Diablo III |OT2| Queues Rise. Servers Fall.

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They'll do the same thing they've done for seven years in WoW:

1. Be Snide on the Forums: "Working as intended".
2. "Never Say Never"
3. "We've noticed a new issue that seems to have come up out of nowhere (read: the community's complaint)
4. "We're going to rework this issue in the next major patch"

Yup, that's my expectation as well.

I haven't played Diablo 2 since like 2003 maybe, and I don't remember getting ANY legendary items in all time played. And I played a lot.

Then you don't remember it very well.
 
Par for the course. I can't remember a time in Diablo 2 when Goldskin wasn't considered crap lol.

There were a few standouts for their level range and stats. But, yeah, base D2 had shitty Uniques. LoD added good ones though, arguably too good since it became a race for the best version of a Unique for the most part.

Definitely agree. I don't think Legendaries need higher values on their properties, they just need access to properties (or combinations/values of properties) that are accessible only on Legendaries. Y'know because that was why orange items existed to begin with.

Pretty much. Just want Legendaries to be potentially good for players. Have more options for loot drops that they can use. It's not about them being the best, just being allowed to be better than they are.
 
Space! I love space!-achievement :3
 
I'm not playing as much as you guys but I'm still halfway through nightmare. Can somebody explains to me what those "account bound" items do? Like the black mushroom or the flask with rainbow liquid?

I have to say I'm enjoying nightmare much more than normal. I actually have to be careful about what I'm doing and equipments make a huge difference. Loots are much better too.

I'll have to agree with the poster above about the legendary items. So far I got 2 and they weren't very good compared to rare and magical items.
 
Yup, that's my expectation as well.

Oh wait I see, you're a bitter ex-wow/current wow player and you derive all your blizzard knowledge/hate/emotions from this.

You prob post in those rage threads on the official forums that are a known cesspool and 99% of the playerbase ignores and just plays the game and has fun.
 
I'm not playing as much as you guys but I'm still halfway through nightmare. Can somebody explains to me what those "account bound" items do? Like the black mushroom or the flask with rainbow liquid?

I have to say I'm enjoying nightmare much more than normal. I actually have to be careful about what I'm doing and equipments make a huge difference. Loots are much better too.

I'll have to agree with the poster above about the legendary items. So far I got 2 and they weren't very good compared to rare and magical items.

The black mushroom and liquid rainbow are items used
to create an item to go to a secret level
. Spoiler tagged just in case.
 
I'm surprised with all the complaining people aren't bitching more about the lack luster quest rewards. I mean seriously - xp and gold over and over. None that even toss out a gem or a Page of something.

I've seen a side quest in Act 2 where someone coughs up a random piece of loot - but that was so dumb and anticlimactic I just didn't care.

Also the thought of not doing boss runs makes me sad inside. I understand Blizzard's reasoning - they want you to go on a treasure hunt. Fine. But I just wish they didn't rape their drop table in the process.
 
Oh wait I see, you're a bitter ex-wow/current wow player and you derive all your blizzard knowledge/hate/emotions from this.

You prob post in those rage threads on the official forums that are a known cesspool and 99% of the playerbase ignores and just plays the game and has fun.

Don't take my complaining here to mean I'm not enjoying the game immensely. I'm just at work and passing the time and itemization woes is the topic of the hour.
 
It's an extremely easy and a dumb solution to throw in powerful uniques. The only reasonable complaint that is there aren't interesting item properties, not that legendaries are too weak.

Here is the problem, the most powerful legendary items in the game now are limited. IT is not possible to roll a perfect legendary that can even compete with common blue drops in Inferno.

Look at Azurewrath, it's max DPS is 722. It is not possible to roll any higher. DPS on weapons is the only freaking thing that matters right now. You have blues all over the place for 900+ DPS. If I had the chance to actually be able to roll an Azurewrath with 900+ DPS we would not have an issue. That is the problem here.
 
The only reasonable complaint that is there aren't interesting item properties, not that legendaries are too weak.

It's a hugely important complaint, though. Itemization, and by extension item hunting, gets boring real quick when items just aren't terribly exciting. The problem with legendaries is largely related to the overall item system feeling bland. If you have a random itemazation system with only a few worthwhile stats, it's virtually impossible to make intriguing, valuable static items without them being totally overpowered in one or more of those stats.

The lack of sub-60 sets, and really the rarity of sets in general, is also a total drag. I really don't understand why blizzard chose not to include things like sigons, angelic, arctic, etc. They were decent, good-for-the-level drops that really improved the fun of the leveling experience. The only greens you see while leveling now are lore books.
 
I'm surprised with all the complaining people aren't bitching more about the lack luster quest rewards. I mean seriously - xp and gold over and over. None that even toss out a gem or a Page of something.

Some of the random event ones are worse. "I allow you the privilege of buying my shit!" No, fuck you. I leave him to die out of spite and contempt.

Also the thought of not doing boss runs makes me sad inside. I understand Blizzard's reasoning - they want you to go on a treasure hunt. Fine. But I just wish they didn't rape their drop table in the process.

Well, killing stuff for the NV buff and then killing the boss is still worth it. Though, considering the difficulty of Inferno elite packs...

Keeping uniques super rare keeps their prices high, which makes blizzard more money off their RMAH cut.

Making Legendaries better makes them sell for more (and more often) which also increase their cut :x
 
Here is the problem, the most powerful legendary items in the game now are limited. IT is not possible to roll a perfect legendary that can even compete with common blue drops in Inferno.

Look at Azurewrath, it's max DPS is 722. It is not possible to roll any higher. DPS on weapons is the only freaking thing that matters right now. You have blues all over the place for 900+ DPS. If I had the chance to actually be able to roll an Azurewrath with 900+ DPS we would not have an issue. That is the problem here.

No you didn't describe a problem. All you did was state that some items are worse than others, the only difference being that apparently brown items have to be useful.
 
Yes and what is the problem with this?

Are you serious? In their current state, all legendaries and set items might as well be removed from the game, no one would give a shit, that's how bad they all are.

You don't get excited when you see 8 magic items and 3 rares drop from the butcher on inferno because you have 5 nephalem valor stacks. That shit is boring. Yeah some of those items might be good, but it's boring.

However, if you ever played diablo 2 and farmed mephisto or pindleskin, you ought to know what a rush it was when you saw something like a unique coloured crusader bow, or green coloured lacquered plate dropped. The moment you saw just that, you knew the you had just gotten something really fucking awesome.

Also, ignoring that currently all the legendary and set items are shit. Their stats are also really goddamn boring. Again, see diablo 2 items for affixes that weren't just boring +stats all the damn time.
 
im curious what high end items are gonna fetch on the AH, i mean are we talking in the 5-15$ range or the 40-100$ range..

But i guess over time the economy will settle down after drops get less rare.
 
I haven't read all the last pages, but I agree that the SC economy is prettey fucked up. They need items to disappear like in HC or be BoE.
 
No you didn't describe a problem. All you did was state that some items are worse than others, the only difference being that apparently brown items have to be useful.

Why shouldn't they potentially be useful for their level range? I don't understand why people seem to think it's okay that there's an entire classification of item drop that is never going to be possibly good for their level.

It's not "Sweet, Azurewrath dropped gg new best weapon" that we want. It's "Sweet, Azurewrath dropped, will it be good?" Right now, the answer is always "No."

It would be cool if these events lead to a quest line of sorts.

"This isn't the last you'll see of the Thieves' Guild!"

...oh, wait.
 
No you didn't describe a problem. All you did was state that some items are worse than others, the only difference being that apparently brown items have to be useful.

Every Legendary item is worse than anything else out there. Just find me one Legendary that isn't outclassed by a blue by stats that matter. I would love to see it. We should at least have a few Legendary items that can't be beat right now. There should be at least a couple Legendary items that totally outclass everything else. There isn't a single one. I mean why the hell are they called Legendary items if they are worthless piles of junk?
 
Are you serious? In their current state, all legendaries and set items might as well be removed from the game, no one would give a shit, that's how bad they all are.

You don't get excited when you see 8 magic items and 3 rares drop from the butcher on inferno because you have 5 nephalem valor stacks. That shit is boring. Yeah some of those items might be good, but it's boring.

However, if you ever played diablo 2 and farmed mephisto or pindleskin, you ought to know what a rush it was when you saw something like a unique coloured crusader bow, or green coloured lacquered plate dropped. The moment you saw just that, you knew the you had just gotten something really fucking awesome.

Also, ignoring that currently all the legendary and set items are shit. Their stats are also really goddamn boring. Again, see diablo 2 items for affixes that weren't just boring +stats all the damn time.
That's all in your head though. A good item is a good item regardless of color. Again, unique properties are a different story and there should be some ultra rare ones for rares too.
 
Every Legendary item is worse than anything else out there. Just find me one Legendary that isn't outclassed by a blue by stats that matter. I would love to see it. We should at least have a few Legendary items that can't be beat right now. There should be at least a couple Legendary items that totally outclass everything else. There isn't a single one. I mean why the hell are they called Legendary items if they are worthless piles of junk?
That's perhaps bad design wise, but other than that it doesn't matter at all. In a sense, the legendary items will be those 0.001% rares with perfect rolls and that's not different at all.
 
Are you serious? In their current state, all legendaries and set items might as well be removed from the game, no one would give a shit, that's how bad they all are.

You don't get excited when you see 8 magic items and 3 rares drop from the butcher on inferno because you have 5 nephalem valor stacks. That shit is boring. Yeah some of those items might be good, but it's boring.

However, if you ever played diablo 2 and farmed mephisto or pindleskin, you ought to know what a rush it was when you saw something like a unique coloured crusader bow, or green coloured lacquered plate dropped. The moment you saw just that, you knew the you had just gotten something really fucking awesome.

Also, ignoring that currently all the legendary and set items are shit. Their stats are also really goddamn boring. Again, see diablo 2 items for affixes that weren't just boring +stats all the damn time.

I pretty much agree with all this. It's not just a matter of relative power. It's actually less fun when you don't have awesome gold and green drops and immediately get psyched about it. People can disagree or think it's silly, but honestly I'd just counter that with "no, you are wrong." This is diablo. That's what you do in diablo.
 
So as long as we agree, I'm a cool guy, but when we don't I'm simply a WoW forum troll? You are really bringing a lot to this thread.

To be fair, we are WoW forum trolls.

I mean, I haven't posted there in like 6 years and it was two times on my server's one but still.
 
GUYS CHANGE OF TOPIC

You know that Diablo wallpaper with Kingsport? Why is there no Kingsport in the game?

I wanted to go there ever since that wallpaper was made available.

Why shouldn't they potentially be useful for their level range? I don't understand why people seem to think it's okay that there's an entire classification of item drop that is never going to be possibly good for their level.

It's not "Sweet, Azurewrath dropped gg new best weapon" that we want. It's "Sweet, Azurewrath dropped, will it be good?" Right now, the answer is always "No."



"This isn't the last you'll see of the Thieves' Guild!"

...oh, wait.

:(
 
"This isn't the last you'll see of the Thieves' Guild!"

...oh, wait.

Imperius? Adria? Fuck that, us enlightened folks know the Xpac is about the thieves guild finding the black soulstone.
 
Butchers Clever was also a quest item. And it was shitty after your first five hours of game play. Not an "awesome unique drop." And it only was valuable for one of three classes.
Maybe you've forgotten about how long of a game Diablo 1 is. Five hours is a significant chunk of time.

Whether you get it from a chest, boss, or quest it doesn't matter. Diablo 1, had useful unique items that were very easy to get and were useful for a significant amount of time.

Play the game again. Great Uniques are much easier to come by than either of the sequels, and the game is better for it.
 
No you didn't describe a problem. All you did was state that some items are worse than others, the only difference being that apparently brown items have to be useful.

Kinda this I suppose.

Though I do agree that it takes the fun out of finding a legendary item. What's the point of it being so rare then?
 
Hot damn its fun to kill things in this game. Leaping into a horde monsters and just wrecking shop with my barbarian while gore and chunks of flesh and bloodsplatter are strewn about... it just doesnt get old. I could do this all day!!

This is brawny smash mouth in your face barbarianism at its best.
 
If all legendaries came with 3 gem sockets, would that make them worthwhile?

Probably not but I'd find whatever Legendary Helm has innate GF or MF (or both) and triple slot the shit out of it for better drops.

Hot damn its fun to kill things in this game. Leaping into a horde monsters and just wrecking shop with my barbarian while gore and chunks of flesh and bloodsplatter are strewn about... it just doesnt get old. I could do this all day!!

I spent half of last night with Exploding Palm + Essence Burn on my Monk for the satisfying explosions everywhere. Survivability be damned, I'mma blow things up.
 
That's all in your head though. A good item is a good item regardless of color. Again, unique properties are a different story and there should be some ultra rare ones for rares too.

Honestly, based on your other posts, I don't really think there's any point in talking about this, you clearly have your oppinion, and it's just the polar opposite of how I feel. I played diablo 2 pretty much solely because I fucking loved farming and trading unique and set items.

At least I feel pretty confident that blizzard will change it since there is such an uproar about it.


If all legendaries came with 3 gem sockets, would that make them worthwhile?

No. It might make perfectly rolled legendaries stand a chance in some cases, but not really worthwhile.
 
I spent half of last night with Exploding Palm + Essence Burn on my Monk for the satisfying explosions everywhere. Survivability be damned, I'mma blow things up.

Yes! I see a giant mob and I know its stupid, but I can't help it. Leap right into the middle of them and unleash the fury! I wouldn't last halfway through act 1 with a hardcore character.
 
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