CarbonatedFalcon
Member
This skill system > D2 to me. It does need one more tier to make it more interesting but D2 is pretty boring to me, no variation after you get the attacks while you get a bunch of variations with this system, Wizard has some nice differences between runes and accommodates some playstyles. I do think scaling with skill points would have been interesting but then it'd lead to too much build talk.
I agree. I think there's room for another level (maybe 2, but that may be edging on too complex) of depth. They had this before when runes were items and increased in power. The current system works, but it's not quite where I'd like it to be - they need to have the increase of power for specific skills (more than just the affixes which don't have nearly as much variation as I'd like.)
We'll almost certainly get an improvement in the first expansion.
Rune system is awesome. Love the experimentation that goes on.
I still wish we could allocate our own stats, though. Just allow respecs later on.
I don't think it's make or break either way. You can still have a broken character if you don't itemize properly. Including customizable stats would just be sort of redundant - another layer of complexity that wouldn't be adding much.