Diablo III |OT2| Queues Rise. Servers Fall.

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A generic 800dps xbow with 100 vit and 100 dex should be like 400k tops.

Gold comes from farming inferno uniques, getting them to 5% hp, then dropping in 2-3 people with 200% mf. Or lower level people running Act 1 crap in mf gear.

However they're getting it, they make my 1.something million gold seem paltry by comparison.

If I spent 400k to get a better bow, then 400k to get a better helm...my gold would be gone lol. I'm not sure it's a good strategy, since I'd still get two or three shot anyway. I'm starting to think that DH's are good for sending lighting balls through mobs, marking bosses for death, and little else (once you hit Inferno).
 
Hey Opiate...remember when I was talking about testing out rapid attacks and status procs on hit a while back? Things have taken a turn for the...interesting.
 
Would you mind posting about it here? http://www.neogaf.com/forum/showthread.php?t=474937

People have been arguing if people with authenticators were safe. If it's not the case, it's not just a matter of cracked passwords.

I'm not even sure if it's been 'hacked' though. I've had my character rolled back a few times already, but nothing this extreme. I mean, my AH log and achievements are gone too, could just be a Blizzard fuck up.

Plus my old WoW account is still frozen, would have been better for them to hack that to get my old nerdlord character.
 
However they're getting it, they make my 1.something million gold seem paltry by comparison.

If I spent 400k to get a better bow, then 400k to get a better helm...my gold would be gone lol. I'm not sure it's a good strategy, since I'd still get two or three shot anyway. I'm starting to think that DH's are good for sending lighting balls through mobs, marking bosses for death, and little else (once you hit Inferno).
At least you can kill things by chaining your 18 seconds of invulnerability :/
 
You have to remember that even LoD itemization was saved by dupes post 1.10 (and still sucked). The best itemization balance the game has ever seen was the time between 1.09 and 1.10. Fuck farming high runes being the only shit worth anything :P It would have been complete hell without dupes, there would be like 3 or 4 enigmas TOTAL per ladder season.

It shouldn't be THAT hard to fix, but it will take some dedication to it on their part and also working a bit faster than they usually do.

First of all, they need a ladder. Items need to get reset every ladder and characters go out to non-ladder, gives more replayability too.

Second, they need to give white items more purpose, adding runewords that are restrained might also be nice, though this is more of an expansion thing. They have this whole gradation of white items that means.... what exactly? They should add an imbuing quest like D2 always had, doable once per difficulty.

Third and most obviously, buff legendaries and buff the more interesting mods, like % to freeze, % to diminish CC, and so on. Bigger more important versions of the cool mods. It seems like they're too worried about balance which is a WoW like mindset.


Thats exactly what i think too. They are playing things too conservative for balances sake. Hopefully in time we get a roll out of a variety of truly legendary caliber weapons and armor.
 
At least you can kill things by chaining your 18 seconds of invulnerability :/

My stuff doesn't have +discipline, so it's really more like twelve seconds of invulnerability. It's great for finding the next checkpoint/waypoint though. If I take down a champ mob, it's because it didn't have extra speed and because I had a very long hallway to trap kite them.

I can't help feeling that Inferno is the mode designed to justify the auction house.
 
Finished Nightmare with some friends yesterday.

We got surprised with
Diablo"s 'shadow' phase
the first time, but also realised you could stun him, so we all switched to some kind of stun skill and the fight just became another super easy joke ....

The game only began to be interesting difficulty-wise during ACT3, and that's just because they throw at you several Rare/Elite packs at the time with stupid ability combinations.
 
One of the developers mentioned at one point that they dropped the colored runes since they made people think there was a connection/theme of some sort between runes of the same color, when that wasn't always the case. Personally, I think ditching the old graphics/colors was a pretty big mistake, as the current runes are completely illegible. I have fuck all idea what rune I'm looking at just from the shape and lines. Besides just being bad in general, you can't interpret them from just a quick glance, even if you did know what each one was - you'd have to spend time processing it. Really poor design choice there. I was pissed off when it changed in beta, and still angry about it now.

Ah, they said that? I remember them saying a long time ago, something similar about changing the names from multistrike/power/etc rune names to generic ones like obsidian/alabaster because they all didn't do the same thing in every skill. I agreed with that choice; it made sense.

I can see the argument they are making for dropping the colored graphics as well, but it doesn't hold up at all, IMO, since the generic squiggly lines are terrible to differentiate.
 
However they're getting it, they make my 1.something million gold seem paltry by comparison.

If I spent 400k to get a better bow, then 400k to get a better helm...my gold would be gone lol. I'm not sure it's a good strategy, since I'd still get two or three shot anyway. I'm starting to think that DH's are good for sending lighting balls through mobs, marking bosses for death, and little else (once you hit Inferno).

No offense, but that is crazy talk. My demon hunter is on 3rd boss of act 4 in inferno, mostly through solo kills. I grouped a bit with friends, but more to help them out than for need. I'm running around act 4 with 38k and destroying most of what I run into already. The fact that I am almost done with inferno and it hasn't even been a week makes me rather sad. Was looking forward to a challenge.
 
Well i may be done with this game, just logged on to find that i have no gold no items. Wow is all i can say fuck this game.

Looks like your account got compromised like mine did. Submit a support ticket and they will do a rollback on your account (although, you WILL lose game progress).

So word on the street is that all the game session IDs are public...
 
No offense, but that is crazy talk. My demon hunter is on 3rd boss of act 4 in inferno, mostly through solo kills. I grouped a bit with friends, but more to help them out than for need. I'm running around act 4 with 38k and destroying most of what I run into already. The fact that I am almost done with inferno and it hasn't even been a week makes me rather sad. Was looking forward to a challenge.

Do you solo champ mobs? If so, I'd love to see your character. I have absolutely no issue getting through regular mobs, and bosses are doable (figure out the pattern, exploit it, etc. A tale as old as video games.) but the champs/elites are ridiculous. Invulnerability plus vortex plus wall, plus extra speed? How am I supposed to do anything against that?
 
Ah, they said that? I remember them saying a long time ago, something similar about changing the names from multistrike/power/etc rune names to generic ones like obsidian/alabaster because they all didn't do the same thing in every skill. I agreed with that choice; it made sense.

I can see the argument they are making for dropping the colored graphics as well, but it doesn't hold up at all, IMO, since the generic squiggly lines are terrible to differentiate.

Pretty much reiterated my feelings.


I really hope they fix the item system, but I'm concerned with the launch of the rmah it won't happen.

Better if they fix it before the RMAH goes live than after. I think they'll be more paralyzed with what they can do once the RMAH goes up, as they'll have people buying good items at the time for lots of money, then bitching when they're nerfed in a later patch. They probably have a legal safeguard for this, but it won't stop whining.
 
Hitboxes are very well done in this game. That's probably a huge part of why this is so much more fluid than other ARPGs I've played recently. I don't have to use shift almost ever.
 
Do you solo champ mobs? If so, I'd love to see your character. I have absolutely no issue getting through regular mobs, and bosses are doable (figure out the pattern, exploit it, etc. A tale as old as video games.) but the champs/elites are ridiculous. Invulnerability plus vortex plus wall, plus extra speed? How am I supposed to do anything against that?

Yep, I can do a couple of the act 3 inferno bosses with 5 stacks of the buff pretty easy. Act 4 champ packs are harder depending on the mobs, but I have killed a few of them. The only affix that makes me skip a champ pack is invulnerability or if they are innately fast mobs with the fast affix on top of that. Kiting makes most of em easy, you can even out range mortars as long as you keep moving while shooting. The key is to find champ packs that are made up of slow mobs. Act 3 is perfect for that since alot of the mobs in the field are innately slow, making for easy kiting.
 
Hitboxes are very well done in this game. That's probably a huge part of why this is so much more fluid than other ARPGs I've played recently. I don't have to use shift almost ever.
Really? I feel the exact opposite. Maybe it's just lag, but it usually seems like a major issue to me, along with attack animations lining up properly with the hit. I also have a huge issue with the cursor. It doesn't stand out at all, and I often find that it makes things more difficult than they should be.
 
This was me five minutes ago:

"Well, I solo'd the
Spider Queen
on Inferno with my DH, and now I clearly need +vita and +dex items. Let's go to the auction house."

"Sort by...Vita, Dex, *Click*"

"FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU"

There are no affordable Vita/Dex items that I can find. Not at the Inferno level anyway. Did you farm all of your stuff?

Nah, most of it I got on the AH from people who put low buyouts because their class doesnt need it, so they figure "meh, whatever" and toss some great yellow or blue item with dex and vit for cheap. Put a low buyout cap on your searches, then set level 60-60 level range and you will be surprised what you can find.

That was days ago though, I started buying my stuff for 60 when I was like leve; 51. That well may have dried up by now if people have realized what these items are worth. Even my 2H crossbow is something like 800 dps, I bought it at like 5k lol.

I can't afford the items I need to make my character Inferno viable now. I don't even want to think about what happens when the RMAH comes out. I'm not spending money on it, so I may just be pushed out of competition, for PVP even (which really burns me).

Farming has proven unsuccessful thus far.


Inferno runs. Just jump into a public game and hope you get folks that really want to advance. I just finished the SK in act 1. With 5 stacks of the Neph buff we were overturning every corpse, opening every chest and shooting every vase because the gold dropped and magic items dropped were insane. That buff is truly ridiculous.
 
Can you give an item to a friend and how?

Create a game with them and either drop the item on the ground (this makes it publicly visible for all players in the game), or there's a trade interface almost exactly like the one in WoW that you can access by being near them and clicking on their portrait.

There's no mail-like feature (at the moment.)
 
I get it quite well, the difference is that I'm not talking about the vast majority of goods, most of which contain only 3 or 4 random magic attributes, or contain a combination of attributes that are shit for the class you're trying to use them on.

I'm talking about, you know, endgame items. i.e. the items that people will actually care about once they reach max level.


Another factor is that there is almost certainly a hard upper bound on the number of items that can be supported by the server. Databases don't have infinite storage you know, and even a table with a few million rows in a database can get difficult to manage. And here we're probably talking about a few hundred million. The amount of items being generated is approaching pretty obscene numbers, and they will almost certainly take aggressive measures to curb the item growth rate if for no other reason than the fact that large numbers of items translates directly to a financial liability. Whether that means more incentive to vendor items, or some legendary crafting items with actual good stats to get people salvaging more, or any number of other measures, the bottom line is it's going to happen whether you believe it or not.

That's great for Inferno at max level. But the 10's of hours you have to spend to get there are pretty trivialized by easy to acquire loot for very cheap. Pretty soon people will complain about the cost of a 5000 gold item like people complain when their iPhone game is $2 instead of $1. When people get used to a price, that's what the market sets at.
 
What are you 30s 40s DH using as your Hatred dump? I'm using Elemental Arrow with Lightning, but I'm curious.

It's the best for mobs. I'm still running through them like butter in Inferno with that combo. It's not as potent as it was in normal/nightmare, but it still works.


Yep, I can do a couple of the act 3 inferno bosses with 5 stacks of the buff pretty easy. Act 4 champ packs are harder depending on the mobs, but I have killed a few of them. The only affix that makes me skip a champ pack is invulnerability or if they are innately fast mobs with the fast affix on top of that. Kiting makes most of em easy, you can even out range mortars as long as you keep moving while shooting. The key is to find champ packs that are made up of slow mobs. Act 3 is perfect for that since alot of the mobs in the field are innately slow, making for easy kiting.

Could you post your build? I'd like to see it. Did you farm your own equipment, or pay for it on the AH? Even at 11k DPS I can't generate the DPS to really take down any but the slowest champ mobs, so I'd love to know how you're doing it. Traps + Caltrops?

Nah, most of it I got on the AH from people who put low buyouts because their class doesnt need it, so they figure "meh, whatever" and toss some great yellow or blue item with dex and vit for cheap. Put a low buyout cap on your searches, then set level 60-60 level range and you will be surprised what you can find.

That was days ago though, I started buying my stuff for 60 when I was like leve; 51. That well may have dried up by now if people have realized what these items are worth. Even my 2H crossbow is something like 800 dps, I bought it at like 5k lol.




Inferno runs. Just jump into a public game and hope you get folks that really want to advance. I just finished the SK in act 1. With 5 stacks of the Neph buff we were overturning every corpse, opening every chest and shooting every vase because the gold dropped and magic items dropped were insane. That buff is truly ridiculous.

It's dried up. People are realizing that every DH in existence is going to need +vita/+dex combos, and none of them are cheap anymore.
 
This is what I do with my lvl 56 barb in hell.

Go in the game, fight mobs that can take me down a good chunk but still come out alive.

Run into group of elites, get owned.

Run into same group, try and kite around, go in for a few hits and fury, get owned.

wtf this is getting frustrating.
 
I'm getting adds on gaf now for Diablo 3 gold...

anyone else checked them out? I'm curious just how dodgy they are lol, i'm at work so don't want to risk it.
 
I'm getting adds on gaf now for Diablo 3 gold...

anyone else checked them out? I'm curious just how dodgy they are lol, i'm at work so don't want to risk it.

Wait till the RMAH is up. No reason to try a third party when the official version will be up soon. Click the ad though, since it supports GAF and all, of course.

I'm still wondering how much gold is going to cost. The sinks don't seem sinky enough for all of the gold that drops in Hell/Inferno. Kick over a barrel, 600 gold. Kill a mob, 2000 gold. It adds up quick.

10,000 for $1? 20? 30?
 
Just beat the game on normal, hardcore. The auction house pretty much broke the game; I never had any trouble at all overpowering myself with the AH, and the whole game was very easy. I'm sure that what's going on with the AH is that it essentially functions as a hand-me-down system for higher level characters to dump items to lower level characters. The problem is it means that you pretty much never find worthwhile items on your own, making the item hunt seem boring. Im not sure how they can fix this.. but at least I think it will go away at end game, when there are no higher level characters.

Other two main problems I had with the game were

-chat is eons below what we already had in DII. Makes the game feel way less social.
-vit+main class stat seem by far the most important stats on items. Everything else just feels like irrelevant filler. Doesnt feel balanced properly.

Oh well, on to nightmare I guess.
 
Obvious solution is ladders. Or even, player created leagues a la Path of Exile, and the players in these leagues can only use the AH to buy and sell to fellow league players.

Another idea is BoE.

Finally, obviously buff legendaries and set items and give some of them guaranteed rare mods that are very good (a la Buriza or Windforce in D2). Getting perfect legendaries and set items of this type will be huge.

It's obvious that they will buff legendaries and set items, but what to do with the ladder? It's just insane how much it can boost your dps/performance for ingame gold. :P

One solution would be to remove the gold AH and only use the real money one. If you want to take shortcut, it's gonna cost ya. It would still be popular for those willing to "pay to win" , but I think most of us would then farm/craft our gear. I gave Blizzard enough money already, especially thx to WoW. XD It seems like a sensible solution, but what about PvP then? It truly does become a pay to win scenario as those using the AH have an advantage (perhaps restriction would have to apply in that case) .
 
Could you post your build? I'd like to see it. Did you farm your own equipment, or pay for it on the AH? Even at 11k DPS I can't generate the DPS to really take down any but the slowest champ mobs, so I'd love to know how you're doing it. Traps + Caltrops?

11k is a little low for inferno. I farmed all my own gear until I got near act 4 inferno. I think I was doing act 1 at about 15k, act 2 at 20k, act 3 27k, and then I went to the AH for act 4 and boosted myself up to 38k. Once you get the hang of smoke screen + prep, you should never be hit by anything. I think boosting my dps from 27k to 38k only cost me about 350k total on the AH. I just stacked as much dex as humanly possible. Running around act 4 with 15k life, but it doesn't matter. If you get hit in act 4 you die if you have 5k or 35k life, so why not have as much dmg as possible?

For my skills:

Caltrops - Jagged Spikes
Vault - Tumble
Smoke Screen - Lingering Fog
Prep - Backup Plan
Hungering Arrow - Devouring Arrow
Elemental Arrow - Nether Tentacles

I switch out caltrops for other skills depending on the fight if I dont have any buff stacks.
 
I'm so afraid to play on hardcore because I've had lag kill my character on normal. Imagine playing a character for 20 hours and then the game lagging and it's over. Ugh.
 
Really? I feel the exact opposite. Maybe it's just lag, but it usually seems like a major issue to me, along with attack animations lining up properly with the hit. I also have a huge issue with the cursor. It doesn't stand out at all, and I often find that it makes things more difficult than they should be.

I'm comparing it to my experience playing through the TL2 beta, where hitboxes must be too small or something, because I constantly mean to give attack commands that end up being move commands. That almost never happens to me in this game, which is what I want :P

Sometimes here I can give move that turn into attack commands thanks to the larger hitboxes, but that's much more easily solved than the other problem thanks to force binding move and just using that in any hairy situation.

There are a few times when the FX can overwhelm the cursor and character positioning, especially in Act 4 where death animations are much more involved. It hasn't been a serious issue so far though.
 
I'm getting adds on gaf now for Diablo 3 gold...

anyone else checked them out? I'm curious just how dodgy they are lol, i'm at work so don't want to risk it.

Yeah and all the in game chat rooms are getting spammed by gold farming companies. So Blizz kills the bartering meta game that made D2 so fun with this AH crap and it doesn't stop the gold farmers at all? Awesome...

So my Wizards having no issues surviving in act 4 NM (teleport is godly) but my offense has taken a hit. It's not that my dps is low I think its more that I spend a lot more time moving/dodging than I used to. Not a huge issue in solo but when I play with other chars that can't tank I dont get as many attacks off Im winning fights but its taking a really long time. I think I need to stop focusing on spell damage and more on crit but thats gonna be hard without using the Ah....
 
Just beat the game on normal, hardcore. The auction house pretty much broke the game; I never had any trouble at all overpowering myself with the AH, and the whole game was very easy. I'm sure that what's going on with the AH is that it essentially functions as a hand-me-down system for higher level characters to dump items to lower level characters. The problem is it means that you pretty much never find worthwhile items on your own, making the item hunt seem boring. Im not sure how they can fix this.. but at least I think it will go away at end game, when there are no higher level characters.
I think the problem will reverse over time. Someone pointed out that since you can only have 10 auctions at a time, low level auctions will be much less attractive as the game matures since they will tie up a slot with a lower priced item. Higher level items will start to become too abundant, at which point we can hope for a ladder reset

Other two main problems I had with the game were

-chat is eons below what we already had in DII. Makes the game feel way less social.
-vit+main class stat seem by far the most important stats on items. Everything else just feels like irrelevant filler. Doesnt feel balanced properly.

I don't like the chat channels either, but one nice byproduct of the new chat system is you can have it open while you're in game. That's a lot more usefully social in this game than it was in SC2.
 
WTF AM I WATCHING GAF?!?! SOMEONE EXPLAIN!



for the love of god remove that spoiler...
 
Really? I feel the exact opposite. Maybe it's just lag, but it usually seems like a major issue to me, along with attack animations lining up properly with the hit. I also have a huge issue with the cursor. It doesn't stand out at all, and I often find that it makes things more difficult than they should be.

Its definitely latency issues.
*Moves out the Cage spam*

Opps I'm caught. >_>

In Nightmare, I ran into a nasty combo. Illusion+Knockdown with one of the quick moving ghosts. So I'd get chain about 15 times in a row. I really wouldn't mind a nerf to both difficulty and items. Get rid of the the terrible combos, etc. While nerfing items in return
 
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