Diablo III |OT2| Queues Rise. Servers Fall.

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More content? It's only been a week. I have 70 hours on my barb so far, I don't see an end anytime soon

:-X

I'm over 20 hours into my first (i.e. Normal) play-through, level 25 (Barb), and have only just reached the Caldeum sewers, haha.
 
Okay, thank you. I will try to get used to it. Having to hold an extra button just to attack seems really annoying. But I'll try.
I rebound this to the space bar and it is pretty nice. Easier to hit as your thumb is generally always there anyway and used to hitting it, also harder to fat finger and miss it, and your thumb is a beast compared to your pinky which helps for long sessions.
 
So what's the difference between armor and physical resistance?

As far as I know armor does all damage mitigation and physical resist like the other resists only does the one stated.

Eventually you hit HARD diminishing returns on armor so it becomes better to focus on getting the actual resists up while maintaining a high armor %.
 
So is it recommended not to play on Public games anymore?

I find it boring solo :(

My only issue with playing online is that I've been using a Magic Find/Gold Find build the entire time and those values are averaged out across the group.

Speaking of Magic Find, I've been having massive success with it (I had it at 110+ in early Act 2 Normal). It's made buying from the AH basically irrelevant to me and that has largely been the case since the start of the game, outside of building up MF/GF in the first place and snagging some early gems, because I've been finding plenty of strong rares (which I've either kept for myself or sold for good money).

With Gold Find also high and a massive amount of blues always dropping, along with yellows, building up money has also been a breeze.
 
By the way, anyone heard anything more on performance issues? I went to http://www.systemrequirementslab.com/cyri/intro.aspx last night and sure enough, I exceed the minimum and meet/exceed the recommended (except for video card, but that seems weird, since it says the game recommends shader version 4.0 and I have 4.1...).

Except when I'm playing, I can't get a steady framerate above 10 or 15 during battles.

What's the video card? It kinda sounds like you have something integrated.
 
They stack, for one. They both have diminishing returns so you're aiming to get a good balance of both. Or, if you're a Monk, a lot of one resist and One With Everything the rest I guess.

You forgot the most important difference of all, which is that armor is a straight up damage reduction to all forms of damage (physical, magical) while physical resistance is only for physical.
 
On the topic of setting a dedicated move button, does anyone else who has a G700 (or other Logitech mouse) had problems setting the G buttons in the key bindings settings? I try and and bind the button but nothing happens.
 
What I don't like is how right-click becomes 'move' when you run out of mana resource. I mean, my brain associates right-clicking with attacking only, not moving.
 
Holy crap, the max player count is 4? Another friend of mine got the game and he can't play with us because there are already 4 of us playing together. That sucks.
 
They'll do the same thing they've done for seven years in WoW:

1. Be Snide on the Forums: "Working as intended".
2. "Never Say Never"
3. "We've noticed a new issue that seems to have come up out of nowhere (read: the community's complaint)
4. "We're going to rework this issue in the next major patch"
"Major patch" AKA expansion, AKA "you're paying for changes that should have been in the game from the start.
So Here's my Demon Hunter.
DH29.jpg
I'm not a pro at theory crafting and my DH is only 23 but I really like your dye choices. Looks really cool.
 
Anyone have any tips for quicker leveling from 50-60? I played about 4 hours last night and went from 51-53, and that was just running the quest.
 
On the topic of setting a dedicated move button, does anyone else who has a G700 (or other Logitech mouse) had problems setting the G buttons in the key bindings settings? I try and and bind the button but nothing happens.

Ya, diablo doesn't support those generic buttons. You'll have to bind those buttons to keyboard keys in setpoint. Then bind those keyboard keys in diablo.
 
Ya, diablo doesn't support those generic buttons. You'll have to bind those buttons to keyboard keys in setpoint. Then bind those keyboard keys in diablo.

Yep, I just bound 1, 2, 3, 4 to G4, G5, G6, G7. Gave Diablo 3 a dedicated profile and good to go.
 
anyone annoyed with the randomization of maps? the fact that i know where things are going to "randomly" generate or that i see the same static barrel every time at teh same entrance is pretty irritating.I think blizz botched this aspect up as well as every other major aspect.

Also every dungeon feels the same with a straight shot hallway with a few rooms branched off. theres just TOO much negative space when I look at them map. d2's dungeons were all interconnected rooms and deadends and mazes. this is like let me run and gun down the hallway. ignore the rooms because i know it will lead me to nothing... not even another room....

you can see it in every map in d3. the only time i enjoy exploring is when it is outside. and even then the cellars become an effing nuisance, please have a variety of names and not teh same L shape in each.

that said. i am still enjoying the game... too bad it's going to end up as the bastard child of the series.
 
FFFFFFFFFFUUUUUUUU


Someone just put a godly helm on with hundreds in dex and vit, and I think magic find and armor of 400 and some other stuff. It was going for 3,999. Yes, I shit you not 3,999. I clicked as fast as I could, but it timed out. Someone else got it before me :(
 
You forgot the most important difference of all, which is that armor is a straight up damage reduction to all forms of damage (physical, magical) while physical resistance is only for physical.

Yeah, I kind of assume everyone knows that Armor is total Damage Resistance and it's just the resists that are separate.
 
I think I would be happy even with moving with WASD or something. I don't want to click to move. I haven't played a click to move game since like late 1990's or something. I don't like it and it's even worse when attack and move are on the same button. So often I move when I mean to attack because I'm not super precise. Or I attack when I want to move because the screen is full of enemies.
I feel like I don't have control and it's frustrating.
Bind your middle mouse button (scroll wheel) to "move." It's such a far-reaching, yet simple, change. I've not had a single issue of attacking when I wanted to move or vice-versa ever since.
 
That's perhaps bad design wise, but other than that it doesn't matter at all. In a sense, the legendary items will be those 0.001% rares with perfect rolls and that's not different at all.

If there was any chance at all to roll a Legendary that is better than anything else it would be one thing. Right now, there is a 0.000000000000000000000000000000000000 % chance of rolling a legendary that will not be outclassed by common drops at the same level requirement. It's broken game design.
 
Geez, I thought I was taking it slow with 16 hours to clear normal

I tend to redo the larger areas a handful of times, until it starts to wear thin as far as experience is concerned, as I simply can't get enough of the combat. It's immense fun to just wreck havoc and pillage.
 
I'm hoping you guys can help me out with something. I'm planning to buy Diablo III, but I've never played and PC games before, so can anybody tell me if my laptop is good enough to support the game?

http://www.futureshop.ca/en-CA/prod...spx?path=8f1537c0f5ae6b029328c516efc879a7en02

Thanks in advance!
http://www.systemrequirementslab.com/cyri/intro.aspx

Search for Diablo 3, install plugin and away you go. Rough estimate says you might have to tweak a bit but if my Dell Studio 15 can run it I think you can too. Check the above site to make sure though.
 
Someone posted this on the bnet forums in regards to itemization, and I thought it was a simple way of clarifying what we (most D2 vets) expected in terms of strength of magical, rare, and unique (legendary) items. This assumes the same item level for each type, of course:
Here's how it should be, on a scale of 1 (worst) to 10 (best):

Blues - 1-5
Yellows - 3-8
Legendaries - 6-10
Super Rare Perfect Roll Yellows - 11
There is still that area of overlap in each category where a really lucky roll will cause a magical to be better than a rare, or a rare to be better than a legendary, but in the majority of cases, the higher tier item of a same level will be better than a lower one. And note, legendaries of the same level would ALWAYS be better than a magical. This seems like such a no-brainer, yet Blizzard totally missed it.
 
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