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WonderBoy Collection, Alex Kidd, R. Of Shinobi. Super Hang-on coming to PSN next week

I wonder how much Monster World IV (or the collection) will cost.
You mean something else than

These will be individual releases on PS3, priced ¥600 each. On Xbox 360, they will be split into two 800 Microsoft Point consisting of Alex Kidd, Shinobi and Hang-On in one set and the Wonder Boy games in the other set.

from the first page?
 
Revenge of Shinobi is still the highpoint of the franchise for me. Played the game to death, and I had the version with Rambo, Terminator, Godzilla, and Batman.
 
UG! I wish I would have know this before buying Super Hang On and MWIV on my Wii.

If I can play these on Vita, I'll double dip.
 
Alex Kidd - Day 1

Its been over 20 years playing those games. Hopefully, I can finally beat it now since my younger self couldn't do it.
 
I'd like to jump into the Alex Kid, Wonderboy series.

Who can recommend the best way to do so? I have all three consoles. Which versions provide the best ways to do this?

I asked in another thread, but I got no answers :(
 
You mean something else than

These will be individual releases on PS3, priced ¥600 each. On Xbox 360, they will be split into two 800 Microsoft Point consisting of Alex Kidd, Shinobi and Hang-On in one set and the Wonder Boy games in the other set.

from the first page?
In Japan on Wii VC, MW4 is 600¥ but in the US it's $9.
 
I have Alex Kidd, and it is an odd game, very odd, tediously odd.

YOU'RE TEDIOUSLY ODD

(Ahem) Yeah, it's a weird one but I think it's brilliant. This may be due to the fact it was, literally, the first console game I ever played. I've replayed it a few times and I feel it holds up, though there is some super-bizarre stuff in there for sure.
 
Has it actually been confirmed that M2 worked on these? I've been checking their site, and they still haven't added these to their list of games...

The marketplace pages, when they were available, specifically mentioned M2 for developer.
 
Having never Monsterworld which one should I play first
I assume you mean you've never played them before? Then go in the order they were released.

Wonder Boy in Monster Land
Wonder Boy in Monster World
Monster World IV


Anyone want a smoking pig avatar from Dragon's Trap/Curse?

UVd81.png


Too bad that's not included because that was the first one I played.
 
Man, I am going to buy the hell out of the Wonder Boy collection and then positively wallow in it. Wonder Boy in Monster Land, I can still rock you in record time, I know it.

FnordChan
 
Are the Wonder Boy games connected to each other or are they their own separate games?
 
Are the Wonder Boy games connected to each other or are they their own separate games?

The Dragons' Trap is a direct sequel to Monster Land, but is not included in any of these collections for some reason.

Monster World has some direct references to Monster Land and Wonder Boy III the action-shooter-platformer, the latter of which is also not included in this collection, and has some similarities to The Dragon's Trap, but is mostly its own game.

Monster Land IV is mostly separate outside of some minor references and connections.
 
Having never Monsterworld which one should I play first

I assume you mean you've never played them before? Then go in the order they were released.

Wonder Boy in Monster Land
Wonder Boy in Monster World
Monster World IV

I'd say skip Monster Land for now and go straight for World. It better represents the series imo. Monster Land is also good fun, but has a rather unforgiving level based model instead of the more rpg-ish model of the latter titles.
 
I'd say skip Monster Land for now and go straight for World. It better represents the series imo. Monster Land is also good fun, but has a rather unforgiving level based model instead of the more rpg-ish model of the latter titles.
True but if he plans on playing all 3 then it's kind of hard to go back to Land after playing the great World.


Slightly OT: It's great fun watching people not very familiar with the naming of the games in this series try to figure things out. :P
 
I'd say skip Monster Land for now and go straight for World. It better represents the series imo. Monster Land is also good fun, but has a rather unforgiving level based model instead of the more rpg-ish model of the latter titles.
What RPG-ish model of the latter titles are you referring to?

In actuality, Monster World IV is just as linear and stage based as Monster Land is.
 
Are the Wonder Boy games connected to each other or are they their own separate games?
The Monster World games are connected to each other, but only Monster Land and The Dragon's Trap are in any direct fashion, everything else would be considered a loose connection. But it's rather rewarding to play through all four and find all of the little references that are in each subsequent game.

And even though the original Wonder Boy seems disconnected from the Mosnter World sub-series,
the Demon King boss(es) from it are in Wonder Boy in Monster World
.

It is a shame they've excluded The Dragon's Trap from the XBLA and PSN release.
 
It sucks the Golden Axe and SoR Collection are XBLA exclusive. :<

I'm looking forward to Jet Grind Radio HD's release.

what is the difference between those collections and the ones that are the PSN? I believe I have those games for free through PS Plus...or at least SoR, I don't know if I have Golden Axe...I just know I downloaded a bunch of free Sega stuff.


Looking forward to Alex Kid and the Miracle World....haven't played that since the mid-late 80's at our day care center. Looking forward to facing those bad guys who shoot dookie at you. :D

which also reminds me....what about Fantasy Zone? we used to play that at the day care too. Does Sega own that? any word about a release?
 
True but if he plans on playing all 3 then it's kind of hard to go back to Land after playing the great World.

Monster Land is a tough arcade game played for score, Monster World is a fairly easy action/adventure game. They're different games that take very different approaches, I don't think one necessarily supersedes the other.
 
Bah at SMS coming with Alex Kidd. It came bundled with a secret snail maze game...and that was the way I liked it.

As per the other thread, monster land and world are very different games. World has more ups and downs then land, with some areas great, the others unbalanced or not much fun.
Both are still great and worth playing.
 
Of the three games presented in this collection, Monster World is probably the most RPG-like, but the RPG elements in all the games are very straightforward and closer to something like Zelda or Shantae than Castlevania or whatever.

I'll start with Monster World then. Thanks!
 
Which Monster Land has the most rpg elements?

Land and world both have aspects of getting money and buying or finding better weapons, spells and armour.

The main difference is land is level based, and world is more 'open' such as a zelda gamer where you can come back after getting a 'power' and get extra treasures or continue on further.

Neither are particularly heavy in rpg at all, and are pretty much action games with upgrades.
 
Land and world both have aspects of getting money and buying or finding better weapons, spells and armour.

The main difference is land is level based, and world is more 'open' such as a zelda gamer where you can come back after getting a 'power' and get extra treasures or continue on further.

Neither are particularly heavy in rpg at all, and are pretty much action games with upgrades.


Yeah that's what I'm looking for. Something with a little more than jump on platforms, reach end of level and kill boss. I played a Wonder Boy a loooooong time ago and I remember it being a bit shallow.

Even if it's rpg-lite, stuff like loot and buying upgrades should keep me happy.
 
I'm pumped for Monster Land.

pipe hitting (relatively) arcade platforming that i will single credit clear.

eventually.
 
What RPG-ish model of the latter titles are you referring to?

In actuality, Monster World IV is just as linear and stage based as Monster Land is.

I was referring to games post Land, which includes tDT, which we both know isn't getting released on the XBLA/PSN, sadly. IV is different, but it's at least not unforgiving in terms that it controls well etc.. And yeah, none of them are RPGs. They all have superficial RPG elements at best, they are all action platformers, but they don't all have a level based model. I guess it would have been more fair to say that they are more open or whatever, but I think the other members have cleared that up already.

Don't get me wrong though, I love Land, but I don't think it's for everyone.
 
I was referring to games post Land, which includes tDT, which we both know isn't getting released on the XBLA/PSN, sadly. IV is different, but it's at least not unforgiving in terms that it controls well etc.. And yeah, none of them are RPGs. They all have superficial RPG elements at best, they are all action platformers, but they don't all have a level based model. I guess it would have been more fair to say that they are more open or whatever, but I think the other members have cleared that up already.

Don't get me wrong though, I love Land, but I don't think it's for everyone.
Wait. What's wrong with the controls in the arcade version of Monster Land? They're as near perfect as you can get, it's one of the game's strong points. Unless you are referring to the Master System version (which is not the version in this release), which does have horrible loose controls and physics, but that doesn't not apply to the arcade version one bit.

As for your second point, only The Dragon's Trap and Wonder Boy in Monster World have open worlds. As I noted before, Monster World IV is entirely level based, with no backtracking and no ability to visit previous areas. So that's half of the games that have a linear level structure and half of them that are slightly more open world, so neither is really indicative of the series.

Now if you're simply talking unforgiving in terms of just game difficulty, I'd even argue that. Monster Land does have some old school bite to it (and it is an arcade game, first and foremost), but in terms of arcade games of its time, it's one that's relatively easier to learn, master and eventually one coin clear. I would say that yes, it's the hardest game of the set overall, but I think the Sky Castle level of Monster World IV might just be harder than anything Monster Land throws at the player (although the rest of MW4 is much easier).
 
Wait. What's wrong with the controls in the arcade version of Monster Land? They're as near perfect as you can get, it's one of the game's strong points. Unless you are referring to the Master System version (which is not the version in this release), which does have horrible loose controls and physics, but that doesn't not apply to the arcade version one bit.

Well, controls are a subjective matter and maybe I just suck at Land and you're the beezneez at it because you've put some work into it, but when I said "controls.. ..etc." I wasn't specifically referring to the controls mind you. But talking about them anyways, it doesn't feel like they're designed for advanced platforming and any mistake will either make you fall into lava or get killed by a boss because the jump-attack didn't connect. Again, this is also a matter of skill, as with any game. I'm sure you could master Dragon's Lair's controls, too, if you worked hard enough.

In any case, the controls just feel more responsive in the latter games (even if you can increase walking speed/jump distance by buying shoes in Land), at least for me. When it all come down to it though, Land is a game designed with the arcade in mind, while none of the others are, so it might be that the level design itself is more unforgiving, though I personally think it's a combination of both.

As for your second point, only The Dragon's Trap and Wonder Boy in Monster World have open worlds. As I noted before, Monster World IV is entirely level based, with no backtracking and no ability to visit previous areas. So that's half of the games that have a linear level structure and half of them that are slightly more open world, so neither is really indicative of the series.

I'd say IV is more of a hybrid, if anything, that borrows from all games in the series to some extent while trying to do something different. It is neither more World than Land or vice versa.

Now if you're simply talking unforgiving in terms of just game difficulty, I'd even argue that. Monster Land does have some old school bite to it (and it is an arcade game, first and foremost), but in terms of arcade games of its time, it's one that's relatively easier to learn, master and eventually one coin clear. I would say that yes, it's the hardest game of the set overall, but I think the Sky Castle level of Monster World IV might just be harder than anything Monster Land throws at the player (although the rest of MW4 is much easier).

There's a huge difference in difficulty curve and raw difficulty of certain areas of a game though. I would argue that Land is much more difficult from the get-go(for a beginner), and to my recollection, you can't save your progress either. Sure, you might die as many times as in Land (doubt it), but at least you don't need to start over.

I would hate it if someone new to the series would think Land is the model for all of it's sequels and pass up on the glory that is World because of it. If someone's buying all of them, though, it really doesn't matter. At least if the person in question intends to try them all anyway. Although I would very much like everyone to buy all games of the series, I still respect people's money/time, and given the information and no real reference point, if I personally wanted a recommendation, of the three choices given I would definitely have wanted someone to point me to World, rather than the Land. But then again, I like console games better than arcade games.

But I get it, you like Land a lot, and from your perspective it's accessible even to gamers who are new to the series. You think the controls are just fine and that Land/IV share more elements than World/IV, making my statement that World is more representative of the series false. From your perspective it's a great starting point for the series and you would recommend they start there. Correct?
 
Next Wednesday for both MW and Revenge of Shinobi sets.



Alex Kidd in the Enchanted Castle I imagine. Yeah that game is trash.

Miracle World is considered the best in the series.
Or it could be High-Tec World. Enchanted Castle isn't as good as Miracle World, but it'd need to be a lot worse to be trash. I still applaud that game for having the most playfully-dissonant soundtrack of its time. And the final castle area was very memorable.
 
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