulence to replace your Keen Cowpoker... I don't think there is any way to see the total +Damage without committing to buy it. Is there?

Off-hand, I don't actually know. I assumed it was listed. I'm at work so I can't check for you :(
 
I'm talking about when you're trying to decide whether or not to buy that Crooked Smackstick of Flatulence to replace your Keen Cowpoker... I don't think there is any way to see the total +Damage without committing to buy it. Is there?

Tells you under "stat changes if equipped" what the difference in damage, protection, etc is.

You need advanced tooltips enabled. Idiotic that it wasn't the default.
 
So it seems like you can't re-achieve the blacksmith achievement if the achievement disappears... I'm guessing other one-time only achievements are like this at the moment too

..I think I'll wait a bit until Blizz addresses this
 
They should realise not every player is looking to spend 600 hours grinding their way incessantly through this game with 12 different characters in a never-ending quest for loot and higher levels.

Actually, that's how everyone plays Diablo (but in your case, you're just playing it wrong). You should be using TP and waypoints all the time.

Tells you under "stat changes if equipped" what the difference in damage, protection, etc is.

You need advanced tooltips enabled. Idiotic that it wasn't the default.

You can also hold CTRL (I think?) to reveal that info if you don't have advanced tooltips on.
 
herbert²;37929155 said:
So I am forced to start the game all over again after upgrading to the full game from the trial version ? This shit sucks

That does sort of suck. The good news is you barely scratched the surface. I recommend people who play the Trial version to play a class they don't plan on sticking with for a long time, that way you aren't playing the same way twice.
 
But yeah advanced tooltips really should have been enabled by default. It's massively helpful when it comes to spells/skills since it gives you a lot more detail on how they're affected and what they do.
 
Some of the item stats are a slightly convoluted, for instance: I have a piece with
4 armor equipped, and another in my inventory that's 5 armor with a +2 armor property. I assumed that would net me 3 armor over my current but when I equip it my stats only show a 1 pt increase (so the +2 is apparently already included in the 5).

Now I'm confused because I have a bow with a +15 % dmg property but I don't know if that applies to just the weapon or my dmg stat as a whole, and if it's already accounted for in the weapon's DPS figure.

It's already accounted for. The number just represents the improvement over a normal (white) item of the same kind.

What about in the situation with a bow that has +15% dmg? Does that percentage apply to my dmg stat as a whole or is it only applied to and factored into the bow's dps?
 
I don't normally say this but you're looking at it the wrong way. If you already uncovered all of the map once, there isn't much need to do it again. There isn't even much need to do it *once*, but you are definitely leveled up enough if you explore everything once. And where you are, you shouldn't even have to go through the field again, you should have triggered a waypoint at the cemetery that you can jump to from New Tristram. And even if you didn't for some reason, it should take about 90 seconds to follow the path through the field.

You don't have to uncover the entire map every time you play, unless you want to.

I did trigger a waypoint at least. I think I will just forget about the maps and play the game, otherwise it would probably take an incredibly long time to complete.
 
But yeah advanced tooltips really should have been enabled by default. It's massively helpful when it comes to spells/skills since it gives you a lot more detail on how they're affected and what they do.

Well, for those who want to delve into the minutae, they have the aptitude to turn that option on in the options. For those that find that all too confusing, they probably wouldn't know where to look in the options to turn that off.

I'm assuming that was their thought process.
 
herbert²;37929339 said:
I do have my character, but I can only "start a new game". It's impossible to resume my playthrough from the moment I defeated
the skeleton king

Click 'choose quest'. You do have to start on like the 4th floor of the cathedral, however. You lose like 10 minutes
 
Well, for those who want to delve into the minutae, they have the aptitude to turn that option on in the options. For those that find that all too confusing, they probably wouldn't know where to look in the options to turn that off.

I'm assuming that was their thought process.

This never made sense to me, since you saw that sort of information by default in WoW. If it's okay for the WoW userbase, why is it too much information for the Diablo userbase?
 
Well, for those who want to delve into the minutae, they have the aptitude to turn that option on in the options. For those that find that all too confusing, they probably wouldn't know where to look in the options to turn that off.

I'm assuming that was their thought process.

It really isn't that complex though. It tells you simple but very useful specifics like the damage output and how long things last for.

The least they could have done is offered a prompt at some point after the tutorial stuff, along with elective mode. A lot of people who'd benefit from those things end up missing them until it's pointed out to them.
 
Without the advanced tooltips the game does not even tell you that your wizard spells are based on weapon damage. That's pretty terrible.

(not to mention it gives no hint as to the power of any of the spells)

I wouldn't call these things minutae
 
They really should of had a screen popup when you first start the game that gives you the option of elective/retard mode. Having it hidden in options with no explanation is pretty stupid. Same with advanced tooltips.
 
This never made sense to me, since you saw that sort of information by default in WoW. If it's okay for the WoW userbase, why is it too much information for the Diablo userbase?

IIRC WoW hides the advanced tooltips by default as well now. Not really sure how the advanced tooltips could confuse anyone though.
 
I did trigger a waypoint at least. I think I will just forget about the maps and play the game, otherwise it would probably take an incredibly long time to complete.

You should always uncover the entire map when you go to an area for the first time. There are tons of random events and little houses you'll find on your way. It's totally worth doing.
 
Where can I find info on how stats convert to DPS for the different classes? Would be good for some easy math if it's not included in the displayed number...
 
It really isn't that complex though. It tells you simple but very useful specifics like the damage output and how long things last for.

The least they could have done is offered a prompt at some point after the tutorial stuff, along with elective mode. A lot of people who'd benefit from those things end up missing them until it's pointed out to them.

Yeah, I mean the last thing I am is a min/max theorycrafter and I can still follow what "150% damage over 6 seconds" does.
 
This never made sense to me, since you saw that sort of information by default in WoW. If it's okay for the WoW userbase, why is it too much information for the Diablo userbase?

It really isn't that complex though. It tells you simple but very useful specifics like the damage output and how long things last for.

The least they could have done is offered a prompt at some point after the tutorial stuff, along with elective mode. A lot of people who'd benefit from those things end up missing them until it's pointed out to them.

I'm right there with you guys. I think it should be on by default. I just assumed that was their thought process.
 
Looking at how some yellow enemies take me out within less than a second, hardcore is a no-go till I mastered most of the achievements for normal.

Thanks for pointing out the elective mode, will make the game more enjoyable from now on. Wish some more of my friends would play it after all their hype...
 
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