Diablo III |OT2| Queues Rise. Servers Fall.

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Anyone else think they should have altered boss mechanics throughout the difficulties? Not that the act bosses aren't fairly challenging, but having a extra twist or two at least in Inferno (like how the Heroic bosses work in WoW currently) would have made the game a bit better.

I definitely think that the lack of an extra bump in difficulty besides sheer numbers is the reason why Inferno softcore was "cleared" so quickly. The champions are great as is, being unpredictable and possibly extremely difficult. With the bosses however, the same strategy that worked on Normal will work on Inferno (for the most part). It was just a matter of persistence at that point, rather than a new learning curve (which would have stretched out the time before the final boss was downed.)

It's just sort of interesting that the D3 team didn't pick up on and incorporate the Heroic boss mechanics being developed in WoW since 2008/2009. So Diablo III seems somewhat outmoded in this regard. It's possible we'll see such a mechanic in an expansion though.
 
Ok it was a mana thing, I'm an idiot. I think the problem is that im pretty sure I could shoot 4 orbs at a time after I got the passive that gives you 120 arcane power. Does the arcane power cost of orb go up over time or something?
 
Beat it on Nightmare
along with pony land.
. My DH is doing OK, but I need to work on my skill build a bit. Can I play a game solo/private so that not even my friends can join?

And from you DH who have played through Hell and are starting to mess with Inferno, what would you consider the MUST HAVE skills and runes? I've been running with this:

http://us.battle.net/d3/en/calculator/demon-hunter#acYdgj!TZe!Yaabab

It's amazing for group play, but I feel like I'm playing support. If I go solo (or currently in Hell if I get targeted and don't have resources to vanish), I need more damage and all around survivability. Ideas?
 
Fuck I'm feeling like a zombie. Cleared normal in 14 1/2 hours. For the past 2 1/2 hours I've been mulling over the AH, wondering my stuff doesn't sell. I spent 20k for my new helmet, but no one wants to buyout my 3k old gear, let alone bid on it.

I should probably stop playing and sleep because it is almost 2 a.m. but Nightmare is calling my name.

I can't keep my gold, it's constantly slipping through my fingers buying dyes, upgrading the Blacksmith and Jeweler, or just spending way too goddamn much in the AH.
 
I just hit 60 on my Witch Doctor. Hell is fine if you play a vision quest build. Even without one you can still manage it, you just have to take your time and make the most of the crowd control the class has to offer.

I didn't switch to vision quest until I hit 54, which was this morning. It has been an endless stream of zombie bears running rampage all day long.

Are you playing solo or in a group? I'm about to hit 60 and I had to give up on Vision Quest builds for my solo Witch Doctor because it was starting to feel less like a build oriented around spamming high-power spells and more like a build oriented around paying 10% of my equipment durability for an instant teleport to my last checkpoint.

I've been making much steadier progress since I gave up on my dream of watching big numbers pop up and tanked the hell up.
 
Just beat Nightmare with my Witch Doctor at level 50

I switched around a couple of skills during the 18 or so levels I was in there. Through Act III and Act IV I had one major build I stuck with most times.

http://us.battle.net/d3/en/calculator/witch-doctor#hfUdkT!bVZ!ZYZZYZ

Firebomb (Roll the Bones)
Zombie Charger (Explosive Beast)
Spirit Walk (Honored Guest)
Soul Harvest (Siphon)
Zombie Wall (Pile On)
Gargantuan (Restless Giant)

It was mostly standard fare it seems, run in and Soul Harvest for a big DPS boost and then Spirit Walk out, Firebomb everything for huge damage. The cool thing I really got into was Zombie Charger with the Explosive Beast rune though - it's basically an explosive missile attack and it's extremely powerful. I'd throw out zombies everywhere and shit would disintegrate. I replaced my AoE with Zombie Wall and used the regular Zombie Wall with the Creeper rune for most of NM but I unlocked Pile On for the last couple of levels and it's my new favorite attack. It takes good timing and practice but it works as an AoE and at the same time it's still the strongest single target hit I can deliver... My average was probably 15,000 damage - watching an entire pack of regular demons (not the little annoying ones) splat after one attack was glorious!
 
how does the dps-calculation work if you have two single-handed weapons?

as a monk, if i fight with one single-handed weapon only i do ~500dps. I added another weapon in the second hand which does nearly the same damage as the first weapon, yet my dps barely rises. it is just 650 fps now. why?
 
Playing a wizard, and while I'm finding the game a breeze (Act 3 Normal so far), I also think I'm doing it wrong. I'm using the following build http://us.battle.net/d3/en/calculator/wizard#WRXYdk!aY!aaaaa and as I said, I'm having no trouble whatsoever (currently at level 26 with a 312 dps or so).

Basically:
- Spectral Blade rips through most enemies without any damage to me. Feels like I'm playing a warrior.
- With blues and yellows, a combination of Spectral Blade, Diamond Skin and Frost Nova does the deed pretty easily.
- With yellows and lots of enemies, a combination of Spectral Blade, Diamond Skin, Frost Nova, Hydra and Wave Force minces everything in my path. Frost Nova followed by Wave Force is fun fun fun! Try it if you haven't.

In essence, it feels I'm playing a warrior (not that I'm complaining, it's quite fun) since it's close quarters combat most of the time.

Thoughts?
 
how does the dps-calculation work if you have two single-handed weapons?

as a monk, if i fight with one single-handed weapon only i do ~500dps. I added another weapon in the second hand which does nearly the same damage as the first weapon, yet my dps barely rises. it is just 650 fps now. why?

From what I understand, the off hand dmg is -50% , but you gain 15% increased attack speed dual wield. I could be completely wrong on this, but I think that's how it works. Hopefully someone else with more knowledge can explain better.
 
It switches between weapons at a speed of 15% so if they are similair stats it will be a dps increase. Otherwise get a shield with dps stats will be better.
 
vGErx.png


GAF Name: Mr.Robot
Battletag: MrRobot#1900
Region: The Americas
Class: Barbarian


Just got the game and played it for 3 hours without noticing, i just got to level 10 and still on the first act, everything was smooth in a party of 4, except for a minute when i was lagging like crazy, but it may have been someone else in the house downloading something, i want to keep playing but i gotta go to sleep.

Also can i switch from normal to a higher difficulty or do i need to finish the game on normal first, i didn't find an option to switch it?
 
I stopped using the AH as soon as I hit nightmare. Once you know how your character works you can save your cash and buy bank slots, upgrade your blacksmith and jewel cutter and have some money left over for some late game items.

Here is my character now

I'm honestly not sure if this is the best advice or direction just yet.

I've been buying a shit load of fantastic items for 10,000 or less, which is about 1/5th the cost just to upgrade the blacksmith to just level 4 for me right now. In fact, I think it would cost about 85,000 to upgrade the Blacksmith to level 5 from where I am and the items he'll have may or may not be what I really need. Meanwhile, I'm getting Rare items with exactly the stats I need/want with 200dps. For under 10k. If the Blacksmith is going to matter in this game, it won't come until Hell or later. Maybe not even then, I'm not really sure.

I'm glad I didn't buy any of those legendary items before level 60 now. Then I didn't realize that the AH only shows you items equal to or below your current level which lead me to assume early on that weapons maxed out in the 40s. Needless to say, I would have had to retire them in hours, as finding objectively better items seems to happen ever 6 or 7 levels. I expect I won't be shopping again for a new weapon until around level 56. When I do, I expect I'll find a significant upgrade for 10k or less :D
 
just finished the story solo with a Wizard. Fairly challenging but fun. Been hearing that the game is easier with the Barb and Monk. Guess I'll try them soon.
 
Playing a wizard, and while I'm finding the game a breeze (Act 3 Normal so far), I also think I'm doing it wrong. I'm using the following build http://us.battle.net/d3/en/calculator/wizard#WRXYdk!aY!aaaaa and as I said, I'm having no trouble whatsoever (currently at level 26 with a 312 dps or so).

Basically:
- Spectral Blade rips through most enemies without any damage to me. Feels like I'm playing a warrior.
- With blues and yellows, a combination of Spectral Blade, Diamond Skin and Frost Nova does the deed pretty easily.
- With yellows and lots of enemies, a combination of Spectral Blade, Diamond Skin, Frost Nova, Hydra and Wave Force minces everything in my path. Frost Nova followed by Wave Force is fun fun fun! Try it if you haven't.

In essence, it feels I'm playing a warrior (not that I'm complaining, it's quite fun) since it's close quarters combat most of the time.

Thoughts?
looks good, man. You can play Wiz as melee, range or a mix of the 2 in normal. On Nightmare, it will be a bit more complicated as Diamond Skin won't save you in all situations rendering melee Wiz inadvisable at times. In fact, depending on the nature of the blue/yellow enemy, you're going to be fucked if you have any configuration other than one that allows you to kite (including some of the bosses). There are some crazy yellow and blue tactics that you haven't seen yet that just feel cheap. You'll see soon enough.

Speaking of diamond skin, is there a way the enemy can cancel your diamond skin prematurely? Does it have a limit to the amount of damage it can absorb? Because I know many a time I thought that skin would keep me alive and suddenly I'd be on my deathbed.
 
vGErx.png


GAF Name: Mr.Robot
Battletag: MrRobot#1900
Region: The Americas
Class: Barbarian


Just got the game and played it for 3 hours without noticing, i just got to level 10 and still on the first act, everything was smooth in a party of 4, except for a minute when i was lagging like crazy, but it may have been someone else in the house downloading something, i want to keep playing but i gotta go to sleep.

Also can i switch from normal to a higher difficulty or do i need to finish the game on normal first, i didn't find an option to switch it?

No you neeed to finish normal. You'll start the next difficulty with the same skills lvl and gear that you finished normal with. The first monsters you face in the next difficulty will be around lvl 30, would be literally impossible with a new character.
 
The Blacksmith costs too damn much. At the start of the game I poured all the money I got into levelling him up until he was making equipment 10 levels higher than what I could use. I suppose you know what you're getting when you craft a piece of equipment, but the stat distribution could still be awful and until you can start making legendaries you could burn through crafting ingredients making pieces of shit.

Upgrading the blacksmith is not worth the money tbh when you can get exactly what you're looking for from the AH
 
looks good, man. You can play Wiz as melee, range or a mix of the 2 in normal. On Nightmare, it will be a bit more complicated as Diamond Skin won't save you in all situations rendering melee Wiz inadvisable at times. In fact, depending on the nature of the blue/yellow enemy, you're going to be fucked if you have any configuration other than one that allows you to kite (including some of the bosses). There are some crazy yellow and blue tactics that you haven't seen yet that just feel cheap. You'll see soon enough.

Speaking of diamond skin, is there a way the enemy can cancel your diamond skin prematurely? Does it have a limit to the amount of damage it can absorb? Because I know many a time I thought that skin would keep me alive and suddenly I'd be on my deathbed.

Diamond Skin absorbs a set amount of damage (which can be very large). It doesn't, however, provide invulnerability.
 
Playing a wizard, and while I'm finding the game a breeze (Act 3 Normal so far), I also think I'm doing it wrong. I'm using the following build http://us.battle.net/d3/en/calculator/wizard#WRXYdk!aY!aaaaa and as I said, I'm having no trouble whatsoever (currently at level 26 with a 312 dps or so).

Basically:
- Spectral Blade rips through most enemies without any damage to me. Feels like I'm playing a warrior.
- With blues and yellows, a combination of Spectral Blade, Diamond Skin and Frost Nova does the deed pretty easily.
- With yellows and lots of enemies, a combination of Spectral Blade, Diamond Skin, Frost Nova, Hydra and Wave Force minces everything in my path. Frost Nova followed by Wave Force is fun fun fun! Try it if you haven't.

In essence, it feels I'm playing a warrior (not that I'm complaining, it's quite fun) since it's close quarters combat most of the time.

Thoughts?
This build probably wont work against the last 3 bosses in act 4. You don't wanna get too close to them. Let us know how it works.
 
Diamond Skin absorbs a set amount of damage (which can be very large). It doesn't, however, provide invulnerability.

that explains it.

I've said it before, but fuck the groups of 3 yellows and blues with the chains. Most especially the ones that freeze you in place or those that can teleport around you to get the chain surround. So cheap. So very cheap.

Particularly given the lag. I died 3 or 4 straight times yesterday because of lag. it was nuts how bad it was.


i had ~200 the entire day with no drops, it's def your connection.
Might not be his connection. There is a common problem with high lag spikes.
 
Jesus. How do you get such a high DPS?! I've been trying to stack my Monk with +dex items and the highest I can get is 300 DPS at the moment at level 34. :(
 
Jesus. How do you get such a high DPS?! I've been trying to stack my Monk with +dex items and the highest I can get is 300 DPS at the moment at level 34. :(

better items. Stack items with high dexterity. Check out the Auction House, search for weapons/armor for the Monk with high dexterity numbers (50+) and limit the results to items under 10k or 5k or whatever you want to pay. Buy things that are upgrades. Dexterity and Vitality are your friends.
 
you need to craft some items or something at 34 you should be closer to 500
I've been trying the auction house because of how bad the blacksmith is.

Is it a matter of trying to get DEX as high as possible? Given that there's still higher level gear to get, I'm not willing to pay more than 15k gold for a piece of equipment and the pickings are pretty slim.

better items. Stack items with high dexterity. Check out the Auction House, search for weapons/armor for the Monk with high dexterity numbers (50+) and limit the results to items under 10k or 5k or whatever you want to pay. Buy things that are upgrades.
Ah, that might be it. I've been splitting items between DEX and VIT (and sometimes MF). Is it worth investing in health for the monk?
 
Jesus. How do you get such a high DPS?! I've been trying to stack my Monk with +dex items and the highest I can get is 300 DPS at the moment at level 34. :(

+DMG will get you better results than straight DEX. 300 DPS is low for a 34. You should have about double that. +DMG is common on rings, and you want to make sure you have it on weapons - all the best weapons will have a +DMG modifier.
 
Just beat Nightmare with my Witch Doctor at level 50

I switched around a couple of skills during the 18 or so levels I was in there. Through Act III and Act IV I had one major build I stuck with most times.

http://us.battle.net/d3/en/calculator/witch-doctor#hfUdkT!bVZ!ZYZZYZ

Firebomb (Roll the Bones)
Zombie Charger (Explosive Beast)
Spirit Walk (Honored Guest)
Soul Harvest (Siphon)
Zombie Wall (Pile On)
Gargantuan (Restless Giant)

Hmm, have I missed something with the game?! In the talent calculator (and in your description) the right mouse button has Decay skills and there are Decay skills on your 3 button. What I mean is that you have double Decay skills...?

No way I can get both Zombie Charger and Zombie Wall.
 
+DMG will get you better results than straight DEX. 300 DPS is low for a 34. You should have about double that. +DMG is common on rings, and you want to make sure you have it on weapons - all the best weapons will have a +DMG modifier.
Hrm. From drops, I've only seen stuff that is +5-10 so far, so I just assumed that the modifier was negligible.
 
Hmm, have I missed something with the game?! In the talent calculator (and in your description) the right mouse button has Decay skills and there are Decay skills on your 3 button. What I mean is that you have double Decay skills...?

No way I can get both Zombie Charger and Zombie Wall.

Elective mode in options, can pick any skill from any category.
 
I've been trying the auction house because of how bad the blacksmith is.

Is it a matter of trying to get DEX as high as possible? Given that there's still higher level gear to get, I'm not willing to pay more than 15k gold for a piece of equipment and the pickings are pretty slim.

pickings should be anything but slim. search magical and rare items. limit the price. specify a minimum amount of dexterity. if you don't see many results, drop the dexterity limit by 10 and search again. Look for Amulets, Rings, hats, armor and weapons that have higher dex than you currently have on your monk. The more dex, damage and vitality you can find, the faster your damage ramps up.

Hrm. From drops, I've only seen stuff that is +5-10 so far, so I just assumed that the modifier was negligible.
that's all you'll see from +dmg at level 34. In my opinion, finding decent dps items (preferably with a gem slot) with high dex (priority) and vit (if you can find something with both) are what you want.
 
pickings should be anything but slim. search magical and rare items. limit the price. specify a minimum amount of dexterity. if you don't see many results, drop the dexterity limit by 10 and search again. Look for Amulets, Rings, hats, armor and weapons that have higher dex than you currently have on your monk. The more dex, damage and vitality you can find, the faster your damage ramps up.

that's all you'll see from +dmg at level 34. In my opinion, finding decent dps items (preferably with a gem slot) with high dex (priority) and vit (if you can find something with both) are what you want.

Maybe my problem is that I've been looking for stuff with equal or similar DEX and VIT. I guess if I can kill things twice as fast, I would be okay with less health though.

Also, I've been looking strictly at Buy Out auctions based on the fact that I'm impatient. Maybe that's part of the problem.
 
Hrm. From drops, I've only seen stuff that is +5-10 so far, so I just assumed that the modifier was negligible.

It's multiplicative in a hard to understand way. The point is that +DMG is much more powerful per point than DEX. A couple points of +DMG will probably be worth more DPS than 30+ points of DEX (or whatever primary stat.)
 
It's multiplicative in a hard to understand way. The point is that +DMG is much more powerful per point than DEX. A couple points of +DMG will probably be worth more DPS than 30+ points of DEX (or whatever primary stat.)
The trick of it is that that 5-10 gets multiplied by your attribute bonus, so it comes out to much more than just 5-10.

So does that apply to elemental bonus damage as well (holy, arcane, etc), or just the raw damage bonuses?
 
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