Diablo III |OT2| Queues Rise. Servers Fall.

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How does it work with stuff like Rapid Fire on the DH? Is it just pulling from the MH for this move even when DW?

It _should_ be Main Hand damage as far as I know. I never checked this.

Is there any way to completely fix items? Because I have some items that are 48/49 and I can't fix them which means I can't sell them at the AH.

Repair it via Merchants (oddly, not the Blacksmith).
 
Huh? It's not hardcore. It's just really, really, really hard.

I figured. For some reason way earlier in the OT someone stated death while playing Inferno on a regular character ended in perma-death. I never stuck around to see if this was a joke or what. I assumed it was false but needed verification. And you were it ;P.

So how are you going to prepare more for Inferno? Going to play with a group more or go back and farm some in Hell?
 
i just had some more mobs on screen with a lot of action going on, and while it was running fine before i now had TONS of lag and almost died, but the latency bar says 49 ms and was green?

what gives?
 
Finally beat this game with friends for the first time. Last act was hard as hell thanks to one of them being only level 22. He got the game late and decided to hop on at level 1 when we were already on Act II. Is it possible he is the first person to beat this game at such a low level xD ?
 
I really wish you didn't have to leave the game to check the auction house. I also wish the gold auction house had a lot more control to the player. Two days is overkill for items that'll be replaced in two hours.

Finally beat this game with friends for the first time. Last act was hard as hell thanks to one of them being only level 22. He got the game late and decided to hop on at level 1 when we were already on Act II. Is it possible he is the first person to beat this game at such a low level xD ?

Nah. You can still help out even at a significantly lower level; Just go heavy Stuns/Snares/CC/Knockbacks rather than DPS builds.
 
Level 21 Monk
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how am I doing, gaf?

I'm 22 and I have way less DPS... and less DEX for that matter, as a DH. Damn. What'd you do to get the gear? I refuse to use AH until I'm at least done with normal mode, if not even Nightmare.
 
Spreadsheet factors +Damage. +Damage on your MH does not work on your OH, however. And it doesn't technically factor twice from +Damage since it still alternates attacks. At best, it factors +Damage on a faster attack speed, not twice.

But ring/amulet +damage does affect both weapons. That's what I'm talking about. It scales much better than a single, linear +damage multiplier does.

It _should_ be Main Hand damage as far as I know. I never checked this.

Whichever is your next weapon to fire. If it's your mainhand, that's how rapidfire damage is calculated. If it's your offhand, then it's that.
 
It's like I'm playing the only female barbarian in the world


My roommate is a female barb. It's a pleasure playing with him. The female barb is awesome.
 
Dual Wielding has two advantages:

1) Greater hatred/spirit generation
2) Effectively benefits twice from +damage itemization

It is going to produce lower dps on spreadsheet, however.

But you're not actually benefiting twice from +damage itemization.

All you get is the +15% attack speed. That's it, and that's assuming your off hand weapon has the same damage as the main hand.

Because instead of attacks from only the main hand when you wield one weapon, you now alternate between main and off hand when you attack.
 
Man the end boss was a real bitch as a wizard. Ended up kiting him around the center bit shooting arcane orbs in the general direction of the big evil face on the minimap. Direct confrontation, even in archon mode was instant death.
 
There is a weird problem with this game where it is infinitely more enjoyable with 3 or 4 people, but it is inadvisable to play through with a group your first time because you will steamroll absolutely everything and you are guaranteed to miss plot, dialogue or even bosses if someone accidentally starts something early. I'm not sure which is preferable. All I know is I'm not really gonna be soloing much anymore.

Diablo is the kind of series where, imo, it's better after you finish it. Imo, it really shines when you're testing builds, looking for gear, and playing through areas you already know, but on harder difficulties. One thing I love doing is putting together an experimental build, walking out into the wasteland in Nightmare, and seeing if elites can punk the fuck out of me.

Also, I'm hurt your team broke up when I joined. I don't stink that bad, do I? :(
 
After finishing the game I waited for some friends to catch-up to take on Nightmare, we wen through act 1 yesterday and had quite the fun, i was like getting a rare item drop on every rare or elite mob pack xD

My char so far [Lvl 39] (DAT Strength number !)

Diablo_III_2012_05_19_10_09_39_44.jpg
 
But you're not actually benefiting twice from +damage itemization.

Yes, you are. Any +damage affects both weapons, and +damage to two faster, lower dps weapons will scale much better than +damage to a single, slower weapon.

All you get is the +15% attack speed. That's it, and that's assuming your off hand weapon has the same damage as the main hand.

And consequently faster hatred/spirit regeneration, which produces higher dps, as stated. It's not clear which will be better long term, but I suspect in the near term dual wielding is better for lower levels (normal in to nightmare), while 2hers are better for hell/inferno, as you don't currently have enough time to really take advantage of the better spirit/hatred generation. You just don't have time to stand still often enough.
 
There I was, blissfully ignoring Diablo 3, when my stupid, mean-spirited friend offered me a guest pass.

...Ahem. The game is very rewarding. Just when things seem to be getting dull or repetitive, you level up or a new skill unlocks. I wouldn't mind a little more enemy variety, but overall, I really like the atmosphere of the game and spells look sufficiently devastating (playing as a wizard). Not clicking too often and only picking up blue-tinged items. Am I doing it right?

Does a character created using a guest pass carry over into the full game?
 
http://us.battle.net/d3/en/forum/topic/4917091761

Dual Wield Frenzy Life leech Barb here ...

Is this a viable build for inferno? At this point I am only in nightmare, and I am already having trouble with champions. The only way I can win is to stack passives for armor increase, and use shouts that give me more armor. At this point I am wondering why the hell I am even bothering with dual wield, or life leech for that matter.

3% is really shit if you ask me (passive that gives us 3% life for all dmg caused, sounds good ... it's not. Was like 10% in beta), it's viable to stay alive with revenge though. But that does not proc all the time (15%). Seriously I've done 3% passive, Rend w/ life leech rune, Revenge to 8% heal rune, +15 perfect amathyst in each 1h weapon, and weapons with life leech built in. I've been upping my Vitality and DPS, it's barely working now. Was not working AT ALL before on nightmare. Sitting at like 4.5k hp, 2200 armor, and like 600 dps. I die like a fucking school boy. I've tried so many different combinations of skills I cannot even tell you what I am using, because I don't have a regular system anymore. This entire day has been me trying new things and nothing seems to work!

Is there anyone in here past at least the middle of nightmare that is my build, that enjoys it? I know Yoshi was doing this build, but he switched it seems also.

Hearing most barbarians are ending up using 1h/shield in inferno, at this rate I will just role a different character.

Got a feeling I picked one of the most difficult builds out there ... my friend is a monk, and is literally just tearing the cover off the game. Dude is unstoppable, and heals himself to boot. Why the fuck am I even bothering with a life leech barbarian again?

All due respect if you are not in Hell, or past the middle of nightmare, but I don't need your advice. Even if you are my build. This is not to be a dick! I had NO problems with this build untill nightmare, so I doubt if you are my build you are having problems at the moment either. Again hope you understand why I need advice from people in later difficulty. Thanks in advance will check tomorrow hope someone can help!
 
But ring/amulet +damage does.

Didn't mean for it to sound like I meant otherwise. It works on both, yes, but it still doesn't really factor twice since you're just alternating attacking between the two. The only DPS increase you get from Dual Wielding is from the 15% Attack Speed increase and whatever stats you get from the off-hand.

The damage bonus from the Attack Speed increase, however, goes down as your Off Hand gets worse. If you have a 50 DPS Main Hand, anything below around 42 DPS in your Off-Hand lowers your damage assuming no +Stats.

What I was getting at, though, was that when you're Dual Wielding, the only point of socketing Rubies in your Off-Hand is to get the damage closer to the Main Hand. With a Shield, you can at least socket +STR or +DEX there and benefit your overall damage. When Dual Wielding, you MUST have two comparable weapons equipped.

Yes, you are. Any +damage affects both weapons, and +damage to two faster, lower dps weapons will scale much better than +damage to a single, slower weapon.

Yes, it works on them but the weapons are in a MH swings then OH swings then MH swings then OH swings etc. cycle. Since it functions this way, you're really swinging one weapon 15% faster and then swapping for a different weapon. You're not attacking with both of them simultaneously. As such, you're still limited to whatever the better weapon of the two you have is. You'll never do better than swinging 15% faster than your Main Hand barring +Stats on the Off-Hand.
 
Yes, you are. Any +damage affects both weapons, and +damage to two faster, lower dps weapons will scale much better than +damage to a single, slower weapon.

Not true, because you don't attack with both weapons at the same time, it's one attack with the main weapon, the next attack with the off hand weapon. So the modifiers still only adds the same damage to each attack.

If you have a weapon that does 100 damage, and use it as the only weapon, and a +20 damage, if you attack once you do 120, if you attack twice you do 240. Now you have a main hand weapon that does 100 and a off hand weapon that does 95, if you attack once you do 120, if you attack twice you do 235. The only difference is you did the 2 attacks slightly faster with dual wield.
 
There I was, blissfully ignoring Diablo 3, when my stupid, mean-spirited friend offered me a guest pass.

...Ahem. The game is very rewarding. Just when things seem to be getting dull or repetitive, you level up or a new skill unlocks. I wouldn't mind a little more enemy variety, but overall, I really like the atmosphere of the game and spells look sufficiently devastating (playing as a wizard).

Does a character created using a guest pass carry over into the full game?

Yes, it does.

http://us.battle.net/d3/en/forum/topic/4917091761

Dual Wield Frenzy Life leech Barb here ...

Is this a viable build for inferno?

I'm not in inferno yet, but I've watched several streams -- it definiteyl will not be viable at least in the early stages of inferno when eveyrone has "bad" gear by inferno standards. Basically everyone will need to go high survivability, high burst builds, as you'll spend very little time standing still (allowing you to do sustained damage) and a lot of time simply trying to survive.
 
There I was, blissfully ignoring Diablo 3, when my stupid, mean-spirited friend offered me a guest pass.

...Ahem. The game is very rewarding. Just when things seem to be getting dull or repetitive, you level up or a new skill unlocks. I wouldn't mind a little more enemy variety, but overall, I really like the atmosphere of the game and spells look sufficiently devastating (playing as a wizard). Not clicking too often and only picking up blue-tinged items. Am I doing it right?

Does a character created using a guest pass carry over into the full game?

Sadly it does not.

EDIT: apparently I'm wrong
 
I'm thinking about getting a gaming mouse for this game so I don't need to use the keyboard to activate my 1-4 abilities. Any recommendations?

I'm using my wiimote, less stress on my wrist and I can map/bind 11 hotkeys using glovepie. It certainly makes playing long sessions more tolerable for me.
 
Not true, because you don't attack with both weapons at the same time, it's one attack with the main weapon, the next attack with the off hand weapon. So the modifiers still only adds the same damage to each attack.

This is very simple. Which scales better: +damage to two faster attacking, lower DPS weapons, or one slower attacking higher DPS weapon?

If you have a weapon that does 100 damage, and use it as the only weapon, and a +20 damage, if you attack once you do 120, if you attack twice you do 240. Now you have a main hand weapon that does 100 and a off hand weapon that does 95, if you attack once you do 120, if you attack twice you to 235. The only difference is you did the 2 attacks slightly faster with dual wield.

And how often do those weapons attack? Generally speaking 2h weapons are automatically slower attacks, higher damage, let alone the 15% increase you get from dual wield.

I'm not sure what you're arguing against. Obviously Blizzard didn't just make dual wielding inferior to single weapon design across the board, or no one would choose it. It's a tradeoff; dual wielding scales better with +damage and has higher hatred/spirit generation, while 2hers hit harder and scale better with +dexterity and +strength.
 
Most people most likely know about the Act IV quest 1 exp abuse. You can do that quest over and over again for some nice exp.

However, just found out that the Wortham quest in Act I gives you even more. 39k xp in 2 minutes and 30 seconds. Plus one rare pack, so most likely a rare every time with 80 or mf.

Bookmarked for later investigation.
 
Yes, it does.



I'm not in inferno yet, but I've watched several streams -- it definiteyl will not be viable at least in the early stages of inferno when eveyrone has "bad" gear by inferno standards. Basically everyone will need to go high survivability, high burst builds, as you'll spend very little time standing still (allowing you to do sustained damage) and a lot of time simply trying to survive.

It's barely viable in Hell from what I understand. Already giving me troubles in nightmare too. Think I will just switch to 2h and see how that plays out, focus on Str/Armor. Instead of trying to carefully balance Life Leech / Armor / Str. Bleh such a cool idea too, sucks it isn't working out for me =/
 
This is very simple. Which scales better: +damage to two faster attacking, lower DPS weapons, or one slower attacking higher DPS weapon?



And how often do those weapons attack? Generally speaking 2h weapons are automatically slower attacks, higher damage, let alone the 15% increase you get from dual wield.

I'm not sure what you're arguing against. Obviously Blizzard didn't just make dual wielding inferior to single weapon design across the board, or no one would choose it. It's a tradeoff; dual wielding scales better with +damage and has higher hatred/spirit generation, while 2hers hit harder and scale better with +dexterity and +strength.

You're assuming that single weapon is 2H and slow. I'm talking about using a single 1H weapon with shield compared to dual wielding. And in that case dual wielding only does at most 15% more damage, assuming the off hand is as good as the main hand, and even that is not guaranteed when you consider you can pop a couple of strength/dex gems into the shield and actually increase the damage of the main hand weapon to offset the 15%, and never mind the increased armor and defense with the shield.

Dual wield is broken right now, it simply is not worth it.
 
This is very simple. Which scales better: +damage to two faster attacking, lower DPS weapons, or one slower attacking higher DPS weapon?

This question is even easier to understand when not considering DW. +Damage as a flat value obviously scales better the faster your strikes land, whether you are hold one or two weapons.
 
For Last Hearth and Scy, here are two real examples of how +damage affects two setups I have. I have a dual wielding demon hunter and 2her Barb. Let's take +10 damage for simplicity's sake.

My Barb 2her: 1.00 Attacks per second. +10 Damage will add +10 damage per second.
My Demon Hunter dual wield: 1x 1.76 attacks per second, 1x 1.79 attacks per second. With a 15% attack speed increase, this is ~2.03 attacks per second. +10 damage will produce a +20.03 damage increase.

Last Hearth said:
You're assuming that single weapon is 2H and slow. I'm talking about using using a single 1H weapon with shield compared to dual wielding.

All 2hers are slower than all 1hers from everything I've seen -- so yes, that is what I'm assuming, and it is a safe assumption. Obviously there can be outliers. If you're using a 1her and shield, you lose these things:

1) No more 15% IAS bonus
2) Your weapon will be still be lower DPS relative to better 2hers, as 1hers have lower DPS than 2hed weapons
3) Lower hatred/spirit generation

In a way, it's the worst of both worlds; lower dps weapon with no IAS and low hatred/spirit generation. Greatly increased survivability is the tradeoff, but since I have no trouble surviving thus far (in early Hell right now as a DH), I see no reason to sacrifice any DPS.

Dual wield is broken right now, it simply is not worth it.

It's perfectly fine, you just don't seem to understand for it some reason. It is certainly not ideal for the current end game, where sustained DPS isn't realistic and added hatred/spirit generation isn't relevant because you rarely get a chance to spend it all on a consistent basis.
 
Did most of Act III today, went from level 24 to 30, got Archon (holy SHIT) and with some shopping, went from 145 dps to 445. Lol! Gems boost things like CRAZY.

Can't wait to try it out tomorrow and clear this bitch.
 
How come I can still have a quiver equipped despite having a 2H bow in my main hand? Is it fully functional? It's kinda weird, because I feel like it isn't (as a higher DPS 2H bow ends up with lower DPS when I equip it, so I thought the quiver would've lost its +attackspeed), but then I compared my magic find with a 1H bow and a 2H bow (because my quiver has +magicfind), and nothing changed... does anyone mind explaining what's up with that?
 
I'm 22 and I have way less DPS... and less DEX for that matter, as a DH. Damn. What'd you do to get the gear? I refuse to use AH until I'm at least done with normal mode, if not even Nightmare.

My weapons and chest armour are all AH buys - crazy not to atm, as everything is so cheap!
 
All 2hers are slower than all 1hers from everything I've seen -- so yes, that is what I'm assuming, and it is a safe assumption. Obviously there can be outliers. If you're using a 1her and shield, you lose these things:

1) No more 15% IAS bonus
2) Your weapon will be still be lower DPS relative to better 2hers, as 1hers have lower DPS than 2hed weapons
3) Lower hatred/spirit generation

In a way, it's the worst of both worlds; lower dps weapon with no IAS and low hatred/spirit generation. Greatly increased survivability is the tradeoff, but since I have no trouble surviving thus far (in early Hell right now as a DH), I see no reason to sacrifice any DPS.



It's perfectly fine, you just don't seem to understand for it some reason. It is certainly not ideal for the current end game, where sustained DPS isn't realistic and added hatred/spirit generation isn't relevant because you rarely get a chance to spend it all on a consistent basis.

The way I look at it is with dual wielding you get the life per hit from the OH. Is this not significant in later difficulties?
 
So I just finally installed Diablo 3 and leveled up my female wizard to lvl 15 and completed Act 1 with a friend.

Let me just say that I am amazed, I'm having a lot of fun and say this is a worthy sequel to Diablo 2.
 
How come I can still have a quiver equipped despite having a 2H bow in my main hand? Is it fully functional? It's kinda weird, because I feel like it isn't (as a higher DPS 2H bow ends up with lower DPS when I equip it, so I thought the quiver would've lost its +attackspeed), but then I compared my magic find with a 1H bow and a 2H bow (because my quiver has +magicfind), and nothing changed... does anyone mind explaining what's up with that?
Quivers are bow specific and therefore aren't hindered by two handed bows. As long as you are using a bow you can have a quiver.
 
I'm in one of those doing it wrong and I know it moments

I love my Witch Doctor but I'm about to hit 25 and my damage is only at 89. Not sure what I'm doing wrong.
 
Just feels like cheating myself out of the experience/challenge for me. I wanna beat the game with what I found myself. ;)

I thought I'd do that too, this my first diablo game and all. But Damn. I don't know how that's supposed to work. All the shit I'm getting in the game is either for 10-15 levels below me (level 9 rares dropping in Act 3, wtf) or rares that are so poorly optimized or designed for a different class. I'd be in a seriously awful hodge podge of blues with about 1/4 the dps.

More power to you though.
 
The way I look at it is with dual wielding you get the life per hit from the OH. Is this not significant in later difficulties?

As in inferno? It definitely tapers off hard later on.

Keep in mind that as of right now, later difficulties consist mostly of trying very hard not to die. That's basically the entire strategy; just don't die and you can slowly whittle things down. This means that you're rarely sitting there pumping damage at an enemy in a manner that allows you to get significant value out of such a modifier.

%Life steal is looking much better for end game right now, because when you get a few seconds to burst, you'll hopefully be able to burst hard.

I'd point out that this strategy will likely change over time. As our gear scales in to end game, we can focus on other things besides dying, and the "meta" may change. We're talking months at least, though.
 
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